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""" | |
Requires | |
pillow | |
numpy | |
""" | |
from PIL import Image | |
from itertools import product | |
from math import sin, cos, sqrt, inf | |
from numpy import dot, subtract, multiply, add | |
from numpy.linalg import norm | |
WHITE = (255, 255, 255) | |
BLACK = (0, 0, 0) | |
MAX_BOUNCE = 3 | |
IMG_SIZE = 800, 600 | |
BG_COLOR = WHITE | |
class Sphere: | |
def __init__(self, p, r, c): | |
self.p = p | |
self.r2 = r * r | |
self.c = c | |
def intersect(self, ray): | |
o, d = ray | |
L = subtract(o, self.p) | |
a = dot(d, d) | |
b = 2 * dot(d, L) | |
c = dot(L, L) - self.r2 | |
discr = b * b - 4 * a * c | |
if discr < 0: | |
return False | |
if discr == 0: | |
x0 = x1 = -0.5 * b / a | |
return x0 | |
q = -0.5 * (b + sqrt(discr)) if b > 0 else -0.5 * (b - sqrt(discr)) | |
x0 = q / a | |
x1 = c / q | |
if x0 > x1 : x0, x1 = x1, x0 | |
if x0 < 0 : | |
x0 = x1 | |
if x0 < 0: return False | |
return x0 | |
def normal(self, i): | |
n = subtract(i, self.p) | |
return n / norm(n) | |
def phong(self, l, i, v): | |
ambient = WHITE | |
v = subtract(v, i) | |
v = v / norm(v) | |
n = subtract(i, self.p) | |
n = n / norm(n) | |
l = subtract(l, i) | |
l = l / norm(l) | |
h = add(l, v) | |
h = h / norm(h) | |
diffuse = multiply(self.c, dot(n, l)) | |
s = dot(n, h)**64 | |
specular = multiply(WHITE, s) | |
return multiply(specular, 0.5) + multiply(diffuse, 0.5) # + multiply(ambient, 0.3) | |
def nearest_intersect(s, r): | |
gmin, tmin = None, inf | |
for g in scene: | |
if g == s : continue | |
t = g.intersect(r) | |
# if not t is False and t > 0: | |
if not t is False and t < tmin and t > 0: | |
gmin, tmin = g, t | |
return gmin, tmin | |
def reflect(s, r, m=0): | |
o, d = r | |
c = (127,127,127) | |
g, t = nearest_intersect(s, r) | |
if not g is None: | |
i = add(o, multiply(d, t)) | |
n = g.normal(i) | |
rv = subtract(d, multiply(n, 2.0 * dot(d, n))) | |
c = g.phong(light, i, o) | |
if m > 0: | |
rc = reflect(g, (i, rv), m - 1) | |
c = multiply(add(c, rc), 0.5) | |
c = tuple(int(x) for x in c) | |
# c = BLACK | |
return c | |
def raytracer(size): | |
w, h = size | |
w2, h2 = w / 2, h / 2 | |
for x, y in product(range(w), range(h)): | |
c = WHITE | |
d = (x - w2, y - h2, h2) | |
d = d / norm(d) | |
r = camera, d | |
g, t = nearest_intersect(None, r) | |
if not g is None: | |
i = add(camera, multiply(d, t)) | |
n = g.normal(i) | |
rv = subtract(d, multiply(n, 2.0 * dot(d, n))) | |
c = g.phong(light, i, camera) | |
rc = reflect(g, (i, rv), MAX_BOUNCE) | |
c = multiply(add(c, rc), 0.5) | |
# c = rc | |
c = tuple(int(x) for x in c) | |
yield (x, y), c | |
light = (-300.0, -300.0, 000.0) | |
scene = [ | |
Sphere((100.0, 200.0, 300.0), 100, (100, 100, 200)), | |
Sphere((-100.0, 200.0, 300.0), 100, (100, 200, 100)), | |
Sphere((0.0, 0.0, 800.0), 400, (200, 100, 100)), | |
] | |
camera = (0, 0, 0) | |
im = Image.new("RGB", IMG_SIZE, BG_COLOR) | |
for p, c in raytracer(IMG_SIZE): | |
im.putpixel(p, c) | |
im.show() |
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