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Created May 23, 2024 09:34
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generator-diff/generator.diff
diff --git a/old/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs b/new/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs
index 60d94ba..2ee5098 100644
--- a/old/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs
+++ b/new/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs
@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("bgen")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
-[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+26e6bb82e25366477f3b52d30b3b3febf395d5b8")]
+[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+9d936fc329e6a5d130b49b76dc1741d1654f1091")]
[assembly: System.Reflection.AssemblyProductAttribute("bgen")]
[assembly: System.Reflection.AssemblyTitleAttribute("bgen")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
diff --git a/old/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json b/new/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json
index b645544..0a22cda 100644
--- a/old/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json
+++ b/new/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json
@@ -1 +1 @@
-{"documents":{"/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/*":"https://raw.githubusercontent.com/xamarin/xamarin-macios/26e6bb82e25366477f3b52d30b3b3febf395d5b8/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/api-tools/*":"https://raw.githubusercontent.com/xamarin/api-tools/1fbbe003a141231439c08b23989d3dc910bd6182/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/macios-binaries/*":"https://raw.githubusercontent.com/xamarin/macios-binaries/7813391e75d7373ee073ef2d5716e3c607c8636a/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/MonoTouch.Dialog/*":"https://raw.githubusercontent.com/xamarin/MonoTouch.Dialog/77b3337dbbc9e3e2f1b06dab3d37d2822488b0b3/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/opentk/*":"https://raw.githubusercontent.com/mono/opentk/396bc90c7ac2e7ce442840a5e8bd91e5e79b381e/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/Touch.Unit/*":"https://raw.githubusercontent.com/xamarin/Touch.Unit/92a072683b69b2f61f235a7a249c2c7f261236d4/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/Xamarin.MacDev/*":"https://raw.githubusercontent.com/xamarin/Xamarin.MacDev/4cb9dc263251f8c8eac41b95a857f37025974599/*"}}
\ No newline at end of file
+{"documents":{"/Users/builder/azdo/_work/1/s/xamarin-macios/*":"https://raw.githubusercontent.com/xamarin/xamarin-macios/9d936fc329e6a5d130b49b76dc1741d1654f1091/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/api-tools/*":"https://raw.githubusercontent.com/xamarin/api-tools/1fbbe003a141231439c08b23989d3dc910bd6182/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/macios-binaries/*":"https://raw.githubusercontent.com/xamarin/macios-binaries/7813391e75d7373ee073ef2d5716e3c607c8636a/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/MonoTouch.Dialog/*":"https://raw.githubusercontent.com/xamarin/MonoTouch.Dialog/77b3337dbbc9e3e2f1b06dab3d37d2822488b0b3/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/opentk/*":"https://raw.githubusercontent.com/mono/opentk/396bc90c7ac2e7ce442840a5e8bd91e5e79b381e/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/Touch.Unit/*":"https://raw.githubusercontent.com/xamarin/Touch.Unit/92a072683b69b2f61f235a7a249c2c7f261236d4/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/Xamarin.MacDev/*":"https://raw.githubusercontent.com/xamarin/Xamarin.MacDev/4cb9dc263251f8c8eac41b95a857f37025974599/*"}}
\ No newline at end of file
diff --git a/old/dotnet/ios/SourceLink.json b/new/dotnet/ios/SourceLink.json
index 645891e..3126def 100644
--- a/old/dotnet/ios/SourceLink.json
+++ b/new/dotnet/ios/SourceLink.json
@@ -1,5 +1,5 @@
{
"documents": {
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/26e6bb82e25366477f3b52d30b3b3febf395d5b8/src*"
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/9d936fc329e6a5d130b49b76dc1741d1654f1091/src*"
}
}
diff --git a/old/dotnet/ios/doc/Microsoft.iOS.xml b/new/dotnet/ios/doc/Microsoft.iOS.xml
index ac32c51..9cc5b3e 100644
--- a/old/dotnet/ios/doc/Microsoft.iOS.xml
+++ b/new/dotnet/ios/doc/Microsoft.iOS.xml
@@ -272478,7 +272478,7 @@
<param name="height">The height of the projection volume.</param>
<param name="zNear">The near edge of the projection volume.</param>
<param name="zFar">The far edge of the projection volume.</param>
- <rereturns>The resulting SCNMatrix4 instance.</rereturns>
