Created
May 12, 2017 01:52
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var fragmentShaderSource = document.getElementById("shader-fs").firstChild.textContent; | |
vertexShader = gl.createShader(gl.VERTEX_SHADER); | |
gl.shaderSource(vertexShader, vertexShaderSource); | |
gl.compileShader(vertexShader); | |
fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); | |
gl.shaderSource(fragmentShader, fragmentShaderSource); | |
gl.compileShader(fragmentShader); | |
// Create the shader program | |
shaderProgram= gl.createProgram(); | |
gl.attachShader(shaderProgram, vertexShader); | |
gl.attachShader(shaderProgram, fragmentShader); | |
gl.linkProgram(shaderProgram); | |
gl.useProgram(shaderProgram); |
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