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September 7, 2014 05:01
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C:\Python34\Scripts\pip run on 09/07/14 11:54:21 | |
Downloading/unpacking PyOpenGL | |
Getting page https://pypi.python.org/simple/PyOpenGL/ | |
URLs to search for versions for PyOpenGL: | |
* https://pypi.python.org/simple/PyOpenGL/ | |
Analyzing links from page https://pypi.python.org/simple/pyopengl/ | |
Skipping link https://pypi.python.org/packages/2.4/P/PyOpenGL/PyOpenGL-3.0.0a5-py2.4.egg#md5=cbeb31ba956718619861606475baafab (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .egg | |
Skipping link https://pypi.python.org/packages/2.5/P/PyOpenGL/PyOpenGL-3.0.0a5-py2.5.egg#md5=6e78974653066d08b0e1957fb7b21d2d (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .egg | |
Skipping link https://pypi.python.org/packages/any/P/PyOpenGL/PyOpenGL-3.0.1.win32.exe#md5=513cc194af65af4c5a640cf9a1bd8462 (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/any/P/PyOpenGL/PyOpenGL-3.0.1b2.win32.exe#md5=c749e4234c4363b4c758cf2ae8850f06 (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/any/P/PyOpenGL/PyOpenGL-3.0.2.win-amd64.exe#md5=b02e6a5e7b547e0968c34a2a43de7da1 (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/any/P/PyOpenGL/PyOpenGL-3.0.2.win32.exe#md5=4f1c66d6d87dcdf98ecc7ff4ce61a7e6 (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/any/P/PyOpenGL/PyOpenGL-3.0.2a1.win32.exe#md5=55c2f437f20526538e0936341ddc261e (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/any/P/PyOpenGL/PyOpenGL-3.0.2b2.win-amd64.exe#md5=2695f12540e42ea0592007773fb5b832 (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/any/P/PyOpenGL/PyOpenGL-3.1.0.win32.exe#md5=f175505f4f9e21c8c5c6adc794296d81 (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/any/P/PyOpenGL/PyOpenGL-3.1.0b1.win-amd64.exe#md5=531f3e651f83e6934e1a4df68ab5c743 (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/any/P/PyOpenGL/PyOpenGL-3.1.0b1.win32.exe#md5=10bf2e5bc381e541b6e68b8237665bf9 (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/any/P/PyOpenGL/PyOpenGL-3.1.0b2.win32.exe#md5=59c206fde1877416d63e4516dac9be94 (from https://pypi.python.org/simple/pyopengl/); unknown archive format: .exe | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0a5.tar.gz#md5=943c4d7d3d1d97cc7592e61d28918fd2 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.0a5 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0a5.zip#md5=7636f4d5e08ae8493e107fa7fe97916a (from https://pypi.python.org/simple/pyopengl/), version: 3.0.0a5 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0b6.tar.gz#md5=b112ee563e79e7682f40d49458a8beb7 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.0b6 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0b6.zip#md5=1ce6c933fdc1d35f653723d2206feb58 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.0b6 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0c1.tar.gz#md5=1d317fc277d163eb43106ce475bede11 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.0c1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0c1.zip#md5=14a883ba2ae223907b6090456b41a43c (from https://pypi.python.org/simple/pyopengl/), version: 3.0.0c1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1.tar.gz#md5=cdf03284f24279b8d9914bb680a37b5e (from https://pypi.python.org/simple/pyopengl/), version: 3.0.1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1.zip#md5=15242f8eb56e19bdf20febd37f56a686 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1a3.tar.gz#md5=3d22059faff9e3eccdf6b6208c9832ec (from https://pypi.python.org/simple/pyopengl/), version: 3.0.1a3 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1a3.zip#md5=b77b4890978acc3f0b81995c6443260b (from https://pypi.python.org/simple/pyopengl/), version: 3.0.1a3 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1a4.tar.gz#md5=ee1f2ec1810babfed954ed566f4ec96a (from https://pypi.python.org/simple/pyopengl/), version: 3.0.1a4 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1a4.zip#md5=bbd0e871eb7bc8a9be4c24d97249bd82 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.1a4 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1b1.tar.gz#md5=0fa6fcd734c0cd22180256fee8fc77d6 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.1b1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1b1.zip#md5=420f84978d9694343934bdb833a10433 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.1b1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1b2.tar.gz#md5=c7a69ea10855c5e5ef964790396e9d68 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.1b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1b2.zip#md5=57d3bd2275c51507dad6d0c06a9fe41f (from https://pypi.python.org/simple/pyopengl/), version: 3.0.1b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2.tar.gz#md5=77becc24ffc0a6b28030aa109ad7ff8b (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2.zip#md5=327d3f5af3ef779931fbf465d059a14e (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a1.tar.gz#md5=3777493a4f39406e49b0ba139bed6ec1 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2a1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a1.zip#md5=e594d8ed6df70244dc6b432c2a8847c3 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2a1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a2.tar.gz#md5=71fb2ad241aa7a3f98618b3ff1d90027 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2a2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a2.zip#md5=e2a27355d3fc9f684f69cb2fc3dd16cc (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2a2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a3.tar.gz#md5=23673734c5ac9c4b58886306d6d56504 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2a3 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a3.zip#md5=1f5753351dfa8c335768653f120498c7 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2a3 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a4.tar.gz#md5=5df028bf1bdc447ec3eab8d91e199646 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2a4 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a4.zip#md5=e41bcaedb96452664130fd1fec7cbe99 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2a4 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a5.tar.gz#md5=22108c0ceb222143389da67ec8b2e739 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2a5 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a5.zip#md5=18cd8e5f8b57fa2d091ac07b0de35dfd (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2a5 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2b2.tar.gz#md5=e31ee6903d0e39f36df2223763fde31e (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2b2.zip#md5=284e9e3652661c6cf709f4f4e4d93e70 (from https://pypi.python.org/simple/pyopengl/), version: 3.0.2b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0.tar.gz#md5=0de021941018d46d91e5a8c11c071693 (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0.zip#md5=478efc4f2b8d0dbe36afa59267271428 (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0a1.tar.gz#md5=67dda749036b634a4e0c74c848776c0f (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0a1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0a1.zip#md5=a609cc8e4fd3394ce1168458ec2b2aef (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0a1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0a3.tar.gz#md5=00bc1db71e4c0e41479dde4fd0590632 (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0a3 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0a3.zip#md5=e9a1f476c57d9085d5829d533f428154 (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0a3 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b1.tar.gz#md5=1a1144c47daed714da2031b5ff4f4aa3 (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0b1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b1.zip#md5=98cf868fac68e57d1712bc8b52bc8a4b (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0b1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b2.tar.gz#md5=730ff97bae926c7ee7ff3b55019f2742 (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b2.zip#md5=f3e57f9be980d92f882c8a3ded64c80a (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b3.tar.gz#md5=f0f4d45b0c17cf143f97fd93b9485e90 (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0b3 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b3.zip#md5=ff41d0b238482b9d1ac21724903a30d8 (from https://pypi.python.org/simple/pyopengl/), version: 3.1.0b3 | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0a5.tar.gz#md5=943c4d7d3d1d97cc7592e61d28918fd2 (from https://pypi.python.org/simple/pyopengl/), version 3.0.0a5 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0a5.zip#md5=7636f4d5e08ae8493e107fa7fe97916a (from https://pypi.python.org/simple/pyopengl/), version 3.0.0a5 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0b6.tar.gz#md5=b112ee563e79e7682f40d49458a8beb7 (from https://pypi.python.org/simple/pyopengl/), version 3.0.0b6 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0b6.zip#md5=1ce6c933fdc1d35f653723d2206feb58 (from https://pypi.python.org/simple/pyopengl/), version 3.0.0b6 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0c1.tar.gz#md5=1d317fc277d163eb43106ce475bede11 (from https://pypi.python.org/simple/pyopengl/), version 3.0.0c1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.0c1.zip#md5=14a883ba2ae223907b6090456b41a43c (from https://pypi.python.org/simple/pyopengl/), version 3.0.0c1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1a3.tar.gz#md5=3d22059faff9e3eccdf6b6208c9832ec (from https://pypi.python.org/simple/pyopengl/), version 3.0.1a3 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1a3.zip#md5=b77b4890978acc3f0b81995c6443260b (from https://pypi.python.org/simple/pyopengl/), version 3.0.1a3 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1a4.tar.gz#md5=ee1f2ec1810babfed954ed566f4ec96a (from https://pypi.python.org/simple/pyopengl/), version 3.0.1a4 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1a4.zip#md5=bbd0e871eb7bc8a9be4c24d97249bd82 (from https://pypi.python.org/simple/pyopengl/), version 3.0.1a4 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1b1.tar.gz#md5=0fa6fcd734c0cd22180256fee8fc77d6 (from https://pypi.python.org/simple/pyopengl/), version 3.0.1b1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1b1.zip#md5=420f84978d9694343934bdb833a10433 (from https://pypi.python.org/simple/pyopengl/), version 3.0.1b1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1b2.tar.gz#md5=c7a69ea10855c5e5ef964790396e9d68 (from https://pypi.python.org/simple/pyopengl/), version 3.0.1b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.1b2.zip#md5=57d3bd2275c51507dad6d0c06a9fe41f (from https://pypi.python.org/simple/pyopengl/), version 3.0.1b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a1.tar.gz#md5=3777493a4f39406e49b0ba139bed6ec1 (from https://pypi.python.org/simple/pyopengl/), version 3.0.2a1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a1.zip#md5=e594d8ed6df70244dc6b432c2a8847c3 (from https://pypi.python.org/simple/pyopengl/), version 3.0.2a1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a2.tar.gz#md5=71fb2ad241aa7a3f98618b3ff1d90027 (from https://pypi.python.org/simple/pyopengl/), version 3.0.2a2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a2.zip#md5=e2a27355d3fc9f684f69cb2fc3dd16cc (from https://pypi.python.org/simple/pyopengl/), version 3.0.2a2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a3.tar.gz#md5=23673734c5ac9c4b58886306d6d56504 (from https://pypi.python.org/simple/pyopengl/), version 3.0.2a3 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a3.zip#md5=1f5753351dfa8c335768653f120498c7 (from https://pypi.python.org/simple/pyopengl/), version 3.0.2a3 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a4.tar.gz#md5=5df028bf1bdc447ec3eab8d91e199646 (from https://pypi.python.org/simple/pyopengl/), version 3.0.2a4 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a4.zip#md5=e41bcaedb96452664130fd1fec7cbe99 (from https://pypi.python.org/simple/pyopengl/), version 3.0.2a4 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a5.tar.gz#md5=22108c0ceb222143389da67ec8b2e739 (from https://pypi.python.org/simple/pyopengl/), version 3.0.2a5 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2a5.zip#md5=18cd8e5f8b57fa2d091ac07b0de35dfd (from https://pypi.python.org/simple/pyopengl/), version 3.0.2a5 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2b2.tar.gz#md5=e31ee6903d0e39f36df2223763fde31e (from https://pypi.python.org/simple/pyopengl/), version 3.0.2b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.0.2b2.zip#md5=284e9e3652661c6cf709f4f4e4d93e70 (from https://pypi.python.org/simple/pyopengl/), version 3.0.2b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0a1.tar.gz#md5=67dda749036b634a4e0c74c848776c0f (from https://pypi.python.org/simple/pyopengl/), version 3.1.0a1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0a1.zip#md5=a609cc8e4fd3394ce1168458ec2b2aef (from https://pypi.python.org/simple/pyopengl/), version 3.1.0a1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0a3.tar.gz#md5=00bc1db71e4c0e41479dde4fd0590632 (from https://pypi.python.org/simple/pyopengl/), version 3.1.0a3 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0a3.zip#md5=e9a1f476c57d9085d5829d533f428154 (from https://pypi.python.org/simple/pyopengl/), version 3.1.0a3 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b1.tar.gz#md5=1a1144c47daed714da2031b5ff4f4aa3 (from https://pypi.python.org/simple/pyopengl/), version 3.1.0b1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b1.zip#md5=98cf868fac68e57d1712bc8b52bc8a4b (from https://pypi.python.org/simple/pyopengl/), version 3.1.0b1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b2.tar.gz#md5=730ff97bae926c7ee7ff3b55019f2742 (from https://pypi.python.org/simple/pyopengl/), version 3.1.0b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b2.zip#md5=f3e57f9be980d92f882c8a3ded64c80a (from https://pypi.python.org/simple/pyopengl/), version 3.1.0b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b3.tar.gz#md5=f0f4d45b0c17cf143f97fd93b9485e90 (from https://pypi.python.org/simple/pyopengl/), version 3.1.0b3 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0b3.zip#md5=ff41d0b238482b9d1ac21724903a30d8 (from https://pypi.python.org/simple/pyopengl/), version 3.1.0b3 is a pre-release (use --pre to allow). | |
Using version 3.1.0 (newest of versions: 3.1.0, 3.1.0, 3.0.2, 3.0.2, 3.0.1, 3.0.1) | |
Downloading from URL https://pypi.python.org/packages/source/P/PyOpenGL/PyOpenGL-3.1.0.tar.gz#md5=0de021941018d46d91e5a8c11c071693 (from https://pypi.python.org/simple/pyopengl/) | |
Running setup.py (path:C:\Users\B15D~1\AppData\Local\Temp\pip_build_วรรณพงษ์\PyOpenGL\setup.py) egg_info for package PyOpenGL | |
running egg_info | |
creating pip-egg-info\PyOpenGL.egg-info | |
writing pip-egg-info\PyOpenGL.egg-info\PKG-INFO | |
writing dependency_links to pip-egg-info\PyOpenGL.egg-info\dependency_links.txt | |
writing top-level names to pip-egg-info\PyOpenGL.egg-info\top_level.txt | |
writing manifest file 'pip-egg-info\PyOpenGL.egg-info\SOURCES.txt' | |
warning: manifest_maker: standard file '-c' not found | |
reading manifest file 'pip-egg-info\PyOpenGL.egg-info\SOURCES.txt' | |
reading manifest template 'MANIFEST.in' | |
warning: no previously-included files matching '*.odt' found anywhere in distribution | |
warning: no previously-included files matching '*.odp' found anywhere in distribution | |
warning: no previously-included files matching '.cvsignore' found anywhere in distribution | |
warning: no previously-included files matching '*.diff' found anywhere in distribution | |
warning: no previously-included files found matching 'src\*.h' | |
warning: no previously-included files found matching 'src\*.xml' | |
warning: no previously-included files found matching 'src\*.zip' | |
warning: no previously-included files found matching 'src\*.pdf' | |
warning: no previously-included files found matching 'src\*.zip' | |
warning: no previously-included files found matching 'src\*.txt' | |
warning: no files found matching 'src\win32deps.py' | |
warning: no files found matching 'src\toglinstall\get_togl.py' | |
warning: no files found matching 'metadata.py' | |
warning: no files found matching 'ChangeLog.txt' | |
warning: no previously-included files found matching 'OpenGL_accelerate' | |
writing manifest file 'pip-egg-info\PyOpenGL.egg-info\SOURCES.txt' | |
Source in c:\users\b15d~1\appdata\local\temp\pip_build_วรรณพงษ์\pyopengl has version 3.1.0, which satisfies requirement PyOpenGL | |
Downloading/unpacking PyOpenGL-accelerate | |
Getting page https://pypi.python.org/simple/PyOpenGL_accelerate/ | |
URLs to search for versions for PyOpenGL-accelerate: | |
* https://pypi.python.org/simple/PyOpenGL_accelerate/ | |
Analyzing links from page https://pypi.python.org/simple/pyopengl-accelerate/ | |
Skipping link https://pypi.python.org/packages/2.5/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1.win32-py2.5.exe#md5=29822c8b7a7368684a986e73f4a712cd (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.5/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b1.win32-py2.5.exe#md5=458018889debaf80b58de1ae3615c4ad (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.5/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b2.win32-py2.5.exe#md5=d1eb9e410bebd540e44cd0e1403ad5e7 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.5/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2a1.win32-py2.5.exe#md5=7ff7c54a674c4bb8caca8d847094ddd6 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
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Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b1.win32-py2.6.exe#md5=6631ff8dc350dfc3e51f4f8592334d17 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b2.win32-py2.6.exe#md5=9e50bf08e6f3489c1f9dc88aa2a4cd51 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2.win-amd64-py2.6.exe#md5=96ea94550d525aa9ffcc1d59f48c15c3 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2.win32-py2.6.exe#md5=f7678ef144e3cf0f9db7059ead70d917 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2a1.win32-py2.6.exe#md5=be48d46d8d52f997a66b0377a813ea6c (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2b2.win-amd64-py2.6.exe#md5=8c8f21567411ae49a78d16e45feedb21 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2b2.win32-py2.6.exe#md5=c04a9ae029f08e45f01ab84e5b502230 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.win-amd64-py2.6.exe#md5=2b304e50e3ede8ae4602a2bbe23cbb59 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.win32-py2.6.exe#md5=05e0b8c7dd0d80ef09219755de3e6545 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.win-amd64-py2.6.exe#md5=e39c9ebc17f35be612e9d2e900ee14af (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.win32-py2.6.exe#md5=bff7ef1b00fde9fd9d407a8caac4cca2 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.win-amd64-py2.6.exe#md5=4167e25726b4003259fb9113a0fb095b (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.win32-py2.6.exe#md5=dd1e8b8bd662a837429297b2c04a6622 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.6/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.win-amd64-py2.6.exe#md5=aa1a0583a4197db24e37e85e274706af (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
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Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2.win32-py2.7.exe#md5=139c3471b0d84c031c04a9e859ebbcd1 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2a1.win32-py2.7.exe#md5=54d6f2d3b6f43d840a3077b028d5a947 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2b2.win-amd64-py2.7.exe#md5=25272f2fefe36eea18b5e934604ce429 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2b2.win32-py2.7.exe#md5=cc248990584830c7032fcf44c53327f9 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.win-amd64-py2.7.exe#md5=5e4ecd92236c9326d1122305ca11ded3 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.win32-py2.7.exe#md5=911efd7965928ec9168e7f8a6cf35537 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.win-amd64-py2.7.exe#md5=00032f889d83e6acd36f2ecb08462496 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.win32-py2.7.exe#md5=43478dd156b71ad5728871009105e264 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.win-amd64-py2.7.exe#md5=445823fb902151a9ebd0456a4219e334 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.win32-py2.7.exe#md5=91ec420bdd66039f6f04891a2e86f08a (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.win-amd64-py2.7.exe#md5=bfc668c60990ce6e395fe888e3d63c2e (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/2.7/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.win32-py2.7.exe#md5=d56ab728d9a6a272339ed65504f04e32 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.3/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.win-amd64-py3.3.exe#md5=f1decfcc6c2b480e461aa1929c52b8a3 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.3/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.win32-py3.3.exe#md5=70bece6139d04d7b4781ffaab16837db (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.3/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.win-amd64-py3.3.exe#md5=3dda2c589b2460524dde3e9690748df6 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.3/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.win32-py3.3.exe#md5=48279f6451869e9bc3feded5bf8be8d3 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.3/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.win-amd64-py3.3.exe#md5=3e57ad51eeaba96d521ae58dc6cb008e (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.3/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.win32-py3.3.exe#md5=a179c8cbb1133d8ee5266521cbdb943d (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.3/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.win-amd64-py3.3.exe#md5=e7f0edcc1101f8dc34fe6b6bdeb02a7b (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.3/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.win32-py3.3.exe#md5=1fa1a788daefae1c5055986784ee84b8 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.4/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.win-amd64-py3.4.exe#md5=1fe1ad2733137f14670595cb733f221b (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.4/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.win32-py3.4.exe#md5=54e947174222b2f885038885df3e5e25 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.4/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.win-amd64-py3.4.exe#md5=fb5f98cec27de8222efe2dae3f8b9fc7 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.4/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.win32-py3.4.exe#md5=939d58a0ea3b5ace37f7a4d0d46cb7c0 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.4/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.win-amd64-py3.4.exe#md5=b334b6182774ab46df9922fbc6057062 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.4/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.win32-py3.4.exe#md5=57aeb18d69d8906d0ee01bc496e06a13 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.4/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.win-amd64-py3.4.exe#md5=0ce3d297bd6677ec9ff5c1383915c2f3 (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Skipping link https://pypi.python.org/packages/3.4/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.win32-py3.4.exe#md5=32cb25893b82b4f32e22e2fb3ff1308b (from https://pypi.python.org/simple/pyopengl-accelerate/); unknown archive format: .exe | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1.tar.gz#md5=4014cd203dd5f52109a76edc4c14a480 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1.zip#md5=0f60c684d29ef80ececd9b5b93118efa (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b1.tar.gz#md5=272366757324807989ca0078dfcbacab (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.1b1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b1.zip#md5=e9fa4a5da7a1f79e224b543d81cc249d (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.1b1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b2.tar.gz#md5=aabb9dcd622f016e6c8d6eba3c54bdb4 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.1b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b2.zip#md5=80afef0ffd86cebeff7b1d1a936b8162 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.1b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2.tar.gz#md5=a977041e27b50804bc5188cc54e2a7ba (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2.zip#md5=dc78398d297553c973f069884b31120d (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2a1.tar.gz#md5=006e040ecbe540f4e34a5d5c0f684c12 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.2a1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2a1.zip#md5=099a787babe44da9a250690eb45136a6 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.2a1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2b2.tar.gz#md5=466d6cb1396711eb2767744b3c94553a (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.2b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2b2.zip#md5=6abebdb5f3bcd012ce747b41d060753a (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.0.2b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.tar.gz#md5=489338a4818fa63ea54ff3de1b48995c (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.zip#md5=2a136fd930cb0682631658f74c6d5266 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0a1.tar.gz#md5=a09410b96507e5c360d8204298c71655 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0a1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0a1.zip#md5=ace3c33c963070f70ff9619a0a6fb400 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0a1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0a3.tar.gz#md5=ab8f8f740adaca88638551e25b9319b9 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0a3 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0a3.zip#md5=3814e6e4a10f05f2eaee3511a668a2b6 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0a3 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.tar.gz#md5=0a8e8c978a47b044d295101121c422ac (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0b1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.zip#md5=8db7b69ba0553ca5b927fe2ddbf2424e (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0b1 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.tar.gz#md5=d0beb6c8eca69c4aa6fdf3bd587d1c64 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.zip#md5=de0cf5c754a1fb3d85ad37c41ed608f6 (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0b2 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.tar.gz#md5=284fa2ce44492219d1142f2522c32a3e (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0b3 | |
