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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonoObject : MonoBehaviour
{
private PureClass pc;
// Start is called before the first frame update
void Start()
{
pc = new PureClass("String Prop", 1.75f);
}
// Update is called once per frame
void Update()
{
Debug.Log("Check Pure Class data : " + pc.attrString + " / " + pc.attrFloat );
}
}
using System.Collections;
using System.Collections.Generic;
public class PureClass
{
public string attrString;
public float attrFloat;
public PureClass(string paramString, float paramFloat) {
attrString = paramString;
attrFloat = paramFloat;
}
}
@walterpalladino
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This is just a test related to creating pure C# classes passing parameters on constructor.

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