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Powerplant Engineering: Design & TODO

Powerplant Engineering: Design & TODO

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Power Balance Spreadsheet

PE Content Design Ideas

Mercury Boiler:

  • Can take most liquid fuels and selected solid fuels
    • Accepts only powdered and low water value solid fuels:
      • Nonrenewable Fuels: Coal Coke Dust, Petroleum Coke Dust, Coal Dust (?)
      • Renewable Fuels: Charcoal Dust, Blaze Powder
    • Accepts any liquid fuel light enough toable to be aeroslized by the burners:
      • Petroleum Fuels: (Sulfurized) Diesel, Kerosene, Benzene, Gasoline, Naphtha
      • Renewable Fuels: Creosote Oil, Biodiesel, Seed Oil, Ethanol
  • Boils pressurized liquid mercury into mercury vapor which can be used in the turbine
  • Heatup & cooldown processes are long and fuel-intensive, as are production capacity changes
  • Safety valve blows if pressure is too high, wasting mercury vapor and possibly contaminating blocks

Mercury Turbine

  • Produces power (~24576IF/t) from mercury vapor and exhausts pressurized liquid mercury
  • Integrated pump to repressurize mercury from the attached condenser-boilers
    • Condenser-boilers boil water into steam for use in the steam turbine
  • Internal governor tries to limit turbine speed to prevent overspeed and keep the turbine in the optimal range
  • Has an integrated motor to spin up the connected turbine to bypass low speed efficiency
  • HV machine with 6 HV plugs for output

Steam Turbine

  • Produces power (~9216IF/t) from steam and exhausts exhaust steam
  • Steam comes from either the condenser-boilers on the mercury turbine or from geothermal taps
  • Internal governor tries to limit turbine speed to prevent overspeed and keep the turbine in the optimal range
  • Has an integrated motor to spin up the connected turbine to bypass low speed efficiency
  • HV machine with 3 HV plugs for output

Cooling Plant:

  • Forced draft cooling tower with a V-shape that takes a small amount of power to turn heated water into water
  • Each plant only processes a small amount of heated water, requiring batteries of them for a full set of turbines
  • Terrain characteristics of the world surrounding the cooling plant affect condensing rate

Geothermal Wellhead

  • Immersive Petroleum reservoir interface machine
  • New "heated aquifer" reservoir which produces saturated geothermal brine, a mixture of steam and brine-water
    • After drilling into the reservoir with the derrick, the geothermal wellhead is used instead of the pumpjack
    • Wellhead can also be used to re-inject water to increase the productivity of the reservoir
    • Brine produced is constant over time and passive, if more resource intensive to set up than other methods
  • The only passive generation system in PE & is significantly location-locked

Brine Separation Unit

  • Separates steam, water, aggregate, and dissolved salts from geothermal brine for their respective uses
    • Produced sand and gravel from suspension in the geothermal brine
    • Produces sulfur dust & nitrate dust slowly as dissolved salts
    • Steam produced at volume can supply steam turbines for power
  • Does not need power to operate, as it is all mechanical. Redstone can automatically close valves to disable

Nether Blaze Fissure Tap:

  • A collection of multiblocks, not just one, that work together in concert to produce power from nether features
    • A fusion-reactor style project for a mod without the technology level to ever have fusion
    • The collected blaze powder can be burnt in boilers, the main object of setting up the portal
  • The central feature is a large, gleaming obsidian-and-steel portal that requires lots of power to upkeep
    • Can transport massive amounts of fluid back and forth between linked portals easily
    • Cannot transport players, but can transport any fluid, not just blaze-ethanol solution
  • Main multiblocks at the portal and the drills, other equipment is from PE and IE and not particularly special
  • The portal and machinery would require around 20kIF/t to keep online, most from the nether side
  • Blazing Fissures are features created via controlled detonation of nether bedrock in the presence of blaze thermite
    • Blazing Fissures glow and give off massive amounts of heat, hurting players without environmental protection
    • Special drills can drill into the fissures and extract blaze powder (possibly blazing powder?)
    • Blazing Fissures can also be used for their latent heat in other processes
  • Blaze powder from the fissures can be transported back from the Nether to the Overworld en masse via the portal
    • A fully-exploited Blazing Fissures feature can produce in the ballpark of 120kIF/t before machinery costs
  • Blazing Fissures may have other environmental effects including excessive heating or nether transformations

Content to Implement: Multiblock Models

  • Steam Turbine
  • Cooling Plant
  • Mercury Turbine
  • Brine Separation Unit
  • Mercury Boiler
  • Wellhead

Content to Implement: Multiblock Structures

  • Steam Turbine
  • Cooling Plant
  • Mercury Turbine
  • Brine Separation Unit
  • Mercury Boiler
  • Wellhead

Content to Implement: Multiblock Code

  • Steam Turbine
  • Cooling Plant
  • Mercury Turbine
  • Brine Separation Unit
  • Mercury Boiler
  • Wellhead

Content to Implement: Manual Pages

  • Steam Turbine
  • Cooling Plant
  • Mercury Turbine
  • Brine Separation Unit
  • Mercury Boiler
  • Wellhead
  • Steam Systems
  • Geothermal Extraction
  • Powerplant Fluids
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