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generator-diff/generator.diff
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diff --git a/old/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs b/new/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs | |
index 3f05c3d..91cefaa 100644 | |
--- a/old/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs | |
+++ b/new/dotnet/IDE/obj/common/bgen/bgen.AssemblyInfo.cs | |
@@ -13,7 +13,7 @@ using System.Reflection; | |
[assembly: System.Reflection.AssemblyCompanyAttribute("bgen")] | |
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] | |
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] | |
-[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+f78af68fb2445803824ed0469c16e9cfc5bb2ccc")] | |
+[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+1b1617040544abb7a7f8edafee1a5c7796338189")] | |
[assembly: System.Reflection.AssemblyProductAttribute("bgen")] | |
[assembly: System.Reflection.AssemblyTitleAttribute("bgen")] | |
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] | |
diff --git a/old/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json b/new/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json | |
index 237ffb4..966d54a 100644 | |
--- a/old/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json | |
+++ b/new/dotnet/IDE/obj/common/bgen/bgen.sourcelink.json | |
@@ -1 +1 @@ | |
-{"documents":{"/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/*":"https://raw.githubusercontent.com/xamarin/xamarin-macios/f78af68fb2445803824ed0469c16e9cfc5bb2ccc/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/api-tools/*":"https://raw.githubusercontent.com/xamarin/api-tools/1fbbe003a141231439c08b23989d3dc910bd6182/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/macios-binaries/*":"https://raw.githubusercontent.com/xamarin/macios-binaries/7813391e75d7373ee073ef2d5716e3c607c8636a/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/MonoTouch.Dialog/*":"https://raw.githubusercontent.com/xamarin/MonoTouch.Dialog/77b3337dbbc9e3e2f1b06dab3d37d2822488b0b3/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/opentk/*":"https://raw.githubusercontent.com/mono/opentk/396bc90c7ac2e7ce442840a5e8bd91e5e79b381e/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/Touch.Unit/*":"https://raw.githubusercontent.com/xamarin/Touch.Unit/92a072683b69b2f61f235a7a249c2c7f261236d4/*","/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/external/Xamarin.MacDev/*":"https://raw.githubusercontent.com/xamarin/Xamarin.MacDev/4cb9dc263251f8c8eac41b95a857f37025974599/*"}} | |
\ No newline at end of file | |
+{"documents":{"/Users/builder/azdo/_work/1/s/xamarin-macios/*":"https://raw.githubusercontent.com/xamarin/xamarin-macios/1b1617040544abb7a7f8edafee1a5c7796338189/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/api-tools/*":"https://raw.githubusercontent.com/xamarin/api-tools/1fbbe003a141231439c08b23989d3dc910bd6182/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/macios-binaries/*":"https://raw.githubusercontent.com/xamarin/macios-binaries/7813391e75d7373ee073ef2d5716e3c607c8636a/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/MonoTouch.Dialog/*":"https://raw.githubusercontent.com/xamarin/MonoTouch.Dialog/77b3337dbbc9e3e2f1b06dab3d37d2822488b0b3/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/opentk/*":"https://raw.githubusercontent.com/mono/opentk/396bc90c7ac2e7ce442840a5e8bd91e5e79b381e/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/Touch.Unit/*":"https://raw.githubusercontent.com/xamarin/Touch.Unit/92a072683b69b2f61f235a7a249c2c7f261236d4/*","/Users/builder/azdo/_work/1/s/xamarin-macios/external/Xamarin.MacDev/*":"https://raw.githubusercontent.com/xamarin/Xamarin.MacDev/4cb9dc263251f8c8eac41b95a857f37025974599/*"}} | |
\ No newline at end of file | |
diff --git a/old/dotnet/ios/SourceLink.json b/new/dotnet/ios/SourceLink.json | |
index dd01a2b..36f034e 100644 | |
--- a/old/dotnet/ios/SourceLink.json | |
+++ b/new/dotnet/ios/SourceLink.json | |
@@ -1,5 +1,5 @@ | |
{ | |
"documents": { | |
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/f78af68fb2445803824ed0469c16e9cfc5bb2ccc/src*" | |
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/1b1617040544abb7a7f8edafee1a5c7796338189/src*" | |
} | |
} | |
diff --git a/old/dotnet/ios/doc/Microsoft.iOS.xml b/new/dotnet/ios/doc/Microsoft.iOS.xml | |
index ac32c51..a4d49c3 100644 | |
--- a/old/dotnet/ios/doc/Microsoft.iOS.xml | |
+++ b/new/dotnet/ios/doc/Microsoft.iOS.xml | |
@@ -149035,15 +149035,6 @@ | |
