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videlais/script.js Secret

Created Aug 22, 2015
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Phaser Sprite Basics
var game = new Phaser.Game(
200, //The width in pixels
200, //The height in pixels
Phaser.AUTO, //The render system
"phaser", //The element
create: create, // The create function
update: update // The update function
function create() {
var sprite = game.add.sprite(
20, // The 'x' position
20, // The 'y' position
'sprite' // The image-cache name
function update() {
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