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@vs-mobiletools-engineering-service2
Created May 24, 2024 13:03
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generator-diff/generator.diff
diff --git a/old/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs b/new/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs
index 3f05c3d..91cefaa 100644
--- a/old/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs
+++ b/new/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs
@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("bgen")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
-[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+f78af68fb2445803824ed0469c16e9cfc5bb2ccc")]
+[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+1b1617040544abb7a7f8edafee1a5c7796338189")]
[assembly: System.Reflection.AssemblyProductAttribute("bgen")]
[assembly: System.Reflection.AssemblyTitleAttribute("bgen")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
diff --git a/old/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json b/new/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json
index 237ffb4..966d54a 100644
--- a/old/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json
+++ b/new/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json
@@ -1 +1 @@
-{"documents":{"/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/*":"https://raw.githubusercontent.com/xamarin/xamarin-macios/f78af68fb2445803824ed0469c16e9cfc5bb2ccc/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/api-tools/*":"https://raw.githubusercontent.com/xamarin/api-tools/1fbbe003a141231439c08b23989d3dc910bd6182/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/macios-binaries/*":"https://raw.githubusercontent.com/xamarin/macios-binaries/7813391e75d7373ee073ef2d5716e3c607c8636a/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/MonoTouch.Dialog/*":"https://raw.githubusercontent.com/xamarin/MonoTouch.Dialog/77b3337dbbc9e3e2f1b06dab3d37d2822488b0b3/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/opentk/*":"https://raw.githubusercontent.com/mono/opentk/396bc90c7ac2e7ce442840a5e8bd91e5e79b381e/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/Touch.Unit/*":"https://raw.githubusercontent.com/xamarin/Touch.Unit/92a072683b69b2f61f235a7a249c2c7f261236d4/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/Xamarin.MacDev/*":"https://raw.githubusercontent.com/xamarin/Xamarin.MacDev/4cb9dc263251f8c8eac41b95a857f37025974599/*"}}
\ No newline at end of file
+{"documents":{"/Users/builder/azdo/_work/1/s/xamarin-macios/*":"https://raw.githubusercontent.com/xamarin/xamarin-macios/1b1617040544abb7a7f8edafee1a5c7796338189/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/api-tools/*":"https://raw.githubusercontent.com/xamarin/api-tools/1fbbe003a141231439c08b23989d3dc910bd6182/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/macios-binaries/*":"https://raw.githubusercontent.com/xamarin/macios-binaries/7813391e75d7373ee073ef2d5716e3c607c8636a/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/MonoTouch.Dialog/*":"https://raw.githubusercontent.com/xamarin/MonoTouch.Dialog/77b3337dbbc9e3e2f1b06dab3d37d2822488b0b3/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/opentk/*":"https://raw.githubusercontent.com/mono/opentk/396bc90c7ac2e7ce442840a5e8bd91e5e79b381e/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/Touch.Unit/*":"https://raw.githubusercontent.com/xamarin/Touch.Unit/92a072683b69b2f61f235a7a249c2c7f261236d4/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/Xamarin.MacDev/*":"https://raw.githubusercontent.com/xamarin/Xamarin.MacDev/4cb9dc263251f8c8eac41b95a857f37025974599/*"}}
\ No newline at end of file
diff --git a/old/dotnet/ios/SourceLink.json b/new/dotnet/ios/SourceLink.json
index dd01a2b..36f034e 100644
--- a/old/dotnet/ios/SourceLink.json
+++ b/new/dotnet/ios/SourceLink.json
@@ -1,5 +1,5 @@
{
"documents": {
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/f78af68fb2445803824ed0469c16e9cfc5bb2ccc/src*"
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/1b1617040544abb7a7f8edafee1a5c7796338189/src*"
}
}
diff --git a/old/dotnet/ios/doc/Microsoft.iOS.xml b/new/dotnet/ios/doc/Microsoft.iOS.xml
index ac32c51..a4d49c3 100644
--- a/old/dotnet/ios/doc/Microsoft.iOS.xml
+++ b/new/dotnet/ios/doc/Microsoft.iOS.xml
@@ -149035,15 +149035,6 @@
<member name="M:GameController.GCMouse.#ctor">
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary>
</member>
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)">
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- <param name="coder">The unarchiver object.</param>
- <remarks>
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para>
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para>
