Created
November 16, 2013 06:48
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Initialize engine version: 4.2.1f4 (4d30acc925c2) | |
GfxDevice: creating device client; threaded=1 | |
Direct3D: | |
Version: Direct3D 9.0c [nvd3dumx.dll 9.18.13.3165] | |
Renderer: NVIDIA GeForce GTX 650 Ti BOOST | |
Vendor: NVIDIA | |
VRAM: 1989 MB (via DXGI) | |
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 | |
Begin MonoManager ReloadAssembly | |
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\UnityEngine.dll (this message is harmless) | |
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\UnityEngine.dll into Unity Child Domain | |
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) | |
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-CSharp.dll (this message is harmless) | |
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) | |
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain | |
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-UnityScript.dll (this message is harmless) | |
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain | |
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\uScriptRuntime.dll (this message is harmless) | |
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\uScriptRuntime.dll into Unity Child Domain | |
- Completed reload, in 0.042 seconds | |
<RI> Initializing input. | |
<RI> Input initialized. | |
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0 | |
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\System.Core.dll (this message is harmless) | |
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\System.dll (this message is harmless) | |
Unsupported: Hidden/CameraMotionBlurDX11 | |
Steam's all good. (either running or steam_appid.txt is present) | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Boo.Lang.dll (this message is harmless) | |
Detected settings: Fillrate: -1 ShaderLevel: 30 VideoMemory: 1989 CPUCount: 8 SupportsShadows: True Setting quality to 3 | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
No OptionsRefresher present! | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Detected settings: Fillrate: -1 ShaderLevel: 30 VideoMemory: 1989 CPUCount: 8 SupportsShadows: True Fill need: 56 | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Coroutine couldn't be started because the the game object 'Button - Resume' is inactive! | |
(Filename: Line: 824) | |
Tried to push the same context MainMenuInputContext (InputContext) twice in a row. This probably wasn't intended, so it didn't happen. If it is intended, Johnnemann needs to fix this. | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Skipped rendering frame because GfxDevice is in invalid state (device lost) | |
(Filename: Line: 1494) | |
HandleD3DDeviceLost | |
HandleD3DDeviceLost: still lost | |
Skipped rendering frame because GfxDevice is in invalid state (device lost) | |
(Filename: Line: 1494) | |
HandleD3DDeviceLost | |
HandleD3DDeviceLost: needs reset, doing it | |
FullResetD3DDevice | |
ResetD3DDevice | |
dev->Reset | |
D3Dwindow device not lost anymore | |
The referenced script on this Behaviour is missing! | |
(Filename: Line: 1657) | |
UnloadTime: 3.837959 ms | |
Another save manager already exists, destroying SaveManager (UnityEngine.GameObject) | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Warning: The 'Default' state cannot be disabled. | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Another map already exists | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Another Game Options Manager already exists (GameOptionsObject (UnityEngine.GameObject)), destroying GameOptionsObject (UnityEngine.GameObject) | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) | |
Unloading 277 unused Assets to reduce memory usage. Loaded Objects now: 73615. | |
Total: 16.641464 ms (FindLiveObjects: 3.422193 ms CreateObjectMapping: 0.564361 ms MarkObjects: 11.898125 ms DeleteObjects: 0.382745 ms) | |
No OptionsRefresher present! | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Script tried to get bool value AtticOpen but it wasn't found | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Script tried to get bool value EastWingDoorOpen but it wasn't found | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Script tried to get bool value SamRoomTapePlayerOpen but it wasn't found | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Script tried to get bool value SamsRoomTV_On but it wasn't found | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
uScript: [Detox.ScriptEditor.LogicNode] Subtitle start/stop | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\System.Xml.dll (this message is harmless) | |
Could not load resource C:/Users/Colin/AppData/LocalLow/The Fullbright Company/Gone Home/Text/Localized/Subtitles/Intro_English.xml using Resources.Load, trying filesystem for user file | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
uScript: [Detox.ScriptEditor.LogicNode] Subtitle start/stop | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Script tried to get bool value CrouchTraining but it wasn't found | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Null main texture on mesh renderer FrontDoorKey (UnityEngine.MeshRenderer) | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
Null main texture on mesh renderer FrontDoorKey (UnityEngine.MeshRenderer) | |
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) | |
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