Created
February 23, 2011 22:41
-
-
Save vvondra/841353 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
program lodky; | |
uses crt; | |
type HraciPole = array[0..11,0..11] of byte; | |
var pole: HraciPole; | |
polesuper: HraciPole; | |
i,j,y,rota: byte; | |
x: char; | |
input: string; | |
nextX, nextY: shortint; | |
zasah: boolean; // Pokud je tah true, tak je pocitac v rezimu strileni kolem pole | |
zasahSmer: byte; // Pokud pocitac zkousi tahy okolo, toto je posledni smer (po smeru hodinovych rucicek), kam zkousel strilet okolo zasahu | |
zasahX: byte; // Souradnice posledniho zasahu pocitace | |
zasahY: byte; | |
napoveda:char; | |
pismenko: array[1..10] of char; | |
hlaska,hlaska2: string; | |
tvojezasahy,jehozasahy: byte; | |
farba,farba2:byte; | |
{.... blablabla ...} | |
procedure tahPocitace; | |
begin | |
// Pokud jsme v rezimu, ze strilime okolo daneho pole, tak zkousime okolni | |
if zasah then | |
begin | |
// zkousim strilet do kola na pole ktere jsem jeste nemel | |
while true do | |
begin | |
case zasahSmer of | |
0: begin // zkousim strilet nahoru | |
if (zasahX = 1) or (pole[zasahX-1,zasahY] = 3) or (pole[zasahX-1,zasahY] = 2) then break; // na minus prvni radek strilet nejde nebo uz jsme na pole strileli | |
if pole[zasahX-1,zasahY] = 1 then // trefa | |
begin | |
pole[zasahX-1,zasahY] := 3; | |
zasah := false; | |
zd; | |
exit; | |
end; | |
if pole[zasahX-1,zasahY] = 0 then //chyba | |
begin | |
pole[zasahX-1,zasahY] := 2; | |
npc; | |
end; | |
end; | |
1: begin // zkousim strilet doprava | |
if (zasahY = 10) or (pole[zasahX,zasahY+1] = 3) or (pole[zasahX,zasahY+1] = 2) then break; // na minus prvni radek strilet nejde nebo uz jsme na pole strileli | |
if pole[zasahX,zasahY+1] = 1 then // trefa | |
begin | |
pole[zasahX,zasahY+1] := 3; | |
zasah := false; | |
zd; | |
exit; | |
end; | |
if pole[zasahX,zasahY+1] = 0 then //chyba | |
begin | |
pole[zasahX,zasahY+1] := 2; | |
npc; | |
end; | |
end; | |
2: begin // zkousim strilet dolu | |
if (zasahX = 10) or (pole[zasahX+1,zasahY] = 3) or (pole[zasahX+1,zasahY] = 2) then break; // na minus prvni radek strilet nejde nebo uz jsme na pole strileli | |
if pole[zasahX+1,zasahY] = 1 then // trefa | |
begin | |
pole[zasahX+1,zasahY] := 3; | |
zasah := false; | |
zd; | |
exit; | |
end; | |
if pole[zasahX+1,zasahY] = 0 then //chyba | |
begin | |
pole[zasahX+1,zasahY] := 2; | |
npc; | |
end; | |
end; | |
3: begin // zkousim strilet doleva | |
if (zasahY = 1) or (pole[zasahX,zasahY-1] = 3) or (pole[zasahX,zasahY-1] = 2) then break; // na minus prvni radek strilet nejde nebo uz jsme na pole strileli | |
if pole[zasahX,zasahY-1] = 1 then // trefa | |
begin | |
pole[zasahX,zasahY-1] := 3; | |
zasah := false; | |
zd; | |
exit; | |
end; | |
if pole[zasahX,zasahY-1] = 0 then //chyba | |
begin | |
pole[zasahX,zasahY-1] := 2; | |
npc; | |
end; | |
end; | |
end; | |
inc(zasahSmer); | |
if zasahSmer = 0 then | |
begin | |
zasah := false; | |
break; | |
end; | |
end; | |
exit; | |
end; | |
{Tah pocitaca} | |
if pole[nextX,nextY] = 0 then | |
begin | |
pole[nextX,nextY] := 2; | |
zasah := false; | |
npc; | |
end; | |
if pole[nextX,nextY] = 1 then | |
begin | |
pole[nextX,nextY] := 3; | |
zasah := true; | |
zasahSmer := 0; | |
zasahX := nextX; | |
zasahY := nextY; | |
zd; | |
end; | |
{Vypocitanie dalsieho policka pre mriezkovu strategiu} | |
if nextY > 8 then | |
begin | |
inc(nextX, 2); | |
nextY := (nextX mod 2) - 2; | |
if nextY = -2 then nextY := 0; | |
end; | |
if nextX = 11 then | |
begin | |
nextX := 2; | |
nextY := 0; | |
end; | |
inc(nextY, 2); | |
end; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment