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componentWillReceiveProps(nextProps) {
if (nextProps.lastRequestedUserLocationAt > this.props.lastRequestedUserLocationAt) {
this.centerMapToUser(nextProps.currentLocation);
}
if (nextProps.lastUpdated > this.props.lastUpdated) {
const markers = this.createMarkersForLocations(nextProps);
if (markers && Object.keys(markers)) {
const clusters = {};
@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active July 14, 2024 15:27
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






\

@traviskaufman
traviskaufman / jasmine-this-vars.md
Last active September 19, 2022 14:35
Better Jasmine Tests With `this`

Better Jasmine Tests With this

On the Refinery29 Mobile Web Team, codenamed "Bicycle", all of our unit tests are written using Jasmine, an awesome BDD library written by Pivotal Labs. We recently switched how we set up data for tests from declaring and assigning to closures, to assigning properties to each test case's this object, and we've seen some awesome benefits from doing such.

The old way

Up until recently, a typical unit test for us looked something like this:

describe('views.Card', function() {
@ErikHellman
ErikHellman / PaintView.java
Created July 24, 2013 09:56
A very simple example of using multi-touch on Android to build a custom View for finger painting. This example uses the Path class from the android.graphics package. Feel free to use this code as you wish for your own multi-touch apps.
public class PaintView extends View {
public static final int MAX_FINGERS = 5;
private Path[] mFingerPaths = new Path[MAX_FINGERS];
private Paint mFingerPaint;
private ArrayList<Path> mCompletedPaths;
private RectF mPathBounds = new RectF();
public PaintView(Context context) {
super(context);
}
@kgates-github
kgates-github / PascalsTriangles.js
Last active May 6, 2020 07:52
Two ways to create a Pascal's Triangle in JavaScript.
var numTiers = 100,
triangle,
start,
stop;
/**
*
* First version uses recursion
*
*/