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processing for animated gif
void setup() {
size(500, 500);
smooth(8);
noStroke();
}
float t, tt, ht, x, y;
int N = 11;
float l = 24;
float sp = l*1.5;
void di(float q) {
float qq = (4*q) % 1;
pushMatrix();
rotate(floor(4*q)*HALF_PI);
rect(-l/2, -l/2, l/3, l*(1-2/3.0*qq));
rect(-l/2, -l/2, l/3+l*2/3.0*qq, l/3);
popMatrix();
}
void draw() {
t = frameCount/80.0;
background(250);
pushMatrix();
translate(width/2, height/2);
rotate(QUARTER_PI);
for (int i=-N; i<=N; i++) {
for (int j=-N; j<=N; j++) {
if ((i+j)%2 == 0)
fill(64);
else
fill(32);
x = (i+.5)*sp;
y = (j+.5)*sp;
pushMatrix();
translate(x, y);
tt = t + 10 - atan2(x, y)/TWO_PI - 0.0012*dist(x, y, 0, 0);
tt %= 1;
di(tt);
popMatrix();
}
}
popMatrix();
/*saveFrame("f##.png");
if(frameCount==80)
exit(); */
}
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