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@vxcute
Created April 15, 2021 23:04
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// client
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.Runtime.InteropServices;
namespace poc_client
{
class Client
{
[DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate bool IsDbg();
static void Main(string[] args)
{
Connect2Server("127.0.0.1", "Send Me APIs");
}
public static List<string> StringToList(string data)
{
var list = new List<string>();
foreach (var str in data.Split())
list.Add(str);
return list;
}
static void Connect2Server(String server, String message)
{
try
{
Int32 port = 30333;
TcpClient client = new TcpClient(server, port);
Byte[] data = System.Text.Encoding.ASCII.GetBytes(message);
NetworkStream stream = client.GetStream();
data = new Byte[256];
String apis = String.Empty;
Int32 bytes = stream.Read(data, 0, data.Length);
apis = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
List<string> APIs = StringToList(apis);
IntPtr ModHandle = GetModuleHandle("kernel32.dll");
IntPtr Proc = GetProcAddress(ModHandle, APIs[0]);
IsDbg Isdbg = (IsDbg)Marshal.GetDelegateForFunctionPointer(Proc, typeof(IsDbg));
if (Isdbg())
Console.WriteLine("Under A Debugger Ouch");
stream.Close();
client.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("\n Press Enter to continue...");
Console.Read();
}
}
}
// Server
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
class Server
{
public static void Main()
{
server();
}
public static void server()
{
TcpListener server = null;
string[] apis = new string[]
{
"IsDebuggerPresent",
"WriteProcessMemory",
"ReadProcessMemory",
"LoadLibraryA"
};
try
{
Int32 port = 30333;
IPAddress ip = IPAddress.Parse("127.0.0.1");
server = new TcpListener(ip, port);
server.Start();
Byte[] bytes = new Byte[256];
while (true)
{
Console.Write("Waiting for a connection... ");
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
NetworkStream stream = client.GetStream();
using (StreamWriter writer = new StreamWriter(stream))
{
foreach (var api in apis)
writer.WriteLine(api);
}
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
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