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@bvaughn
bvaughn / devtools-bridge-protocol.md
Last active October 13, 2022 18:34
React DevTools: Unsupported backend version

Unsupported DevTools backend version

This page contains instructions for updating a local React DevTools application to match a version embedded in a renderer such as React Native. Instructions below cover NPM, Flipper, and React Native Debugger. If you use React DevTools in a different way, please let us know.

If you are viewing this page, you have likely seen one of the dialogs below:

Dialog displaying downgrade instructions for the React DevTools frontend to connect to an older backend version

@jackrusher
jackrusher / trinity.js
Created March 29, 2021 09:23
A fast, minimal JS triple store implementation in ~70 lines of code
// three indices to efficiently support all lookups
function createDB() {
return {eav: new Map(),
ave: new Map(),
vea: new Map()};
}
function addToIndex(xs, x, y, z, triple) {
let ys = xs.get(x);
if(ys == undefined) {
@lpalmes
lpalmes / react.md
Last active May 7, 2021 17:59
React and Reconcilers in Reason

React

This is the base of all projects and it will include the foundation for all potential react-based projects in Reason.

This base package should include a ReasonReact api to promote collaboration and familiarity with people using a ReasonReact, and for the modern world of React this should also include a Hooks api that currently revery uses.

React module

All blocks in Jsx are of type React.reactElement. This reactElement should represent:

@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active April 26, 2024 10:15
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@sebmarkbage
sebmarkbage / Infrastructure.js
Last active May 2, 2024 03:11
SynchronousAsync.js
let cache = new Map();
let pending = new Map();
function fetchTextSync(url) {
if (cache.has(url)) {
return cache.get(url);
}
if (pending.has(url)) {
throw pending.get(url);
}
@hongrich
hongrich / gist:260fc8c36aaed3f2a63c0612ba9fc910
Last active June 3, 2019 20:29
App Store Review Guidelines
App Store Review Guidelines
Introduction
Apps are changing the world, enriching people’s lives, and enabling developers like you to innovate like never before. As a result, the App Store has grown into an exciting and vibrant ecosystem for millions of developers and more than a billion users. Whether you are a first time developer or a large team of experienced programmers, we are excited that you are creating apps for the App Store and want to help you understand our guidelines so you can be confident your app will get through the review process quickly.
The guiding principle of the App Store is simple - we want to provide a safe experience for users to get apps and a great opportunity for all developers to be successful. We do this by offering a highly curated App Store where every app is reviewed by experts and an editorial team helps users discover new apps every day. For everything else there is always the open Internet. If the App Store model and guidelines are not best for your app or business idea th
@lelandrichardson
lelandrichardson / react-native.js
Last active July 21, 2022 17:56
React Native flow types
declare var __DEV__: boolean;
declare module 'react-native' {
declare type Color = string | number;
declare type Transform =
{ perspective: number } |
{ scale: number } |
{ scaleX: number } |
@mrkgnao
mrkgnao / IosevkaConfigGen.hs
Last active November 8, 2022 18:28
Render Iosevka ligatures to Private Use Area glyphs, for Emacs
{-# LANGUAGE RecordWildCards, Arrows #-}
import Numeric
import Data.Char
import Control.Monad
import Data.Monoid ((<>))
import Data.List (nub, sort, reverse)
data RepeatBounds = RB
@andymatuschak
andymatuschak / States-v3.md
Last active May 1, 2024 12:32
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@jspahrsummers
jspahrsummers / GHRunLoopWatchdog.h
Created January 28, 2015 20:50
A class for logging excessive blocking on the main thread
/// Observes a run loop to detect any stalling or blocking that occurs.
///
/// This class is thread-safe.
@interface GHRunLoopWatchdog : NSObject
/// Initializes the receiver to watch the specified run loop, using a default
/// stalling threshold.
- (id)initWithRunLoop:(CFRunLoopRef)runLoop;
/// Initializes the receiver to detect when the specified run loop blocks for