<member name="M:GameController.GCMouse.#ctor"> | |
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary> | |
</member> | |
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)"> | |
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- <param name="coder">The unarchiver object.</param> | |
- <remarks> | |
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para> | |
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para> | |
- </remarks> | |
- </member> | |
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)"> | |
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
diff --git a/old/dotnet/ios/generated-sources/GameController/GCMouse.g.cs b/new/dotnet/ios/generated-sources/GameController/GCMouse.g.cs | |
index ed88c2c..e5e71a9 100644 | |
--- a/old/dotnet/ios/generated-sources/GameController/GCMouse.g.cs | |
+++ b/new/dotnet/ios/generated-sources/GameController/GCMouse.g.cs | |
@@ -54,7 +54,7 @@ namespace GameController { | |
[SupportedOSPlatform ("ios14.0")] | |
[SupportedOSPlatform ("tvos14.0")] | |
[SupportedOSPlatform ("maccatalyst14.0")] | |
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding { | |
+ public unsafe partial class GCMouse : NSObject, IGCDevice { | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
#if ARCH_32 | |
#pragma warning disable 649 | |
@@ -88,30 +88,6 @@ namespace GameController { | |
#endif | |
} | |
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- /// <param name="coder">The unarchiver object.</param> | |
- /// <remarks> | |
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para> | |
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para> | |
- /// </remarks> | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- [DesignatedInitializer] | |
- [EditorBrowsable (EditorBrowsableState.Advanced)] | |
- [Export ("initWithCoder:")] | |
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty) | |
- { | |
- #if ARCH_32 | |
- throw new PlatformNotSupportedException ("This API is not supported on this version of iOS"); | |
- #else | |
- if (IsDirectBinding) { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:"); | |
- } else { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:"); | |
- } | |
- #endif | |
- } | |
- | |
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
/// <remarks> | |
@@ -177,21 +153,6 @@ namespace GameController { | |
{ | |
} | |
- [Export ("encodeWithCoder:")] | |
- [SupportedOSPlatform ("ios14.0")] | |
- [SupportedOSPlatform ("macos11.0")] | |
- [SupportedOSPlatform ("tvos14.0")] | |
- [SupportedOSPlatform ("maccatalyst14.0")] | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- public virtual void EncodeTo (NSCoder encoder) | |
- { | |
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder)); | |
- if (IsDirectBinding) { | |
- global::ObjCRuntime.Messaging.void_objc_msgSend_NativeHandle (this.Handle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__); | |
- } else { | |
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_NativeHandle (this.SuperHandle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__); | |
- } | |
- } | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
public static GCMouse? Current { | |
[Export ("current", ArgumentSemantic.Retain)] | |
diff --git a/old/dotnet/ios/ref/Microsoft.iOS.xml b/new/dotnet/ios/ref/Microsoft.iOS.xml | |
index 7d55649..c597356 100644 | |
--- a/old/dotnet/ios/ref/Microsoft.iOS.xml | |
+++ b/new/dotnet/ios/ref/Microsoft.iOS.xml | |
@@ -148818,15 +148818,6 @@ | |
<member name="M:GameController.GCMouse.#ctor"> | |
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary> | |
</member> | |
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)"> | |
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- <param name="coder">The unarchiver object.</param> | |
- <remarks> | |
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para> | |
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para> | |
- </remarks> | |
- </member> | |
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)"> | |
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
diff --git a/old/dotnet/maccatalyst/SourceLink.json b/new/dotnet/maccatalyst/SourceLink.json | |
index dd01a2b..36f034e 100644 | |
--- a/old/dotnet/maccatalyst/SourceLink.json | |
+++ b/new/dotnet/maccatalyst/SourceLink.json | |
@@ -1,5 +1,5 @@ | |
{ | |
"documents": { | |
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/f78af68fb2445803824ed0469c16e9cfc5bb2ccc/src*" | |
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/1b1617040544abb7a7f8edafee1a5c7796338189/src*" | |
