Created
August 16, 2012 04:19
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Direct3D Programming Tip #9: Use The Managed Resource Pool
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//http://legalizeadulthood.wordpress.com/2009/10/12/direct3d-programming-tip-9-use-the-managed-resource-pool/ | |
template <typename Index> | |
class index_lock | |
{ | |
public: | |
// lock in constructor, unlock in destructor | |
index_lock(IDirect3DIndexBuffer9 *ib, | |
DWORD flags = 0, | |
UINT offset = 0, | |
UINT size = 0) | |
: m_ib(ib) | |
{ | |
void *data = 0; | |
THR(m_ib->Lock(offset, size, &data, flags)); | |
m_data = static_cast<Index *>(data); | |
} | |
~index_lock() | |
{ | |
const HRESULT hr = m_ib->Unlock(); | |
assert(SUCCEEDED(hr)); | |
} | |
// type safe accessors to vertex data | |
const Index *data() const { return m_data; } | |
Index *data() { return m_data; } | |
private: | |
IDirect3DIndexBuffer9Ptr m_ib; | |
Index *m_data; | |
}; |
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