- </remarks>
- </member>
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)">
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
diff --git a/old/dotnet/ios/generated-sources/GameController/GCMouse.g.cs b/new/dotnet/ios/generated-sources/GameController/GCMouse.g.cs
index ed88c2c..e5e71a9 100644
--- a/old/dotnet/ios/generated-sources/GameController/GCMouse.g.cs
+++ b/new/dotnet/ios/generated-sources/GameController/GCMouse.g.cs
@@ -54,7 +54,7 @@ namespace GameController {
[SupportedOSPlatform ("ios14.0")]
[SupportedOSPlatform ("tvos14.0")]
[SupportedOSPlatform ("maccatalyst14.0")]
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding {
+ public unsafe partial class GCMouse : NSObject, IGCDevice {
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
#if ARCH_32
#pragma warning disable 649
@@ -88,30 +88,6 @@ namespace GameController {
#endif
}
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- /// <param name="coder">The unarchiver object.</param>
- /// <remarks>
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para>
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para>
- /// </remarks>
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- [DesignatedInitializer]
- [EditorBrowsable (EditorBrowsableState.Advanced)]
- [Export ("initWithCoder:")]
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty)
- {
- #if ARCH_32
- throw new PlatformNotSupportedException ("This API is not supported on this version of iOS");
- #else
- if (IsDirectBinding) {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:");
- } else {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:");
- }
- #endif
- }
-
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
/// <remarks>
@@ -177,21 +153,6 @@ namespace GameController {
{
}
- [Export ("encodeWithCoder:")]
- [SupportedOSPlatform ("ios14.0")]
- [SupportedOSPlatform ("macos11.0")]
- [SupportedOSPlatform ("tvos14.0")]
- [SupportedOSPlatform ("maccatalyst14.0")]
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- public virtual void EncodeTo (NSCoder encoder)
- {
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder));
- if (IsDirectBinding) {
- global::ObjCRuntime.Messaging.void_objc_msgSend_NativeHandle (this.Handle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__);
- } else {
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_NativeHandle (this.SuperHandle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__);
- }
- }
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public static GCMouse? Current {
[Export ("current", ArgumentSemantic.Retain)]
diff --git a/old/dotnet/ios/ref/Microsoft.iOS.xml b/new/dotnet/ios/ref/Microsoft.iOS.xml
index 7d55649..c597356 100644
--- a/old/dotnet/ios/ref/Microsoft.iOS.xml
+++ b/new/dotnet/ios/ref/Microsoft.iOS.xml
@@ -148818,15 +148818,6 @@
<member name="M:GameController.GCMouse.#ctor">
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary>
</member>
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)">
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- <param name="coder">The unarchiver object.</param>
- <remarks>
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para>
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para>
- </remarks>
- </member>
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)">
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
diff --git a/old/dotnet/maccatalyst/SourceLink.json b/new/dotnet/maccatalyst/SourceLink.json
index dd01a2b..36f034e 100644
--- a/old/dotnet/maccatalyst/SourceLink.json
+++ b/new/dotnet/maccatalyst/SourceLink.json
@@ -1,5 +1,5 @@
{
"documents": {
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/f78af68fb2445803824ed0469c16e9cfc5bb2ccc/src*"
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/1b1617040544abb7a7f8edafee1a5c7796338189/src*"
}
}
diff --git a/old/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml b/new/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml
index 58f1526..759f080 100644
--- a/old/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml
+++ b/new/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml
@@ -136548,15 +136548,6 @@
<member name="M:GameController.GCMouse.#ctor">
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary>
</member>
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)">
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- <param name="coder">The unarchiver object.</param>
- <remarks>
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para>
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para>
- </remarks>
- </member>
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)">
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
diff --git a/old/dotnet/maccatalyst/generated-sources/GameController/GCMouse.g.cs b/new/dotnet/maccatalyst/generated-sources/GameController/GCMouse.g.cs
index 8f9cbdb..154b957 100644
--- a/old/dotnet/maccatalyst/generated-sources/GameController/GCMouse.g.cs
+++ b/new/dotnet/maccatalyst/generated-sources/GameController/GCMouse.g.cs
@@ -54,7 +54,7 @@ namespace GameController {
[SupportedOSPlatform ("ios14.0")]
[SupportedOSPlatform ("tvos14.0")]
[SupportedOSPlatform ("maccatalyst14.0")]
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding {
+ public unsafe partial class GCMouse : NSObject, IGCDevice {
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
static readonly NativeHandle class_ptr = Class.GetHandle ("GCMouse");
/// <summary>The Objective-C class handle for this class.</summary>
@@ -78,26 +78,6 @@ namespace GameController {
}
}
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- /// <param name="coder">The unarchiver object.</param>
- /// <remarks>
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para>
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para>
- /// </remarks>
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- [DesignatedInitializer]
- [EditorBrowsable (EditorBrowsableState.Advanced)]
- [Export ("initWithCoder:")]
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty)
- {
- if (IsDirectBinding) {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:");
- } else {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:");
- }
- }
-
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
/// <remarks>
@@ -163,21 +143,6 @@ namespace GameController {
{
}
- [Export ("encodeWithCoder:")]
- [SupportedOSPlatform ("ios14.0")]
- [SupportedOSPlatform ("macos11.0")]
- [SupportedOSPlatform ("tvos14.0")]
- [SupportedOSPlatform ("maccatalyst14.0")]
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- public virtual void EncodeTo (NSCoder encoder)
- {
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder));
- if (IsDirectBinding) {
- global::ObjCRuntime.Messaging.void_objc_msgSend_NativeHandle (this.Handle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__);
- } else {
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_NativeHandle (this.SuperHandle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__);
- }
- }
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public static GCMouse? Current {
[Export ("current", ArgumentSemantic.Retain)]
diff --git a/old/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml b/new/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml
index 473d6d5..c6a72a0 100644
--- a/old/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml
+++ b/new/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml
@@ -136332,15 +136332,6 @@
<member name="M:GameController.GCMouse.#ctor">
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary>
</member>
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)">
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- <param name="coder">The unarchiver object.</param>
- <remarks>
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para>
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para>
- </remarks>
- </member>
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)">
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
diff --git a/old/dotnet/macos/SourceLink.json b/new/dotnet/macos/SourceLink.json
index dd01a2b..36f034e 100644
--- a/old/dotnet/macos/SourceLink.json
+++ b/new/dotnet/macos/SourceLink.json
@@ -1,5 +1,5 @@
{
"documents": {
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/f78af68fb2445803824ed0469c16e9cfc5bb2ccc/src*"
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/1b1617040544abb7a7f8edafee1a5c7796338189/src*"
}
}
diff --git a/old/dotnet/macos/doc/Microsoft.macOS.xml b/new/dotnet/macos/doc/Microsoft.macOS.xml
index 6daa6c9..d7c9f9f 100644
--- a/old/dotnet/macos/doc/Microsoft.macOS.xml
+++ b/new/dotnet/macos/doc/Microsoft.macOS.xml
@@ -136983,15 +136983,6 @@
<member name="M:GameController.GCMouse.#ctor">
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary>
</member>
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)">
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- <param name="coder">The unarchiver object.</param>
- <remarks>
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para>
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para>
- </remarks>
- </member>
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)">
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
diff --git a/old/dotnet/macos/generated-sources/GameController/GCMouse.g.cs b/new/dotnet/macos/generated-sources/GameController/GCMouse.g.cs
index 5eef939..f104d2c 100644
--- a/old/dotnet/macos/generated-sources/GameController/GCMouse.g.cs
