is:issue is:open sort:updated-desc label:":books: Area - F# Guide"
0: initializing aardvark ........................................................................ | |
0: System Information: | |
0: System: Linux 5.5.15-200.fc31.x86_64 #1 SMP Thu Apr 2 19:16:17 UTC 2020 | |
0: Processor: 12 core x64 | |
0: Process: x64 | |
0: Framework: .NET Core 3.1.3 | |
0: Loading plugins ............................................................................ | |
0: [LoadPlugins] Using plugin cache file name: /home/alanball/.config/Aardvark/cache/00 - HelloWorld_plugins.bin | |
0: [ReadCacheFile] loaded cache file: /home/alanball/.config/Aardvark/cache/00 - HelloWorld_plugins.bin | |
0: [GetPluginAssemblyPaths] retrying to load because not in cache /home/alanball/Documents/Projects/aardvark.rendering/bin/Debug/netcoreapp3.1/00 - HelloWorld.dll |
name of display: :1 | |
display: :1 screen: 0 | |
direct rendering: Yes | |
server glx vendor string: NVIDIA Corporation | |
server glx version string: 1.4 | |
server glx extensions: | |
GLX_ARB_context_flush_control, GLX_ARB_create_context, | |
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, | |
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, | |
GLX_ARB_multisample, GLX_EXT_buffer_age, |
$images = 'https://foo.jpg', 'https://bar.jpg' | |
$targetDir = 'C:\foo\bar' | |
function DownloadFile([Object[]] $sourceFiles,[string]$targetDirectory) { | |
$wc = New-Object System.Net.WebClient | |
foreach ($sourceFile in $sourceFiles){ | |
$sourceFileName = $sourceFile.SubString($sourceFile.LastIndexOf('/')+1) | |
$targetFileName = $targetDirectory + $sourceFileName | |
$wc.DownloadFile($sourceFile, $targetFileName) |
Note: This documentation is the specification of version 4.1 of the F# language, released in 2015-16.
Note: thi does not yet incorporate the RFCs for F# 4.1, see
https://github.com/fsharp/fslang-design/tree/master/FSharp-4.1
https://github.com/fsharp/fslang-design/tree/master/FSharp-4.1b
Discrepancies may exist between this specification and the 4.1 implementation. Some of these are noted as comments in this document. If you find further discrepancies please contact us and we will gladly address the issue in future releases of this specification. The F# team is always grateful for feedback on this specification, and on both the design and implementation of F#. You can submit feedback by opening issues, comments and pull requests at [https://github.com
Note: This documentation is the specification of version 4.1 of the F# language, released in 2015-16.
Note: thi does not yet incorporate the RFCs for F# 4.1, see
https://github.com/fsharp/fslang-design/tree/master/FSharp-4.1
https://github.com/fsharp/fslang-design/tree/master/FSharp-4.1b
Discrepancies may exist between this specification and the 4.1
Note: This documentation is the specification of version 4.1 of the F# language, released in 2015-16.
Note: thi does not yet incorporate the RFCs for F# 4.1, see
https://github.com/fsharp/fslang-design/tree/master/FSharp-4.1
https://github.com/fsharp/fslang-design/tree/master/FSharp-4.1b
Discrepancies may exist between this specification and the 4.1
//Source http://matthewrayfield.com/articles/animating-urls-with-javascript-and-emojis/#%F0%9F%95%9B | |
var f = ['🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘']; | |
function loop() { | |
location.hash = f[Math.floor((Date.now()/100)%f.length)]; | |
setTimeout(loop, 50); | |
} | |
loop(); |
open System.IO | |
open System.Text.RegularExpressions | |
//__SOURCE_DIRECTORY__ is a keyword that represents the working directory in the commandline | |
let sourceDirectory = __SOURCE_DIRECTORY__ | |
let fileNames = Directory.GetFiles sourceDirectory | |
printf "%s" sourceDirectory |