Created
June 26, 2018 04:24
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collision example
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sing System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[System.Serializable] | |
public class info | |
{ | |
[Header("Collision")] | |
[Tooltip("When colliding with..")] | |
public string Hit; | |
public string PlaySound; | |
private Material Material; | |
[HideInInspector] | |
public Collision col; | |
public UnityEngine.Events.UnityEvent Oncollision; | |
} | |
public class Ball : MonoBehaviour | |
{ | |
private AudioManager audioManager; | |
private Rigidbody rb; | |
[Header("Speed Settings")] | |
public float MinSpeed; | |
public float MaxSpeed; | |
private string hit; | |
[SerializeField] | |
private info[] info; | |
void Start() | |
{ | |
rb = GetComponent<Rigidbody>(); | |
} | |
void Update() | |
{ | |
if (rb.velocity.magnitude < MinSpeed) | |
{ | |
rb.velocity = rb.velocity.normalized * MinSpeed; | |
} | |
else if (rb.velocity.magnitude > (MaxSpeed)) | |
{ | |
rb.velocity = rb.velocity.normalized * MaxSpeed; | |
} | |
} | |
void OnCollisionEnter(Collision c) | |
{ | |
for (int i = 0; i < info.Length; i++) | |
{ | |
if (c.gameObject.CompareTag(info[i].Hit)) | |
{ | |
info[i].col = c; | |
info[i].Oncollision.Invoke(); | |
c.gameObject.SendMessage("TakeDamage", 1, SendMessageOptions.DontRequireReceiver); // change later | |
Vector3 dir = c.contacts[0].point - transform.position; | |
dir = -dir.normalized; | |
rb.AddForce(dir * MaxSpeed / 4); | |
if (string.IsNullOrEmpty(info[i].PlaySound)) | |
{ | |
return; | |
} | |
else | |
{ | |
AudioManager.instance.PlaySound(info[i].PlaySound); | |
} | |
} | |
} | |
} | |
public void Destroy() | |
{ | |
BallDestroyedData ballDestroyedData = new BallDestroyedData(); | |
//ballDestroyedData variables here | |
GlobalEvents.OnBallDestroyed.Invoke(ballDestroyedData); | |
Destroy(gameObject); | |
//Create(); | |
} | |
public void Dealdamage(Collision c) | |
{ | |
c.gameObject.SendMessage("TakeDamage", 1, SendMessageOptions.DontRequireReceiver); // change later | |
Debug.Log("Do damage"); | |
} | |
public void ChangeMat() | |
{ | |
// ball.GetComponent<Renderer>().material = Material; | |
} | |
} | |
/* | |
* Class of info created | |
* Array of that info created and serialized | |
* Ball updates speed | |
* Info is collected from Array and applied to collision variables | |
* functions for increased user functionality | |
*/ |
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