} | |
} | |
diff --git a/old/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml b/new/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml | |
index 58f1526..759f080 100644 | |
--- a/old/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml | |
+++ b/new/dotnet/maccatalyst/doc/Microsoft.MacCatalyst.xml | |
@@ -136548,15 +136548,6 @@ | |
<member name="M:GameController.GCMouse.#ctor"> | |
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary> | |
</member> | |
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)"> | |
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- <param name="coder">The unarchiver object.</param> | |
- <remarks> | |
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para> | |
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para> | |
- </remarks> | |
- </member> | |
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)"> | |
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
diff --git a/old/dotnet/maccatalyst/generated-sources/GameController/GCMouse.g.cs b/new/dotnet/maccatalyst/generated-sources/GameController/GCMouse.g.cs | |
index 8f9cbdb..154b957 100644 | |
--- a/old/dotnet/maccatalyst/generated-sources/GameController/GCMouse.g.cs | |
+++ b/new/dotnet/maccatalyst/generated-sources/GameController/GCMouse.g.cs | |
@@ -54,7 +54,7 @@ namespace GameController { | |
[SupportedOSPlatform ("ios14.0")] | |
[SupportedOSPlatform ("tvos14.0")] | |
[SupportedOSPlatform ("maccatalyst14.0")] | |
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding { | |
+ public unsafe partial class GCMouse : NSObject, IGCDevice { | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
static readonly NativeHandle class_ptr = Class.GetHandle ("GCMouse"); | |
/// <summary>The Objective-C class handle for this class.</summary> | |
@@ -78,26 +78,6 @@ namespace GameController { | |
} | |
} | |
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- /// <param name="coder">The unarchiver object.</param> | |
- /// <remarks> | |
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para> | |
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para> | |
- /// </remarks> | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- [DesignatedInitializer] | |
- [EditorBrowsable (EditorBrowsableState.Advanced)] | |
- [Export ("initWithCoder:")] | |
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty) | |
- { | |
- if (IsDirectBinding) { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:"); | |
- } else { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:"); | |
- } | |
- } | |
- | |
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
/// <remarks> | |
@@ -163,21 +143,6 @@ namespace GameController { | |
{ | |
} | |
- [Export ("encodeWithCoder:")] | |
- [SupportedOSPlatform ("ios14.0")] | |
- [SupportedOSPlatform ("macos11.0")] | |
- [SupportedOSPlatform ("tvos14.0")] | |
- [SupportedOSPlatform ("maccatalyst14.0")] | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- public virtual void EncodeTo (NSCoder encoder) | |
- { | |
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder)); | |
- if (IsDirectBinding) { | |
- global::ObjCRuntime.Messaging.void_objc_msgSend_NativeHandle (this.Handle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__); | |
- } else { | |
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_NativeHandle (this.SuperHandle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__); | |
- } | |
- } | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
public static GCMouse? Current { | |
[Export ("current", ArgumentSemantic.Retain)] | |
diff --git a/old/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml b/new/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml | |
index 473d6d5..c6a72a0 100644 | |
--- a/old/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml | |
+++ b/new/dotnet/maccatalyst/ref/Microsoft.MacCatalyst.xml | |
@@ -136332,15 +136332,6 @@ | |
<member name="M:GameController.GCMouse.#ctor"> | |
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary> | |
</member> | |
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)"> | |
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- <param name="coder">The unarchiver object.</param> | |
- <remarks> | |
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para> | |
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para> | |
- </remarks> | |
- </member> | |
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)"> | |
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
diff --git a/old/dotnet/macos/SourceLink.json b/new/dotnet/macos/SourceLink.json | |