+++ b/new/dotnet/macos/generated-sources/GameController/GCMouse.g.cs
@@ -49,20 +49,14 @@ namespace GameController {
[SupportedOSPlatform ("ios14.0")]
[SupportedOSPlatform ("tvos14.0")]
[SupportedOSPlatform ("maccatalyst14.0")]
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding {
+ public unsafe partial class GCMouse : NSObject, IGCDevice {
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
const string selCurrentX = "current";
static readonly NativeHandle selCurrentXHandle = Selector.GetHandle ("current");
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- const string selEncodeWithCoder_X = "encodeWithCoder:";
- static readonly NativeHandle selEncodeWithCoder_XHandle = Selector.GetHandle ("encodeWithCoder:");
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
const string selHandlerQueueX = "handlerQueue";
static readonly NativeHandle selHandlerQueueXHandle = Selector.GetHandle ("handlerQueue");
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- const string selInitWithCoder_X = "initWithCoder:";
- static readonly NativeHandle selInitWithCoder_XHandle = Selector.GetHandle ("initWithCoder:");
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
const string selMiceX = "mice";
static readonly NativeHandle selMiceXHandle = Selector.GetHandle ("mice");
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
@@ -103,26 +97,6 @@ namespace GameController {
}
}
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- /// <param name="coder">The unarchiver object.</param>
- /// <remarks>
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para>
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para>
- /// </remarks>
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- [DesignatedInitializer]
- [EditorBrowsable (EditorBrowsableState.Advanced)]
- [Export ("initWithCoder:")]
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty)
- {
- if (IsDirectBinding) {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.InitWithCoder, coder.Handle), "initWithCoder:");
- } else {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.InitWithCoder, coder.Handle), "initWithCoder:");
- }
- }
-
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
/// <remarks>
@@ -188,21 +162,6 @@ namespace GameController {
{
}
- [Export ("encodeWithCoder:")]
- [SupportedOSPlatform ("ios14.0")]
- [SupportedOSPlatform ("macos11.0")]
- [SupportedOSPlatform ("tvos14.0")]
- [SupportedOSPlatform ("maccatalyst14.0")]
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- public virtual void EncodeTo (NSCoder encoder)
- {
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder));
- if (IsDirectBinding) {
- global::ObjCRuntime.Messaging.void_objc_msgSend_NativeHandle (this.Handle, selEncodeWithCoder_XHandle, encoder__handle__);
- } else {
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_NativeHandle (this.SuperHandle, selEncodeWithCoder_XHandle, encoder__handle__);
- }
- }
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public static GCMouse? Current {
[Export ("current", ArgumentSemantic.Retain)]
diff --git a/old/dotnet/macos/ref/Microsoft.macOS.xml b/new/dotnet/macos/ref/Microsoft.macOS.xml
index 6d68ccb..612fe0b 100644
--- a/old/dotnet/macos/ref/Microsoft.macOS.xml
+++ b/new/dotnet/macos/ref/Microsoft.macOS.xml
@@ -136808,15 +136808,6 @@
<member name="M:GameController.GCMouse.#ctor">
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary>
</member>
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)">
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- <param name="coder">The unarchiver object.</param>
- <remarks>
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para>
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para>
- </remarks>
- </member>
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)">
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
diff --git a/old/dotnet/tvos/SourceLink.json b/new/dotnet/tvos/SourceLink.json
index dd01a2b..36f034e 100644
--- a/old/dotnet/tvos/SourceLink.json
+++ b/new/dotnet/tvos/SourceLink.json
@@ -1,5 +1,5 @@
{
"documents": {
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/f78af68fb2445803824ed0469c16e9cfc5bb2ccc/src*"
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/1b1617040544abb7a7f8edafee1a5c7796338189/src*"
}
}
diff --git a/old/dotnet/tvos/doc/Microsoft.tvOS.xml b/new/dotnet/tvos/doc/Microsoft.tvOS.xml
index eee85b2..389d850 100644
--- a/old/dotnet/tvos/doc/Microsoft.tvOS.xml
+++ b/new/dotnet/tvos/doc/Microsoft.tvOS.xml
@@ -94705,15 +94705,6 @@
<member name="M:GameController.GCMouse.#ctor">
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary>
</member>
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)">
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- <param name="coder">The unarchiver object.</param>
