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Created Dec 31, 2015
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// .. //
static VERT_SRC: &'static str = r"
#version 140
in vec3 pos;
in vec3 norm;
uniform mat4 transform;
uniform vec3 size;
uniform vec3 color;
out vec3 v_color;
out vec3 v_position;
out vec3 v_normal;
void main() {
v_position = pos * size;
v_normal = norm;
gl_Position = transform * vec4(v_position, 1.0);
v_color = color;
// .. //
pub fn draw(
&mut self,
size: Vec3<f32>,
color: color::Color,
transform: Mat4<f32>,
target: &mut glium::Frame,
) {
let uniforms = uniform! {
transform: *transform.as_ref(),
size: *size.as_ref(),
color: color,
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