Found link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.zip#md5=34dd524a034d94cc0c29f277c45ff3ed (from https://pypi.python.org/simple/pyopengl-accelerate/), version: 3.1.0b3 | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b1.tar.gz#md5=272366757324807989ca0078dfcbacab (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.0.1b1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b1.zip#md5=e9fa4a5da7a1f79e224b543d81cc249d (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.0.1b1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b2.tar.gz#md5=aabb9dcd622f016e6c8d6eba3c54bdb4 (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.0.1b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.1b2.zip#md5=80afef0ffd86cebeff7b1d1a936b8162 (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.0.1b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2a1.tar.gz#md5=006e040ecbe540f4e34a5d5c0f684c12 (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.0.2a1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2a1.zip#md5=099a787babe44da9a250690eb45136a6 (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.0.2a1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2b2.tar.gz#md5=466d6cb1396711eb2767744b3c94553a (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.0.2b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.0.2b2.zip#md5=6abebdb5f3bcd012ce747b41d060753a (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.0.2b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0a1.tar.gz#md5=a09410b96507e5c360d8204298c71655 (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.1.0a1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0a1.zip#md5=ace3c33c963070f70ff9619a0a6fb400 (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.1.0a1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0a3.tar.gz#md5=ab8f8f740adaca88638551e25b9319b9 (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.1.0a3 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0a3.zip#md5=3814e6e4a10f05f2eaee3511a668a2b6 (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.1.0a3 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.tar.gz#md5=0a8e8c978a47b044d295101121c422ac (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.1.0b1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b1.zip#md5=8db7b69ba0553ca5b927fe2ddbf2424e (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.1.0b1 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.tar.gz#md5=d0beb6c8eca69c4aa6fdf3bd587d1c64 (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.1.0b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b2.zip#md5=de0cf5c754a1fb3d85ad37c41ed608f6 (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.1.0b2 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.tar.gz#md5=284fa2ce44492219d1142f2522c32a3e (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.1.0b3 is a pre-release (use --pre to allow). | |
Ignoring link https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0b3.zip#md5=34dd524a034d94cc0c29f277c45ff3ed (from https://pypi.python.org/simple/pyopengl-accelerate/), version 3.1.0b3 is a pre-release (use --pre to allow). | |
Using version 3.1.0 (newest of versions: 3.1.0, 3.1.0, 3.0.2, 3.0.2, 3.0.1, 3.0.1) | |
Downloading from URL https://pypi.python.org/packages/source/P/PyOpenGL-accelerate/PyOpenGL-accelerate-3.1.0.tar.gz#md5=489338a4818fa63ea54ff3de1b48995c (from https://pypi.python.org/simple/pyopengl-accelerate/) | |
Running setup.py (path:C:\Users\B15D~1\AppData\Local\Temp\pip_build_วรรณพงษ์\PyOpenGL-accelerate\setup.py) egg_info for package PyOpenGL-accelerate | |
running egg_info | |
creating pip-egg-info\PyOpenGL_accelerate.egg-info | |
writing top-level names to pip-egg-info\PyOpenGL_accelerate.egg-info\top_level.txt | |
writing pip-egg-info\PyOpenGL_accelerate.egg-info\PKG-INFO | |
writing dependency_links to pip-egg-info\PyOpenGL_accelerate.egg-info\dependency_links.txt | |
writing manifest file 'pip-egg-info\PyOpenGL_accelerate.egg-info\SOURCES.txt' | |
Unable to import numpy, skipping numpy extension building | |
warning: manifest_maker: standard file '-c' not found | |
reading manifest file 'pip-egg-info\PyOpenGL_accelerate.egg-info\SOURCES.txt' | |
reading manifest template 'MANIFEST.in' | |
writing manifest file 'pip-egg-info\PyOpenGL_accelerate.egg-info\SOURCES.txt' | |
Source in c:\users\b15d~1\appdata\local\temp\pip_build_วรรณพงษ์\pyopengl-accelerate has version 3.1.0, which satisfies requirement PyOpenGL-accelerate | |
Installing collected packages: PyOpenGL, PyOpenGL-accelerate | |
Running setup.py install for PyOpenGL | |
Running command C:\Python34\python.exe -c "import setuptools, tokenize;__file__='C:\\Users\\B15D~1\\AppData\\Local\\Temp\\pip_build_วรรณพงษ์\\PyOpenGL\\setup.py';exec(compile(getattr(tokenize, 'open', open)(__file__).read().replace('\r\n', '\n'), __file__, 'exec'))" install --record C:\Users\B15D~1\AppData\Local\Temp\pip-f1bbe2i8-record\install-record.txt --single-version-externally-managed --compile | |
running install | |
running build | |
running build_py | |
creating build | |
creating build\lib | |
creating build\lib\OpenGL | |
copying OpenGL\acceleratesupport.py -> build\lib\OpenGL | |
copying OpenGL\constant.py -> build\lib\OpenGL | |
copying OpenGL\constants.py -> build\lib\OpenGL | |
copying OpenGL\contextdata.py -> build\lib\OpenGL | |
copying OpenGL\converters.py -> build\lib\OpenGL | |
copying OpenGL\error.py -> build\lib\OpenGL | |
copying OpenGL\extensions.py -> build\lib\OpenGL | |
copying OpenGL\images.py -> build\lib\OpenGL | |
copying OpenGL\latebind.py -> build\lib\OpenGL | |
copying OpenGL\lazywrapper.py -> build\lib\OpenGL | |
copying OpenGL\logs.py -> build\lib\OpenGL | |
copying OpenGL\plugins.py -> build\lib\OpenGL | |
copying OpenGL\version.py -> build\lib\OpenGL | |
copying OpenGL\wrapper.py -> build\lib\OpenGL | |
copying OpenGL\_bytes.py -> build\lib\OpenGL | |
copying OpenGL\_configflags.py -> build\lib\OpenGL | |
copying OpenGL\_null.py -> build\lib\OpenGL | |
copying OpenGL\_opaque.py -> build\lib\OpenGL | |
copying OpenGL\__init__.py -> build\lib\OpenGL | |
creating build\lib\OpenGL\AGL | |
copying OpenGL\AGL\__init__.py -> build\lib\OpenGL\AGL | |
creating build\lib\OpenGL\arrays | |
copying OpenGL\arrays\arraydatatype.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\arrayhelpers.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\buffers.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\ctypesarrays.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\ctypesparameters.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\ctypespointers.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\formathandler.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\lists.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\nones.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\numbers.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\numpybuffers.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\numpymodule.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\strings.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\vbo.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\_arrayconstants.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\_buffers.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\_strings.py -> build\lib\OpenGL\arrays | |
copying OpenGL\arrays\__init__.py -> build\lib\OpenGL\arrays | |
creating build\lib\OpenGL\EGL | |
copying OpenGL\EGL\__init__.py -> build\lib\OpenGL\EGL | |
creating build\lib\OpenGL\EGL\ANDROID | |
copying OpenGL\EGL\ANDROID\blob_cache.py -> build\lib\OpenGL\EGL\ANDROID | |
copying OpenGL\EGL\ANDROID\framebuffer_target.py -> build\lib\OpenGL\EGL\ANDROID | |
copying OpenGL\EGL\ANDROID\image_native_buffer.py -> build\lib\OpenGL\EGL\ANDROID | |
copying OpenGL\EGL\ANDROID\native_fence_sync.py -> build\lib\OpenGL\EGL\ANDROID | |
copying OpenGL\EGL\ANDROID\recordable.py -> build\lib\OpenGL\EGL\ANDROID | |
copying OpenGL\EGL\ANDROID\__init__.py -> build\lib\OpenGL\EGL\ANDROID | |
creating build\lib\OpenGL\EGL\ANGLE | |
copying OpenGL\EGL\ANGLE\d3d_share_handle_client_buffer.py -> build\lib\OpenGL\EGL\ANGLE | |
copying OpenGL\EGL\ANGLE\query_surface_pointer.py -> build\lib\OpenGL\EGL\ANGLE | |
copying OpenGL\EGL\ANGLE\surface_d3d_texture_2d_share_handle.py -> build\lib\OpenGL\EGL\ANGLE | |
copying OpenGL\EGL\ANGLE\__init__.py -> build\lib\OpenGL\EGL\ANGLE | |
creating build\lib\OpenGL\EGL\ARM | |
copying OpenGL\EGL\ARM\pixmap_multisample_discard.py -> build\lib\OpenGL\EGL\ARM | |
copying OpenGL\EGL\ARM\__init__.py -> build\lib\OpenGL\EGL\ARM | |
creating build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\buffer_age.py -> build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\client_extensions.py -> build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\create_context_robustness.py -> build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\image_dma_buf_import.py -> build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\multiview_window.py -> build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\platform_base.py -> build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\platform_wayland.py -> build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\platform_x11.py -> build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\protected_surface.py -> build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\swap_buffers_with_damage.py -> build\lib\OpenGL\EGL\EXT | |
copying OpenGL\EGL\EXT\__init__.py -> build\lib\OpenGL\EGL\EXT | |
creating build\lib\OpenGL\EGL\HI | |
copying OpenGL\EGL\HI\clientpixmap.py -> build\lib\OpenGL\EGL\HI | |
copying OpenGL\EGL\HI\colorformats.py -> build\lib\OpenGL\EGL\HI | |
copying OpenGL\EGL\HI\__init__.py -> build\lib\OpenGL\EGL\HI | |
creating build\lib\OpenGL\EGL\IMG | |
copying OpenGL\EGL\IMG\context_priority.py -> build\lib\OpenGL\EGL\IMG | |
copying OpenGL\EGL\IMG\__init__.py -> build\lib\OpenGL\EGL\IMG | |
creating build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\client_get_all_proc_addresses.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\cl_event.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\cl_event2.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\config_attribs.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\create_context.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\fence_sync.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\get_all_proc_addresses.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\gl_colorspace.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\gl_renderbuffer_image.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\gl_texture_2D_image.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\gl_texture_3D_image.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\gl_texture_cubemap_image.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\image.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\image_base.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\image_pixmap.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\lock_surface.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\lock_surface2.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\lock_surface3.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\platform_android.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\platform_gbm.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\platform_wayland.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\platform_x11.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\reusable_sync.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\stream.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\stream_consumer_gltexture.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\stream_cross_process_fd.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\stream_fifo.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\stream_producer_aldatalocator.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\stream_producer_eglsurface.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\surfaceless_context.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\vg_parent_image.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\wait_sync.py -> build\lib\OpenGL\EGL\KHR | |
copying OpenGL\EGL\KHR\__init__.py -> build\lib\OpenGL\EGL\KHR | |
creating build\lib\OpenGL\EGL\MESA | |
copying OpenGL\EGL\MESA\drm_image.py -> build\lib\OpenGL\EGL\MESA | |
copying OpenGL\EGL\MESA\platform_gbm.py -> build\lib\OpenGL\EGL\MESA | |
copying OpenGL\EGL\MESA\__init__.py -> build\lib\OpenGL\EGL\MESA | |
creating build\lib\OpenGL\EGL\NOK | |
copying OpenGL\EGL\NOK\swap_region.py -> build\lib\OpenGL\EGL\NOK | |
copying OpenGL\EGL\NOK\swap_region2.py -> build\lib\OpenGL\EGL\NOK | |
copying OpenGL\EGL\NOK\texture_from_pixmap.py -> build\lib\OpenGL\EGL\NOK | |
copying OpenGL\EGL\NOK\__init__.py -> build\lib\OpenGL\EGL\NOK | |
creating build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\coverage_sample.py -> build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\coverage_sample_resolve.py -> build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\depth_nonlinear.py -> build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\EGL_3dvision_surface.py -> build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\native_query.py -> build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\post_convert_rounding.py -> build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\post_sub_buffer.py -> build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\stream_sync.py -> build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\sync.py -> build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\system_time.py -> build\lib\OpenGL\EGL\NV | |
copying OpenGL\EGL\NV\__init__.py -> build\lib\OpenGL\EGL\NV | |
creating build\lib\OpenGL\EGL\VERSION | |
copying OpenGL\EGL\VERSION\EGL_1_0.py -> build\lib\OpenGL\EGL\VERSION | |
copying OpenGL\EGL\VERSION\EGL_1_1.py -> build\lib\OpenGL\EGL\VERSION | |
copying OpenGL\EGL\VERSION\EGL_1_2.py -> build\lib\OpenGL\EGL\VERSION | |
copying OpenGL\EGL\VERSION\EGL_1_3.py -> build\lib\OpenGL\EGL\VERSION | |
copying OpenGL\EGL\VERSION\EGL_1_4.py -> build\lib\OpenGL\EGL\VERSION | |
copying OpenGL\EGL\VERSION\EGL_1_5.py -> build\lib\OpenGL\EGL\VERSION | |
copying OpenGL\EGL\VERSION\__init__.py -> build\lib\OpenGL\EGL\VERSION | |
creating build\lib\OpenGL\GL | |
copying OpenGL\GL\exceptional.py -> build\lib\OpenGL\GL | |
copying OpenGL\GL\feedback.py -> build\lib\OpenGL\GL | |
copying OpenGL\GL\framebufferobjects.py -> build\lib\OpenGL\GL | |
copying OpenGL\GL\glget.py -> build\lib\OpenGL\GL | |
copying OpenGL\GL\images.py -> build\lib\OpenGL\GL | |
copying OpenGL\GL\pointers.py -> build\lib\OpenGL\GL | |
copying OpenGL\GL\selection.py -> build\lib\OpenGL\GL | |
copying OpenGL\GL\shaders.py -> build\lib\OpenGL\GL | |
copying OpenGL\GL\vboimplementation.py -> build\lib\OpenGL\GL | |
copying OpenGL\GL\__init__.py -> build\lib\OpenGL\GL | |
creating build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\blend_minmax_factor.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\conservative_depth.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\debug_output.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\depth_clamp_separate.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\draw_buffers_blend.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\gcn_shader.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\gpu_shader_int64.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\interleaved_elements.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\multi_draw_indirect.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\name_gen_delete.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\occlusion_query_event.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\performance_monitor.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\pinned_memory.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\query_buffer_object.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\sample_positions.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\seamless_cubemap_per_texture.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\shader_atomic_counter_ops.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\shader_stencil_export.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\shader_trinary_minmax.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\sparse_texture.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\stencil_operation_extended.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\texture_texture4.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\transform_feedback3_lines_triangles.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\transform_feedback4.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\vertex_shader_layer.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\vertex_shader_tessellator.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\vertex_shader_viewport_index.py -> build\lib\OpenGL\GL\AMD | |
copying OpenGL\GL\AMD\__init__.py -> build\lib\OpenGL\GL\AMD | |
creating build\lib\OpenGL\GL\ANGLE | |
copying OpenGL\GL\ANGLE\__init__.py -> build\lib\OpenGL\GL\ANGLE | |
creating build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\aux_depth_stencil.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\client_storage.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\element_array.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\fence.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\float_pixels.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\flush_buffer_range.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\object_purgeable.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\rgb_422.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\row_bytes.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\specular_vector.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\texture_range.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\transform_hint.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\vertex_array_object.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\vertex_array_range.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\vertex_program_evaluators.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\ycbcr_422.py -> build\lib\OpenGL\GL\APPLE | |
copying OpenGL\GL\APPLE\__init__.py -> build\lib\OpenGL\GL\APPLE | |