index dd01a2b..36f034e 100644 | |
--- a/old/dotnet/macos/SourceLink.json | |
+++ b/new/dotnet/macos/SourceLink.json | |
@@ -1,5 +1,5 @@ | |
{ | |
"documents": { | |
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/f78af68fb2445803824ed0469c16e9cfc5bb2ccc/src*" | |
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/1b1617040544abb7a7f8edafee1a5c7796338189/src*" | |
} | |
} | |
diff --git a/old/dotnet/macos/doc/Microsoft.macOS.xml b/new/dotnet/macos/doc/Microsoft.macOS.xml | |
index 6daa6c9..d7c9f9f 100644 | |
--- a/old/dotnet/macos/doc/Microsoft.macOS.xml | |
+++ b/new/dotnet/macos/doc/Microsoft.macOS.xml | |
@@ -136983,15 +136983,6 @@ | |
<member name="M:GameController.GCMouse.#ctor"> | |
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary> | |
</member> | |
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)"> | |
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- <param name="coder">The unarchiver object.</param> | |
- <remarks> | |
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para> | |
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para> | |
- </remarks> | |
- </member> | |
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)"> | |
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
diff --git a/old/dotnet/macos/generated-sources/GameController/GCMouse.g.cs b/new/dotnet/macos/generated-sources/GameController/GCMouse.g.cs | |
index 5eef939..f104d2c 100644 | |
--- a/old/dotnet/macos/generated-sources/GameController/GCMouse.g.cs | |
+++ b/new/dotnet/macos/generated-sources/GameController/GCMouse.g.cs | |
@@ -49,20 +49,14 @@ namespace GameController { | |
[SupportedOSPlatform ("ios14.0")] | |
[SupportedOSPlatform ("tvos14.0")] | |
[SupportedOSPlatform ("maccatalyst14.0")] | |
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding { | |
+ public unsafe partial class GCMouse : NSObject, IGCDevice { | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
const string selCurrentX = "current"; | |
static readonly NativeHandle selCurrentXHandle = Selector.GetHandle ("current"); | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- const string selEncodeWithCoder_X = "encodeWithCoder:"; | |
- static readonly NativeHandle selEncodeWithCoder_XHandle = Selector.GetHandle ("encodeWithCoder:"); | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
const string selHandlerQueueX = "handlerQueue"; | |
static readonly NativeHandle selHandlerQueueXHandle = Selector.GetHandle ("handlerQueue"); | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- const string selInitWithCoder_X = "initWithCoder:"; | |
- static readonly NativeHandle selInitWithCoder_XHandle = Selector.GetHandle ("initWithCoder:"); | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
const string selMiceX = "mice"; | |
static readonly NativeHandle selMiceXHandle = Selector.GetHandle ("mice"); | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
@@ -103,26 +97,6 @@ namespace GameController { | |
} | |
} | |
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- /// <param name="coder">The unarchiver object.</param> | |
- /// <remarks> | |
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para> | |
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para> | |
- /// </remarks> | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- [DesignatedInitializer] | |
- [EditorBrowsable (EditorBrowsableState.Advanced)] | |
- [Export ("initWithCoder:")] | |
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty) | |
- { | |
- if (IsDirectBinding) { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.InitWithCoder, coder.Handle), "initWithCoder:"); | |
- } else { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.InitWithCoder, coder.Handle), "initWithCoder:"); | |
- } | |
- } | |
- | |
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
/// <remarks> | |
@@ -188,21 +162,6 @@ namespace GameController { | |
{ | |
} | |
- [Export ("encodeWithCoder:")] | |
- [SupportedOSPlatform ("ios14.0")] | |
- [SupportedOSPlatform ("macos11.0")] | |
- [SupportedOSPlatform ("tvos14.0")] | |
- [SupportedOSPlatform ("maccatalyst14.0")] | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- public virtual void EncodeTo (NSCoder encoder) | |
- { | |
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder)); | |
- if (IsDirectBinding) { | |
- global::ObjCRuntime.Messaging.void_objc_msgSend_NativeHandle (this.Handle, selEncodeWithCoder_XHandle, encoder__handle__); | |
- } else { | |