- <remarks>
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para>
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para>
- </remarks>
- </member>
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)">
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
diff --git a/old/dotnet/tvos/generated-sources/GameController/GCMouse.g.cs b/new/dotnet/tvos/generated-sources/GameController/GCMouse.g.cs
index 1b3d203..913b86f 100644
--- a/old/dotnet/tvos/generated-sources/GameController/GCMouse.g.cs
+++ b/new/dotnet/tvos/generated-sources/GameController/GCMouse.g.cs
@@ -46,7 +46,7 @@ namespace GameController {
[SupportedOSPlatform ("ios14.0")]
[SupportedOSPlatform ("tvos14.0")]
[SupportedOSPlatform ("maccatalyst14.0")]
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding {
+ public unsafe partial class GCMouse : NSObject, IGCDevice {
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
static readonly NativeHandle class_ptr = Class.GetHandle ("GCMouse");
/// <summary>The Objective-C class handle for this class.</summary>
@@ -70,26 +70,6 @@ namespace GameController {
}
}
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- /// <param name="coder">The unarchiver object.</param>
- /// <remarks>
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para>
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para>
- /// </remarks>
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- [DesignatedInitializer]
- [EditorBrowsable (EditorBrowsableState.Advanced)]
- [Export ("initWithCoder:")]
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty)
- {
- if (IsDirectBinding) {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:");
- } else {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:");
- }
- }
-
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
/// <remarks>
@@ -155,21 +135,6 @@ namespace GameController {
{
}
- [Export ("encodeWithCoder:")]
- [SupportedOSPlatform ("ios14.0")]
- [SupportedOSPlatform ("macos11.0")]
- [SupportedOSPlatform ("tvos14.0")]
- [SupportedOSPlatform ("maccatalyst14.0")]
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- public virtual void EncodeTo (NSCoder encoder)
- {
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder));
- if (IsDirectBinding) {
- global::ObjCRuntime.Messaging.void_objc_msgSend_NativeHandle (this.Handle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__);
- } else {
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_NativeHandle (this.SuperHandle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__);
- }
- }
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public static GCMouse? Current {
[Export ("current", ArgumentSemantic.Retain)]
diff --git a/old/dotnet/tvos/ref/Microsoft.tvOS.xml b/new/dotnet/tvos/ref/Microsoft.tvOS.xml
index e8b4d64..30da023 100644
--- a/old/dotnet/tvos/ref/Microsoft.tvOS.xml
+++ b/new/dotnet/tvos/ref/Microsoft.tvOS.xml
@@ -94539,15 +94539,6 @@
<member name="M:GameController.GCMouse.#ctor">
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary>
</member>
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)">
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- <param name="coder">The unarchiver object.</param>
- <remarks>
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para>
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para>
- </remarks>
- </member>
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)">
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
diff --git a/old/ios/native/GameController/GCMouse.g.cs b/new/ios/native/GameController/GCMouse.g.cs
index 37c2b44..29e0332 100644
--- a/old/ios/native/GameController/GCMouse.g.cs
+++ b/new/ios/native/GameController/GCMouse.g.cs
@@ -53,7 +53,7 @@ namespace GameController {
[Introduced (PlatformName.iOS, 14,0, ObjCRuntime.PlatformArchitecture.All)]
[Introduced (PlatformName.TvOS, 14,0, ObjCRuntime.PlatformArchitecture.All)]
[Introduced (PlatformName.MacCatalyst, 14,0, ObjCRuntime.PlatformArchitecture.All)]
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding {
+ public unsafe partial class GCMouse : NSObject, IGCDevice {
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
#if ARCH_32
#pragma warning disable 649
@@ -87,30 +87,6 @@ namespace GameController {
#endif
}
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- /// <param name="coder">The unarchiver object.</param>
- /// <remarks>
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para>
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para>
- /// </remarks>
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- [DesignatedInitializer]
- [EditorBrowsable (EditorBrowsableState.Advanced)]
- [Export ("initWithCoder:")]
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty)
- {
