Created
June 5, 2018 05:08
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Time and Score script
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.UI; | |
using UnityEngine; | |
public class Countdown : MonoBehaviour | |
{ | |
public GameObject Canvas; | |
public GameObject Panel; | |
public GameObject SecretPanel; | |
public int currentTime; | |
public int currentScore; | |
public Text Count; | |
public Text Score; | |
public Text SecretScore; | |
void Start() | |
{ | |
StartCoroutine(StartCountdown()); | |
} | |
void Update() | |
{ | |
Count.text = "" + currentTime.ToString(); | |
Score.text = "" + currentScore.ToString(); | |
SecretScore.text = "" + currentScore.ToString(); | |
if (currentScore >= 350) | |
{ | |
Time.timeScale = 0; | |
SecretPanel = Canvas.transform.Find("SecretEndPanel").gameObject; | |
SecretPanel.SetActive(true); | |
} | |
} | |
public IEnumerator StartCountdown(int countdownValue = 60) | |
{ | |
currentTime = countdownValue; | |
while (currentTime > 0) | |
{ | |
yield return new WaitForSeconds(1.0f); | |
currentTime--; | |
} | |
if (currentTime <= 0) | |
{ | |
Time.timeScale = 0; | |
Panel = Canvas.transform.Find("EndPanel").gameObject; | |
Panel.SetActive(true); | |
} | |
} | |
} |
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