creating build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\arrays_of_arrays.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\base_instance.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\bindless_texture.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\blend_func_extended.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\buffer_storage.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\clear_buffer_object.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\clear_texture.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\cl_event.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\color_buffer_float.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\compatibility.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\compressed_texture_pixel_storage.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\compute_shader.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\compute_variable_group_size.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\conservative_depth.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\copy_buffer.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\copy_image.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\debug_output.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\depth_buffer_float.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\depth_clamp.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\depth_texture.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\draw_buffers.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\draw_buffers_blend.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\draw_elements_base_vertex.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\draw_indirect.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\draw_instanced.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\enhanced_layouts.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\ES2_compatibility.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\ES3_compatibility.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\explicit_attrib_location.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\explicit_uniform_location.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\fragment_coord_conventions.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\fragment_layer_viewport.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\fragment_program.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\fragment_program_shadow.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\fragment_shader.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\framebuffer_no_attachments.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\framebuffer_object.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\framebuffer_sRGB.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\geometry_shader4.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\get_program_binary.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\gpu_shader5.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\gpu_shader_fp64.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\half_float_pixel.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\half_float_vertex.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\imaging.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\indirect_parameters.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\instanced_arrays.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\internalformat_query.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\internalformat_query2.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\invalidate_subdata.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\map_buffer_alignment.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\map_buffer_range.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\matrix_palette.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\multisample.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\multitexture.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\multi_bind.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\multi_draw_indirect.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\occlusion_query.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\occlusion_query2.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\pixel_buffer_object.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\point_parameters.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\point_sprite.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\program_interface_query.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\provoking_vertex.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\query_buffer_object.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\robustness.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\robustness_isolation.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\robust_buffer_access_behavior.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\sampler_objects.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\sample_shading.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\seamless_cubemap_per_texture.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\seamless_cube_map.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\separate_shader_objects.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_atomic_counters.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_bit_encoding.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_draw_parameters.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_group_vote.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_image_load_store.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_image_size.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_objects.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_precision.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_stencil_export.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_storage_buffer_object.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_subroutine.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shader_texture_lod.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shading_language_100.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shading_language_420pack.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shading_language_include.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shading_language_packing.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shadow.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\shadow_ambient.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\sparse_texture.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\stencil_texturing.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\sync.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\tessellation_shader.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_border_clamp.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_buffer_object.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_buffer_object_rgb32.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_buffer_range.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_compression.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_compression_bptc.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_compression_rgtc.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_cube_map.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_cube_map_array.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_env_add.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_env_combine.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_env_crossbar.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_env_dot3.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_float.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_gather.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_mirrored_repeat.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_mirror_clamp_to_edge.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_multisample.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_non_power_of_two.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_query_levels.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_query_lod.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_rectangle.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_rg.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_rgb10_a2ui.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_stencil8.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_storage.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_storage_multisample.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_swizzle.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\texture_view.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\timer_query.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\transform_feedback2.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\transform_feedback3.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\transform_feedback_instanced.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\transpose_matrix.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\uniform_buffer_object.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vboimplementation.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vertex_array_bgra.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vertex_array_object.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vertex_attrib_64bit.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vertex_attrib_binding.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vertex_blend.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vertex_buffer_object.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vertex_program.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vertex_shader.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vertex_type_10f_11f_11f_rev.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\vertex_type_2_10_10_10_rev.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\viewport_array.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\window_pos.py -> build\lib\OpenGL\GL\ARB | |
copying OpenGL\GL\ARB\__init__.py -> build\lib\OpenGL\GL\ARB | |
creating build\lib\OpenGL\GL\ARM | |
copying OpenGL\GL\ARM\__init__.py -> build\lib\OpenGL\GL\ARM | |
creating build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\draw_buffers.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\element_array.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\envmap_bumpmap.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\fragment_shader.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\map_object_buffer.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\meminfo.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\pixel_format_float.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\pn_triangles.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\separate_stencil.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\texture_env_combine3.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\texture_float.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\texture_mirror_once.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\text_fragment_shader.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\vertex_array_object.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\vertex_attrib_array_object.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\vertex_streams.py -> build\lib\OpenGL\GL\ATI | |
copying OpenGL\GL\ATI\__init__.py -> build\lib\OpenGL\GL\ATI | |
creating build\lib\OpenGL\GL\DFX | |
copying OpenGL\GL\DFX\multisample.py -> build\lib\OpenGL\GL\DFX | |
copying OpenGL\GL\DFX\tbuffer.py -> build\lib\OpenGL\GL\DFX | |
copying OpenGL\GL\DFX\texture_compression_FXT1.py -> build\lib\OpenGL\GL\DFX | |
copying OpenGL\GL\DFX\__init__.py -> build\lib\OpenGL\GL\DFX | |
creating build\lib\OpenGL\GL\DMP | |
copying OpenGL\GL\DMP\__init__.py -> build\lib\OpenGL\GL\DMP | |
creating build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\abgr.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\bgra.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\bindable_uniform.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\blend_color.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\blend_equation_separate.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\blend_func_separate.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\blend_logic_op.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\blend_minmax.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\blend_subtract.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\clip_volume_hint.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\cmyka.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\color_subtable.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\compiled_vertex_array.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\convolution.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\coordinate_frame.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\copy_texture.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\cull_vertex.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\debug_label.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\debug_marker.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\depth_bounds_test.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\direct_state_access.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\draw_buffers2.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\draw_instanced.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\draw_range_elements.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\fog_coord.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\framebuffer_blit.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\framebuffer_multisample.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\framebuffer_multisample_blit_scaled.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\framebuffer_object.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\framebuffer_sRGB.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\geometry_shader4.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\GL_422_pixels.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\gpu_program_parameters.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\gpu_shader4.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\histogram.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\index_array_formats.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\index_func.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\index_material.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\index_texture.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\light_texture.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\misc_attribute.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\multisample.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\multi_draw_arrays.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\packed_depth_stencil.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\packed_float.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\packed_pixels.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\paletted_texture.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\pixel_buffer_object.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\pixel_transform.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\pixel_transform_color_table.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\point_parameters.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\polygon_offset.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\provoking_vertex.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\rescale_normal.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\secondary_color.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\separate_shader_objects.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\separate_specular_color.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\shader_image_load_formatted.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\shader_image_load_store.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\shader_integer_mix.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\shadow_funcs.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\shared_texture_palette.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\stencil_clear_tag.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\stencil_two_side.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\stencil_wrap.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\subtexture.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture3D.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_array.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_buffer_object.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_compression_latc.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_compression_rgtc.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_compression_s3tc.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_cube_map.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_env_add.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_env_combine.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_env_dot3.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_filter_anisotropic.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_integer.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_lod_bias.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_mirror_clamp.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_object.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_perturb_normal.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_shared_exponent.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_snorm.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_sRGB.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_sRGB_decode.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\texture_swizzle.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\timer_query.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\transform_feedback.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\vertex_array.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\vertex_array_bgra.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\vertex_attrib_64bit.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\vertex_shader.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\vertex_weighting.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\x11_sync_object.py -> build\lib\OpenGL\GL\EXT | |
copying OpenGL\GL\EXT\__init__.py -> build\lib\OpenGL\GL\EXT | |
creating build\lib\OpenGL\GL\FJ | |
copying OpenGL\GL\FJ\__init__.py -> build\lib\OpenGL\GL\FJ | |
creating build\lib\OpenGL\GL\GREMEDY | |
copying OpenGL\GL\GREMEDY\frame_terminator.py -> build\lib\OpenGL\GL\GREMEDY | |
copying OpenGL\GL\GREMEDY\string_marker.py -> build\lib\OpenGL\GL\GREMEDY | |
copying OpenGL\GL\GREMEDY\__init__.py -> build\lib\OpenGL\GL\GREMEDY | |
creating build\lib\OpenGL\GL\HP | |
copying OpenGL\GL\HP\convolution_border_modes.py -> build\lib\OpenGL\GL\HP | |
copying OpenGL\GL\HP\image_transform.py -> build\lib\OpenGL\GL\HP | |
copying OpenGL\GL\HP\occlusion_test.py -> build\lib\OpenGL\GL\HP | |
copying OpenGL\GL\HP\texture_lighting.py -> build\lib\OpenGL\GL\HP | |
copying OpenGL\GL\HP\__init__.py -> build\lib\OpenGL\GL\HP | |
creating build\lib\OpenGL\GL\IBM | |
copying OpenGL\GL\IBM\cull_vertex.py -> build\lib\OpenGL\GL\IBM | |
copying OpenGL\GL\IBM\multimode_draw_arrays.py -> build\lib\OpenGL\GL\IBM | |
copying OpenGL\GL\IBM\rasterpos_clip.py -> build\lib\OpenGL\GL\IBM | |
copying OpenGL\GL\IBM\static_data.py -> build\lib\OpenGL\GL\IBM | |
copying OpenGL\GL\IBM\texture_mirrored_repeat.py -> build\lib\OpenGL\GL\IBM | |
copying OpenGL\GL\IBM\vertex_array_lists.py -> build\lib\OpenGL\GL\IBM | |
copying OpenGL\GL\IBM\__init__.py -> build\lib\OpenGL\GL\IBM | |
creating build\lib\OpenGL\GL\IMG | |
copying OpenGL\GL\IMG\__init__.py -> build\lib\OpenGL\GL\IMG | |
creating build\lib\OpenGL\GL\INGR | |
copying OpenGL\GL\INGR\blend_func_separate.py -> build\lib\OpenGL\GL\INGR | |
copying OpenGL\GL\INGR\color_clamp.py -> build\lib\OpenGL\GL\INGR | |
copying OpenGL\GL\INGR\interlace_read.py -> build\lib\OpenGL\GL\INGR | |
copying OpenGL\GL\INGR\__init__.py -> build\lib\OpenGL\GL\INGR | |
creating build\lib\OpenGL\GL\INTEL | |
copying OpenGL\GL\INTEL\fragment_shader_ordering.py -> build\lib\OpenGL\GL\INTEL | |
copying OpenGL\GL\INTEL\map_texture.py -> build\lib\OpenGL\GL\INTEL | |
copying OpenGL\GL\INTEL\parallel_arrays.py -> build\lib\OpenGL\GL\INTEL | |
copying OpenGL\GL\INTEL\performance_query.py -> build\lib\OpenGL\GL\INTEL | |
copying OpenGL\GL\INTEL\__init__.py -> build\lib\OpenGL\GL\INTEL | |
creating build\lib\OpenGL\GL\KHR | |
copying OpenGL\GL\KHR\debug.py -> build\lib\OpenGL\GL\KHR | |
copying OpenGL\GL\KHR\texture_compression_astc_hdr.py -> build\lib\OpenGL\GL\KHR | |
copying OpenGL\GL\KHR\texture_compression_astc_ldr.py -> build\lib\OpenGL\GL\KHR | |
copying OpenGL\GL\KHR\__init__.py -> build\lib\OpenGL\GL\KHR | |
creating build\lib\OpenGL\GL\MESA | |
copying OpenGL\GL\MESA\pack_invert.py -> build\lib\OpenGL\GL\MESA | |
copying OpenGL\GL\MESA\resize_buffers.py -> build\lib\OpenGL\GL\MESA | |
copying OpenGL\GL\MESA\window_pos.py -> build\lib\OpenGL\GL\MESA | |
copying OpenGL\GL\MESA\ycbcr_texture.py -> build\lib\OpenGL\GL\MESA | |
copying OpenGL\GL\MESA\__init__.py -> build\lib\OpenGL\GL\MESA | |
creating build\lib\OpenGL\GL\MESAX | |
copying OpenGL\GL\MESAX\texture_stack.py -> build\lib\OpenGL\GL\MESAX | |
copying OpenGL\GL\MESAX\__init__.py -> build\lib\OpenGL\GL\MESAX | |
creating build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\bindless_multi_draw_indirect.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\bindless_texture.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\blend_equation_advanced.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\blend_equation_advanced_coherent.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\blend_square.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\compute_program5.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\conditional_render.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\copy_depth_to_color.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\copy_image.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\deep_texture3D.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\depth_buffer_float.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\depth_clamp.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\draw_texture.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\evaluators.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\explicit_multisample.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\fence.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\float_buffer.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\fog_distance.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\fragment_program.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\fragment_program2.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\fragment_program4.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\fragment_program_option.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\framebuffer_multisample_coverage.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\geometry_program4.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\geometry_shader4.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\gpu_program4.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\gpu_program5.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\gpu_program5_mem_extended.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\gpu_shader5.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\half_float.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\light_max_exponent.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\multisample_coverage.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\multisample_filter_hint.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\occlusion_query.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\packed_depth_stencil.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\parameter_buffer_object.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\parameter_buffer_object2.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\path_rendering.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\pixel_data_range.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\point_sprite.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\present_video.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\primitive_restart.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\register_combiners.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\register_combiners2.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\shader_atomic_counters.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\shader_atomic_float.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\shader_buffer_load.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\shader_buffer_store.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\shader_storage_buffer_object.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\shader_thread_group.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\shader_thread_shuffle.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\tessellation_program5.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texgen_emboss.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texgen_reflection.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texture_barrier.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texture_compression_vtc.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texture_env_combine4.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texture_expand_normal.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texture_multisample.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texture_rectangle.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texture_shader.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texture_shader2.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\texture_shader3.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\transform_feedback.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\transform_feedback2.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vdpau_interop.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vertex_array_range.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vertex_array_range2.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vertex_attrib_integer_64bit.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vertex_buffer_unified_memory.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vertex_program.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vertex_program1_1.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vertex_program2.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vertex_program2_option.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vertex_program3.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\vertex_program4.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\video_capture.py -> build\lib\OpenGL\GL\NV | |
