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@vinimonteiro
Created November 24, 2020 12:22
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Data sonification service client / index.html
<HTML>
<HEAD>
<TITLE>Sonification Service</TITLE>
<script src='WebAudioFontPlayer.js'></script>
<script src='MIDIFile.js'></script>
</HEAD>
<BODY onload="onPageLoad()">
<H1>Data</H1>
<DIV ID="dataDiv">
</DIV>
</BODY>
<SCRIPT TYPE="text/javascript">
function onPageLoad() {
var source = new EventSource("/logmonitor/application/appA/sonify");
source.onmessage = function(event) {
var data = event.data;
if(data.indexOf('base64')!=-1){
var base64 = data.split('base64=')[1];
handleExamplePlay(base64);
}else{
document.getElementById("dataDiv").innerHTML += data + "<br>";
}
};
}
console.log('start');
var audioContext = null;
var player = null;
var reverberator = null;
var songStart = 0;
var input = null;
var currentSongTime = 0;
var nextStepTime = 0;
var nextPositionTime = 0;
var loadedsong = null;
function startPlay(song) {
currentSongTime = 0;
songStart = audioContext.currentTime;
nextStepTime = audioContext.currentTime;
var stepDuration = 44 / 1000;
tick(song, stepDuration);
}
function tick(song, stepDuration) {
if (audioContext.currentTime > nextStepTime - stepDuration) {
sendNotes(song, songStart, currentSongTime, currentSongTime + stepDuration, audioContext, input, player);
currentSongTime = currentSongTime + stepDuration;
nextStepTime = nextStepTime + stepDuration;
}
if (nextPositionTime < audioContext.currentTime) {
nextPositionTime = audioContext.currentTime + 3;
}
window.requestAnimationFrame(function (t) {
if (currentSongTime < song.duration) {
tick(song, stepDuration);
}
});
}
function sendNotes(song, songStart, start, end, audioContext, input, player) {
for (var t = 0; t < song.tracks.length; t++) {
var track = song.tracks[t];
for (var i = 0; i < track.notes.length; i++) {
if (track.notes[i].when >= start && track.notes[i].when < end) {
var when = songStart + track.notes[i].when;
var duration = track.notes[i].duration;
if (duration > 3) {
duration = 3;
}
var instr = track.info.variable;
var v = track.volume / 7;
player.queueWaveTable(audioContext, input, window[instr], when, track.notes[i].pitch, duration, v, track.notes[i].slides);
}
}
}
for (var b = 0; b < song.beats.length; b++) {
var beat = song.beats[b];
for (var i = 0; i < beat.notes.length; i++) {
if (beat.notes[i].when >= start && beat.notes[i].when < end) {
var when = songStart + beat.notes[i].when;
var duration = 1.5;
var instr = beat.info.variable;
var v = beat.volume / 2;
player.queueWaveTable(audioContext, input, window[instr], when, beat.n, duration, v);
}
}
}
}
function startLoad(song) {
console.log(song);
var AudioContextFunc = window.AudioContext || window.webkitAudioContext;
audioContext = new AudioContextFunc();
player = new WebAudioFontPlayer();
reverberator = player.createReverberator(audioContext);
reverberator.output.connect(audioContext.destination);
input = reverberator.input;
for (var i = 0; i < song.tracks.length; i++) {
var nn = player.loader.findInstrument(song.tracks[i].program);
var info = player.loader.instrumentInfo(nn);
song.tracks[i].info = info;
song.tracks[i].id = nn;
player.loader.startLoad(audioContext, info.url, info.variable);
}
for (var i = 0; i < song.beats.length; i++) {
var nn = player.loader.findDrum(song.beats[i].n);
var info = player.loader.drumInfo(nn);
song.beats[i].info = info;
song.beats[i].id = nn;
player.loader.startLoad(audioContext, info.url, info.variable);
}
player.loader.waitLoad(function () {
startPlay(song);
});
}
function handleExamplePlay(base64) {
var arrayBuffer = _base64ToArrayBuffer(base64);
var midiFile = new MIDIFile(arrayBuffer);
var song = midiFile.parseSong();
startLoad(song);
}
function _base64ToArrayBuffer(base64_string) {
var byteArray = Base64Binary.decodeArrayBuffer(base64_string);
return byteArray;
}
/*
Copyright (c) 2011, Daniel Guerrero
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL DANIEL GUERRERO BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Uses the new array typed in javascript to binary base64 encode/decode
* at the moment just decodes a binary base64 encoded
* into either an ArrayBuffer (decodeArrayBuffer)
* or into an Uint8Array (decode)
*
* References:
* https://developer.mozilla.org/en/JavaScript_typed_arrays/ArrayBuffer
* https://developer.mozilla.org/en/JavaScript_typed_arrays/Uint8Array
*/
var Base64Binary = {
_keyStr : "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
/* will return a Uint8Array type */
decodeArrayBuffer: function(input) {
var bytes = (input.length/4) * 3;
var ab = new ArrayBuffer(bytes);
this.decode(input, ab);
return ab;
},
removePaddingChars: function(input){
var lkey = this._keyStr.indexOf(input.charAt(input.length - 1));
if(lkey == 64){
return input.substring(0,input.length - 1);
}
return input;
},
decode: function (input, arrayBuffer) {
//get last chars to see if are valid
input = this.removePaddingChars(input);
input = this.removePaddingChars(input);
var bytes = parseInt((input.length / 4) * 3, 10);
var uarray;
var chr1, chr2, chr3;
var enc1, enc2, enc3, enc4;
var i = 0;
var j = 0;
if (arrayBuffer)
uarray = new Uint8Array(arrayBuffer);
else
uarray = new Uint8Array(bytes);
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
for (i=0; i<bytes; i+=3) {
//get the 3 octects in 4 ascii chars
enc1 = this._keyStr.indexOf(input.charAt(j++));
enc2 = this._keyStr.indexOf(input.charAt(j++));
enc3 = this._keyStr.indexOf(input.charAt(j++));
enc4 = this._keyStr.indexOf(input.charAt(j++));
chr1 = (enc1 << 2) | (enc2 >> 4);
chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
chr3 = ((enc3 & 3) << 6) | enc4;
uarray[i] = chr1;
if (enc3 != 64) uarray[i+1] = chr2;
if (enc4 != 64) uarray[i+2] = chr3;
}
return uarray;
}
}
</SCRIPT>
</HTML>
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