Adapting the earlier OSM vector tiles example to show how to render multiple layers.
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<style> | |
body { | |
margin: 0; | |
} | |
path { | |
fill: none; | |
stroke: #000; | |
stroke-linejoin: round; | |
stroke-linecap: round; | |
} | |
.major_road { stroke: #776; } | |
.minor_road { stroke: #ccb; } | |
.highway { stroke: #f39; stroke-width: 1.5px; } | |
.rail { stroke: #7de; } | |
.buildings path { stroke: none; fill: black; } | |
</style> | |
<body> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script src="http://d3js.org/d3.geo.tile.v0.min.js"></script> | |
<script> | |
var width = Math.max(960, window.innerWidth), | |
height = Math.max(500, window.innerHeight); | |
var tiler = d3.geo.tile() | |
.size([width, height]); | |
var projection = d3.geo.mercator() | |
.center([-122.41, 37.79]) | |
.scale((1 << 23) / 2 / Math.PI) | |
.translate([width / 2, height / 2]); | |
var path = d3.geo.path() | |
.projection(projection); | |
var svg = d3.select("body").append("svg") | |
.attr("width", width) | |
.attr("height", height) | |
.call(renderTiles, "highroad") | |
.call(renderTiles, "buildings"); | |
function renderTiles(svg, type) { | |
svg.append("g") | |
.attr("class", type) | |
.selectAll("g") | |
.data(tiler | |
.scale(projection.scale() * 2 * Math.PI) | |
.translate(projection([0, 0]))) | |
.enter().append("g") | |
.each(function(d) { | |
var g = d3.select(this); | |
d3.json("http://" + ["a", "b", "c"][(d[0] * 31 + d[1]) % 3] + ".tile.openstreetmap.us/vectiles-" + type + "/" + d[2] + "/" + d[0] + "/" + d[1] + ".json", function(error, json) { | |
g.selectAll("path") | |
.data(json.features.sort(function(a, b) { return a.properties.sort_key - b.properties.sort_key; })) | |
.enter().append("path") | |
.attr("class", function(d) { return d.properties.kind; }) | |
.attr("d", path); | |
}); | |
}); | |
} | |
</script> |
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