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@waimus
Created May 18, 2022 05:17
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A component mimicking the behaviour of Godot Engine's Timer node in a simple way. Written for Unity C#
/*
* Timer.cs
* A component mimcking the behaviour of Godot Engine's
* Timer node in a simple way. Written for Unity C#.
* Attach this component to a gameobject for Timer feature
* access from other script in same gameobject.
*
*
* LICENSE
*
* Copyright 2022 waimus
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR O
* THER DEALINGS IN THE SOFTWARE.
*
*/
using UnityEngine;
public class Timer : MonoBehaviour
{
public bool immediateStart = true;
public float secondsLength = 1;
public float processingTime = 0;
public bool stopped = false;
private void Start ()
{
processingTime = immediateStart ? secondsLength : 0;
}
private void Update()
{
if (processingTime > 0)
{
processingTime -= Time.deltaTime;
}
else
{
stopped = true;
}
}
public void StartTimer(float t)
{
processingTime = t;
stopped = false;
}
}
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