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April 2, 2015 16:58
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Antialiased Geometric constructions
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#------------------------------------------------------------------------------- | |
# Name: geometry_pk | |
# Purpose: Simple approach to implementing antialiased graphics. | |
# | |
# Author: pk | |
# | |
# Created: 30-03-2015 | |
# Copyright: (c) pk 2015 | |
# Licence: ISC | |
#------------------------------------------------------------------------------- | |
import math | |
class Point(object): | |
def __init__(self, x, y): | |
self.x = float(x) | |
self.y = float(y) | |
def __str__(self): | |
return "<Point: ({0}, {1})>".format(self.x, self.y) | |
def distance_from(self, point): | |
return pow(pow(self.x-point.x, 2) + pow(self.y-point.y, 2), 0.5) | |
import math | |
def ints_between(a, b): | |
(a, b) = sorted([a, b]) | |
return list(range(math.floor(a+1), math.ceil(b))) | |
class LineSegment(object): | |
def __init__(self, sun, eye): | |
(self.sun, self.eye) = (sun, eye) if sun.x <= eye.x else (eye, sun) | |
def __str__(self): | |
return "<LineSegment: {0} to {1}>".format(self.sun, self.eye) | |
def contrib_under_me(self): | |
return (self.eye.x - self.sun.x)*(self.sun.y+self.eye.y)/2 | |
def x(self, y): | |
cache = self.eye.y-self.sun.y | |
if math.fabs(cache) != 0: | |
ret = self.sun.x+(self.eye.x-self.sun.x)*(float(y)-self.sun.y)/cache | |
else: | |
ret= None | |
return ret | |
def critical_abassicae(self): | |
a=[self.sun.x, self.eye.x] | |
a.extend(ints_between(*a)) | |
a.extend([self.x(y) for y in ints_between(*sorted([self.sun.y, self.eye.y]))]) | |
return sorted(list(set(a))) | |
# class LineSegment(object): | |
def main(): | |
po = Point(0, 0) | |
mo = Point(-4, 3) | |
print(po) | |
print(po.distance_from(po)) | |
ls = LineSegment(mo, po) | |
print(ls) | |
print(ls.contrib_under_me()) | |
print(ls.critical_abassicae()) | |
pass | |
if __name__ == '__main__': | |
main() |
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