+ <returns>The resulting SCNMatrix4 instance.</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
@@ -272532,7 +272532,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -272547,7 +272547,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -272564,14 +272564,14 @@
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Single scale factor for x,y and z axes</param>
+ <param name="scale">Single scale factor for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(SceneKit.SCNVector3)">
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Scale factors for x,y and z axes</param>
+ <param name="scale">Scale factors for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(System.Single,System.Single,System.Single)">
@@ -272648,7 +272648,7 @@
Calculate the inverse of the given matrix
</summary>
<param name="matrix">The matrix to invert</param>
- <returns>The inverse of the given matrix if it has one, or the input if it is singular</returns>
+ <returns>The inverse of the given matrix if it has one.</returns>
<exception cref="T:System.InvalidOperationException">Thrown if the SCNMatrix4 is singular.</exception>
</member>
<member name="M:SceneKit.SCNMatrix4.Transpose(SceneKit.SCNMatrix4)">
@@ -273619,7 +273619,7 @@
</member>
<member name="F:SceneKit.SCNVector3.UnitZ">
<summary>
- /// Defines a unit-length SCNVector3 that points towards the Z-axis.
+ Defines a unit-length SCNVector3 that points towards the Z-axis.
</summary>
</member>
<member name="F:SceneKit.SCNVector3.Zero">
@@ -273907,7 +273907,7 @@
<returns>The transformed vector</returns>
</member>
<member name="M:SceneKit.SCNVector3.TransformVector(SceneKit.SCNVector3@,SceneKit.SCNMatrix4@,SceneKit.SCNVector3@)">
- <summary>Transform a direction vector by the given Matrix
+ <summary>Transform a direction vector by the given matrix.
Assumes the matrix has a right-most column of (0,0,0,1), that is the translation part is ignored.
</summary>
<param name="vec">The column vector to transform</param>
diff --git a/old/dotnet/ios/generated-sources/temp.xml b/new/dotnet/ios/generated-sources/temp.xml
index 9fe72e7..70647fa 100644
--- a/old/dotnet/ios/generated-sources/temp.xml
+++ b/new/dotnet/ios/generated-sources/temp.xml
@@ -47,15 +47,6 @@
<summary>The LZBitmap compression format.</summary>
<remarks>This compression algorithm is only available on Apple devices.</remarks>
</member>
- <member name="P:CoreAnimation.CAEmitterLayer.ShapePoint">
- `emitterShape' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.ModePoints">
- `emitterMode' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.RenderUnordered">
- `renderOrder' values. *
- </member>
<member name="F:LocalAuthentication.LAStatus.AuthenticationFailed">
Authentication was not successful, because user failed to provide valid credentials.
</member>
diff --git a/old/dotnet/ios/ref/Microsoft.iOS.xml b/new/dotnet/ios/ref/Microsoft.iOS.xml
index 7d55649..2344818 100644
--- a/old/dotnet/ios/ref/Microsoft.iOS.xml
+++ b/new/dotnet/ios/ref/Microsoft.iOS.xml
@@ -272234,7 +272234,7 @@
<param name="height">The height of the projection volume.</param>
<param name="zNear">The near edge of the projection volume.</param>
<param name="zFar">The far edge of the projection volume.</param>
- <rereturns>The resulting SCNMatrix4 instance.</rereturns>
+ <returns>The resulting SCNMatrix4 instance.</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
@@ -272302,7 +272302,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -272322,7 +272322,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -272344,14 +272344,14 @@
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Single scale factor for x,y and z axes</param>
+ <param name="scale">Single scale factor for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(SceneKit.SCNVector3)">
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Scale factors for x,y and z axes</param>
+ <param name="scale">Scale factors for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(System.Single,System.Single,System.Single)">
@@ -272428,7 +272428,7 @@
Calculate the inverse of the given matrix
</summary>
<param name="matrix">The matrix to invert</param>
- <returns>The inverse of the given matrix if it has one, or the input if it is singular</returns>
+ <returns>The inverse of the given matrix if it has one.</returns>
<exception cref="T:System.InvalidOperationException">Thrown if the SCNMatrix4 is singular.</exception>
</member>
<member name="M:SceneKit.SCNMatrix4.Transpose(SceneKit.SCNMatrix4)">
@@ -273399,7 +273399,7 @@
</member>
<member name="F:SceneKit.SCNVector3.UnitZ">
<summary>
- /// Defines a unit-length SCNVector3 that points towards the Z-axis.
