This colour scheme was based on an existing colour scheme but I forget what was it. I made this a long while ago.
No. | Slot | Dark | Light |
---|---|---|---|
1 | Black | #2e3436 | #555753 |
2 | Red | #d62020 | #ed333b |
# Retrieving current condition of the panel | |
isExtended=$(dconf read /org/gnome/shell/extensions/dash-to-dock/extend-height) | |
# Invert condition | |
if [ "$isExtended" = true ] ; then | |
dconf write /org/gnome/shell/extensions/dash-to-dock/extend-height false | |
else | |
dconf write /org/gnome/shell/extensions/dash-to-dock/extend-height true | |
fi |
/*https://www.userchrome.org/*/ | |
/*more stuff at https://github.com/MrOtherGuy/firefox-csshacks/tree/master/chrome*/ | |
@import url("./window_control_placeholder_support.css"); /*from: https://github.com/MrOtherGuy/firefox-csshacks/tree/master/chrome/window_control_placeholder_support.css*/ | |
@import url("./tabs_on_bottom.css"); /*from: https://github.com/MrOtherGuy/firefox-csshacks/tree/master/chrome/tabs_on_bottom.css*/ | |
/* | |
Additional modification from external css above help to tweak the look better. | |
i.e: |
/* Shrink the dash by reducing padding */ | |
#dashtodockContainer.shrink #dash, | |
#dashtodockContainer.dashtodock #dash { | |
border:1px; | |
padding:1px 0px 1px 0px; | |
} | |
#dashtodockContainer.shrink.left #dash, | |
#dashtodockContainer.dashtodock.left #dash { | |
border-left: 0px; |
#!/usr/bin/env bash | |
# Fake git commit message | |
# ------------- customize info here ------------- | |
# Colours | |
RESET="\033[0m" | |
C1="\033[0;94m" # intense blue | |
C2="\033[0;34m" # blue | |
C3="\033[0;92m" # green |
/* firefox 91+ */ | |
/* userchrome.css or tabsbar.css */ | |
/* problem: using custom CSS theme such as Firefox Adwaita or WhiteSur put a circle in the tab if the tab opened in a container */ | |
/* solution: */ | |
/* create border that colored with container identifier */ | |
.tabbrowser-tab[class*="identity-color-"] { | |
border-bottom: 3px solid var(--identity-icon-color) !important; | |
} | |
/* Create new container tab indicator */ |
<!DOCTYPE html> | |
<html lang="en" dir="ltr"> | |
<head> | |
<meta charset="utf-8"> | |
<style media="screen"> | |
body { | |
background-color: rgb(28,24,32); | |
background-image: url(./images/back-blur.webp); | |
background-size: cover; | |
background-position: center; |
/* | |
* Timer.cs | |
* A component mimcking the behaviour of Godot Engine's | |
* Timer node in a simple way. Written for Unity C#. | |
* Attach this component to a gameobject for Timer feature | |
* access from other script in same gameobject. | |
* | |
* | |
* LICENSE | |
* |
// valac --pkg json-glib-1.0 json_parse_build.vala | |
using Json; | |
const string JSON_PATH = "/path/to/file.json"; | |
int main() { | |
build_example(); | |
read_example(); | |
return 0; | |
} |
# No warranty to immediately work. May need additional configuration | |
export(float) var jump_height : float = 64.0 | |
var world_gravity : Vector3 = Vector3.DOWN * 10.0 | |
var move_velocity : Vector3 = Vector3.ZERO | |
# Handle player jump movement implenented with KinematicBody | |
func action_input_jump(delta : float) -> void: | |
world_gravity = Vector3.DOWN * 10 |