There is no template for a game after intalling Unreal Engine from Visual Studio 2015. The plugin simple install "Epic Games Launcher".
You should run "Epic Games Launcher", then sign up or log in, then choose "Unreal Engine / Library / Engine Versions / Add Versions", then click install.
After installing Unreal Engine click choose "Unreal Engine / Launch / New Project / C++ / Basic Code / Create project.
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Warning: Don't modify EU4 project.
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Warning: choose Win64 instead of Win32 for ProgrQuickStartEditor compilation.
Win32 is not a supported platform for ProgrQuickStartEditor. Valid platforms are Win64, Mac, Linux.
- Warning: After creating an Unreal Engine project you may face errors like:
- "fatal error RC1015: cannot open include file 'windows.h' "
- "fatal error C1083: Cannot open include file: 'new': No such file or directory".
To fix it open your project (not EU4 project) properties/VC++ Directories.
If you see empty fileds like "Include Directories", "Library Directories" then click on the combo box on the right side and choose "inherit from parent or project defaults".
Then compile the project again.
So now the 4.10.1 Unreal Engine is being downloaded ... approx. 1GB to download as it is not the same as the 4.10, so not a re-download.
The Library section where the download is taking place, has 2 links. One is for the "Latest Release Notes", as in what changed, from 4.10 to 4.10.1, and the second link says, "Grab the source on GitHub", so wish, from comment in Previous Link about being able to be kept updated by the source code, for the occasional re-compile of the engine itself, was granted. (Epic download is at 26%, my DSL is just fine)
Well 3 hours later, finished the initial 4.10.1 install, then oops I clicked update that one ... 2.6GB to go yay me! Probably starter samples of various 3D and 2D game engine styles. well I'll finish this later then.