+ Defines a unit-length SCNVector3 that points towards the Z-axis.
</summary>
</member>
<member name="F:SceneKit.SCNVector3.Zero">
@@ -273687,7 +273687,7 @@
<returns>The transformed vector</returns>
</member>
<member name="M:SceneKit.SCNVector3.TransformVector(SceneKit.SCNVector3@,SceneKit.SCNMatrix4@,SceneKit.SCNVector3@)">
- <summary>Transform a direction vector by the given Matrix
+ <summary>Transform a direction vector by the given matrix.
Assumes the matrix has a right-most column of (0,0,0,1), that is the translation part is ignored.
</summary>
<param name="vec">The column vector to transform</param>
diff --git a/old/dotnet/maccatalyst/SourceLink.json b/new/dotnet/maccatalyst/SourceLink.json
index 645891e..3126def 100644
--- a/old/dotnet/maccatalyst/SourceLink.json
+++ b/new/dotnet/maccatalyst/SourceLink.json
@@ -1,5 +1,5 @@
{
"documents": {
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/26e6bb82e25366477f3b52d30b3b3febf395d5b8/src*"
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/9d936fc329e6a5d130b49b76dc1741d1654f1091/src*"
}
}
diff --git a/old/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml b/new/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml
index 58f1526..010d275 100644
--- a/old/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml
+++ b/new/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml
@@ -258340,7 +258340,7 @@
<param name="height">The height of the projection volume.</param>
<param name="zNear">The near edge of the projection volume.</param>
<param name="zFar">The far edge of the projection volume.</param>
- <rereturns>The resulting SCNMatrix4 instance.</rereturns>
+ <returns>The resulting SCNMatrix4 instance.</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
@@ -258394,7 +258394,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -258409,7 +258409,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -258426,14 +258426,14 @@
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Single scale factor for x,y and z axes</param>
+ <param name="scale">Single scale factor for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(SceneKit.SCNVector3)">
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Scale factors for x,y and z axes</param>
+ <param name="scale">Scale factors for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(System.Single,System.Single,System.Single)">
@@ -258510,7 +258510,7 @@
Calculate the inverse of the given matrix
</summary>
<param name="matrix">The matrix to invert</param>
- <returns>The inverse of the given matrix if it has one, or the input if it is singular</returns>
+ <returns>The inverse of the given matrix if it has one.</returns>
<exception cref="T:System.InvalidOperationException">Thrown if the SCNMatrix4 is singular.</exception>
</member>
<member name="M:SceneKit.SCNMatrix4.Transpose(SceneKit.SCNMatrix4)">
@@ -259481,7 +259481,7 @@
</member>
<member name="F:SceneKit.SCNVector3.UnitZ">
<summary>
- /// Defines a unit-length SCNVector3 that points towards the Z-axis.
+ Defines a unit-length SCNVector3 that points towards the Z-axis.
</summary>
</member>
<member name="F:SceneKit.SCNVector3.Zero">
@@ -259769,7 +259769,7 @@
<returns>The transformed vector</returns>
</member>
<member name="M:SceneKit.SCNVector3.TransformVector(SceneKit.SCNVector3@,SceneKit.SCNMatrix4@,SceneKit.SCNVector3@)">
- <summary>Transform a direction vector by the given Matrix
+ <summary>Transform a direction vector by the given matrix.
