Created
November 19, 2014 09:10
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Hand
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function Hand(cards) { | |
this.cards = cards.map(function(card) { return new Card(card); }); | |
this.sortCards(); | |
this.organized = this.organizeHand(); | |
} | |
Hand.prototype.sortCards = function() { | |
this.cards.sort(function(a, b) { | |
return a.getValue() - b.getValue(); | |
}); | |
}; | |
Hand.prototype.organizeHand = function() { | |
var organized = { | |
suits: { | |
spades: [], | |
clubs: [], | |
hearts: [], | |
diamonds: [] | |
}, | |
values: { | |
2: [], 3: [], 4: [], 5: [], 6: [], | |
7: [], 8: [], 9: [], 10: [], 11: [], | |
12: [], 13: [], 14: [] | |
} | |
}; | |
this.cards.forEach(function(card) { | |
organized.suits[card.getSuit() + 's'].push(card); | |
organized.values[card.getValue()].push(card); | |
}); | |
return organized; | |
}; | |
Hand.prototype.isRoyalFlush = function() { | |
if (!this.isStraight() || !this.isFlush()) { return false; } | |
var vals = this.cards.map(function(card) { return card.getValue(); }); | |
return this.getHighCard() === 14; | |
}; | |
Hand.prototype.isStraightFlush = function() { | |
return this.isFlush() && this.isStraight(); | |
}; | |
Hand.prototype.isQuads = function() { | |
return this.getSameValueCount() === 4; | |
}; | |
Hand.prototype.isFullHouse = function() { | |
var hasTrips = false, | |
hasPair = false, | |
_this = this; | |
Object.keys(this.organized.values).forEach(function(key) { | |
if (_this.organized.values[key].length === 2) { hasPair = true; } | |
if (_this.organized.values[key].length === 3) { hasTrips = true; } | |
}); | |
return hasPair && hasTrips; | |
}; | |
Hand.prototype.isFlush = function() { | |
return this.getSameSuitCount() === 5; | |
}; | |
Hand.prototype.isStraight = function() { | |
var vals = this.cards.map(function(card) { return card.getValue(); }), | |
previousCard = 0; | |
return vals.every(function(val) { | |
if (!previousCard || (previousCard + 1 === val || (val === 14 && previousCard === 5))) { | |
previousCard = val; | |
return true; | |
} else { | |
return false; | |
} | |
}); | |
}; | |
Hand.prototype.isTrips = function() { | |
return this.getSameValueCount() === 3; | |
}; | |
Hand.prototype.isTwoPair = function() { | |
var pairCount = 0, | |
_this = this; | |
Object.keys(this.organized.values).forEach(function(key) { | |
if (_this.organized.values[key].length > 2) { pairCount++; } | |
}); | |
return pairCount === 2; | |
}; | |
Hand.prototype.isPair = function() { | |
return this.getSameValueCount() === 2; | |
}; | |
Hand.prototype.getHighCard = function() { | |
var vals = this.cards.map(function(card) { return card.getValue(); }); | |
return Math.max.apply(null, vals); | |
}; | |
Hand.prototype.getSameValueCount = function() { | |
var sameValueCount = 0, | |
_this = this; | |
Object.keys(this.organized.values).forEach(function(key) { | |
if (_this.organized.values[key].length > sameValueCount) { | |
sameValueCount = _this.organized.values[key].length; | |
} | |
}); | |
return sameValueCount; | |
}; | |
Hand.prototype.getSameSuitCount = function() { | |
var sameSuitCount = 0, | |
_this = this; | |
Object.keys(this.organized.suits).forEach(function(key) { | |
if (_this.organized.suits[key].length > sameSuitCount) { | |
sameSuitCount = _this.organized.suits[key].length; | |
} | |
}); | |
return sameSuitCount; | |
}; | |
Hand.prototype.isPotentialStraight = function(cardsRequired) { | |
var vals = this.cards.map(function(card) { return card.getValue(); }), | |
previousCard = 0, | |
matches = 0; | |
// this could use some work | |
vals.forEach(function(val) { | |
if (~vals.indexOf(val + 1)) matches++; | |
}); | |
return matches >= cardsRequired; | |
}; | |
Hand.prototype.isPotentialFlush = function(cardsRequired) { | |
return this.getSameSuitCount() >= cardsRequired; | |
}; | |
Hand.prototype.getPotential = function(state) { | |
switch (state) { | |
case 'pre-flop': | |
if (this.isPair() && this.getHighCard() >= 10) return 100; | |
if (this.getHighCard() >= 10) return -1; | |
if (this.isPotentialFlush(2)) return -1; | |
if (this.isPotentialStraight(2)) return -1; | |
break; | |
case 'flop': | |
if (this.isPotentialFlush(4)) return -1; | |
if (this.isPotentialStraight(4)) return -1; | |
break; | |
case 'river': | |
if (this.isPotentialFlush(4)) return -1; | |
if (this.isPotentialStraight(4)) return -1; | |
break; | |
case 'turn': | |
if (this.isPair() && this.getHighCard() >= 12) return -1; | |
break; | |
} | |
return 0; | |
}; | |
Hand.prototype.getStrength = function(state) { | |
if (this.isRoyalFlush()) return 100; | |
if (this.isStraightFlush()) return 99; | |
if (this.isQuads()) return 95; | |
if (this.isFullHouse()) return 80; | |
if (this.isFlush()) return 60; | |
if (this.isStraight()) return 0; | |
if (this.isTrips()) return 0; | |
if (this.isTwoPair()) return 0; | |
return this.getPotential(state); | |
}; |
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