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_NativeHandle (this.SuperHandle, selEncodeWithCoder_XHandle, encoder__handle__); | |
- } | |
- } | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
public static GCMouse? Current { | |
[Export ("current", ArgumentSemantic.Retain)] | |
diff --git a/old/dotnet/macos/ref/Microsoft.macOS.xml b/new/dotnet/macos/ref/Microsoft.macOS.xml | |
index 6d68ccb..612fe0b 100644 | |
--- a/old/dotnet/macos/ref/Microsoft.macOS.xml | |
+++ b/new/dotnet/macos/ref/Microsoft.macOS.xml | |
@@ -136808,15 +136808,6 @@ | |
<member name="M:GameController.GCMouse.#ctor"> | |
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary> | |
</member> | |
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)"> | |
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- <param name="coder">The unarchiver object.</param> | |
- <remarks> | |
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para> | |
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para> | |
- </remarks> | |
- </member> | |
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)"> | |
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
diff --git a/old/dotnet/tvos/SourceLink.json b/new/dotnet/tvos/SourceLink.json | |
index dd01a2b..36f034e 100644 | |
--- a/old/dotnet/tvos/SourceLink.json | |
+++ b/new/dotnet/tvos/SourceLink.json | |
@@ -1,5 +1,5 @@ | |
{ | |
"documents": { | |
- "/Users/builder/azdo/_work/1/a/change-detection/tmp/src/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/f78af68fb2445803824ed0469c16e9cfc5bb2ccc/src*" | |
+ "/Users/builder/azdo/_work/1/s/xamarin-macios/src*": "https://raw.githubusercontent.com/xamarin/xamarin-macios/1b1617040544abb7a7f8edafee1a5c7796338189/src*" | |
} | |
} | |
diff --git a/old/dotnet/tvos/doc/Microsoft.tvOS.xml b/new/dotnet/tvos/doc/Microsoft.tvOS.xml | |
index eee85b2..389d850 100644 | |
--- a/old/dotnet/tvos/doc/Microsoft.tvOS.xml | |
+++ b/new/dotnet/tvos/doc/Microsoft.tvOS.xml | |
@@ -94705,15 +94705,6 @@ | |
<member name="M:GameController.GCMouse.#ctor"> | |
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary> | |
</member> | |
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)"> | |
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- <param name="coder">The unarchiver object.</param> | |
- <remarks> | |
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para> | |
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para> | |
- </remarks> | |
- </member> | |
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)"> | |
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
diff --git a/old/dotnet/tvos/generated-sources/GameController/GCMouse.g.cs b/new/dotnet/tvos/generated-sources/GameController/GCMouse.g.cs | |
index 1b3d203..913b86f 100644 | |
--- a/old/dotnet/tvos/generated-sources/GameController/GCMouse.g.cs | |
+++ b/new/dotnet/tvos/generated-sources/GameController/GCMouse.g.cs | |
@@ -46,7 +46,7 @@ namespace GameController { | |
[SupportedOSPlatform ("ios14.0")] | |
[SupportedOSPlatform ("tvos14.0")] | |
[SupportedOSPlatform ("maccatalyst14.0")] | |
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding { | |
+ public unsafe partial class GCMouse : NSObject, IGCDevice { | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
static readonly NativeHandle class_ptr = Class.GetHandle ("GCMouse"); | |
/// <summary>The Objective-C class handle for this class.</summary> | |
@@ -70,26 +70,6 @@ namespace GameController { | |
} | |
} | |
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- /// <param name="coder">The unarchiver object.</param> | |
- /// <remarks> | |
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para> | |
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para> | |
- /// </remarks> | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- [DesignatedInitializer] | |
- [EditorBrowsable (EditorBrowsableState.Advanced)] | |
- [Export ("initWithCoder:")] | |
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty) | |
- { | |
- if (IsDirectBinding) { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:"); | |
- } else { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:"); | |
- } | |
- } | |
- | |
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
/// <remarks> | |
@@ -155,21 +135,6 @@ namespace GameController { | |
{ | |
} | |
- [Export ("encodeWithCoder:")] | |
- [SupportedOSPlatform ("ios14.0")] | |
- [SupportedOSPlatform ("macos11.0")] | |
- [SupportedOSPlatform ("tvos14.0")] | |
- [SupportedOSPlatform ("maccatalyst14.0")] | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- public virtual void EncodeTo (NSCoder encoder) | |