Assumes the matrix has a right-most column of (0,0,0,1), that is the translation part is ignored.
</summary>
<param name="vec">The column vector to transform</param>
diff --git a/old/dotnet/maccatalyst/generated-sources/temp.xml b/new/dotnet/maccatalyst/generated-sources/temp.xml
index 03b4c23..6c9c7f1 100644
--- a/old/dotnet/maccatalyst/generated-sources/temp.xml
+++ b/new/dotnet/maccatalyst/generated-sources/temp.xml
@@ -74,15 +74,6 @@
<summary>The LZBitmap compression format.</summary>
<remarks>This compression algorithm is only available on Apple devices.</remarks>
</member>
- <member name="P:CoreAnimation.CAEmitterLayer.ShapePoint">
- `emitterShape' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.ModePoints">
- `emitterMode' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.RenderUnordered">
- `renderOrder' values. *
- </member>
<member name="F:LocalAuthentication.LAStatus.AuthenticationFailed">
Authentication was not successful, because user failed to provide valid credentials.
</member>
diff --git a/old/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml b/new/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml
index 473d6d5..0d222cb 100644
--- a/old/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml
+++ b/new/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml
@@ -258097,7 +258097,7 @@
<param name="height">The height of the projection volume.</param>
<param name="zNear">The near edge of the projection volume.</param>
<param name="zFar">The far edge of the projection volume.</param>
- <rereturns>The resulting SCNMatrix4 instance.</rereturns>
+ <returns>The resulting SCNMatrix4 instance.</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
@@ -258165,7 +258165,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -258185,7 +258185,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -258207,14 +258207,14 @@
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Single scale factor for x,y and z axes</param>
+ <param name="scale">Single scale factor for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(SceneKit.SCNVector3)">
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Scale factors for x,y and z axes</param>
+ <param name="scale">Scale factors for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(System.Single,System.Single,System.Single)">
@@ -258291,7 +258291,7 @@
Calculate the inverse of the given matrix
</summary>
<param name="matrix">The matrix to invert</param>
- <returns>The inverse of the given matrix if it has one, or the input if it is singular</returns>
+ <returns>The inverse of the given matrix if it has one.</returns>
<exception cref="T:System.InvalidOperationException">Thrown if the SCNMatrix4 is singular.</exception>
</member>
<member name="M:SceneKit.SCNMatrix4.Transpose(SceneKit.SCNMatrix4)">
@@ -259262,7 +259262,7 @@
</member>
<member name="F:SceneKit.SCNVector3.UnitZ">
<summary>
- /// Defines a unit-length SCNVector3 that points towards the Z-axis.
+ Defines a unit-length SCNVector3 that points towards the Z-axis.
</summary>
</member>
<member name="F:SceneKit.SCNVector3.Zero">
@@ -259550,7 +259550,7 @@
<returns>The transformed vector</returns>
</member>
<member name="M:SceneKit.SCNVector3.TransformVector(SceneKit.SCNVector3@,SceneKit.SCNMatrix4@,SceneKit.SCNVector3@)">
- <summary>Transform a direction vector by the given Matrix
+ <summary>Transform a direction vector by the given matrix.
Assumes the matrix has a right-most column of (0,0,0,1), that is the translation part is ignored.
