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WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2208)
Leaked instance: GDScriptNativeClass:-9223151035017592583
Leaked instance: GDScriptNativeClass:-9223107054552481463
Leaked instance: GDScriptNativeClass:-9223096609192017572
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Leaked instance: GDScriptNativeClass:-9222778850331589730
Leaked instance: GDScriptNativeClass:-9222682093308345266
Leaked instance: GDScript:-9166933555245157648 - Resource path: res://scenes/camera_system/camera_target.gd
Leaked instance: GDScript:-9166925858663763213 - Resource path: res://scenes/camera_system/camera_controller.gd
Leaked instance: GDScript:-9166920361105624331 - Resource path: res://scripts/math/mathfunc.gd
Leaked instance: GDScript:-9166783471907966214 - Resource path: res://scenes/battle_system/hurtbox.gd
Leaked instance: GDScript:-9166775775326571779 - Resource path: res://scenes/battle_system/health_component.gd
Leaked instance: GDScript:-9166773026547502338 - Resource path: res://scenes/battle_system/hitbox.gd
Leaked instance: GDScript:-9166334871163833578 - Resource path: res://scenes/player/player.gd
Leaked instance: GDScript:-9166309032640580828 - Resource path: res://scenes/player/movement_params.gd
Leaked instance: GDScript:-9166306283861511387 - Resource path: res://scenes/camera_system/camera_lookahead_target.gd
Leaked instance: GDScript:-9166303535082441946 - Resource path: res://scenes/player/cannon_component.gd
Leaked instance: GDScript:-9166300786303372505 - Resource path: res://scenes/player/melee_component.gd
Leaked instance: GDScript:-9166298037524303064 - Resource path: res://scripts/state_machine/state_machine.gd
Leaked instance: GDScript:-9166295288745233623 - Resource path: res://scenes/player/states/grounded_state.gd
Leaked instance: GDScript:-9166291440454536406 - Resource path: res://scenes/player/states/airborne_state.gd
Leaked instance: GDScript:-9166287592163839189 - Resource path: res://scenes/player/states/dying_state.gd
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Leaked instance: GDScript:-9166280445338258643 - Resource path: res://scenes/player/cannon_projectile.gd
Leaked instance: GDScript:-9166276047291747538 - Resource path: res://scenes/player/melee_swipe.gd
Leaked instance: GDScript:-9166265601931283662 - Resource path: res://scenes/player/states/player_state.gd
Leaked instance: GDScript:-9166262853152214221 - Resource path: res://scenes/player/states/ground_jump_state.gd
Leaked instance: GDScript:-9166259004861517004 - Resource path: res://scenes/player/states/slingshot_state.gd
Leaked instance: GDScript:-9166255156570819787 - Resource path: res://scenes/player/states/coyote_time_state.gd
Leaked instance: GDScript:-9166247459989425353 - Resource path: res://scenes/player/states/wall_jump_state.gd
Leaked instance: GDScript:-9166237564384775367 - Resource path: res://scenes/player/states/dash_state.gd
Leaked instance: GDScript:-9148678363689179188 - Resource path: res://addons/gdUnit4/src/core/GdUnitResult.gd
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Leaked instance: RefCounted:-9147945539189266135
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Leaked instance: GDScriptFunctionState:-9147253396619580700
Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:493)
Resource still in use: res://scenes/camera_system/camera_target.gd (GDScript)
Resource still in use: res://scenes/camera_system/camera_controller.gd (GDScript)
Resource still in use: res://scripts/math/mathfunc.gd (GDScript)
Resource still in use: res://scenes/battle_system/hurtbox.gd (GDScript)
Resource still in use: res://scenes/battle_system/health_component.gd (GDScript)
Resource still in use: res://scenes/battle_system/hitbox.gd (GDScript)
Resource still in use: res://scenes/player/player.gd (GDScript)
Resource still in use: res://scenes/player/movement_params.gd (GDScript)
Resource still in use: res://scenes/camera_system/camera_lookahead_target.gd (GDScript)
Resource still in use: res://scenes/player/cannon_component.gd (GDScript)
Resource still in use: res://scenes/player/melee_component.gd (GDScript)
Resource still in use: res://scripts/state_machine/state_machine.gd (GDScript)
Resource still in use: res://scenes/player/states/grounded_state.gd (GDScript)
Resource still in use: res://scenes/player/states/airborne_state.gd (GDScript)
Resource still in use: res://scenes/player/states/dying_state.gd (GDScript)
Resource still in use: res://scenes/player/cannon_projectile.gd (GDScript)
Resource still in use: res://scenes/player/melee_swipe.gd (GDScript)
Resource still in use: res://scripts/state_machine/state.gd (GDScript)
Resource still in use: res://scenes/player/states/player_state.gd (GDScript)
Resource still in use: res://scenes/player/states/ground_jump_state.gd (GDScript)
Resource still in use: res://scenes/player/states/slingshot_state.gd (GDScript)
Resource still in use: res://scenes/player/states/coyote_time_state.gd (GDScript)
Resource still in use: res://scenes/player/states/wall_jump_state.gd (GDScript)
Resource still in use: res://scenes/player/states/dash_state.gd (GDScript)
Resource still in use: res://addons/gdUnit4/src/core/GdUnitTools.gd (GDScript)
Resource still in use: res://addons/gdUnit4/src/core/GdUnitSettings.gd (GDScript)
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Orphan StringName: zoom_transition_duration (static: 0, total: 6)
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Orphan StringName: STOP (static: 0, total: 2)
Orphan StringName: is_int_approx (static: 0, total: 3)
Orphan StringName: _previous_zoom_transition_duration (static: 0, total: 4)
Orphan StringName: gdunit_server_port (static: 0, total: 1)
Orphan StringName: register_target (static: 0, total: 4)
Orphan StringName: add_test_case (static: 0, total: 8)
Orphan StringName: _coyote_frames (static: 0, total: 4)
Orphan StringName: call (static: 0, total: 8)
Orphan StringName: iteration_index (static: 0, total: 3)
Orphan StringName: printerr (static: 0, total: 1)
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Orphan StringName: is_near_wall (static: 0, total: 4)
Orphan StringName: normalize_text (static: 0, total: 3)
Orphan StringName: contains_key_value (static: 0, total: 3)
Orphan StringName: get_instance_base_type (static: 0, total: 1)
Orphan StringName: res://scenes/battle_system/hurtbox.gd (static: 0, total: 6)
Orphan StringName: error_count (static: 0, total: 4)
Orphan StringName: lerp (static: 0, total: 2)
Orphan StringName: simulate_mouse_move_relative (static: 0, total: 3)
Orphan StringName: health_changed (static: 0, total: 3)
Orphan StringName: validate_parameter_types (static: 0, total: 4)
Orphan StringName: TOKEN_ARGUMENT_ASIGNMENT (static: 0, total: 3)
Orphan StringName: wall_jump_acceleration (static: 0, total: 6)
Orphan StringName: jump_buffering (static: 0, total: 7)
Orphan StringName: CameraLookaheadTarget (static: 0, total: 3)
Orphan StringName: error_is_instanceof (static: 0, total: 3)
Orphan StringName: __active_test_case (static: 0, total: 3)
Orphan StringName: any_pool_string_array (static: 0, total: 3)
Orphan StringName: is_in_group (static: 0, total: 1)
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Orphan StringName: _hour (static: 0, total: 4)
Orphan StringName: parse_test_suite_name (static: 0, total: 4)
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Orphan StringName: unregister (static: 0, total: 4)
Orphan StringName: error_arr_contains (static: 0, total: 3)
Orphan StringName: is_failed (static: 0, total: 7)
Orphan StringName: _colored_string_div (static: 0, total: 4)
Orphan StringName: _cast_to_type (static: 0, total: 1)
Orphan StringName: _script_parser (static: 0, total: 3)
Orphan StringName: error_not_contains_keys (static: 0, total: 3)
Orphan StringName: migrate_properties (static: 0, total: 4)
Orphan StringName: target_position (static: 0, total: 5)
Orphan StringName: CONFIG_FILE (static: 0, total: 2)
Orphan StringName: enter (static: 0, total: 13)
Orphan StringName: res://scenes/player/states/slingshot_state.gd (static: 0, total: 6)
Orphan StringName: error_result_is_success (static: 0, total: 3)
Orphan StringName: direction (static: 0, total: 5)
Orphan StringName: can_instantiate (static: 0, total: 1)
Orphan StringName: line_number (static: 0, total: 12)
Orphan StringName: res://scenes/player/melee_component.gd (static: 0, total: 2)
Orphan StringName: get_class (static: 0, total: 3)
Orphan StringName: _physics_process (static: 0, total: 7)
Orphan StringName: CameraTarget (static: 0, total: 9)
Orphan StringName: extractv (static: 0, total: 3)
Orphan StringName: is_test_running_but_stop_pressed (static: 0, total: 4)
Orphan StringName: TESTSUITE_BEFORE (static: 0, total: 2)
Orphan StringName: ERROR (static: 0, total: 2)
Orphan StringName: await_func_on (static: 0, total: 3)
Orphan StringName: success (static: 0, total: 14)
Orphan StringName: set_test_parameter_index (static: 0, total: 3)
Orphan StringName: _get_plugin_icon (static: 0, total: 1)
Orphan StringName: Marker2D (static: 1, total: 12)
Orphan StringName: meta_pressed (static: 0, total: 1)
Orphan StringName: scan_typed (static: 0, total: 3)
Orphan StringName: pressed (static: 37, total: 39)
Orphan StringName: GDUNIT_TEMP (static: 0, total: 2)
Orphan StringName: find_key (static: 0, total: 2)
Orphan StringName: res://addons/gdUnit4/src/GdUnitFloatAssert.gd (static: 0, total: 15)
Orphan StringName: RegEx (static: 1, total: 22)
Orphan StringName: _direction_to_dash (static: 0, total: 3)
Orphan StringName: create_test_case (static: 0, total: 4)
Orphan StringName: TESTSUITE_AFTER (static: 0, total: 2)
Orphan StringName: Script (static: 4, total: 35)
Orphan StringName: make_qualified_path (static: 0, total: 4)
Orphan StringName: CAMERA_CONTROLLER_GROUP_NAME (static: 0, total: 2)
Orphan StringName: _patch (static: 0, total: 5)
Orphan StringName: warn (static: 0, total: 3)
Orphan StringName: PopupMenu (static: 1, total: 12)
Orphan StringName: _parse_test_suite (static: 0, total: 4)
Orphan StringName: get_decoder (static: 0, total: 5)
Orphan StringName: _remove_failure_handler (static: 0, total: 4)
Orphan StringName: seek_end (static: 0, total: 1)
Orphan StringName: FILE_RUN (static: 0, total: 2)
Orphan StringName: SHORTCUT_FILESYSTEM_RUN_TEST (static: 0, total: 2)
Orphan StringName: is_test_suite (static: 0, total: 8)
Orphan StringName: __run_expression (static: 0, total: 1)
Orphan StringName: _minor (static: 0, total: 5)
Orphan StringName: failed_count (static: 0, total: 4)
Orphan StringName: GdUnitBoolAssert (static: 0, total: 10)
Orphan StringName: any_bool (static: 0, total: 3)
Orphan StringName: any_class (static: 0, total: 4)
Orphan StringName: res://addons/gdUnit4/src/core/parse/GdScriptParser.gd (static: 0, total: 32)
Orphan StringName: SHOW_IN_FILE_SYSTEM (static: 0, total: 2)
Orphan StringName: hour (static: 0, total: 3)
Orphan StringName: NAMING_CONVENTIONS (static: 0, total: 2)
Orphan StringName: test_before (static: 0, total: 3)
Orphan StringName: orphan_detected_on_suite_setup (static: 0, total: 3)
Orphan StringName: _on_settings_changed (static: 0, total: 4)
Orphan StringName: skip_test_suites (static: 0, total: 3)
StringName: 1647 unclaimed string names at exit.
ERROR: Pages in use exist at exit in PagedAllocator: N7Variant5Pools12BucketMediumE
at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
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