copying OpenGL\GL\NV\__init__.py -> build\lib\OpenGL\GL\NV | |
creating build\lib\OpenGL\GL\NVX | |
copying OpenGL\GL\NVX\conditional_render.py -> build\lib\OpenGL\GL\NVX | |
copying OpenGL\GL\NVX\gpu_memory_info.py -> build\lib\OpenGL\GL\NVX | |
copying OpenGL\GL\NVX\__init__.py -> build\lib\OpenGL\GL\NVX | |
creating build\lib\OpenGL\GL\OES | |
copying OpenGL\GL\OES\byte_coordinates.py -> build\lib\OpenGL\GL\OES | |
copying OpenGL\GL\OES\compressed_paletted_texture.py -> build\lib\OpenGL\GL\OES | |
copying OpenGL\GL\OES\fixed_point.py -> build\lib\OpenGL\GL\OES | |
copying OpenGL\GL\OES\query_matrix.py -> build\lib\OpenGL\GL\OES | |
copying OpenGL\GL\OES\read_format.py -> build\lib\OpenGL\GL\OES | |
copying OpenGL\GL\OES\single_precision.py -> build\lib\OpenGL\GL\OES | |
copying OpenGL\GL\OES\__init__.py -> build\lib\OpenGL\GL\OES | |
creating build\lib\OpenGL\GL\OML | |
copying OpenGL\GL\OML\interlace.py -> build\lib\OpenGL\GL\OML | |
copying OpenGL\GL\OML\resample.py -> build\lib\OpenGL\GL\OML | |
copying OpenGL\GL\OML\subsample.py -> build\lib\OpenGL\GL\OML | |
copying OpenGL\GL\OML\__init__.py -> build\lib\OpenGL\GL\OML | |
creating build\lib\OpenGL\GL\PGI | |
copying OpenGL\GL\PGI\misc_hints.py -> build\lib\OpenGL\GL\PGI | |
copying OpenGL\GL\PGI\vertex_hints.py -> build\lib\OpenGL\GL\PGI | |
copying OpenGL\GL\PGI\__init__.py -> build\lib\OpenGL\GL\PGI | |
creating build\lib\OpenGL\GL\QCOM | |
copying OpenGL\GL\QCOM\__init__.py -> build\lib\OpenGL\GL\QCOM | |
creating build\lib\OpenGL\GL\REND | |
copying OpenGL\GL\REND\screen_coordinates.py -> build\lib\OpenGL\GL\REND | |
copying OpenGL\GL\REND\__init__.py -> build\lib\OpenGL\GL\REND | |
creating build\lib\OpenGL\GL\S3 | |
copying OpenGL\GL\S3\s3tc.py -> build\lib\OpenGL\GL\S3 | |
copying OpenGL\GL\S3\__init__.py -> build\lib\OpenGL\GL\S3 | |
creating build\lib\OpenGL\GL\SGI | |
copying OpenGL\GL\SGI\color_matrix.py -> build\lib\OpenGL\GL\SGI | |
copying OpenGL\GL\SGI\color_table.py -> build\lib\OpenGL\GL\SGI | |
copying OpenGL\GL\SGI\texture_color_table.py -> build\lib\OpenGL\GL\SGI | |
copying OpenGL\GL\SGI\__init__.py -> build\lib\OpenGL\GL\SGI | |
creating build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\detail_texture.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\fog_function.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\generate_mipmap.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\multisample.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\pixel_texture.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\point_line_texgen.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\point_parameters.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\sharpen_texture.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\texture4D.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\texture_border_clamp.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\texture_color_mask.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\texture_edge_clamp.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\texture_filter4.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\texture_lod.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\texture_select.py -> build\lib\OpenGL\GL\SGIS | |
copying OpenGL\GL\SGIS\__init__.py -> build\lib\OpenGL\GL\SGIS | |
creating build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\async.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\async_histogram.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\async_pixel.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\blend_alpha_minmax.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\calligraphic_fragment.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\clipmap.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\convolution_accuracy.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\depth_pass_instrument.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\depth_texture.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\flush_raster.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\fog_offset.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\fragment_lighting.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\framezoom.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\igloo_interface.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\instruments.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\interlace.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\ir_instrument1.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\list_priority.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\pixel_texture.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\pixel_tiles.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\polynomial_ffd.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\reference_plane.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\resample.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\scalebias_hint.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\shadow.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\shadow_ambient.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\sprite.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\subsample.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\tag_sample_buffer.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\texture_add_env.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\texture_coordinate_clamp.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\texture_lod_bias.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\texture_multi_buffer.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\texture_scale_bias.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\vertex_preclip.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\ycrcb.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\ycrcba.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\ycrcb_subsample.py -> build\lib\OpenGL\GL\SGIX | |
copying OpenGL\GL\SGIX\__init__.py -> build\lib\OpenGL\GL\SGIX | |
creating build\lib\OpenGL\GL\SUN | |
copying OpenGL\GL\SUN\convolution_border_modes.py -> build\lib\OpenGL\GL\SUN | |
copying OpenGL\GL\SUN\global_alpha.py -> build\lib\OpenGL\GL\SUN | |
copying OpenGL\GL\SUN\mesh_array.py -> build\lib\OpenGL\GL\SUN | |
copying OpenGL\GL\SUN\slice_accum.py -> build\lib\OpenGL\GL\SUN | |
copying OpenGL\GL\SUN\triangle_list.py -> build\lib\OpenGL\GL\SUN | |
copying OpenGL\GL\SUN\vertex.py -> build\lib\OpenGL\GL\SUN | |
copying OpenGL\GL\SUN\__init__.py -> build\lib\OpenGL\GL\SUN | |
creating build\lib\OpenGL\GL\SUNX | |
copying OpenGL\GL\SUNX\constant_data.py -> build\lib\OpenGL\GL\SUNX | |
copying OpenGL\GL\SUNX\__init__.py -> build\lib\OpenGL\GL\SUNX | |
creating build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_1_0.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_1_1.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_1_2.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_1_2_images.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_1_3.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_1_4.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_1_5.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_2_0.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_2_1.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_3_0.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_3_1.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_3_2.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_3_3.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_4_0.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_4_1.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_4_2.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_4_3.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\GL_4_4.py -> build\lib\OpenGL\GL\VERSION | |
copying OpenGL\GL\VERSION\__init__.py -> build\lib\OpenGL\GL\VERSION | |
creating build\lib\OpenGL\GL\VIV | |
copying OpenGL\GL\VIV\__init__.py -> build\lib\OpenGL\GL\VIV | |
creating build\lib\OpenGL\GL\WIN | |
copying OpenGL\GL\WIN\phong_shading.py -> build\lib\OpenGL\GL\WIN | |
copying OpenGL\GL\WIN\specular_fog.py -> build\lib\OpenGL\GL\WIN | |
copying OpenGL\GL\WIN\__init__.py -> build\lib\OpenGL\GL\WIN | |
creating build\lib\OpenGL\GLE | |
copying OpenGL\GLE\exceptional.py -> build\lib\OpenGL\GLE | |
copying OpenGL\GLE\__init__.py -> build\lib\OpenGL\GLE | |
creating build\lib\OpenGL\GLES1 | |
copying OpenGL\GLES1\__init__.py -> build\lib\OpenGL\GLES1 | |
creating build\lib\OpenGL\GLES1\AMD | |
copying OpenGL\GLES1\AMD\compressed_3DC_texture.py -> build\lib\OpenGL\GLES1\AMD | |
copying OpenGL\GLES1\AMD\compressed_ATC_texture.py -> build\lib\OpenGL\GLES1\AMD | |
copying OpenGL\GLES1\AMD\__init__.py -> build\lib\OpenGL\GLES1\AMD | |
creating build\lib\OpenGL\GLES1\APPLE | |
copying OpenGL\GLES1\APPLE\copy_texture_levels.py -> build\lib\OpenGL\GLES1\APPLE | |
copying OpenGL\GLES1\APPLE\framebuffer_multisample.py -> build\lib\OpenGL\GLES1\APPLE | |
copying OpenGL\GLES1\APPLE\sync.py -> build\lib\OpenGL\GLES1\APPLE | |
copying OpenGL\GLES1\APPLE\texture_2D_limited_npot.py -> build\lib\OpenGL\GLES1\APPLE | |
copying OpenGL\GLES1\APPLE\texture_format_BGRA8888.py -> build\lib\OpenGL\GLES1\APPLE | |
copying OpenGL\GLES1\APPLE\texture_max_level.py -> build\lib\OpenGL\GLES1\APPLE | |
copying OpenGL\GLES1\APPLE\__init__.py -> build\lib\OpenGL\GLES1\APPLE | |
creating build\lib\OpenGL\GLES1\ARM | |
copying OpenGL\GLES1\ARM\rgba8.py -> build\lib\OpenGL\GLES1\ARM | |
copying OpenGL\GLES1\ARM\__init__.py -> build\lib\OpenGL\GLES1\ARM | |
creating build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\blend_minmax.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\discard_framebuffer.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\map_buffer_range.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\multisampled_render_to_texture.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\multi_draw_arrays.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\read_format_bgra.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\robustness.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\sRGB.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\texture_compression_dxt1.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\texture_filter_anisotropic.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\texture_format_BGRA8888.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\texture_lod_bias.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\texture_storage.py -> build\lib\OpenGL\GLES1\EXT | |
copying OpenGL\GLES1\EXT\__init__.py -> build\lib\OpenGL\GLES1\EXT | |
creating build\lib\OpenGL\GLES1\IMG | |
copying OpenGL\GLES1\IMG\multisampled_render_to_texture.py -> build\lib\OpenGL\GLES1\IMG | |
copying OpenGL\GLES1\IMG\read_format.py -> build\lib\OpenGL\GLES1\IMG | |
copying OpenGL\GLES1\IMG\texture_compression_pvrtc.py -> build\lib\OpenGL\GLES1\IMG | |
copying OpenGL\GLES1\IMG\texture_env_enhanced_fixed_function.py -> build\lib\OpenGL\GLES1\IMG | |
copying OpenGL\GLES1\IMG\user_clip_plane.py -> build\lib\OpenGL\GLES1\IMG | |
copying OpenGL\GLES1\IMG\__init__.py -> build\lib\OpenGL\GLES1\IMG | |
creating build\lib\OpenGL\GLES1\NV | |
copying OpenGL\GLES1\NV\fence.py -> build\lib\OpenGL\GLES1\NV | |
copying OpenGL\GLES1\NV\__init__.py -> build\lib\OpenGL\GLES1\NV | |
creating build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\blend_equation_separate.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\blend_func_separate.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\blend_subtract.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\byte_coordinates.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\compressed_ETC1_RGB8_texture.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\compressed_paletted_texture.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\depth24.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\depth32.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\draw_texture.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\EGL_image.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\EGL_image_external.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\element_index_uint.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\extended_matrix_palette.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\fbo_render_mipmap.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\fixed_point.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\framebuffer_object.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\mapbuffer.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\matrix_get.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\matrix_palette.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\packed_depth_stencil.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\point_size_array.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\point_sprite.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\query_matrix.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\read_format.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\required_internalformat.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\rgb8_rgba8.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\single_precision.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\stencil1.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\stencil4.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\stencil8.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\stencil_wrap.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\texture_cube_map.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\texture_env_crossbar.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\texture_mirrored_repeat.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\vertex_array_object.py -> build\lib\OpenGL\GLES1\OES | |
copying OpenGL\GLES1\OES\__init__.py -> build\lib\OpenGL\GLES1\OES | |
creating build\lib\OpenGL\GLES1\QCOM | |
copying OpenGL\GLES1\QCOM\driver_control.py -> build\lib\OpenGL\GLES1\QCOM | |
copying OpenGL\GLES1\QCOM\extended_get.py -> build\lib\OpenGL\GLES1\QCOM | |
copying OpenGL\GLES1\QCOM\extended_get2.py -> build\lib\OpenGL\GLES1\QCOM | |
copying OpenGL\GLES1\QCOM\perfmon_global_mode.py -> build\lib\OpenGL\GLES1\QCOM | |
copying OpenGL\GLES1\QCOM\tiled_rendering.py -> build\lib\OpenGL\GLES1\QCOM | |
copying OpenGL\GLES1\QCOM\writeonly_rendering.py -> build\lib\OpenGL\GLES1\QCOM | |
copying OpenGL\GLES1\QCOM\__init__.py -> build\lib\OpenGL\GLES1\QCOM | |
creating build\lib\OpenGL\GLES1\VERSION | |
copying OpenGL\GLES1\VERSION\GLES1_1_0.py -> build\lib\OpenGL\GLES1\VERSION | |
copying OpenGL\GLES1\VERSION\__init__.py -> build\lib\OpenGL\GLES1\VERSION | |
creating build\lib\OpenGL\GLES2 | |
copying OpenGL\GLES2\shaders.py -> build\lib\OpenGL\GLES2 | |
copying OpenGL\GLES2\vboimplementation.py -> build\lib\OpenGL\GLES2 | |
copying OpenGL\GLES2\__init__.py -> build\lib\OpenGL\GLES2 | |
creating build\lib\OpenGL\GLES2\AMD | |
copying OpenGL\GLES2\AMD\compressed_3DC_texture.py -> build\lib\OpenGL\GLES2\AMD | |
copying OpenGL\GLES2\AMD\compressed_ATC_texture.py -> build\lib\OpenGL\GLES2\AMD | |
copying OpenGL\GLES2\AMD\performance_monitor.py -> build\lib\OpenGL\GLES2\AMD | |
copying OpenGL\GLES2\AMD\program_binary_Z400.py -> build\lib\OpenGL\GLES2\AMD | |
copying OpenGL\GLES2\AMD\__init__.py -> build\lib\OpenGL\GLES2\AMD | |
creating build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\depth_texture.py -> build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\framebuffer_blit.py -> build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\framebuffer_multisample.py -> build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\instanced_arrays.py -> build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\pack_reverse_row_order.py -> build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\program_binary.py -> build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\texture_compression_dxt3.py -> build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\texture_compression_dxt5.py -> build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\texture_usage.py -> build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\translated_shader_source.py -> build\lib\OpenGL\GLES2\ANGLE | |
copying OpenGL\GLES2\ANGLE\__init__.py -> build\lib\OpenGL\GLES2\ANGLE | |
creating build\lib\OpenGL\GLES2\APPLE | |
copying OpenGL\GLES2\APPLE\copy_texture_levels.py -> build\lib\OpenGL\GLES2\APPLE | |
copying OpenGL\GLES2\APPLE\framebuffer_multisample.py -> build\lib\OpenGL\GLES2\APPLE | |
copying OpenGL\GLES2\APPLE\rgb_422.py -> build\lib\OpenGL\GLES2\APPLE | |
copying OpenGL\GLES2\APPLE\sync.py -> build\lib\OpenGL\GLES2\APPLE | |
copying OpenGL\GLES2\APPLE\texture_format_BGRA8888.py -> build\lib\OpenGL\GLES2\APPLE | |
copying OpenGL\GLES2\APPLE\texture_max_level.py -> build\lib\OpenGL\GLES2\APPLE | |
copying OpenGL\GLES2\APPLE\__init__.py -> build\lib\OpenGL\GLES2\APPLE | |
creating build\lib\OpenGL\GLES2\ARM | |
copying OpenGL\GLES2\ARM\mali_program_binary.py -> build\lib\OpenGL\GLES2\ARM | |
copying OpenGL\GLES2\ARM\mali_shader_binary.py -> build\lib\OpenGL\GLES2\ARM | |
copying OpenGL\GLES2\ARM\rgba8.py -> build\lib\OpenGL\GLES2\ARM | |
copying OpenGL\GLES2\ARM\shader_framebuffer_fetch.py -> build\lib\OpenGL\GLES2\ARM | |
copying OpenGL\GLES2\ARM\shader_framebuffer_fetch_depth_stencil.py -> build\lib\OpenGL\GLES2\ARM | |
copying OpenGL\GLES2\ARM\__init__.py -> build\lib\OpenGL\GLES2\ARM | |
creating build\lib\OpenGL\GLES2\DMP | |
copying OpenGL\GLES2\DMP\shader_binary.py -> build\lib\OpenGL\GLES2\DMP | |
copying OpenGL\GLES2\DMP\__init__.py -> build\lib\OpenGL\GLES2\DMP | |
creating build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\blend_minmax.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\color_buffer_half_float.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\debug_label.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\debug_marker.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\discard_framebuffer.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\disjoint_timer_query.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\draw_buffers.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\draw_instanced.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\instanced_arrays.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\map_buffer_range.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\multisampled_render_to_texture.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\multiview_draw_buffers.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\multi_draw_arrays.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\occlusion_query_boolean.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\pvrtc_sRGB.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\read_format_bgra.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\robustness.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\separate_shader_objects.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\shader_framebuffer_fetch.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\shader_integer_mix.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\shader_pixel_local_storage.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\shader_texture_lod.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\shadow_samplers.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\sRGB.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\sRGB_write_control.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\texture_compression_dxt1.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\texture_compression_s3tc.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\texture_filter_anisotropic.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\texture_format_BGRA8888.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\texture_rg.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\texture_sRGB_decode.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\texture_storage.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\texture_type_2_10_10_10_REV.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\unpack_subimage.py -> build\lib\OpenGL\GLES2\EXT | |
copying OpenGL\GLES2\EXT\__init__.py -> build\lib\OpenGL\GLES2\EXT | |
creating build\lib\OpenGL\GLES2\FJ | |
copying OpenGL\GLES2\FJ\shader_binary_GCCSO.py -> build\lib\OpenGL\GLES2\FJ | |
copying OpenGL\GLES2\FJ\__init__.py -> build\lib\OpenGL\GLES2\FJ | |
creating build\lib\OpenGL\GLES2\IMG | |
copying OpenGL\GLES2\IMG\multisampled_render_to_texture.py -> build\lib\OpenGL\GLES2\IMG | |
copying OpenGL\GLES2\IMG\program_binary.py -> build\lib\OpenGL\GLES2\IMG | |
copying OpenGL\GLES2\IMG\read_format.py -> build\lib\OpenGL\GLES2\IMG | |
copying OpenGL\GLES2\IMG\shader_binary.py -> build\lib\OpenGL\GLES2\IMG | |
copying OpenGL\GLES2\IMG\texture_compression_pvrtc.py -> build\lib\OpenGL\GLES2\IMG | |
copying OpenGL\GLES2\IMG\texture_compression_pvrtc2.py -> build\lib\OpenGL\GLES2\IMG | |
copying OpenGL\GLES2\IMG\__init__.py -> build\lib\OpenGL\GLES2\IMG | |
creating build\lib\OpenGL\GLES2\INTEL | |
copying OpenGL\GLES2\INTEL\performance_query.py -> build\lib\OpenGL\GLES2\INTEL | |
copying OpenGL\GLES2\INTEL\__init__.py -> build\lib\OpenGL\GLES2\INTEL | |
creating build\lib\OpenGL\GLES2\KHR | |
copying OpenGL\GLES2\KHR\blend_equation_advanced.py -> build\lib\OpenGL\GLES2\KHR | |
copying OpenGL\GLES2\KHR\debug.py -> build\lib\OpenGL\GLES2\KHR | |
copying OpenGL\GLES2\KHR\texture_compression_astc_hdr.py -> build\lib\OpenGL\GLES2\KHR | |
copying OpenGL\GLES2\KHR\texture_compression_astc_ldr.py -> build\lib\OpenGL\GLES2\KHR | |
copying OpenGL\GLES2\KHR\__init__.py -> build\lib\OpenGL\GLES2\KHR | |