- { | |
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder)); | |
- if (IsDirectBinding) { | |
- global::ObjCRuntime.Messaging.void_objc_msgSend_NativeHandle (this.Handle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__); | |
- } else { | |
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_NativeHandle (this.SuperHandle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__); | |
- } | |
- } | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
public static GCMouse? Current { | |
[Export ("current", ArgumentSemantic.Retain)] | |
diff --git a/old/dotnet/tvos/ref/Microsoft.tvOS.xml b/new/dotnet/tvos/ref/Microsoft.tvOS.xml | |
index e8b4d64..30da023 100644 | |
--- a/old/dotnet/tvos/ref/Microsoft.tvOS.xml | |
+++ b/new/dotnet/tvos/ref/Microsoft.tvOS.xml | |
@@ -94539,15 +94539,6 @@ | |
<member name="M:GameController.GCMouse.#ctor"> | |
<summary>Creates a new <see cref="T:GameController.GCMouse" /> with default values.</summary> | |
</member> | |
- <member name="M:GameController.GCMouse.#ctor(Foundation.NSCoder)"> | |
- <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- <param name="coder">The unarchiver object.</param> | |
- <remarks> | |
- <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para> | |
- <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- <para>The state of this object can also be serialized by using the <see cref="M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)" /> companion method.</para> | |
- </remarks> | |
- </member> | |
<member name="M:GameController.GCMouse.#ctor(Foundation.NSObjectFlag)"> | |
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
diff --git a/old/ios/native/GameController/GCMouse.g.cs b/new/ios/native/GameController/GCMouse.g.cs | |
index 37c2b44..29e0332 100644 | |
--- a/old/ios/native/GameController/GCMouse.g.cs | |
+++ b/new/ios/native/GameController/GCMouse.g.cs | |
@@ -53,7 +53,7 @@ namespace GameController { | |
[Introduced (PlatformName.iOS, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
[Introduced (PlatformName.TvOS, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
[Introduced (PlatformName.MacCatalyst, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding { | |
+ public unsafe partial class GCMouse : NSObject, IGCDevice { | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
#if ARCH_32 | |
#pragma warning disable 649 | |
@@ -87,30 +87,6 @@ namespace GameController { | |
#endif | |
} | |
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- /// <param name="coder">The unarchiver object.</param> | |
- /// <remarks> | |
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para> | |
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para> | |
- /// </remarks> | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- [DesignatedInitializer] | |
- [EditorBrowsable (EditorBrowsableState.Advanced)] | |
- [Export ("initWithCoder:")] | |
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty) | |
- { | |
- #if ARCH_32 | |
- throw new PlatformNotSupportedException ("This API is not supported on this version of iOS"); | |
- #else | |
- if (IsDirectBinding) { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:"); | |
- } else { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:"); | |
- } | |
- #endif | |
- } | |
- | |
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
/// <remarks> | |
@@ -176,17 +152,6 @@ namespace GameController { | |
{ | |
} | |
- [Export ("encodeWithCoder:")] | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- public virtual void EncodeTo (NSCoder encoder) | |
- { | |
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder)); | |
- if (IsDirectBinding) { | |
- global::ObjCRuntime.Messaging.void_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__); | |
- } else { | |
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__); | |
- } | |
- } | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
public static GCMouse? Current { | |
[Export ("current", ArgumentSemantic.Retain)] | |
diff --git a/old/mac/full/GameController/GCMouse.g.cs b/new/mac/full/GameController/GCMouse.g.cs | |
index fc03022..1aebce9 100644 | |
--- a/old/mac/full/GameController/GCMouse.g.cs | |
+++ b/new/mac/full/GameController/GCMouse.g.cs | |
@@ -48,20 +48,14 @@ namespace GameController { | |
[Introduced (PlatformName.iOS, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
[Introduced (PlatformName.TvOS, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
[Introduced (PlatformName.MacCatalyst, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding { | |
