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@vix597
Last active May 24, 2023 18:26
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Automate updating Godot on Windows. Drag and drop onto python script. Does not require admin. Installs in user paths. Requires `pywin32`
"""
Script to automate the things I do literally every time a new version of Godot comes out
1. Extracts godot from the provided zip
2. Removes the old version in the install directory and puts the new one there
3. Removes the old start menu shortcut and adds a new one
"""
import os
import sys
import time
import zipfile
import argparse
import traceback
from win32com.client import Dispatch
DEFAULT_INSTALL_PATH = os.path.join(os.path.expanduser("~"), "AppData", "Local", "Godot")
SHORTCUT_PATH = os.path.join(os.path.expanduser("~"), "AppData", "Roaming", "Microsoft", "Windows", "Start Menu", "Programs")
def create_shortcut(target: str):
"""Create the shortcut."""
print(f"Creating shortcut to: {target}")
# Remove old shortcut
for file in os.listdir(SHORTCUT_PATH):
if file == "Godot.lnk":
os.remove(os.path.join(SHORTCUT_PATH, file))
path = os.path.join(SHORTCUT_PATH, "Godot.lnk")
wDir = os.path.abspath(os.path.dirname(target))
shell = Dispatch('WScript.Shell')
shortcut = shell.CreateShortCut(path)
shortcut.Targetpath = target
shortcut.WorkingDirectory = wDir
shortcut.IconLocation = target
shortcut.save()
def main():
"""Entry Point."""
parser = argparse.ArgumentParser(description="Update Godot")
parser.add_argument("-p", "--install-path", help="Install directory for Godot", default=DEFAULT_INSTALL_PATH)
parser.add_argument("godot", nargs=1)
args = parser.parse_args()
zpath = args.godot[0]
if not zipfile.is_zipfile(zpath):
print(f"{zpath} is not a valid zip file.")
sys.exit(1)
# Make path if it doesn't exist
if not os.path.isdir(args.install_path):
os.makedirs(args.install_path, exist_ok=True)
# Remove old versions
for file in os.listdir(args.install_path):
if file.startswith("Godot") and file.endswith(".exe"):
os.remove(os.path.join(args.install_path, file))
print(f"Installing to: {args.install_path}")
with zipfile.ZipFile(zpath) as zf:
zf.extractall(args.install_path)
godot_exe_path = None
for file in os.listdir(args.install_path):
if "console" in file:
continue
if file.endswith(".exe"):
godot_exe_path = os.path.join(args.install_path, file)
break
create_shortcut(godot_exe_path)
print("Done.")
if __name__ == "__main__":
try:
main()
except Exception as exc:
traceback.print_exc()
print("This window will close in 5 seconds")
time.sleep(5)
sys.exit(0)
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