creating build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\blend_equation_advanced.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\blend_equation_advanced_coherent.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\copy_buffer.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\coverage_sample.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\depth_nonlinear.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\draw_buffers.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\draw_instanced.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\explicit_attrib_location.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\fbo_color_attachments.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\fence.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\framebuffer_blit.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\framebuffer_multisample.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\generate_mipmap_sRGB.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\instanced_arrays.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\non_square_matrices.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\read_buffer.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\read_buffer_front.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\read_depth.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\read_depth_stencil.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\read_stencil.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\shadow_samplers_array.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\shadow_samplers_cube.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\sRGB_formats.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\texture_border_clamp.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\texture_compression_s3tc_update.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\texture_npot_2D_mipmap.py -> build\lib\OpenGL\GLES2\NV | |
copying OpenGL\GLES2\NV\__init__.py -> build\lib\OpenGL\GLES2\NV | |
creating build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\compressed_ETC1_RGB8_texture.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\compressed_paletted_texture.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\depth24.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\depth32.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\depth_texture.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\EGL_image.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\EGL_image_external.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\element_index_uint.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\fbo_render_mipmap.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\fragment_precision_high.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\get_program_binary.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\mapbuffer.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\packed_depth_stencil.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\required_internalformat.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\rgb8_rgba8.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\sample_shading.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\sample_variables.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\shader_image_atomic.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\shader_multisample_interpolation.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\standard_derivatives.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\stencil1.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\stencil4.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\surfaceless_context.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\texture_3D.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\texture_compression_astc.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\texture_float.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\texture_float_linear.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\texture_half_float.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\texture_half_float_linear.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\texture_npot.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\texture_stencil8.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\texture_storage_multisample_2d_array.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\vertex_array_object.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\vertex_half_float.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\vertex_type_10_10_10_2.py -> build\lib\OpenGL\GLES2\OES | |
copying OpenGL\GLES2\OES\__init__.py -> build\lib\OpenGL\GLES2\OES | |
creating build\lib\OpenGL\GLES2\QCOM | |
copying OpenGL\GLES2\QCOM\alpha_test.py -> build\lib\OpenGL\GLES2\QCOM | |
copying OpenGL\GLES2\QCOM\binning_control.py -> build\lib\OpenGL\GLES2\QCOM | |
copying OpenGL\GLES2\QCOM\driver_control.py -> build\lib\OpenGL\GLES2\QCOM | |
copying OpenGL\GLES2\QCOM\extended_get.py -> build\lib\OpenGL\GLES2\QCOM | |
copying OpenGL\GLES2\QCOM\extended_get2.py -> build\lib\OpenGL\GLES2\QCOM | |
copying OpenGL\GLES2\QCOM\perfmon_global_mode.py -> build\lib\OpenGL\GLES2\QCOM | |
copying OpenGL\GLES2\QCOM\tiled_rendering.py -> build\lib\OpenGL\GLES2\QCOM | |
copying OpenGL\GLES2\QCOM\writeonly_rendering.py -> build\lib\OpenGL\GLES2\QCOM | |
copying OpenGL\GLES2\QCOM\__init__.py -> build\lib\OpenGL\GLES2\QCOM | |
creating build\lib\OpenGL\GLES2\VERSION | |
copying OpenGL\GLES2\VERSION\GLES2_2_0.py -> build\lib\OpenGL\GLES2\VERSION | |
copying OpenGL\GLES2\VERSION\__init__.py -> build\lib\OpenGL\GLES2\VERSION | |
creating build\lib\OpenGL\GLES2\VIV | |
copying OpenGL\GLES2\VIV\shader_binary.py -> build\lib\OpenGL\GLES2\VIV | |
copying OpenGL\GLES2\VIV\__init__.py -> build\lib\OpenGL\GLES2\VIV | |
creating build\lib\OpenGL\GLES3 | |
copying OpenGL\GLES3\vboimplementation.py -> build\lib\OpenGL\GLES3 | |
copying OpenGL\GLES3\__init__.py -> build\lib\OpenGL\GLES3 | |
creating build\lib\OpenGL\GLES3\VERSION | |
copying OpenGL\GLES3\VERSION\GLES3_3_0.py -> build\lib\OpenGL\GLES3\VERSION | |
copying OpenGL\GLES3\VERSION\GLES3_3_1.py -> build\lib\OpenGL\GLES3\VERSION | |
copying OpenGL\GLES3\VERSION\__init__.py -> build\lib\OpenGL\GLES3\VERSION | |
creating build\lib\OpenGL\GLU | |
copying OpenGL\GLU\glunurbs.py -> build\lib\OpenGL\GLU | |
copying OpenGL\GLU\glustruct.py -> build\lib\OpenGL\GLU | |
copying OpenGL\GLU\projection.py -> build\lib\OpenGL\GLU | |
copying OpenGL\GLU\quadrics.py -> build\lib\OpenGL\GLU | |
copying OpenGL\GLU\tess.py -> build\lib\OpenGL\GLU | |
copying OpenGL\GLU\__init__.py -> build\lib\OpenGL\GLU | |
creating build\lib\OpenGL\GLU\EXT | |
copying OpenGL\GLU\EXT\nurbs_tessellator.py -> build\lib\OpenGL\GLU\EXT | |
copying OpenGL\GLU\EXT\object_space_tess.py -> build\lib\OpenGL\GLU\EXT | |
copying OpenGL\GLU\EXT\__init__.py -> build\lib\OpenGL\GLU\EXT | |
creating build\lib\OpenGL\GLUT | |
copying OpenGL\GLUT\fonts.py -> build\lib\OpenGL\GLUT | |
copying OpenGL\GLUT\freeglut.py -> build\lib\OpenGL\GLUT | |
copying OpenGL\GLUT\osx.py -> build\lib\OpenGL\GLUT | |
copying OpenGL\GLUT\special.py -> build\lib\OpenGL\GLUT | |
copying OpenGL\GLUT\__init__.py -> build\lib\OpenGL\GLUT | |
creating build\lib\OpenGL\GLX | |
copying OpenGL\GLX\__init__.py -> build\lib\OpenGL\GLX | |
creating build\lib\OpenGL\GLX\AMD | |
copying OpenGL\GLX\AMD\gpu_association.py -> build\lib\OpenGL\GLX\AMD | |
copying OpenGL\GLX\AMD\__init__.py -> build\lib\OpenGL\GLX\AMD | |
creating build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\create_context.py -> build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\create_context_profile.py -> build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\create_context_robustness.py -> build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\fbconfig_float.py -> build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\framebuffer_sRGB.py -> build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\get_proc_address.py -> build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\multisample.py -> build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\robustness_application_isolation.py -> build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\robustness_share_group_isolation.py -> build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\vertex_buffer_object.py -> build\lib\OpenGL\GLX\ARB | |
copying OpenGL\GLX\ARB\__init__.py -> build\lib\OpenGL\GLX\ARB | |
creating build\lib\OpenGL\GLX\DFX | |
copying OpenGL\GLX\DFX\multisample.py -> build\lib\OpenGL\GLX\DFX | |
copying OpenGL\GLX\DFX\__init__.py -> build\lib\OpenGL\GLX\DFX | |
creating build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\buffer_age.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\create_context_es2_profile.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\create_context_es_profile.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\fbconfig_packed_float.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\framebuffer_sRGB.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\import_context.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\stereo_tree.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\swap_control.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\swap_control_tear.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\texture_from_pixmap.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\visual_info.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\visual_rating.py -> build\lib\OpenGL\GLX\EXT | |
copying OpenGL\GLX\EXT\__init__.py -> build\lib\OpenGL\GLX\EXT | |
creating build\lib\OpenGL\GLX\INTEL | |
copying OpenGL\GLX\INTEL\swap_event.py -> build\lib\OpenGL\GLX\INTEL | |
copying OpenGL\GLX\INTEL\__init__.py -> build\lib\OpenGL\GLX\INTEL | |
creating build\lib\OpenGL\GLX\MESA | |
copying OpenGL\GLX\MESA\agp_offset.py -> build\lib\OpenGL\GLX\MESA | |
copying OpenGL\GLX\MESA\copy_sub_buffer.py -> build\lib\OpenGL\GLX\MESA | |
copying OpenGL\GLX\MESA\pixmap_colormap.py -> build\lib\OpenGL\GLX\MESA | |
copying OpenGL\GLX\MESA\query_renderer.py -> build\lib\OpenGL\GLX\MESA | |
copying OpenGL\GLX\MESA\release_buffers.py -> build\lib\OpenGL\GLX\MESA | |
copying OpenGL\GLX\MESA\set_3dfx_mode.py -> build\lib\OpenGL\GLX\MESA | |
copying OpenGL\GLX\MESA\__init__.py -> build\lib\OpenGL\GLX\MESA | |
creating build\lib\OpenGL\GLX\NV | |
copying OpenGL\GLX\NV\copy_image.py -> build\lib\OpenGL\GLX\NV | |
copying OpenGL\GLX\NV\delay_before_swap.py -> build\lib\OpenGL\GLX\NV | |
copying OpenGL\GLX\NV\float_buffer.py -> build\lib\OpenGL\GLX\NV | |
copying OpenGL\GLX\NV\multisample_coverage.py -> build\lib\OpenGL\GLX\NV | |
copying OpenGL\GLX\NV\present_video.py -> build\lib\OpenGL\GLX\NV | |
copying OpenGL\GLX\NV\swap_group.py -> build\lib\OpenGL\GLX\NV | |
copying OpenGL\GLX\NV\video_capture.py -> build\lib\OpenGL\GLX\NV | |
copying OpenGL\GLX\NV\video_output.py -> build\lib\OpenGL\GLX\NV | |
copying OpenGL\GLX\NV\__init__.py -> build\lib\OpenGL\GLX\NV | |
creating build\lib\OpenGL\GLX\OML | |
copying OpenGL\GLX\OML\swap_method.py -> build\lib\OpenGL\GLX\OML | |
copying OpenGL\GLX\OML\sync_control.py -> build\lib\OpenGL\GLX\OML | |
copying OpenGL\GLX\OML\__init__.py -> build\lib\OpenGL\GLX\OML | |
creating build\lib\OpenGL\GLX\SGI | |
copying OpenGL\GLX\SGI\cushion.py -> build\lib\OpenGL\GLX\SGI | |
copying OpenGL\GLX\SGI\make_current_read.py -> build\lib\OpenGL\GLX\SGI | |
copying OpenGL\GLX\SGI\swap_control.py -> build\lib\OpenGL\GLX\SGI | |
copying OpenGL\GLX\SGI\video_sync.py -> build\lib\OpenGL\GLX\SGI | |
copying OpenGL\GLX\SGI\__init__.py -> build\lib\OpenGL\GLX\SGI | |
creating build\lib\OpenGL\GLX\SGIS | |
copying OpenGL\GLX\SGIS\blended_overlay.py -> build\lib\OpenGL\GLX\SGIS | |
copying OpenGL\GLX\SGIS\multisample.py -> build\lib\OpenGL\GLX\SGIS | |
copying OpenGL\GLX\SGIS\shared_multisample.py -> build\lib\OpenGL\GLX\SGIS | |
copying OpenGL\GLX\SGIS\__init__.py -> build\lib\OpenGL\GLX\SGIS | |
creating build\lib\OpenGL\GLX\SGIX | |
copying OpenGL\GLX\SGIX\dmbuffer.py -> build\lib\OpenGL\GLX\SGIX | |
copying OpenGL\GLX\SGIX\fbconfig.py -> build\lib\OpenGL\GLX\SGIX | |
copying OpenGL\GLX\SGIX\hyperpipe.py -> build\lib\OpenGL\GLX\SGIX | |
copying OpenGL\GLX\SGIX\pbuffer.py -> build\lib\OpenGL\GLX\SGIX | |
copying OpenGL\GLX\SGIX\swap_barrier.py -> build\lib\OpenGL\GLX\SGIX | |
copying OpenGL\GLX\SGIX\swap_group.py -> build\lib\OpenGL\GLX\SGIX | |
copying OpenGL\GLX\SGIX\video_resize.py -> build\lib\OpenGL\GLX\SGIX | |
copying OpenGL\GLX\SGIX\video_source.py -> build\lib\OpenGL\GLX\SGIX | |
copying OpenGL\GLX\SGIX\visual_select_group.py -> build\lib\OpenGL\GLX\SGIX | |
copying OpenGL\GLX\SGIX\__init__.py -> build\lib\OpenGL\GLX\SGIX | |
creating build\lib\OpenGL\GLX\SUN | |
copying OpenGL\GLX\SUN\get_transparent_index.py -> build\lib\OpenGL\GLX\SUN | |
copying OpenGL\GLX\SUN\__init__.py -> build\lib\OpenGL\GLX\SUN | |
creating build\lib\OpenGL\GLX\VERSION | |
copying OpenGL\GLX\VERSION\GLX_1_0.py -> build\lib\OpenGL\GLX\VERSION | |
copying OpenGL\GLX\VERSION\GLX_1_1.py -> build\lib\OpenGL\GLX\VERSION | |
copying OpenGL\GLX\VERSION\GLX_1_2.py -> build\lib\OpenGL\GLX\VERSION | |
copying OpenGL\GLX\VERSION\GLX_1_3.py -> build\lib\OpenGL\GLX\VERSION | |
copying OpenGL\GLX\VERSION\GLX_1_4.py -> build\lib\OpenGL\GLX\VERSION | |
copying OpenGL\GLX\VERSION\__init__.py -> build\lib\OpenGL\GLX\VERSION | |
creating build\lib\OpenGL\osmesa | |
copying OpenGL\osmesa\__init__.py -> build\lib\OpenGL\osmesa | |
creating build\lib\OpenGL\platform | |
copying OpenGL\platform\baseplatform.py -> build\lib\OpenGL\platform | |
copying OpenGL\platform\ctypesloader.py -> build\lib\OpenGL\platform | |
copying OpenGL\platform\darwin.py -> build\lib\OpenGL\platform | |
copying OpenGL\platform\egl.py -> build\lib\OpenGL\platform | |
copying OpenGL\platform\entrypoint31.py -> build\lib\OpenGL\platform | |
copying OpenGL\platform\glx.py -> build\lib\OpenGL\platform | |
copying OpenGL\platform\osmesa.py -> build\lib\OpenGL\platform | |
copying OpenGL\platform\win32.py -> build\lib\OpenGL\platform | |
copying OpenGL\platform\__init__.py -> build\lib\OpenGL\platform | |
creating build\lib\OpenGL\raw | |
copying OpenGL\raw\__init__.py -> build\lib\OpenGL\raw | |
creating build\lib\OpenGL\raw\EGL | |
copying OpenGL\raw\EGL\_errors.py -> build\lib\OpenGL\raw\EGL | |
copying OpenGL\raw\EGL\_glgets.py -> build\lib\OpenGL\raw\EGL | |
copying OpenGL\raw\EGL\_types.py -> build\lib\OpenGL\raw\EGL | |
copying OpenGL\raw\EGL\__init__.py -> build\lib\OpenGL\raw\EGL | |
creating build\lib\OpenGL\raw\EGL\ANDROID | |
copying OpenGL\raw\EGL\ANDROID\blob_cache.py -> build\lib\OpenGL\raw\EGL\ANDROID | |
copying OpenGL\raw\EGL\ANDROID\framebuffer_target.py -> build\lib\OpenGL\raw\EGL\ANDROID | |
copying OpenGL\raw\EGL\ANDROID\image_native_buffer.py -> build\lib\OpenGL\raw\EGL\ANDROID | |
copying OpenGL\raw\EGL\ANDROID\native_fence_sync.py -> build\lib\OpenGL\raw\EGL\ANDROID | |
copying OpenGL\raw\EGL\ANDROID\recordable.py -> build\lib\OpenGL\raw\EGL\ANDROID | |
copying OpenGL\raw\EGL\ANDROID\__init__.py -> build\lib\OpenGL\raw\EGL\ANDROID | |
creating build\lib\OpenGL\raw\EGL\ANGLE | |
copying OpenGL\raw\EGL\ANGLE\d3d_share_handle_client_buffer.py -> build\lib\OpenGL\raw\EGL\ANGLE | |
copying OpenGL\raw\EGL\ANGLE\query_surface_pointer.py -> build\lib\OpenGL\raw\EGL\ANGLE | |
copying OpenGL\raw\EGL\ANGLE\surface_d3d_texture_2d_share_handle.py -> build\lib\OpenGL\raw\EGL\ANGLE | |
copying OpenGL\raw\EGL\ANGLE\__init__.py -> build\lib\OpenGL\raw\EGL\ANGLE | |
creating build\lib\OpenGL\raw\EGL\ARM | |
copying OpenGL\raw\EGL\ARM\pixmap_multisample_discard.py -> build\lib\OpenGL\raw\EGL\ARM | |
copying OpenGL\raw\EGL\ARM\__init__.py -> build\lib\OpenGL\raw\EGL\ARM | |
creating build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\buffer_age.py -> build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\client_extensions.py -> build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\create_context_robustness.py -> build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\image_dma_buf_import.py -> build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\multiview_window.py -> build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\platform_base.py -> build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\platform_wayland.py -> build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\platform_x11.py -> build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\protected_surface.py -> build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\swap_buffers_with_damage.py -> build\lib\OpenGL\raw\EGL\EXT | |
copying OpenGL\raw\EGL\EXT\__init__.py -> build\lib\OpenGL\raw\EGL\EXT | |
creating build\lib\OpenGL\raw\EGL\HI | |
copying OpenGL\raw\EGL\HI\clientpixmap.py -> build\lib\OpenGL\raw\EGL\HI | |
copying OpenGL\raw\EGL\HI\colorformats.py -> build\lib\OpenGL\raw\EGL\HI | |
copying OpenGL\raw\EGL\HI\__init__.py -> build\lib\OpenGL\raw\EGL\HI | |
creating build\lib\OpenGL\raw\EGL\IMG | |
copying OpenGL\raw\EGL\IMG\context_priority.py -> build\lib\OpenGL\raw\EGL\IMG | |
copying OpenGL\raw\EGL\IMG\__init__.py -> build\lib\OpenGL\raw\EGL\IMG | |
creating build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\client_get_all_proc_addresses.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\cl_event.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\cl_event2.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\config_attribs.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\create_context.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\fence_sync.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\get_all_proc_addresses.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\gl_colorspace.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\gl_renderbuffer_image.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\gl_texture_2D_image.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\gl_texture_3D_image.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\gl_texture_cubemap_image.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\image.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\image_base.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\image_pixmap.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\lock_surface.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\lock_surface2.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\lock_surface3.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\platform_android.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\platform_gbm.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\platform_wayland.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\platform_x11.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\reusable_sync.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\stream.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\stream_consumer_gltexture.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\stream_cross_process_fd.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\stream_fifo.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\stream_producer_aldatalocator.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\stream_producer_eglsurface.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\surfaceless_context.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\vg_parent_image.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\wait_sync.py -> build\lib\OpenGL\raw\EGL\KHR | |
copying OpenGL\raw\EGL\KHR\__init__.py -> build\lib\OpenGL\raw\EGL\KHR | |
creating build\lib\OpenGL\raw\EGL\MESA | |
copying OpenGL\raw\EGL\MESA\drm_image.py -> build\lib\OpenGL\raw\EGL\MESA | |
copying OpenGL\raw\EGL\MESA\platform_gbm.py -> build\lib\OpenGL\raw\EGL\MESA | |
copying OpenGL\raw\EGL\MESA\__init__.py -> build\lib\OpenGL\raw\EGL\MESA | |
creating build\lib\OpenGL\raw\EGL\NOK | |
copying OpenGL\raw\EGL\NOK\swap_region.py -> build\lib\OpenGL\raw\EGL\NOK | |
copying OpenGL\raw\EGL\NOK\swap_region2.py -> build\lib\OpenGL\raw\EGL\NOK | |
copying OpenGL\raw\EGL\NOK\texture_from_pixmap.py -> build\lib\OpenGL\raw\EGL\NOK | |
copying OpenGL\raw\EGL\NOK\__init__.py -> build\lib\OpenGL\raw\EGL\NOK | |
creating build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\coverage_sample.py -> build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\coverage_sample_resolve.py -> build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\depth_nonlinear.py -> build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\EGL_3dvision_surface.py -> build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\native_query.py -> build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\post_convert_rounding.py -> build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\post_sub_buffer.py -> build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\stream_sync.py -> build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\sync.py -> build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\system_time.py -> build\lib\OpenGL\raw\EGL\NV | |
copying OpenGL\raw\EGL\NV\__init__.py -> build\lib\OpenGL\raw\EGL\NV | |
creating build\lib\OpenGL\raw\EGL\VERSION | |
copying OpenGL\raw\EGL\VERSION\EGL_1_0.py -> build\lib\OpenGL\raw\EGL\VERSION | |
copying OpenGL\raw\EGL\VERSION\EGL_1_1.py -> build\lib\OpenGL\raw\EGL\VERSION | |
copying OpenGL\raw\EGL\VERSION\EGL_1_2.py -> build\lib\OpenGL\raw\EGL\VERSION | |
copying OpenGL\raw\EGL\VERSION\EGL_1_3.py -> build\lib\OpenGL\raw\EGL\VERSION | |
copying OpenGL\raw\EGL\VERSION\EGL_1_4.py -> build\lib\OpenGL\raw\EGL\VERSION | |
copying OpenGL\raw\EGL\VERSION\EGL_1_5.py -> build\lib\OpenGL\raw\EGL\VERSION | |
copying OpenGL\raw\EGL\VERSION\__init__.py -> build\lib\OpenGL\raw\EGL\VERSION | |
creating build\lib\OpenGL\raw\GL | |
copying OpenGL\raw\GL\_errors.py -> build\lib\OpenGL\raw\GL | |
copying OpenGL\raw\GL\_glgets.py -> build\lib\OpenGL\raw\GL | |
copying OpenGL\raw\GL\_lookupint.py -> build\lib\OpenGL\raw\GL | |
copying OpenGL\raw\GL\_types.py -> build\lib\OpenGL\raw\GL | |
copying OpenGL\raw\GL\__init__.py -> build\lib\OpenGL\raw\GL | |
creating build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\blend_minmax_factor.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\conservative_depth.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\debug_output.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\depth_clamp_separate.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\draw_buffers_blend.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\gcn_shader.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\gpu_shader_int64.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\interleaved_elements.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\multi_draw_indirect.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\name_gen_delete.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\occlusion_query_event.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\performance_monitor.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\pinned_memory.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\query_buffer_object.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\sample_positions.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\seamless_cubemap_per_texture.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\shader_atomic_counter_ops.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\shader_stencil_export.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\shader_trinary_minmax.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\sparse_texture.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\stencil_operation_extended.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\texture_texture4.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\transform_feedback3_lines_triangles.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\transform_feedback4.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\vertex_shader_layer.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\vertex_shader_tessellator.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\vertex_shader_viewport_index.py -> build\lib\OpenGL\raw\GL\AMD | |
