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/*************
* lasers.js *
*************
*
* Time to unleash the killer lasers! Each laser will kill you
* unless you have the appropriate color. Too bad you can't
* see which color corresponds to which laser!
*/
function getRandomInt(min, max) {
/**************************
* exceptionalCrossing.js *
**************************
*
* Sorry, old friend, but I'm afraid I can't share
* co-authorship on this paper. You've done a very
* good job getting this Algorithm for me. The bit
* with the keys was especially clever! I wouldn't
* have thought of it myself. But then, of course,
* that's why you were here in the first place.
/*
* robotNav.js
*
* The green key is located in a slightly more
* complicated room. You'll need to get the robot
* past these obstacles.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
/**********************
* fordingTheRiver.js *
**********************
*
* And there's the river. Fortunately, I was prepared for this.
* See the raft on the other side?
*
* Everything is going according to plan.
*/
/*******************
* intoTheWoods.js *
*******************
*
* Ah, you're out of the woods now. Or into the woods, as the
* case may be.
*
* So take a deep breath, relax, and remember what you're here
* for in the first place.
*