Created
June 27, 2015 16:52
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/** | |
* Wrapper for a worker thread that executes lambda functions | |
* in the order they were submitted during its lifetime. | |
* Used mostly to release data that are not needed anymore. | |
*/ | |
struct GarbageCollectionThread | |
{ | |
std::mutex m_mutex; | |
std::condition_variable cv; | |
std::queue<std::function<void()> > m_queue; | |
std::thread m_worker; | |
GarbageCollectionThread(); | |
~GarbageCollectionThread(); | |
void pushWork(std::function<void()>&& f); | |
void waitForCompletion(); | |
}; | |
GarbageCollectionThread::GarbageCollectionThread() | |
{ | |
m_worker = std::thread([this]() { | |
while (true) | |
{ | |
std::unique_lock<std::mutex> lock(m_mutex); | |
while (m_queue.empty()) | |
cv.wait(lock); | |
m_queue.front()(); | |
m_queue.pop(); | |
} | |
}); | |
m_worker.detach(); | |
} | |
GarbageCollectionThread::~GarbageCollectionThread() | |
{ | |
} | |
void GarbageCollectionThread::pushWork(std::function<void()>&& f) | |
{ | |
std::unique_lock<std::mutex> lock(m_mutex); | |
m_queue.push(f); | |
cv.notify_all(); | |
} | |
void GarbageCollectionThread::waitForCompletion() | |
{ | |
pushWork([]() {}); | |
while (true) | |
{ | |
std::this_thread::yield(); | |
std::unique_lock<std::mutex> lock(m_mutex); | |
if (m_queue.empty()) | |
return; | |
} | |
} | |
void D3D12GSRender::ResourceStorage::Reset() | |
{ | |
m_constantsBufferIndex = 0; | |
m_currentScaleOffsetBufferIndex = 0; | |
m_currentTextureIndex = 0; | |
m_frameFinishedFence = nullptr; | |
m_frameFinishedHandle = 0; | |
m_commandAllocator->Reset(); | |
m_textureUploadCommandAllocator->Reset(); | |
m_downloadCommandAllocator->Reset(); | |
for (ID3D12GraphicsCommandList *gfxCommandList : m_inflightCommandList) | |
gfxCommandList->Release(); | |
m_inflightCommandList.clear(); | |
} | |
... | |
ResourceStorage &storage = getNonCurrentResourceStorage(); | |
m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&storage.m_frameFinishedFence)); | |
storage.m_frameFinishedHandle = CreateEvent(0, 0, 0, 0); | |
storage.m_frameFinishedFence->SetEventOnCompletion(1, storage.m_frameFinishedHandle); | |
m_commandQueueGraphic->Signal(storage.m_frameFinishedFence, 1); | |
// Flush | |
m_texturesRTTs.clear(); | |
m_vertexCache.clear(); | |
m_vertexConstants.clear(); | |
std::vector<std::function<void()> > cleaningFunction = | |
{ | |
m_constantsData.getCleaningFunction(), | |
m_vertexIndexData.getCleaningFunction(), | |
m_textureUploadData.getCleaningFunction(), | |
}; | |
std::lock_guard<std::mutex> lock(mut); | |
std::vector<ID3D12Resource *> textoclean = m_texToClean; | |
m_texToClean.clear(); | |
m_GC.pushWork([&, cleaningFunction, textoclean]() | |
{ | |
WaitForSingleObject(storage.m_frameFinishedHandle, INFINITE); | |
CloseHandle(storage.m_frameFinishedHandle); | |
storage.m_frameFinishedFence->Release(); | |
for (auto &cleanFunc : cleaningFunction) | |
cleanFunc(); | |
storage.Reset(); | |
for (auto tmp : textoclean) | |
tmp->Release(); | |
}); |
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