Created
July 9, 2023 17:03
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MeltObject : MonoBehaviour | |
{ | |
public GameObject particlePrefab; | |
public string targetTag = "Lava"; | |
public float objectDestroyDelay = 1f; | |
private void OnCollisionEnter(Collision collision) | |
{ | |
if (collision.gameObject.CompareTag(targetTag)) | |
{ | |
Instantiate(particlePrefab, transform.position, transform.rotation); | |
Destroy(gameObject, objectDestroyDelay); | |
} | |
} | |
} |
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Super simple Unity script for instantiating a flame particle prefab and then destroy the object the script is attached to.