</summary>
<param name="vec">The column vector to transform</param>
diff --git a/old/dotnet/macos/SourceLink.json b/new/dotnet/macos/SourceLink.json
index 645891e..3126def 100644
--- a/old/dotnet/macos/SourceLink.json
+++ b/new/dotnet/macos/SourceLink.json
@@ -1,5 +1,5 @@
{
"documents": {
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/26e6bb82e25366477f3b52d30b3b3febf395d5b8/src*"
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/9d936fc329e6a5d130b49b76dc1741d1654f1091/src*"
}
}
diff --git a/old/dotnet/macos/doc/Microsoft.macOS.xml b/new/dotnet/macos/doc/Microsoft.macOS.xml
index 6daa6c9..0c06a87 100644
--- a/old/dotnet/macos/doc/Microsoft.macOS.xml
+++ b/new/dotnet/macos/doc/Microsoft.macOS.xml
@@ -230850,7 +230850,7 @@
<param name="height">The height of the projection volume.</param>
<param name="zNear">The near edge of the projection volume.</param>
<param name="zFar">The far edge of the projection volume.</param>
- <rereturns>The resulting SCNMatrix4 instance.</rereturns>
+ <returns>The resulting SCNMatrix4 instance.</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.CreateOrthographicOffCenter(System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,SceneKit.SCNMatrix4@)">
<summary>
@@ -230904,7 +230904,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,SceneKit.SCNMatrix4@)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -230919,7 +230919,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -230936,14 +230936,14 @@
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Single scale factor for x,y and z axes</param>
+ <param name="scale">Single scale factor for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(SceneKit.SCNVector3)">
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Scale factors for x,y and z axes</param>
+ <param name="scale">Scale factors for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat)">
@@ -231020,7 +231020,7 @@
Calculate the inverse of the given matrix
</summary>
<param name="matrix">The matrix to invert</param>
- <returns>The inverse of the given matrix if it has one, or the input if it is singular</returns>
+ <returns>The inverse of the given matrix if it has one.</returns>
<exception cref="T:System.InvalidOperationException">Thrown if the SCNMatrix4 is singular.</exception>
</member>
<member name="M:SceneKit.SCNMatrix4.Transpose(SceneKit.SCNMatrix4)">
@@ -231991,7 +231991,7 @@
</member>
<member name="F:SceneKit.SCNVector3.UnitZ">
<summary>
- /// Defines a unit-length SCNVector3 that points towards the Z-axis.
+ Defines a unit-length SCNVector3 that points towards the Z-axis.
</summary>
</member>
<member name="F:SceneKit.SCNVector3.Zero">
@@ -232279,7 +232279,7 @@
<returns>The transformed vector</returns>
</member>
<member name="M:SceneKit.SCNVector3.TransformVector(SceneKit.SCNVector3@,SceneKit.SCNMatrix4@,SceneKit.SCNVector3@)">
- <summary>Transform a direction vector by the given Matrix
+ <summary>Transform a direction vector by the given matrix.
Assumes the matrix has a right-most column of (0,0,0,1), that is the translation part is ignored.
</summary>
<param name="vec">The column vector to transform</param>
diff --git a/old/dotnet/macos/generated-sources/temp.xml b/new/dotnet/macos/generated-sources/temp.xml
index 03b4c23..6c9c7f1 100644
--- a/old/dotnet/macos/generated-sources/temp.xml
+++ b/new/dotnet/macos/generated-sources/temp.xml
@@ -74,15 +74,6 @@
<summary>The LZBitmap compression format.</summary>
<remarks>This compression algorithm is only available on Apple devices.</remarks>
</member>
- <member name="P:CoreAnimation.CAEmitterLayer.ShapePoint">
- `emitterShape' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.ModePoints">
- `emitterMode' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.RenderUnordered">
- `renderOrder' values. *
- </member>
<member name="F:LocalAuthentication.LAStatus.AuthenticationFailed">
Authentication was not successful, because user failed to provide valid credentials.