+ public unsafe partial class GCMouse : NSObject, IGCDevice { | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
const string selCurrentX = "current"; | |
static readonly IntPtr selCurrentXHandle = Selector.GetHandle ("current"); | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- const string selEncodeWithCoder_X = "encodeWithCoder:"; | |
- static readonly IntPtr selEncodeWithCoder_XHandle = Selector.GetHandle ("encodeWithCoder:"); | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
const string selHandlerQueueX = "handlerQueue"; | |
static readonly IntPtr selHandlerQueueXHandle = Selector.GetHandle ("handlerQueue"); | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- const string selInitWithCoder_X = "initWithCoder:"; | |
- static readonly IntPtr selInitWithCoder_XHandle = Selector.GetHandle ("initWithCoder:"); | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
const string selMiceX = "mice"; | |
static readonly IntPtr selMiceXHandle = Selector.GetHandle ("mice"); | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
@@ -102,26 +96,6 @@ namespace GameController { | |
} | |
} | |
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- /// <param name="coder">The unarchiver object.</param> | |
- /// <remarks> | |
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para> | |
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para> | |
- /// </remarks> | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- [DesignatedInitializer] | |
- [EditorBrowsable (EditorBrowsableState.Advanced)] | |
- [Export ("initWithCoder:")] | |
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty) | |
- { | |
- if (IsDirectBinding) { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.InitWithCoder, coder.Handle), "initWithCoder:"); | |
- } else { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.InitWithCoder, coder.Handle), "initWithCoder:"); | |
- } | |
- } | |
- | |
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
/// <remarks> | |
@@ -187,17 +161,6 @@ namespace GameController { | |
{ | |
} | |
- [Export ("encodeWithCoder:")] | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- public virtual void EncodeTo (NSCoder encoder) | |
- { | |
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder)); | |
- if (IsDirectBinding) { | |
- global::ObjCRuntime.Messaging.void_objc_msgSend_IntPtr (this.Handle, selEncodeWithCoder_XHandle, encoder__handle__); | |
- } else { | |
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_IntPtr (this.SuperHandle, selEncodeWithCoder_XHandle, encoder__handle__); | |
- } | |
- } | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
public static GCMouse? Current { | |
[Export ("current", ArgumentSemantic.Retain)] | |
diff --git a/old/mac/mobile/GameController/GCMouse.g.cs b/new/mac/mobile/GameController/GCMouse.g.cs | |
index fc03022..1aebce9 100644 | |
--- a/old/mac/mobile/GameController/GCMouse.g.cs | |
+++ b/new/mac/mobile/GameController/GCMouse.g.cs | |
@@ -48,20 +48,14 @@ namespace GameController { | |
[Introduced (PlatformName.iOS, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
[Introduced (PlatformName.TvOS, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
[Introduced (PlatformName.MacCatalyst, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding { | |
+ public unsafe partial class GCMouse : NSObject, IGCDevice { | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
const string selCurrentX = "current"; | |
static readonly IntPtr selCurrentXHandle = Selector.GetHandle ("current"); | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- const string selEncodeWithCoder_X = "encodeWithCoder:"; | |
- static readonly IntPtr selEncodeWithCoder_XHandle = Selector.GetHandle ("encodeWithCoder:"); | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
const string selHandlerQueueX = "handlerQueue"; | |
static readonly IntPtr selHandlerQueueXHandle = Selector.GetHandle ("handlerQueue"); | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- const string selInitWithCoder_X = "initWithCoder:"; | |
- static readonly IntPtr selInitWithCoder_XHandle = Selector.GetHandle ("initWithCoder:"); | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
const string selMiceX = "mice"; | |
static readonly IntPtr selMiceXHandle = Selector.GetHandle ("mice"); | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
@@ -102,26 +96,6 @@ namespace GameController { | |
} | |
} | |
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- /// <param name="coder">The unarchiver object.</param> | |