copying OpenGL\raw\GL\AMD\__init__.py -> build\lib\OpenGL\raw\GL\AMD | |
creating build\lib\OpenGL\raw\GL\ANGLE | |
copying OpenGL\raw\GL\ANGLE\__init__.py -> build\lib\OpenGL\raw\GL\ANGLE | |
creating build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\aux_depth_stencil.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\client_storage.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\element_array.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\fence.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\float_pixels.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\flush_buffer_range.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\object_purgeable.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\rgb_422.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\row_bytes.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\specular_vector.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\texture_range.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\transform_hint.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\vertex_array_object.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\vertex_array_range.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\vertex_program_evaluators.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\ycbcr_422.py -> build\lib\OpenGL\raw\GL\APPLE | |
copying OpenGL\raw\GL\APPLE\__init__.py -> build\lib\OpenGL\raw\GL\APPLE | |
creating build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\arrays_of_arrays.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\base_instance.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\bindless_texture.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\blend_func_extended.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\buffer_storage.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\clear_buffer_object.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\clear_texture.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\cl_event.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\color_buffer_float.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\compatibility.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\compressed_texture_pixel_storage.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\compute_shader.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\compute_variable_group_size.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\conservative_depth.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\copy_buffer.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\copy_image.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\debug_output.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\depth_buffer_float.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\depth_clamp.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\depth_texture.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\draw_buffers.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\draw_buffers_blend.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\draw_elements_base_vertex.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\draw_indirect.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\draw_instanced.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\enhanced_layouts.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\ES2_compatibility.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\ES3_compatibility.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\explicit_attrib_location.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\explicit_uniform_location.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\fragment_coord_conventions.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\fragment_layer_viewport.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\fragment_program.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\fragment_program_shadow.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\fragment_shader.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\framebuffer_no_attachments.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\framebuffer_object.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\framebuffer_sRGB.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\geometry_shader4.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\get_program_binary.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\gpu_shader5.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\gpu_shader_fp64.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\half_float_pixel.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\half_float_vertex.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\imaging.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\indirect_parameters.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\instanced_arrays.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\internalformat_query.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\internalformat_query2.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\invalidate_subdata.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\map_buffer_alignment.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\map_buffer_range.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\matrix_palette.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\multisample.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\multitexture.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\multi_bind.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\multi_draw_indirect.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\occlusion_query.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\occlusion_query2.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\pixel_buffer_object.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\point_parameters.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\point_sprite.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\program_interface_query.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\provoking_vertex.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\query_buffer_object.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\robustness.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\robustness_isolation.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\robust_buffer_access_behavior.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\sampler_objects.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\sample_shading.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\seamless_cubemap_per_texture.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\seamless_cube_map.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\separate_shader_objects.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_atomic_counters.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_bit_encoding.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_draw_parameters.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_group_vote.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_image_load_store.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_image_size.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_objects.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_precision.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_stencil_export.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_storage_buffer_object.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_subroutine.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shader_texture_lod.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shading_language_100.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shading_language_420pack.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shading_language_include.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shading_language_packing.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shadow.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\shadow_ambient.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\sparse_texture.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\stencil_texturing.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\sync.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\tessellation_shader.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_border_clamp.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_buffer_object.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_buffer_object_rgb32.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_buffer_range.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_compression.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_compression_bptc.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_compression_rgtc.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_cube_map.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_cube_map_array.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_env_add.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_env_combine.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_env_crossbar.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_env_dot3.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_float.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_gather.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_mirrored_repeat.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_mirror_clamp_to_edge.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_multisample.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_non_power_of_two.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_query_levels.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_query_lod.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_rectangle.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_rg.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_rgb10_a2ui.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_stencil8.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_storage.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_storage_multisample.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_swizzle.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\texture_view.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\timer_query.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\transform_feedback2.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\transform_feedback3.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\transform_feedback_instanced.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\transpose_matrix.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\uniform_buffer_object.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\vertex_array_bgra.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\vertex_array_object.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\vertex_attrib_64bit.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\vertex_attrib_binding.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\vertex_blend.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\vertex_buffer_object.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\vertex_program.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\vertex_shader.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\vertex_type_10f_11f_11f_rev.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\vertex_type_2_10_10_10_rev.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\viewport_array.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\window_pos.py -> build\lib\OpenGL\raw\GL\ARB | |
copying OpenGL\raw\GL\ARB\__init__.py -> build\lib\OpenGL\raw\GL\ARB | |
creating build\lib\OpenGL\raw\GL\ARM | |
copying OpenGL\raw\GL\ARM\__init__.py -> build\lib\OpenGL\raw\GL\ARM | |
creating build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\draw_buffers.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\element_array.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\envmap_bumpmap.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\fragment_shader.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\map_object_buffer.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\meminfo.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\pixel_format_float.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\pn_triangles.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\separate_stencil.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\texture_env_combine3.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\texture_float.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\texture_mirror_once.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\text_fragment_shader.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\vertex_array_object.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\vertex_attrib_array_object.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\vertex_streams.py -> build\lib\OpenGL\raw\GL\ATI | |
copying OpenGL\raw\GL\ATI\__init__.py -> build\lib\OpenGL\raw\GL\ATI | |
creating build\lib\OpenGL\raw\GL\DFX | |
copying OpenGL\raw\GL\DFX\multisample.py -> build\lib\OpenGL\raw\GL\DFX | |
copying OpenGL\raw\GL\DFX\tbuffer.py -> build\lib\OpenGL\raw\GL\DFX | |
copying OpenGL\raw\GL\DFX\texture_compression_FXT1.py -> build\lib\OpenGL\raw\GL\DFX | |
copying OpenGL\raw\GL\DFX\__init__.py -> build\lib\OpenGL\raw\GL\DFX | |
creating build\lib\OpenGL\raw\GL\DMP | |
copying OpenGL\raw\GL\DMP\__init__.py -> build\lib\OpenGL\raw\GL\DMP | |
creating build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\abgr.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\bgra.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\bindable_uniform.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\blend_color.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\blend_equation_separate.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\blend_func_separate.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\blend_logic_op.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\blend_minmax.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\blend_subtract.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\clip_volume_hint.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\cmyka.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\color_subtable.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\compiled_vertex_array.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\convolution.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\coordinate_frame.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\copy_texture.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\cull_vertex.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\debug_label.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\debug_marker.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\depth_bounds_test.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\direct_state_access.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\draw_buffers2.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\draw_instanced.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\draw_range_elements.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\fog_coord.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\framebuffer_blit.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\framebuffer_multisample.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\framebuffer_multisample_blit_scaled.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\framebuffer_object.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\framebuffer_sRGB.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\geometry_shader4.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\GL_422_pixels.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\gpu_program_parameters.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\gpu_shader4.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\histogram.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\index_array_formats.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\index_func.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\index_material.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\index_texture.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\light_texture.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\misc_attribute.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\multisample.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\multi_draw_arrays.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\packed_depth_stencil.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\packed_float.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\packed_pixels.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\paletted_texture.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\pixel_buffer_object.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\pixel_transform.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\pixel_transform_color_table.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\point_parameters.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\polygon_offset.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\provoking_vertex.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\rescale_normal.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\secondary_color.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\separate_shader_objects.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\separate_specular_color.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\shader_image_load_formatted.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\shader_image_load_store.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\shader_integer_mix.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\shadow_funcs.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\shared_texture_palette.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\stencil_clear_tag.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\stencil_two_side.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\stencil_wrap.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\subtexture.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture3D.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_array.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_buffer_object.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_compression_latc.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_compression_rgtc.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_compression_s3tc.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_cube_map.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_env_add.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_env_combine.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_env_dot3.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_filter_anisotropic.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_integer.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_lod_bias.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_mirror_clamp.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_object.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_perturb_normal.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_shared_exponent.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_snorm.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_sRGB.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_sRGB_decode.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\texture_swizzle.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\timer_query.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\transform_feedback.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\vertex_array.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\vertex_array_bgra.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\vertex_attrib_64bit.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\vertex_shader.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\vertex_weighting.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\x11_sync_object.py -> build\lib\OpenGL\raw\GL\EXT | |
copying OpenGL\raw\GL\EXT\__init__.py -> build\lib\OpenGL\raw\GL\EXT | |
creating build\lib\OpenGL\raw\GL\FJ | |
copying OpenGL\raw\GL\FJ\__init__.py -> build\lib\OpenGL\raw\GL\FJ | |
creating build\lib\OpenGL\raw\GL\GREMEDY | |
copying OpenGL\raw\GL\GREMEDY\frame_terminator.py -> build\lib\OpenGL\raw\GL\GREMEDY | |
copying OpenGL\raw\GL\GREMEDY\string_marker.py -> build\lib\OpenGL\raw\GL\GREMEDY | |
copying OpenGL\raw\GL\GREMEDY\__init__.py -> build\lib\OpenGL\raw\GL\GREMEDY | |
creating build\lib\OpenGL\raw\GL\HP | |
copying OpenGL\raw\GL\HP\convolution_border_modes.py -> build\lib\OpenGL\raw\GL\HP | |
copying OpenGL\raw\GL\HP\image_transform.py -> build\lib\OpenGL\raw\GL\HP | |
copying OpenGL\raw\GL\HP\occlusion_test.py -> build\lib\OpenGL\raw\GL\HP | |
copying OpenGL\raw\GL\HP\texture_lighting.py -> build\lib\OpenGL\raw\GL\HP | |
copying OpenGL\raw\GL\HP\__init__.py -> build\lib\OpenGL\raw\GL\HP | |
creating build\lib\OpenGL\raw\GL\IBM | |
copying OpenGL\raw\GL\IBM\cull_vertex.py -> build\lib\OpenGL\raw\GL\IBM | |
copying OpenGL\raw\GL\IBM\multimode_draw_arrays.py -> build\lib\OpenGL\raw\GL\IBM | |
copying OpenGL\raw\GL\IBM\rasterpos_clip.py -> build\lib\OpenGL\raw\GL\IBM | |
copying OpenGL\raw\GL\IBM\static_data.py -> build\lib\OpenGL\raw\GL\IBM | |
copying OpenGL\raw\GL\IBM\texture_mirrored_repeat.py -> build\lib\OpenGL\raw\GL\IBM | |
copying OpenGL\raw\GL\IBM\vertex_array_lists.py -> build\lib\OpenGL\raw\GL\IBM | |
copying OpenGL\raw\GL\IBM\__init__.py -> build\lib\OpenGL\raw\GL\IBM | |
creating build\lib\OpenGL\raw\GL\IMG | |
copying OpenGL\raw\GL\IMG\__init__.py -> build\lib\OpenGL\raw\GL\IMG | |
creating build\lib\OpenGL\raw\GL\INGR | |
copying OpenGL\raw\GL\INGR\blend_func_separate.py -> build\lib\OpenGL\raw\GL\INGR | |
copying OpenGL\raw\GL\INGR\color_clamp.py -> build\lib\OpenGL\raw\GL\INGR | |
copying OpenGL\raw\GL\INGR\interlace_read.py -> build\lib\OpenGL\raw\GL\INGR | |
copying OpenGL\raw\GL\INGR\__init__.py -> build\lib\OpenGL\raw\GL\INGR | |
creating build\lib\OpenGL\raw\GL\INTEL | |
copying OpenGL\raw\GL\INTEL\fragment_shader_ordering.py -> build\lib\OpenGL\raw\GL\INTEL | |
copying OpenGL\raw\GL\INTEL\map_texture.py -> build\lib\OpenGL\raw\GL\INTEL | |
copying OpenGL\raw\GL\INTEL\parallel_arrays.py -> build\lib\OpenGL\raw\GL\INTEL | |
copying OpenGL\raw\GL\INTEL\performance_query.py -> build\lib\OpenGL\raw\GL\INTEL | |
copying OpenGL\raw\GL\INTEL\__init__.py -> build\lib\OpenGL\raw\GL\INTEL | |
creating build\lib\OpenGL\raw\GL\KHR | |
copying OpenGL\raw\GL\KHR\debug.py -> build\lib\OpenGL\raw\GL\KHR | |
copying OpenGL\raw\GL\KHR\texture_compression_astc_hdr.py -> build\lib\OpenGL\raw\GL\KHR | |
copying OpenGL\raw\GL\KHR\texture_compression_astc_ldr.py -> build\lib\OpenGL\raw\GL\KHR | |
copying OpenGL\raw\GL\KHR\__init__.py -> build\lib\OpenGL\raw\GL\KHR | |
creating build\lib\OpenGL\raw\GL\MESA | |
copying OpenGL\raw\GL\MESA\pack_invert.py -> build\lib\OpenGL\raw\GL\MESA | |
copying OpenGL\raw\GL\MESA\resize_buffers.py -> build\lib\OpenGL\raw\GL\MESA | |
copying OpenGL\raw\GL\MESA\window_pos.py -> build\lib\OpenGL\raw\GL\MESA | |
copying OpenGL\raw\GL\MESA\ycbcr_texture.py -> build\lib\OpenGL\raw\GL\MESA | |
copying OpenGL\raw\GL\MESA\__init__.py -> build\lib\OpenGL\raw\GL\MESA | |
creating build\lib\OpenGL\raw\GL\MESAX | |
copying OpenGL\raw\GL\MESAX\texture_stack.py -> build\lib\OpenGL\raw\GL\MESAX | |
copying OpenGL\raw\GL\MESAX\__init__.py -> build\lib\OpenGL\raw\GL\MESAX | |
creating build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\bindless_multi_draw_indirect.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\bindless_texture.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\blend_equation_advanced.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\blend_equation_advanced_coherent.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\blend_square.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\compute_program5.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\conditional_render.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\copy_depth_to_color.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\copy_image.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\deep_texture3D.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\depth_buffer_float.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\depth_clamp.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\draw_texture.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\evaluators.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\explicit_multisample.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\fence.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\float_buffer.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\fog_distance.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\fragment_program.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\fragment_program2.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\fragment_program4.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\fragment_program_option.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\framebuffer_multisample_coverage.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\geometry_program4.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\geometry_shader4.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\gpu_program4.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\gpu_program5.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\gpu_program5_mem_extended.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\gpu_shader5.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\half_float.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\light_max_exponent.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\multisample_coverage.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\multisample_filter_hint.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\occlusion_query.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\packed_depth_stencil.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\parameter_buffer_object.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\parameter_buffer_object2.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\path_rendering.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\pixel_data_range.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\point_sprite.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\present_video.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\primitive_restart.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\register_combiners.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\register_combiners2.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\shader_atomic_counters.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\shader_atomic_float.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\shader_buffer_load.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\shader_buffer_store.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\shader_storage_buffer_object.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\shader_thread_group.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\shader_thread_shuffle.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\tessellation_program5.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texgen_emboss.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texgen_reflection.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texture_barrier.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texture_compression_vtc.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texture_env_combine4.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texture_expand_normal.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texture_multisample.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texture_rectangle.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texture_shader.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texture_shader2.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\texture_shader3.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\transform_feedback.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\transform_feedback2.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vdpau_interop.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vertex_array_range.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vertex_array_range2.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vertex_attrib_integer_64bit.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vertex_buffer_unified_memory.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vertex_program.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vertex_program1_1.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vertex_program2.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vertex_program2_option.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vertex_program3.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\vertex_program4.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\video_capture.py -> build\lib\OpenGL\raw\GL\NV | |
copying OpenGL\raw\GL\NV\__init__.py -> build\lib\OpenGL\raw\GL\NV | |
creating build\lib\OpenGL\raw\GL\NVX | |
copying OpenGL\raw\GL\NVX\conditional_render.py -> build\lib\OpenGL\raw\GL\NVX | |
copying OpenGL\raw\GL\NVX\gpu_memory_info.py -> build\lib\OpenGL\raw\GL\NVX | |
copying OpenGL\raw\GL\NVX\__init__.py -> build\lib\OpenGL\raw\GL\NVX | |
creating build\lib\OpenGL\raw\GL\OES | |
copying OpenGL\raw\GL\OES\byte_coordinates.py -> build\lib\OpenGL\raw\GL\OES | |
copying OpenGL\raw\GL\OES\compressed_paletted_texture.py -> build\lib\OpenGL\raw\GL\OES | |
copying OpenGL\raw\GL\OES\fixed_point.py -> build\lib\OpenGL\raw\GL\OES | |
copying OpenGL\raw\GL\OES\query_matrix.py -> build\lib\OpenGL\raw\GL\OES | |
copying OpenGL\raw\GL\OES\read_format.py -> build\lib\OpenGL\raw\GL\OES | |
copying OpenGL\raw\GL\OES\single_precision.py -> build\lib\OpenGL\raw\GL\OES | |
copying OpenGL\raw\GL\OES\__init__.py -> build\lib\OpenGL\raw\GL\OES | |
creating build\lib\OpenGL\raw\GL\OML | |
copying OpenGL\raw\GL\OML\interlace.py -> build\lib\OpenGL\raw\GL\OML | |
copying OpenGL\raw\GL\OML\resample.py -> build\lib\OpenGL\raw\GL\OML | |
copying OpenGL\raw\GL\OML\subsample.py -> build\lib\OpenGL\raw\GL\OML | |
copying OpenGL\raw\GL\OML\__init__.py -> build\lib\OpenGL\raw\GL\OML | |
creating build\lib\OpenGL\raw\GL\PGI | |
copying OpenGL\raw\GL\PGI\misc_hints.py -> build\lib\OpenGL\raw\GL\PGI | |
copying OpenGL\raw\GL\PGI\vertex_hints.py -> build\lib\OpenGL\raw\GL\PGI | |
copying OpenGL\raw\GL\PGI\__init__.py -> build\lib\OpenGL\raw\GL\PGI | |
creating build\lib\OpenGL\raw\GL\QCOM | |
copying OpenGL\raw\GL\QCOM\__init__.py -> build\lib\OpenGL\raw\GL\QCOM | |
creating build\lib\OpenGL\raw\GL\REND | |
copying OpenGL\raw\GL\REND\screen_coordinates.py -> build\lib\OpenGL\raw\GL\REND | |
copying OpenGL\raw\GL\REND\__init__.py -> build\lib\OpenGL\raw\GL\REND | |
creating build\lib\OpenGL\raw\GL\S3 | |
copying OpenGL\raw\GL\S3\s3tc.py -> build\lib\OpenGL\raw\GL\S3 | |
copying OpenGL\raw\GL\S3\__init__.py -> build\lib\OpenGL\raw\GL\S3 | |
creating build\lib\OpenGL\raw\GL\SGI | |
copying OpenGL\raw\GL\SGI\color_matrix.py -> build\lib\OpenGL\raw\GL\SGI | |
copying OpenGL\raw\GL\SGI\color_table.py -> build\lib\OpenGL\raw\GL\SGI | |
copying OpenGL\raw\GL\SGI\texture_color_table.py -> build\lib\OpenGL\raw\GL\SGI | |
copying OpenGL\raw\GL\SGI\__init__.py -> build\lib\OpenGL\raw\GL\SGI | |
creating build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\detail_texture.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\fog_function.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\generate_mipmap.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\multisample.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\pixel_texture.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\point_line_texgen.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\point_parameters.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\sharpen_texture.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\texture4D.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\texture_border_clamp.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\texture_color_mask.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\texture_edge_clamp.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\texture_filter4.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\texture_lod.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\texture_select.py -> build\lib\OpenGL\raw\GL\SGIS | |
copying OpenGL\raw\GL\SGIS\__init__.py -> build\lib\OpenGL\raw\GL\SGIS | |
creating build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\async.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\async_histogram.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\async_pixel.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\blend_alpha_minmax.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\calligraphic_fragment.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\clipmap.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\convolution_accuracy.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\depth_pass_instrument.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\depth_texture.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\flush_raster.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\fog_offset.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\fragment_lighting.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\framezoom.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\igloo_interface.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\instruments.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\interlace.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\ir_instrument1.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\list_priority.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\pixel_texture.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\pixel_tiles.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\polynomial_ffd.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\reference_plane.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\resample.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\scalebias_hint.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\shadow.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\shadow_ambient.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\sprite.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\subsample.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\tag_sample_buffer.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\texture_add_env.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\texture_coordinate_clamp.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\texture_lod_bias.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\texture_multi_buffer.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\texture_scale_bias.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\vertex_preclip.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\ycrcb.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\ycrcba.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\ycrcb_subsample.py -> build\lib\OpenGL\raw\GL\SGIX | |
copying OpenGL\raw\GL\SGIX\__init__.py -> build\lib\OpenGL\raw\GL\SGIX | |
creating build\lib\OpenGL\raw\GL\SUN | |
copying OpenGL\raw\GL\SUN\convolution_border_modes.py -> build\lib\OpenGL\raw\GL\SUN | |
copying OpenGL\raw\GL\SUN\global_alpha.py -> build\lib\OpenGL\raw\GL\SUN | |
copying OpenGL\raw\GL\SUN\mesh_array.py -> build\lib\OpenGL\raw\GL\SUN | |
copying OpenGL\raw\GL\SUN\slice_accum.py -> build\lib\OpenGL\raw\GL\SUN | |
copying OpenGL\raw\GL\SUN\triangle_list.py -> build\lib\OpenGL\raw\GL\SUN | |
copying OpenGL\raw\GL\SUN\vertex.py -> build\lib\OpenGL\raw\GL\SUN | |
copying OpenGL\raw\GL\SUN\__init__.py -> build\lib\OpenGL\raw\GL\SUN | |
creating build\lib\OpenGL\raw\GL\SUNX | |
copying OpenGL\raw\GL\SUNX\constant_data.py -> build\lib\OpenGL\raw\GL\SUNX | |
copying OpenGL\raw\GL\SUNX\__init__.py -> build\lib\OpenGL\raw\GL\SUNX | |
creating build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_1_0.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_1_1.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_1_2.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_1_3.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_1_4.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_1_5.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_2_0.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_2_1.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_3_0.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_3_1.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_3_2.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_3_3.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_4_0.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_4_1.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_4_2.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_4_3.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\GL_4_4.py -> build\lib\OpenGL\raw\GL\VERSION | |
copying OpenGL\raw\GL\VERSION\__init__.py -> build\lib\OpenGL\raw\GL\VERSION | |
creating build\lib\OpenGL\raw\GL\VIV | |
copying OpenGL\raw\GL\VIV\__init__.py -> build\lib\OpenGL\raw\GL\VIV | |
creating build\lib\OpenGL\raw\GL\WIN | |
copying OpenGL\raw\GL\WIN\phong_shading.py -> build\lib\OpenGL\raw\GL\WIN | |
copying OpenGL\raw\GL\WIN\specular_fog.py -> build\lib\OpenGL\raw\GL\WIN | |
copying OpenGL\raw\GL\WIN\__init__.py -> build\lib\OpenGL\raw\GL\WIN | |
creating build\lib\OpenGL\raw\GLE | |
copying OpenGL\raw\GLE\annotations.py -> build\lib\OpenGL\raw\GLE | |
copying OpenGL\raw\GLE\constants.py -> build\lib\OpenGL\raw\GLE | |
copying OpenGL\raw\GLE\__init__.py -> build\lib\OpenGL\raw\GLE | |
creating build\lib\OpenGL\raw\GLES1 | |
copying OpenGL\raw\GLES1\_errors.py -> build\lib\OpenGL\raw\GLES1 | |
copying OpenGL\raw\GLES1\_glgets.py -> build\lib\OpenGL\raw\GLES1 | |
copying OpenGL\raw\GLES1\_types.py -> build\lib\OpenGL\raw\GLES1 | |
copying OpenGL\raw\GLES1\__init__.py -> build\lib\OpenGL\raw\GLES1 | |
creating build\lib\OpenGL\raw\GLES1\AMD | |
copying OpenGL\raw\GLES1\AMD\compressed_3DC_texture.py -> build\lib\OpenGL\raw\GLES1\AMD | |
copying OpenGL\raw\GLES1\AMD\compressed_ATC_texture.py -> build\lib\OpenGL\raw\GLES1\AMD | |
copying OpenGL\raw\GLES1\AMD\__init__.py -> build\lib\OpenGL\raw\GLES1\AMD | |
creating build\lib\OpenGL\raw\GLES1\APPLE | |
copying OpenGL\raw\GLES1\APPLE\copy_texture_levels.py -> build\lib\OpenGL\raw\GLES1\APPLE | |
copying OpenGL\raw\GLES1\APPLE\framebuffer_multisample.py -> build\lib\OpenGL\raw\GLES1\APPLE | |
copying OpenGL\raw\GLES1\APPLE\sync.py -> build\lib\OpenGL\raw\GLES1\APPLE | |
copying OpenGL\raw\GLES1\APPLE\texture_2D_limited_npot.py -> build\lib\OpenGL\raw\GLES1\APPLE | |
copying OpenGL\raw\GLES1\APPLE\texture_format_BGRA8888.py -> build\lib\OpenGL\raw\GLES1\APPLE | |
copying OpenGL\raw\GLES1\APPLE\texture_max_level.py -> build\lib\OpenGL\raw\GLES1\APPLE | |
copying OpenGL\raw\GLES1\APPLE\__init__.py -> build\lib\OpenGL\raw\GLES1\APPLE | |
creating build\lib\OpenGL\raw\GLES1\ARM | |
copying OpenGL\raw\GLES1\ARM\rgba8.py -> build\lib\OpenGL\raw\GLES1\ARM | |
copying OpenGL\raw\GLES1\ARM\__init__.py -> build\lib\OpenGL\raw\GLES1\ARM | |
creating build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\blend_minmax.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\discard_framebuffer.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\map_buffer_range.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\multisampled_render_to_texture.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\multi_draw_arrays.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\read_format_bgra.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\robustness.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\sRGB.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\texture_compression_dxt1.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\texture_filter_anisotropic.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\texture_format_BGRA8888.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\texture_lod_bias.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\texture_storage.py -> build\lib\OpenGL\raw\GLES1\EXT | |
copying OpenGL\raw\GLES1\EXT\__init__.py -> build\lib\OpenGL\raw\GLES1\EXT | |
creating build\lib\OpenGL\raw\GLES1\IMG | |
copying OpenGL\raw\GLES1\IMG\multisampled_render_to_texture.py -> build\lib\OpenGL\raw\GLES1\IMG | |
copying OpenGL\raw\GLES1\IMG\read_format.py -> build\lib\OpenGL\raw\GLES1\IMG | |
copying OpenGL\raw\GLES1\IMG\texture_compression_pvrtc.py -> build\lib\OpenGL\raw\GLES1\IMG | |
copying OpenGL\raw\GLES1\IMG\texture_env_enhanced_fixed_function.py -> build\lib\OpenGL\raw\GLES1\IMG | |
copying OpenGL\raw\GLES1\IMG\user_clip_plane.py -> build\lib\OpenGL\raw\GLES1\IMG | |
copying OpenGL\raw\GLES1\IMG\__init__.py -> build\lib\OpenGL\raw\GLES1\IMG | |
creating build\lib\OpenGL\raw\GLES1\NV | |
copying OpenGL\raw\GLES1\NV\fence.py -> build\lib\OpenGL\raw\GLES1\NV | |
copying OpenGL\raw\GLES1\NV\__init__.py -> build\lib\OpenGL\raw\GLES1\NV | |
creating build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\blend_equation_separate.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\blend_func_separate.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\blend_subtract.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\byte_coordinates.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\compressed_ETC1_RGB8_texture.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\compressed_paletted_texture.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\depth24.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\depth32.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\draw_texture.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\EGL_image.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\EGL_image_external.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\element_index_uint.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\extended_matrix_palette.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\fbo_render_mipmap.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\fixed_point.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\framebuffer_object.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\mapbuffer.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\matrix_get.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\matrix_palette.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\packed_depth_stencil.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\point_size_array.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\point_sprite.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\query_matrix.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\read_format.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\required_internalformat.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\rgb8_rgba8.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\single_precision.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\stencil1.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\stencil4.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\stencil8.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\stencil_wrap.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\texture_cube_map.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\texture_env_crossbar.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\texture_mirrored_repeat.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\vertex_array_object.py -> build\lib\OpenGL\raw\GLES1\OES | |
copying OpenGL\raw\GLES1\OES\__init__.py -> build\lib\OpenGL\raw\GLES1\OES | |
creating build\lib\OpenGL\raw\GLES1\QCOM | |
copying OpenGL\raw\GLES1\QCOM\driver_control.py -> build\lib\OpenGL\raw\GLES1\QCOM | |
copying OpenGL\raw\GLES1\QCOM\extended_get.py -> build\lib\OpenGL\raw\GLES1\QCOM | |
copying OpenGL\raw\GLES1\QCOM\extended_get2.py -> build\lib\OpenGL\raw\GLES1\QCOM | |
copying OpenGL\raw\GLES1\QCOM\perfmon_global_mode.py -> build\lib\OpenGL\raw\GLES1\QCOM | |
copying OpenGL\raw\GLES1\QCOM\tiled_rendering.py -> build\lib\OpenGL\raw\GLES1\QCOM | |
copying OpenGL\raw\GLES1\QCOM\writeonly_rendering.py -> build\lib\OpenGL\raw\GLES1\QCOM | |
copying OpenGL\raw\GLES1\QCOM\__init__.py -> build\lib\OpenGL\raw\GLES1\QCOM | |
creating build\lib\OpenGL\raw\GLES1\VERSION | |
copying OpenGL\raw\GLES1\VERSION\GLES1_1_0.py -> build\lib\OpenGL\raw\GLES1\VERSION | |
copying OpenGL\raw\GLES1\VERSION\__init__.py -> build\lib\OpenGL\raw\GLES1\VERSION | |
creating build\lib\OpenGL\raw\GLES2 | |
copying OpenGL\raw\GLES2\_errors.py -> build\lib\OpenGL\raw\GLES2 | |
copying OpenGL\raw\GLES2\_glgets.py -> build\lib\OpenGL\raw\GLES2 | |
copying OpenGL\raw\GLES2\_types.py -> build\lib\OpenGL\raw\GLES2 | |
copying OpenGL\raw\GLES2\__init__.py -> build\lib\OpenGL\raw\GLES2 | |
creating build\lib\OpenGL\raw\GLES2\AMD | |
copying OpenGL\raw\GLES2\AMD\compressed_3DC_texture.py -> build\lib\OpenGL\raw\GLES2\AMD | |
copying OpenGL\raw\GLES2\AMD\compressed_ATC_texture.py -> build\lib\OpenGL\raw\GLES2\AMD | |
copying OpenGL\raw\GLES2\AMD\performance_monitor.py -> build\lib\OpenGL\raw\GLES2\AMD | |
copying OpenGL\raw\GLES2\AMD\program_binary_Z400.py -> build\lib\OpenGL\raw\GLES2\AMD | |
copying OpenGL\raw\GLES2\AMD\__init__.py -> build\lib\OpenGL\raw\GLES2\AMD | |
creating build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\depth_texture.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\framebuffer_blit.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\framebuffer_multisample.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\instanced_arrays.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\pack_reverse_row_order.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\program_binary.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\texture_compression_dxt3.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\texture_compression_dxt5.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\texture_usage.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\translated_shader_source.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
copying OpenGL\raw\GLES2\ANGLE\__init__.py -> build\lib\OpenGL\raw\GLES2\ANGLE | |
creating build\lib\OpenGL\raw\GLES2\APPLE | |
copying OpenGL\raw\GLES2\APPLE\copy_texture_levels.py -> build\lib\OpenGL\raw\GLES2\APPLE | |
copying OpenGL\raw\GLES2\APPLE\framebuffer_multisample.py -> build\lib\OpenGL\raw\GLES2\APPLE | |
