Skip to content

Instantly share code, notes, and snippets.

@vogon
Created November 16, 2013 06:48
Show Gist options
  • Save vogon/7496795 to your computer and use it in GitHub Desktop.
Save vogon/7496795 to your computer and use it in GitHub Desktop.
Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dumx.dll 9.18.13.3165]
Renderer: NVIDIA GeForce GTX 650 Ti BOOST
Vendor: NVIDIA
VRAM: 1989 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\uScriptRuntime.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\uScriptRuntime.dll into Unity Child Domain
- Completed reload, in 0.042 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\System.dll (this message is harmless)
Unsupported: Hidden/CameraMotionBlurDX11
Steam's all good. (either running or steam_appid.txt is present)
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\Boo.Lang.dll (this message is harmless)
Detected settings: Fillrate: -1 ShaderLevel: 30 VideoMemory: 1989 CPUCount: 8 SupportsShadows: True Setting quality to 3
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
No OptionsRefresher present!
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Detected settings: Fillrate: -1 ShaderLevel: 30 VideoMemory: 1989 CPUCount: 8 SupportsShadows: True Fill need: 56
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Coroutine couldn't be started because the the game object 'Button - Resume' is inactive!
(Filename: Line: 824)
Tried to push the same context MainMenuInputContext (InputContext) twice in a row. This probably wasn't intended, so it didn't happen. If it is intended, Johnnemann needs to fix this.
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
The referenced script on this Behaviour is missing!
(Filename: Line: 1657)
UnloadTime: 3.837959 ms
Another save manager already exists, destroying SaveManager (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Warning: The 'Default' state cannot be disabled.
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Another map already exists
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Another Game Options Manager already exists (GameOptionsObject (UnityEngine.GameObject)), destroying GameOptionsObject (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 277 unused Assets to reduce memory usage. Loaded Objects now: 73615.
Total: 16.641464 ms (FindLiveObjects: 3.422193 ms CreateObjectMapping: 0.564361 ms MarkObjects: 11.898125 ms DeleteObjects: 0.382745 ms)
No OptionsRefresher present!
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Script tried to get bool value AtticOpen but it wasn't found
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Script tried to get bool value EastWingDoorOpen but it wasn't found
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Script tried to get bool value SamRoomTapePlayerOpen but it wasn't found
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Script tried to get bool value SamsRoomTV_On but it wasn't found
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
uScript: [Detox.ScriptEditor.LogicNode] Subtitle start/stop
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Gone Home\GoneHome_Data\Managed\System.Xml.dll (this message is harmless)
Could not load resource C:/Users/Colin/AppData/LocalLow/The Fullbright Company/Gone Home/Text/Localized/Subtitles/Intro_English.xml using Resources.Load, trying filesystem for user file
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
uScript: [Detox.ScriptEditor.LogicNode] Subtitle start/stop
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Script tried to get bool value CrouchTraining but it wasn't found
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Null main texture on mesh renderer FrontDoorKey (UnityEngine.MeshRenderer)
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Null main texture on mesh renderer FrontDoorKey (UnityEngine.MeshRenderer)
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment