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p5js:attraction_repulsion
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// A system of particles that respond to Attraction / Repulsion Forces. | |
var particles = []; | |
function setup() { | |
x = $("#myContainer").width(); /* myContainerı istediğinle değiştir */ | |
y = $("#myContainer").height(); /* bunuda */ | |
var mycanvas = createCanvas(x, y); | |
mycanvas.parent("myContainer"); /* id ile seçiyor classla değil */ | |
colorMode(HSB, height, height, height); | |
/*istersen gölge ekle */ | |
// drawingContext.shadowOffsetX = 1; | |
// drawingContext.shadowOffsetY = -1; | |
// drawingContext.shadowBlur = 5; | |
// drawingContext.shadowColor = "black"; | |
p = new particle(width / 2, height / 2); | |
a = new particle(200, 200); | |
for (var i = 0; i < 500; i++) { | |
particles.push(new particle(random(width), random(height))); | |
} | |
} | |
function draw() { | |
clear() | |
for (var i = 0; i < particles.length; i++) { | |
stroke(particles[i].color, height, height); | |
particles[i].update(); | |
particles[i].show(); | |
particles[i].check_loc(); | |
if (i != particles.length) { | |
particles[i].attracted(particles[particles.length - 1].pos); | |
} | |
} | |
} | |
function mousePressed() { | |
particles.push(new particle(mouseX, mouseY)); | |
} | |
function particle(x, y) { | |
this.pos = createVector(x, y); | |
this.acc = createVector(0.06, 0.02); | |
this.vel = p5.Vector.random2D(); | |
this.target = createVector(random(width), random(height)); | |
this.show = function() { | |
// $("#vel").text(~~this.vel.x + ":" + ~~this.vel.y); | |
// $("#acc").text(~~this.acc.x + ":" + ~~this.acc.y); | |
// $("#pos").text(~~this.pos.x + ":" + ~~this.pos.y); | |
// this.vel.limit(5); | |
strokeWeight(20); | |
point(this.pos.x, this.pos.y); | |
} | |
this.update = function() { | |
this.vel.add(this.acc); | |
this.vel.limit(5); | |
this.pos.add(this.vel); | |
this.acc.mult(0); | |
} | |
this.check_loc = function() { | |
this.pos.x = (this.pos.x < 0) ? width : this.pos.x; | |
this.pos.x = (this.pos.x > width) ? 0 : this.pos.x; | |
this.pos.y = (this.pos.y < 0) ? height : this.pos.y; | |
this.pos.y = (this.pos.y > height) ? 0 : this.pos.y; | |
} | |
this.attracted = function(target) { | |
// var dir = target - this.pos | |
var force = p5.Vector.sub(target, this.pos); | |
var d = force.mag(); | |
d = constrain(d, 1, 25); | |
var G = 40; | |
var strength = G / (d * d); | |
force.setMag(strength); | |
if (d < 20) { | |
force.mult(-10); | |
} | |
this.acc.add(force); | |
var distance = target.dist(this.pos); | |
this.color = map(distance, 0, 255, 0, 255); | |
} | |
} |
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