- #if ARCH_32
- throw new PlatformNotSupportedException ("This API is not supported on this version of iOS");
- #else
- if (IsDirectBinding) {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:");
- } else {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:");
- }
- #endif
- }
-
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
/// <remarks>
@@ -176,17 +152,6 @@ namespace GameController {
{
}
- [Export ("encodeWithCoder:")]
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- public virtual void EncodeTo (NSCoder encoder)
- {
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder));
- if (IsDirectBinding) {
- global::ObjCRuntime.Messaging.void_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__);
- } else {
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__);
- }
- }
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public static GCMouse? Current {
[Export ("current", ArgumentSemantic.Retain)]
diff --git a/old/mac/full/GameController/GCMouse.g.cs b/new/mac/full/GameController/GCMouse.g.cs
index fc03022..1aebce9 100644
--- a/old/mac/full/GameController/GCMouse.g.cs
+++ b/new/mac/full/GameController/GCMouse.g.cs
@@ -48,20 +48,14 @@ namespace GameController {
[Introduced (PlatformName.iOS, 14,0, ObjCRuntime.PlatformArchitecture.All)]
[Introduced (PlatformName.TvOS, 14,0, ObjCRuntime.PlatformArchitecture.All)]
[Introduced (PlatformName.MacCatalyst, 14,0, ObjCRuntime.PlatformArchitecture.All)]
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding {
+ public unsafe partial class GCMouse : NSObject, IGCDevice {
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
const string selCurrentX = "current";
static readonly IntPtr selCurrentXHandle = Selector.GetHandle ("current");
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- const string selEncodeWithCoder_X = "encodeWithCoder:";
- static readonly IntPtr selEncodeWithCoder_XHandle = Selector.GetHandle ("encodeWithCoder:");
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
const string selHandlerQueueX = "handlerQueue";
static readonly IntPtr selHandlerQueueXHandle = Selector.GetHandle ("handlerQueue");
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- const string selInitWithCoder_X = "initWithCoder:";
- static readonly IntPtr selInitWithCoder_XHandle = Selector.GetHandle ("initWithCoder:");
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
const string selMiceX = "mice";
static readonly IntPtr selMiceXHandle = Selector.GetHandle ("mice");
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
@@ -102,26 +96,6 @@ namespace GameController {
}
}
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- /// <param name="coder">The unarchiver object.</param>
- /// <remarks>
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para>
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para>
- /// </remarks>
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- [DesignatedInitializer]
- [EditorBrowsable (EditorBrowsableState.Advanced)]
- [Export ("initWithCoder:")]
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty)
- {
- if (IsDirectBinding) {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.InitWithCoder, coder.Handle), "initWithCoder:");
- } else {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.InitWithCoder, coder.Handle), "initWithCoder:");
- }
- }
-
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
/// <remarks>
@@ -187,17 +161,6 @@ namespace GameController {
{
}
- [Export ("encodeWithCoder:")]
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- public virtual void EncodeTo (NSCoder encoder)
- {
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder));
- if (IsDirectBinding) {
- global::ObjCRuntime.Messaging.void_objc_msgSend_IntPtr (this.Handle, selEncodeWithCoder_XHandle, encoder__handle__);
- } else {
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_IntPtr (this.SuperHandle, selEncodeWithCoder_XHandle, encoder__handle__);
- }
- }
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public static GCMouse? Current {
[Export ("current", ArgumentSemantic.Retain)]
diff --git a/old/mac/mobile/GameController/GCMouse.g.cs b/new/mac/mobile/GameController/GCMouse.g.cs
index fc03022..1aebce9 100644
--- a/old/mac/mobile/GameController/GCMouse.g.cs
+++ b/new/mac/mobile/GameController/GCMouse.g.cs
@@ -48,20 +48,14 @@ namespace GameController {
[Introduced (PlatformName.iOS, 14,0, ObjCRuntime.PlatformArchitecture.All)]
[Introduced (PlatformName.TvOS, 14,0, ObjCRuntime.PlatformArchitecture.All)]
[Introduced (PlatformName.MacCatalyst, 14,0, ObjCRuntime.PlatformArchitecture.All)]
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding {
+ public unsafe partial class GCMouse : NSObject, IGCDevice {
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
