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December 31, 2021 17:37
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The mod removes pause from most of the gameplay mechanics.
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-- Realtime mod v0.1 | |
-- Removes pause from most of the game aspects | |
mem.nop(0x00425ff8) -- cast spell | |
mem.nop(0x004194b6) -- cast spell - select target | |
mem.nop(0x0042cd8a) -- cast screen | |
mem.nop(0x0042bef4) -- options screen | |
mem.nop(0x0042ce35) -- quick reference screen | |
mem.nop(0x0043be6b) -- talk to NPC | |
mem.nop(0x0043be75) | |
mem.nop(0x00411468) -- right click | |
mem.nop(0x0041ea19) -- chest screen | |
mem.nop(0x004a63f9) -- house cinematics | |
mem.nop(0x0041fa7b) -- character screen | |
mem.nop(0x0041fa80) | |
mem.nop(0x00488bb7) | |
mem.nop(0x0043a0fe) -- dungeon entrance screen | |
mem.nop(0x0041d59b) -- rest screen | |
mem.nop(0x0043e351) -- simple message | |
mem.nop(0x00453b3e) -- ??? stops AI and movement if any of the autonotes screens are shown | |
mem.nop(0x0043a4e8) -- map transition screen | |
mem.asmhook(0x0045c5e9, "CALL absolute 0x0043c100") -- remove the map transition viewport (if there is one) before creating a new one | |
mem.asmpatch(0x0043525c, "JMP absolute 0x00435267") -- skip screen index check when rendering | |
-- allows to keep rendering during NPC conversations, map transitions and such | |
mem.asmpatch(0x0042b152, "JMP absolute 0x0042b162") -- disable turn-based mode | |
-- on death | |
-- this takes care of removing UI elements / screens on death | |
-- if the party died when looking through inventory, map transition screens and such | |
mem.asmhook(0x00453ce3, [[ | |
MOV ECX,dword ptr [0x004d50cc] ; Remove options viewport | |
CALL absolute 0x004190d0 | |
CALL absolute 0x0043c100 ; Remove map transition viewport | |
]]) |
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