</member>
diff --git a/old/dotnet/macos/ref/Microsoft.macOS.xml b/new/dotnet/macos/ref/Microsoft.macOS.xml
index 6d68ccb..183728c 100644
--- a/old/dotnet/macos/ref/Microsoft.macOS.xml
+++ b/new/dotnet/macos/ref/Microsoft.macOS.xml
@@ -230652,7 +230652,7 @@
<param name="height">The height of the projection volume.</param>
<param name="zNear">The near edge of the projection volume.</param>
<param name="zFar">The far edge of the projection volume.</param>
- <rereturns>The resulting SCNMatrix4 instance.</rereturns>
+ <returns>The resulting SCNMatrix4 instance.</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.CreateOrthographicOffCenter(System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,SceneKit.SCNMatrix4@)">
<summary>
@@ -230720,7 +230720,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,SceneKit.SCNMatrix4@)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -230740,7 +230740,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -230762,14 +230762,14 @@
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Single scale factor for x,y and z axes</param>
+ <param name="scale">Single scale factor for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(SceneKit.SCNVector3)">
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Scale factors for x,y and z axes</param>
+ <param name="scale">Scale factors for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat,System.Runtime.InteropServices.NFloat)">
@@ -230846,7 +230846,7 @@
Calculate the inverse of the given matrix
</summary>
<param name="matrix">The matrix to invert</param>
- <returns>The inverse of the given matrix if it has one, or the input if it is singular</returns>
+ <returns>The inverse of the given matrix if it has one.</returns>
<exception cref="T:System.InvalidOperationException">Thrown if the SCNMatrix4 is singular.</exception>
</member>
<member name="M:SceneKit.SCNMatrix4.Transpose(SceneKit.SCNMatrix4)">
@@ -231817,7 +231817,7 @@
</member>
<member name="F:SceneKit.SCNVector3.UnitZ">
<summary>
- /// Defines a unit-length SCNVector3 that points towards the Z-axis.
+ Defines a unit-length SCNVector3 that points towards the Z-axis.
</summary>
</member>
<member name="F:SceneKit.SCNVector3.Zero">
@@ -232105,7 +232105,7 @@
<returns>The transformed vector</returns>
</member>
<member name="M:SceneKit.SCNVector3.TransformVector(SceneKit.SCNVector3@,SceneKit.SCNMatrix4@,SceneKit.SCNVector3@)">
- <summary>Transform a direction vector by the given Matrix
+ <summary>Transform a direction vector by the given matrix.
Assumes the matrix has a right-most column of (0,0,0,1), that is the translation part is ignored.
</summary>
<param name="vec">The column vector to transform</param>
diff --git a/old/dotnet/tvos/SourceLink.json b/new/dotnet/tvos/SourceLink.json
index 645891e..3126def 100644
--- a/old/dotnet/tvos/SourceLink.json
+++ b/new/dotnet/tvos/SourceLink.json
@@ -1,5 +1,5 @@
{
"documents": {
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/26e6bb82e25366477f3b52d30b3b3febf395d5b8/src*"
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/9d936fc329e6a5d130b49b76dc1741d1654f1091/src*"
}
}
diff --git a/old/dotnet/tvos/doc/Microsoft.tvOS.xml b/new/dotnet/tvos/doc/Microsoft.tvOS.xml
index eee85b2..fa16a9f 100644
--- a/old/dotnet/tvos/doc/Microsoft.tvOS.xml
+++ b/new/dotnet/tvos/doc/Microsoft.tvOS.xml
@@ -168357,7 +168357,7 @@
<param name="height">The height of the projection volume.</param>
<param name="zNear">The near edge of the projection volume.</param>
<param name="zFar">The far edge of the projection volume.</param>
- <rereturns>The resulting SCNMatrix4 instance.</rereturns>
+ <returns>The resulting SCNMatrix4 instance.</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
@@ -168411,7 +168411,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -168426,7 +168426,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -168443,14 +168443,14 @@
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Single scale factor for x,y and z axes</param>
+ <param name="scale">Single scale factor for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(SceneKit.SCNVector3)">
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Scale factors for x,y and z axes</param>
+ <param name="scale">Scale factors for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(System.Single,System.Single,System.Single)">
@@ -168527,7 +168527,7 @@
Calculate the inverse of the given matrix
</summary>
<param name="matrix">The matrix to invert</param>
- <returns>The inverse of the given matrix if it has one, or the input if it is singular</returns>
+ <returns>The inverse of the given matrix if it has one.</returns>
<exception cref="T:System.InvalidOperationException">Thrown if the SCNMatrix4 is singular.</exception>
</member>
<member name="M:SceneKit.SCNMatrix4.Transpose(SceneKit.SCNMatrix4)">
@@ -169498,7 +169498,7 @@
</member>
<member name="F:SceneKit.SCNVector3.UnitZ">
<summary>
- /// Defines a unit-length SCNVector3 that points towards the Z-axis.