const string selCurrentX = "current";
static readonly IntPtr selCurrentXHandle = Selector.GetHandle ("current");
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- const string selEncodeWithCoder_X = "encodeWithCoder:";
- static readonly IntPtr selEncodeWithCoder_XHandle = Selector.GetHandle ("encodeWithCoder:");
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
const string selHandlerQueueX = "handlerQueue";
static readonly IntPtr selHandlerQueueXHandle = Selector.GetHandle ("handlerQueue");
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- const string selInitWithCoder_X = "initWithCoder:";
- static readonly IntPtr selInitWithCoder_XHandle = Selector.GetHandle ("initWithCoder:");
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
const string selMiceX = "mice";
static readonly IntPtr selMiceXHandle = Selector.GetHandle ("mice");
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
@@ -102,26 +96,6 @@ namespace GameController {
}
}
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- /// <param name="coder">The unarchiver object.</param>
- /// <remarks>
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para>
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para>
- /// </remarks>
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- [DesignatedInitializer]
- [EditorBrowsable (EditorBrowsableState.Advanced)]
- [Export ("initWithCoder:")]
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty)
- {
- if (IsDirectBinding) {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.InitWithCoder, coder.Handle), "initWithCoder:");
- } else {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.InitWithCoder, coder.Handle), "initWithCoder:");
- }
- }
-
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
/// <remarks>
@@ -187,17 +161,6 @@ namespace GameController {
{
}
- [Export ("encodeWithCoder:")]
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- public virtual void EncodeTo (NSCoder encoder)
- {
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder));
- if (IsDirectBinding) {
- global::ObjCRuntime.Messaging.void_objc_msgSend_IntPtr (this.Handle, selEncodeWithCoder_XHandle, encoder__handle__);
- } else {
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_IntPtr (this.SuperHandle, selEncodeWithCoder_XHandle, encoder__handle__);
- }
- }
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public static GCMouse? Current {
[Export ("current", ArgumentSemantic.Retain)]
diff --git a/old/tvos/tvos/GameController/GCMouse.g.cs b/new/tvos/tvos/GameController/GCMouse.g.cs
index f0d7b79..6531062 100644
--- a/old/tvos/tvos/GameController/GCMouse.g.cs
+++ b/new/tvos/tvos/GameController/GCMouse.g.cs
@@ -45,7 +45,7 @@ namespace GameController {
[Introduced (PlatformName.iOS, 14,0, ObjCRuntime.PlatformArchitecture.All)]
[Introduced (PlatformName.TvOS, 14,0, ObjCRuntime.PlatformArchitecture.All)]
[Introduced (PlatformName.MacCatalyst, 14,0, ObjCRuntime.PlatformArchitecture.All)]
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding {
+ public unsafe partial class GCMouse : NSObject, IGCDevice {
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
static readonly IntPtr class_ptr = Class.GetHandle ("GCMouse");
/// <summary>The Objective-C class handle for this class.</summary>
@@ -69,26 +69,6 @@ namespace GameController {
}
}
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
- /// <param name="coder">The unarchiver object.</param>
- /// <remarks>
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para>
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para>
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para>
- /// </remarks>
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- [DesignatedInitializer]
- [EditorBrowsable (EditorBrowsableState.Advanced)]
- [Export ("initWithCoder:")]
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty)
- {
- if (IsDirectBinding) {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:");
- } else {
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:");
- }
- }
-
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
/// <remarks>
@@ -154,17 +134,6 @@ namespace GameController {
{
}
- [Export ("encodeWithCoder:")]
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
- public virtual void EncodeTo (NSCoder encoder)
- {
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder));
- if (IsDirectBinding) {
- global::ObjCRuntime.Messaging.void_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__);
- } else {
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__);
- }
- }
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public static GCMouse? Current {
[Export ("current", ArgumentSemantic.Retain)]
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