- /// <remarks> | |
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para> | |
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para> | |
- /// </remarks> | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- [DesignatedInitializer] | |
- [EditorBrowsable (EditorBrowsableState.Advanced)] | |
- [Export ("initWithCoder:")] | |
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty) | |
- { | |
- if (IsDirectBinding) { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.InitWithCoder, coder.Handle), "initWithCoder:"); | |
- } else { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.InitWithCoder, coder.Handle), "initWithCoder:"); | |
- } | |
- } | |
- | |
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
/// <remarks> | |
@@ -187,17 +161,6 @@ namespace GameController { | |
{ | |
} | |
- [Export ("encodeWithCoder:")] | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- public virtual void EncodeTo (NSCoder encoder) | |
- { | |
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder)); | |
- if (IsDirectBinding) { | |
- global::ObjCRuntime.Messaging.void_objc_msgSend_IntPtr (this.Handle, selEncodeWithCoder_XHandle, encoder__handle__); | |
- } else { | |
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_IntPtr (this.SuperHandle, selEncodeWithCoder_XHandle, encoder__handle__); | |
- } | |
- } | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
public static GCMouse? Current { | |
[Export ("current", ArgumentSemantic.Retain)] | |
diff --git a/old/tvos/tvos/GameController/GCMouse.g.cs b/new/tvos/tvos/GameController/GCMouse.g.cs | |
index f0d7b79..6531062 100644 | |
--- a/old/tvos/tvos/GameController/GCMouse.g.cs | |
+++ b/new/tvos/tvos/GameController/GCMouse.g.cs | |
@@ -45,7 +45,7 @@ namespace GameController { | |
[Introduced (PlatformName.iOS, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
[Introduced (PlatformName.TvOS, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
[Introduced (PlatformName.MacCatalyst, 14,0, ObjCRuntime.PlatformArchitecture.All)] | |
- public unsafe partial class GCMouse : NSObject, IGCDevice, INSCoding, INSSecureCoding { | |
+ public unsafe partial class GCMouse : NSObject, IGCDevice { | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
static readonly IntPtr class_ptr = Class.GetHandle ("GCMouse"); | |
/// <summary>The Objective-C class handle for this class.</summary> | |
@@ -69,26 +69,6 @@ namespace GameController { | |
} | |
} | |
- /// <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary> | |
- /// <param name="coder">The unarchiver object.</param> | |
- /// <remarks> | |
- /// <para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="Foundation.NSCoding" /> protocol.</para> | |
- /// <para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="Foundation.NSCoder" /> and decorate it with the <c>[Export("initWithCoder:"]</c> attribute.</para> | |
- /// <para>The state of this object can also be serialized by using the <see cref="Foundation.INSCoding.EncodeTo" /> companion method.</para> | |
- /// </remarks> | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- [DesignatedInitializer] | |
- [EditorBrowsable (EditorBrowsableState.Advanced)] | |
- [Export ("initWithCoder:")] | |
- public GCMouse (NSCoder coder) : base (NSObjectFlag.Empty) | |
- { | |
- if (IsDirectBinding) { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:"); | |
- } else { | |
- InitializeHandle (global::ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("initWithCoder:"), coder.Handle), "initWithCoder:"); | |
- } | |
- } | |
- | |
/// <summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary> | |
/// <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param> | |
/// <remarks> | |
@@ -154,17 +134,6 @@ namespace GameController { | |
{ | |
} | |
- [Export ("encodeWithCoder:")] | |
- [BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
- public virtual void EncodeTo (NSCoder encoder) | |
- { | |
- var encoder__handle__ = encoder!.GetNonNullHandle (nameof (encoder)); | |
- if (IsDirectBinding) { | |
- global::ObjCRuntime.Messaging.void_objc_msgSend_IntPtr (this.Handle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__); | |
- } else { | |
- global::ObjCRuntime.Messaging.void_objc_msgSendSuper_IntPtr (this.SuperHandle, Selector.GetHandle ("encodeWithCoder:"), encoder__handle__); | |
- } | |
- } | |
[BindingImpl (BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)] | |
public static GCMouse? Current { | |
[Export ("current", ArgumentSemantic.Retain)] |
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