+ Defines a unit-length SCNVector3 that points towards the Z-axis.
</summary>
</member>
<member name="F:SceneKit.SCNVector3.Zero">
@@ -169786,7 +169786,7 @@
<returns>The transformed vector</returns>
</member>
<member name="M:SceneKit.SCNVector3.TransformVector(SceneKit.SCNVector3@,SceneKit.SCNMatrix4@,SceneKit.SCNVector3@)">
- <summary>Transform a direction vector by the given Matrix
+ <summary>Transform a direction vector by the given matrix.
Assumes the matrix has a right-most column of (0,0,0,1), that is the translation part is ignored.
</summary>
<param name="vec">The column vector to transform</param>
diff --git a/old/dotnet/tvos/generated-sources/temp.xml b/new/dotnet/tvos/generated-sources/temp.xml
index 9c0278a..f52a286 100644
--- a/old/dotnet/tvos/generated-sources/temp.xml
+++ b/new/dotnet/tvos/generated-sources/temp.xml
@@ -47,14 +47,5 @@
<summary>The LZBitmap compression format.</summary>
<remarks>This compression algorithm is only available on Apple devices.</remarks>
</member>
- <member name="P:CoreAnimation.CAEmitterLayer.ShapePoint">
- `emitterShape' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.ModePoints">
- `emitterMode' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.RenderUnordered">
- `renderOrder' values. *
- </member>
</members>
</doc>
diff --git a/old/dotnet/tvos/ref/Microsoft.tvOS.xml b/new/dotnet/tvos/ref/Microsoft.tvOS.xml
index e8b4d64..33286e5 100644
--- a/old/dotnet/tvos/ref/Microsoft.tvOS.xml
+++ b/new/dotnet/tvos/ref/Microsoft.tvOS.xml
@@ -168168,7 +168168,7 @@
<param name="height">The height of the projection volume.</param>
<param name="zNear">The near edge of the projection volume.</param>
<param name="zFar">The far edge of the projection volume.</param>
- <rereturns>The resulting SCNMatrix4 instance.</rereturns>
+ <returns>The resulting SCNMatrix4 instance.</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
@@ -168236,7 +168236,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,SceneKit.SCNMatrix4@)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -168256,7 +168256,7 @@
</member>
<member name="M:SceneKit.SCNMatrix4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>
- Creates an perspective projection matrix.
+ Creates a perspective projection matrix.
</summary>
<param name="left">Left edge of the view frustum</param>
<param name="right">Right edge of the view frustum</param>
@@ -168278,14 +168278,14 @@
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Single scale factor for x,y and z axes</param>
+ <param name="scale">Single scale factor for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(SceneKit.SCNVector3)">
<summary>
Build a scaling matrix
</summary>
- <param name="scale">Scale factors for x,y and z axes</param>
+ <param name="scale">Scale factors for x, y and z axes</param>
<returns>A scaling matrix</returns>
</member>
<member name="M:SceneKit.SCNMatrix4.Scale(System.Single,System.Single,System.Single)">
@@ -168362,7 +168362,7 @@
Calculate the inverse of the given matrix
</summary>
<param name="matrix">The matrix to invert</param>
- <returns>The inverse of the given matrix if it has one, or the input if it is singular</returns>
+ <returns>The inverse of the given matrix if it has one.</returns>
<exception cref="T:System.InvalidOperationException">Thrown if the SCNMatrix4 is singular.</exception>
</member>
<member name="M:SceneKit.SCNMatrix4.Transpose(SceneKit.SCNMatrix4)">
@@ -169333,7 +169333,7 @@
</member>
<member name="F:SceneKit.SCNVector3.UnitZ">
<summary>
- /// Defines a unit-length SCNVector3 that points towards the Z-axis.
