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@vmrob
Created April 15, 2014 22:19
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count objects script for space engineers game
# The MIT License (MIT)
#
# Copyright (c) 2014 Victor Robertson
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
import re
import math
import sys
import xml.etree.ElementTree as ET
xmlfile = ''
if len(sys.argv) != 2:
print 'usage: count_objects [filename]'
exit(1)
filename = sys.argv[1]
tree = ET.parse(filename)
root = tree.getroot()
print 'there are %d objects in the sector' % len(root.find('SectorObjects').findall('MyObjectBuilder_EntityBase'))
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