+ Defines a unit-length SCNVector3 that points towards the Z-axis.
</summary>
</member>
<member name="F:SceneKit.SCNVector3.Zero">
@@ -169621,7 +169621,7 @@
<returns>The transformed vector</returns>
</member>
<member name="M:SceneKit.SCNVector3.TransformVector(SceneKit.SCNVector3@,SceneKit.SCNMatrix4@,SceneKit.SCNVector3@)">
- <summary>Transform a direction vector by the given Matrix
+ <summary>Transform a direction vector by the given matrix.
Assumes the matrix has a right-most column of (0,0,0,1), that is the translation part is ignored.
</summary>
<param name="vec">The column vector to transform</param>
diff --git a/old/ios/native/temp.xml b/new/ios/native/temp.xml
index 88ab52e..f9f37b3 100644
--- a/old/ios/native/temp.xml
+++ b/new/ios/native/temp.xml
@@ -47,15 +47,6 @@
<summary>The LZBitmap compression format.</summary>
<remarks>This compression algorithm is only available on Apple devices.</remarks>
</member>
- <member name="P:CoreAnimation.CAEmitterLayer.ShapePoint">
- `emitterShape' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.ModePoints">
- `emitterMode' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.RenderUnordered">
- `renderOrder' values. *
- </member>
<member name="F:LocalAuthentication.LAStatus.AuthenticationFailed">
Authentication was not successful, because user failed to provide valid credentials.
</member>
diff --git a/old/mac/full/temp.xml b/new/mac/full/temp.xml
index 4a737a9..53f6efa 100644
--- a/old/mac/full/temp.xml
+++ b/new/mac/full/temp.xml
@@ -74,15 +74,6 @@
<summary>The LZBitmap compression format.</summary>
<remarks>This compression algorithm is only available on Apple devices.</remarks>
</member>
- <member name="P:CoreAnimation.CAEmitterLayer.ShapePoint">
- `emitterShape' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.ModePoints">
- `emitterMode' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.RenderUnordered">
- `renderOrder' values. *
- </member>
<member name="F:LocalAuthentication.LAStatus.AuthenticationFailed">
Authentication was not successful, because user failed to provide valid credentials.
</member>
diff --git a/old/mac/mobile/temp.xml b/new/mac/mobile/temp.xml
index 4a737a9..53f6efa 100644
--- a/old/mac/mobile/temp.xml
+++ b/new/mac/mobile/temp.xml
@@ -74,15 +74,6 @@
<summary>The LZBitmap compression format.</summary>
<remarks>This compression algorithm is only available on Apple devices.</remarks>
</member>
- <member name="P:CoreAnimation.CAEmitterLayer.ShapePoint">
- `emitterShape' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.ModePoints">
- `emitterMode' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.RenderUnordered">
- `renderOrder' values. *
- </member>
<member name="F:LocalAuthentication.LAStatus.AuthenticationFailed">
Authentication was not successful, because user failed to provide valid credentials.
</member>
diff --git a/old/tvos/tvos/temp.xml b/new/tvos/tvos/temp.xml
index 9c0278a..f52a286 100644
--- a/old/tvos/tvos/temp.xml
+++ b/new/tvos/tvos/temp.xml
@@ -47,14 +47,5 @@
<summary>The LZBitmap compression format.</summary>
<remarks>This compression algorithm is only available on Apple devices.</remarks>
</member>
- <member name="P:CoreAnimation.CAEmitterLayer.ShapePoint">
- `emitterShape' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.ModePoints">
- `emitterMode' values. *
- </member>
- <member name="P:CoreAnimation.CAEmitterLayer.RenderUnordered">
- `renderOrder' values. *
- </member>
</members>
</doc>
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