copying OpenGL\raw\GLES2\APPLE\rgb_422.py -> build\lib\OpenGL\raw\GLES2\APPLE | |
copying OpenGL\raw\GLES2\APPLE\sync.py -> build\lib\OpenGL\raw\GLES2\APPLE | |
copying OpenGL\raw\GLES2\APPLE\texture_format_BGRA8888.py -> build\lib\OpenGL\raw\GLES2\APPLE | |
copying OpenGL\raw\GLES2\APPLE\texture_max_level.py -> build\lib\OpenGL\raw\GLES2\APPLE | |
copying OpenGL\raw\GLES2\APPLE\__init__.py -> build\lib\OpenGL\raw\GLES2\APPLE | |
creating build\lib\OpenGL\raw\GLES2\ARM | |
copying OpenGL\raw\GLES2\ARM\mali_program_binary.py -> build\lib\OpenGL\raw\GLES2\ARM | |
copying OpenGL\raw\GLES2\ARM\mali_shader_binary.py -> build\lib\OpenGL\raw\GLES2\ARM | |
copying OpenGL\raw\GLES2\ARM\rgba8.py -> build\lib\OpenGL\raw\GLES2\ARM | |
copying OpenGL\raw\GLES2\ARM\shader_framebuffer_fetch.py -> build\lib\OpenGL\raw\GLES2\ARM | |
copying OpenGL\raw\GLES2\ARM\shader_framebuffer_fetch_depth_stencil.py -> build\lib\OpenGL\raw\GLES2\ARM | |
copying OpenGL\raw\GLES2\ARM\__init__.py -> build\lib\OpenGL\raw\GLES2\ARM | |
creating build\lib\OpenGL\raw\GLES2\DMP | |
copying OpenGL\raw\GLES2\DMP\shader_binary.py -> build\lib\OpenGL\raw\GLES2\DMP | |
copying OpenGL\raw\GLES2\DMP\__init__.py -> build\lib\OpenGL\raw\GLES2\DMP | |
creating build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\blend_minmax.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\color_buffer_half_float.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\debug_label.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\debug_marker.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\discard_framebuffer.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\disjoint_timer_query.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\draw_buffers.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\draw_instanced.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\instanced_arrays.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\map_buffer_range.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\multisampled_render_to_texture.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\multiview_draw_buffers.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\multi_draw_arrays.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\occlusion_query_boolean.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\pvrtc_sRGB.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\read_format_bgra.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\robustness.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\separate_shader_objects.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\shader_framebuffer_fetch.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\shader_integer_mix.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\shader_pixel_local_storage.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\shader_texture_lod.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\shadow_samplers.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\sRGB.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\sRGB_write_control.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\texture_compression_dxt1.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\texture_compression_s3tc.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\texture_filter_anisotropic.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\texture_format_BGRA8888.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\texture_rg.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\texture_sRGB_decode.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\texture_storage.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\texture_type_2_10_10_10_REV.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\unpack_subimage.py -> build\lib\OpenGL\raw\GLES2\EXT | |
copying OpenGL\raw\GLES2\EXT\__init__.py -> build\lib\OpenGL\raw\GLES2\EXT | |
creating build\lib\OpenGL\raw\GLES2\FJ | |
copying OpenGL\raw\GLES2\FJ\shader_binary_GCCSO.py -> build\lib\OpenGL\raw\GLES2\FJ | |
copying OpenGL\raw\GLES2\FJ\__init__.py -> build\lib\OpenGL\raw\GLES2\FJ | |
creating build\lib\OpenGL\raw\GLES2\IMG | |
copying OpenGL\raw\GLES2\IMG\multisampled_render_to_texture.py -> build\lib\OpenGL\raw\GLES2\IMG | |
copying OpenGL\raw\GLES2\IMG\program_binary.py -> build\lib\OpenGL\raw\GLES2\IMG | |
copying OpenGL\raw\GLES2\IMG\read_format.py -> build\lib\OpenGL\raw\GLES2\IMG | |
copying OpenGL\raw\GLES2\IMG\shader_binary.py -> build\lib\OpenGL\raw\GLES2\IMG | |
copying OpenGL\raw\GLES2\IMG\texture_compression_pvrtc.py -> build\lib\OpenGL\raw\GLES2\IMG | |
copying OpenGL\raw\GLES2\IMG\texture_compression_pvrtc2.py -> build\lib\OpenGL\raw\GLES2\IMG | |
copying OpenGL\raw\GLES2\IMG\__init__.py -> build\lib\OpenGL\raw\GLES2\IMG | |
creating build\lib\OpenGL\raw\GLES2\INTEL | |
copying OpenGL\raw\GLES2\INTEL\performance_query.py -> build\lib\OpenGL\raw\GLES2\INTEL | |
copying OpenGL\raw\GLES2\INTEL\__init__.py -> build\lib\OpenGL\raw\GLES2\INTEL | |
creating build\lib\OpenGL\raw\GLES2\KHR | |
copying OpenGL\raw\GLES2\KHR\blend_equation_advanced.py -> build\lib\OpenGL\raw\GLES2\KHR | |
copying OpenGL\raw\GLES2\KHR\debug.py -> build\lib\OpenGL\raw\GLES2\KHR | |
copying OpenGL\raw\GLES2\KHR\texture_compression_astc_hdr.py -> build\lib\OpenGL\raw\GLES2\KHR | |
copying OpenGL\raw\GLES2\KHR\texture_compression_astc_ldr.py -> build\lib\OpenGL\raw\GLES2\KHR | |
copying OpenGL\raw\GLES2\KHR\__init__.py -> build\lib\OpenGL\raw\GLES2\KHR | |
creating build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\blend_equation_advanced.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\blend_equation_advanced_coherent.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\copy_buffer.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\coverage_sample.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\depth_nonlinear.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\draw_buffers.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\draw_instanced.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\explicit_attrib_location.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\fbo_color_attachments.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\fence.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\framebuffer_blit.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\framebuffer_multisample.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\generate_mipmap_sRGB.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\instanced_arrays.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\non_square_matrices.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\read_buffer.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\read_buffer_front.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\read_depth.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\read_depth_stencil.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\read_stencil.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\shadow_samplers_array.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\shadow_samplers_cube.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\sRGB_formats.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\texture_border_clamp.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\texture_compression_s3tc_update.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\texture_npot_2D_mipmap.py -> build\lib\OpenGL\raw\GLES2\NV | |
copying OpenGL\raw\GLES2\NV\__init__.py -> build\lib\OpenGL\raw\GLES2\NV | |
creating build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\compressed_ETC1_RGB8_texture.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\compressed_paletted_texture.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\depth24.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\depth32.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\depth_texture.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\EGL_image.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\EGL_image_external.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\element_index_uint.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\fbo_render_mipmap.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\fragment_precision_high.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\get_program_binary.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\mapbuffer.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\packed_depth_stencil.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\required_internalformat.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\rgb8_rgba8.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\sample_shading.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\sample_variables.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\shader_image_atomic.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\shader_multisample_interpolation.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\standard_derivatives.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\stencil1.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\stencil4.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\surfaceless_context.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\texture_3D.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\texture_compression_astc.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\texture_float.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\texture_float_linear.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\texture_half_float.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\texture_half_float_linear.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\texture_npot.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\texture_stencil8.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\texture_storage_multisample_2d_array.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\vertex_array_object.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\vertex_half_float.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\vertex_type_10_10_10_2.py -> build\lib\OpenGL\raw\GLES2\OES | |
copying OpenGL\raw\GLES2\OES\__init__.py -> build\lib\OpenGL\raw\GLES2\OES | |
creating build\lib\OpenGL\raw\GLES2\QCOM | |
copying OpenGL\raw\GLES2\QCOM\alpha_test.py -> build\lib\OpenGL\raw\GLES2\QCOM | |
copying OpenGL\raw\GLES2\QCOM\binning_control.py -> build\lib\OpenGL\raw\GLES2\QCOM | |
copying OpenGL\raw\GLES2\QCOM\driver_control.py -> build\lib\OpenGL\raw\GLES2\QCOM | |
copying OpenGL\raw\GLES2\QCOM\extended_get.py -> build\lib\OpenGL\raw\GLES2\QCOM | |
copying OpenGL\raw\GLES2\QCOM\extended_get2.py -> build\lib\OpenGL\raw\GLES2\QCOM | |
copying OpenGL\raw\GLES2\QCOM\perfmon_global_mode.py -> build\lib\OpenGL\raw\GLES2\QCOM | |
copying OpenGL\raw\GLES2\QCOM\tiled_rendering.py -> build\lib\OpenGL\raw\GLES2\QCOM | |
copying OpenGL\raw\GLES2\QCOM\writeonly_rendering.py -> build\lib\OpenGL\raw\GLES2\QCOM | |
copying OpenGL\raw\GLES2\QCOM\__init__.py -> build\lib\OpenGL\raw\GLES2\QCOM | |
creating build\lib\OpenGL\raw\GLES2\VERSION | |
copying OpenGL\raw\GLES2\VERSION\GLES2_2_0.py -> build\lib\OpenGL\raw\GLES2\VERSION | |
copying OpenGL\raw\GLES2\VERSION\__init__.py -> build\lib\OpenGL\raw\GLES2\VERSION | |
creating build\lib\OpenGL\raw\GLES2\VIV | |
copying OpenGL\raw\GLES2\VIV\shader_binary.py -> build\lib\OpenGL\raw\GLES2\VIV | |
copying OpenGL\raw\GLES2\VIV\__init__.py -> build\lib\OpenGL\raw\GLES2\VIV | |
creating build\lib\OpenGL\raw\GLES3 | |
copying OpenGL\raw\GLES3\_errors.py -> build\lib\OpenGL\raw\GLES3 | |
copying OpenGL\raw\GLES3\_glgets.py -> build\lib\OpenGL\raw\GLES3 | |
copying OpenGL\raw\GLES3\_types.py -> build\lib\OpenGL\raw\GLES3 | |
copying OpenGL\raw\GLES3\__init__.py -> build\lib\OpenGL\raw\GLES3 | |
creating build\lib\OpenGL\raw\GLES3\VERSION | |
copying OpenGL\raw\GLES3\VERSION\GLES3_3_0.py -> build\lib\OpenGL\raw\GLES3\VERSION | |
copying OpenGL\raw\GLES3\VERSION\GLES3_3_1.py -> build\lib\OpenGL\raw\GLES3\VERSION | |
copying OpenGL\raw\GLES3\VERSION\__init__.py -> build\lib\OpenGL\raw\GLES3\VERSION | |
creating build\lib\OpenGL\raw\GLU | |
copying OpenGL\raw\GLU\annotations.py -> build\lib\OpenGL\raw\GLU | |
copying OpenGL\raw\GLU\constants.py -> build\lib\OpenGL\raw\GLU | |
copying OpenGL\raw\GLU\_errors.py -> build\lib\OpenGL\raw\GLU | |
copying OpenGL\raw\GLU\__init__.py -> build\lib\OpenGL\raw\GLU | |
creating build\lib\OpenGL\raw\GLUT | |
copying OpenGL\raw\GLUT\annotations.py -> build\lib\OpenGL\raw\GLUT | |
copying OpenGL\raw\GLUT\constants.py -> build\lib\OpenGL\raw\GLUT | |
copying OpenGL\raw\GLUT\__init__.py -> build\lib\OpenGL\raw\GLUT | |
creating build\lib\OpenGL\raw\GLX | |
copying OpenGL\raw\GLX\_errors.py -> build\lib\OpenGL\raw\GLX | |
copying OpenGL\raw\GLX\_glgets.py -> build\lib\OpenGL\raw\GLX | |
copying OpenGL\raw\GLX\_types.py -> build\lib\OpenGL\raw\GLX | |
copying OpenGL\raw\GLX\__init__.py -> build\lib\OpenGL\raw\GLX | |
creating build\lib\OpenGL\raw\GLX\AMD | |
copying OpenGL\raw\GLX\AMD\gpu_association.py -> build\lib\OpenGL\raw\GLX\AMD | |
copying OpenGL\raw\GLX\AMD\__init__.py -> build\lib\OpenGL\raw\GLX\AMD | |
creating build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\create_context.py -> build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\create_context_profile.py -> build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\create_context_robustness.py -> build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\fbconfig_float.py -> build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\framebuffer_sRGB.py -> build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\get_proc_address.py -> build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\multisample.py -> build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\robustness_application_isolation.py -> build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\robustness_share_group_isolation.py -> build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\vertex_buffer_object.py -> build\lib\OpenGL\raw\GLX\ARB | |
copying OpenGL\raw\GLX\ARB\__init__.py -> build\lib\OpenGL\raw\GLX\ARB | |
creating build\lib\OpenGL\raw\GLX\DFX | |
copying OpenGL\raw\GLX\DFX\multisample.py -> build\lib\OpenGL\raw\GLX\DFX | |
copying OpenGL\raw\GLX\DFX\__init__.py -> build\lib\OpenGL\raw\GLX\DFX | |
creating build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\buffer_age.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\create_context_es2_profile.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\create_context_es_profile.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\fbconfig_packed_float.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\framebuffer_sRGB.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\import_context.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\stereo_tree.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\swap_control.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\swap_control_tear.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\texture_from_pixmap.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\visual_info.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\visual_rating.py -> build\lib\OpenGL\raw\GLX\EXT | |
copying OpenGL\raw\GLX\EXT\__init__.py -> build\lib\OpenGL\raw\GLX\EXT | |
creating build\lib\OpenGL\raw\GLX\INTEL | |
copying OpenGL\raw\GLX\INTEL\swap_event.py -> build\lib\OpenGL\raw\GLX\INTEL | |
copying OpenGL\raw\GLX\INTEL\__init__.py -> build\lib\OpenGL\raw\GLX\INTEL | |
creating build\lib\OpenGL\raw\GLX\MESA | |
copying OpenGL\raw\GLX\MESA\agp_offset.py -> build\lib\OpenGL\raw\GLX\MESA | |
copying OpenGL\raw\GLX\MESA\copy_sub_buffer.py -> build\lib\OpenGL\raw\GLX\MESA | |
copying OpenGL\raw\GLX\MESA\pixmap_colormap.py -> build\lib\OpenGL\raw\GLX\MESA | |
copying OpenGL\raw\GLX\MESA\query_renderer.py -> build\lib\OpenGL\raw\GLX\MESA | |
copying OpenGL\raw\GLX\MESA\release_buffers.py -> build\lib\OpenGL\raw\GLX\MESA | |
copying OpenGL\raw\GLX\MESA\set_3dfx_mode.py -> build\lib\OpenGL\raw\GLX\MESA | |
copying OpenGL\raw\GLX\MESA\__init__.py -> build\lib\OpenGL\raw\GLX\MESA | |
creating build\lib\OpenGL\raw\GLX\NV | |
copying OpenGL\raw\GLX\NV\copy_image.py -> build\lib\OpenGL\raw\GLX\NV | |
copying OpenGL\raw\GLX\NV\delay_before_swap.py -> build\lib\OpenGL\raw\GLX\NV | |
copying OpenGL\raw\GLX\NV\float_buffer.py -> build\lib\OpenGL\raw\GLX\NV | |
copying OpenGL\raw\GLX\NV\multisample_coverage.py -> build\lib\OpenGL\raw\GLX\NV | |
copying OpenGL\raw\GLX\NV\present_video.py -> build\lib\OpenGL\raw\GLX\NV | |
copying OpenGL\raw\GLX\NV\swap_group.py -> build\lib\OpenGL\raw\GLX\NV | |
copying OpenGL\raw\GLX\NV\video_capture.py -> build\lib\OpenGL\raw\GLX\NV | |
copying OpenGL\raw\GLX\NV\video_output.py -> build\lib\OpenGL\raw\GLX\NV | |
copying OpenGL\raw\GLX\NV\__init__.py -> build\lib\OpenGL\raw\GLX\NV | |
creating build\lib\OpenGL\raw\GLX\OML | |
copying OpenGL\raw\GLX\OML\swap_method.py -> build\lib\OpenGL\raw\GLX\OML | |
copying OpenGL\raw\GLX\OML\sync_control.py -> build\lib\OpenGL\raw\GLX\OML | |
copying OpenGL\raw\GLX\OML\__init__.py -> build\lib\OpenGL\raw\GLX\OML | |
creating build\lib\OpenGL\raw\GLX\SGI | |
copying OpenGL\raw\GLX\SGI\cushion.py -> build\lib\OpenGL\raw\GLX\SGI | |
copying OpenGL\raw\GLX\SGI\make_current_read.py -> build\lib\OpenGL\raw\GLX\SGI | |
copying OpenGL\raw\GLX\SGI\swap_control.py -> build\lib\OpenGL\raw\GLX\SGI | |
copying OpenGL\raw\GLX\SGI\video_sync.py -> build\lib\OpenGL\raw\GLX\SGI | |
copying OpenGL\raw\GLX\SGI\__init__.py -> build\lib\OpenGL\raw\GLX\SGI | |
creating build\lib\OpenGL\raw\GLX\SGIS | |
copying OpenGL\raw\GLX\SGIS\blended_overlay.py -> build\lib\OpenGL\raw\GLX\SGIS | |
copying OpenGL\raw\GLX\SGIS\multisample.py -> build\lib\OpenGL\raw\GLX\SGIS | |
copying OpenGL\raw\GLX\SGIS\shared_multisample.py -> build\lib\OpenGL\raw\GLX\SGIS | |
copying OpenGL\raw\GLX\SGIS\__init__.py -> build\lib\OpenGL\raw\GLX\SGIS | |
creating build\lib\OpenGL\raw\GLX\SGIX | |
copying OpenGL\raw\GLX\SGIX\dmbuffer.py -> build\lib\OpenGL\raw\GLX\SGIX | |
copying OpenGL\raw\GLX\SGIX\fbconfig.py -> build\lib\OpenGL\raw\GLX\SGIX | |
copying OpenGL\raw\GLX\SGIX\hyperpipe.py -> build\lib\OpenGL\raw\GLX\SGIX | |
copying OpenGL\raw\GLX\SGIX\pbuffer.py -> build\lib\OpenGL\raw\GLX\SGIX | |
copying OpenGL\raw\GLX\SGIX\swap_barrier.py -> build\lib\OpenGL\raw\GLX\SGIX | |
copying OpenGL\raw\GLX\SGIX\swap_group.py -> build\lib\OpenGL\raw\GLX\SGIX | |
copying OpenGL\raw\GLX\SGIX\video_resize.py -> build\lib\OpenGL\raw\GLX\SGIX | |
copying OpenGL\raw\GLX\SGIX\video_source.py -> build\lib\OpenGL\raw\GLX\SGIX | |
copying OpenGL\raw\GLX\SGIX\visual_select_group.py -> build\lib\OpenGL\raw\GLX\SGIX | |
copying OpenGL\raw\GLX\SGIX\__init__.py -> build\lib\OpenGL\raw\GLX\SGIX | |
creating build\lib\OpenGL\raw\GLX\SUN | |
copying OpenGL\raw\GLX\SUN\get_transparent_index.py -> build\lib\OpenGL\raw\GLX\SUN | |
copying OpenGL\raw\GLX\SUN\__init__.py -> build\lib\OpenGL\raw\GLX\SUN | |
creating build\lib\OpenGL\raw\GLX\VERSION | |
copying OpenGL\raw\GLX\VERSION\GLX_1_0.py -> build\lib\OpenGL\raw\GLX\VERSION | |
copying OpenGL\raw\GLX\VERSION\GLX_1_1.py -> build\lib\OpenGL\raw\GLX\VERSION | |
copying OpenGL\raw\GLX\VERSION\GLX_1_2.py -> build\lib\OpenGL\raw\GLX\VERSION | |
copying OpenGL\raw\GLX\VERSION\GLX_1_3.py -> build\lib\OpenGL\raw\GLX\VERSION | |
copying OpenGL\raw\GLX\VERSION\GLX_1_4.py -> build\lib\OpenGL\raw\GLX\VERSION | |
copying OpenGL\raw\GLX\VERSION\__init__.py -> build\lib\OpenGL\raw\GLX\VERSION | |
creating build\lib\OpenGL\raw\osmesa | |
copying OpenGL\raw\osmesa\mesa.py -> build\lib\OpenGL\raw\osmesa | |
copying OpenGL\raw\osmesa\_types.py -> build\lib\OpenGL\raw\osmesa | |
copying OpenGL\raw\osmesa\__init__.py -> build\lib\OpenGL\raw\osmesa | |
creating build\lib\OpenGL\raw\WGL | |
copying OpenGL\raw\WGL\_errors.py -> build\lib\OpenGL\raw\WGL | |
copying OpenGL\raw\WGL\_glgets.py -> build\lib\OpenGL\raw\WGL | |
copying OpenGL\raw\WGL\_types.py -> build\lib\OpenGL\raw\WGL | |
copying OpenGL\raw\WGL\__init__.py -> build\lib\OpenGL\raw\WGL | |
creating build\lib\OpenGL\raw\WGL\AMD | |
copying OpenGL\raw\WGL\AMD\gpu_association.py -> build\lib\OpenGL\raw\WGL\AMD | |
copying OpenGL\raw\WGL\AMD\__init__.py -> build\lib\OpenGL\raw\WGL\AMD | |
creating build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\buffer_region.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\create_context.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\create_context_profile.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\create_context_robustness.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\extensions_string.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\framebuffer_sRGB.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\make_current_read.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\multisample.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\pbuffer.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\pixel_format.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\pixel_format_float.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\render_texture.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\robustness_application_isolation.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\robustness_share_group_isolation.py -> build\lib\OpenGL\raw\WGL\ARB | |
copying OpenGL\raw\WGL\ARB\__init__.py -> build\lib\OpenGL\raw\WGL\ARB | |
creating build\lib\OpenGL\raw\WGL\ATI | |
copying OpenGL\raw\WGL\ATI\pixel_format_float.py -> build\lib\OpenGL\raw\WGL\ATI | |
copying OpenGL\raw\WGL\ATI\__init__.py -> build\lib\OpenGL\raw\WGL\ATI | |
creating build\lib\OpenGL\raw\WGL\DFX | |
copying OpenGL\raw\WGL\DFX\multisample.py -> build\lib\OpenGL\raw\WGL\DFX | |
copying OpenGL\raw\WGL\DFX\__init__.py -> build\lib\OpenGL\raw\WGL\DFX | |
creating build\lib\OpenGL\raw\WGL\DL | |
copying OpenGL\raw\WGL\DL\stereo_control.py -> build\lib\OpenGL\raw\WGL\DL | |
copying OpenGL\raw\WGL\DL\__init__.py -> build\lib\OpenGL\raw\WGL\DL | |
creating build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\create_context_es2_profile.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\create_context_es_profile.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\depth_float.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\display_color_table.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\extensions_string.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\framebuffer_sRGB.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\make_current_read.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\multisample.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\pbuffer.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\pixel_format.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\pixel_format_packed_float.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\swap_control.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\swap_control_tear.py -> build\lib\OpenGL\raw\WGL\EXT | |
copying OpenGL\raw\WGL\EXT\__init__.py -> build\lib\OpenGL\raw\WGL\EXT | |
creating build\lib\OpenGL\raw\WGL\I3D | |
copying OpenGL\raw\WGL\I3D\digital_video_control.py -> build\lib\OpenGL\raw\WGL\I3D | |
copying OpenGL\raw\WGL\I3D\gamma.py -> build\lib\OpenGL\raw\WGL\I3D | |
copying OpenGL\raw\WGL\I3D\genlock.py -> build\lib\OpenGL\raw\WGL\I3D | |
copying OpenGL\raw\WGL\I3D\image_buffer.py -> build\lib\OpenGL\raw\WGL\I3D | |
copying OpenGL\raw\WGL\I3D\swap_frame_lock.py -> build\lib\OpenGL\raw\WGL\I3D | |
copying OpenGL\raw\WGL\I3D\swap_frame_usage.py -> build\lib\OpenGL\raw\WGL\I3D | |
copying OpenGL\raw\WGL\I3D\__init__.py -> build\lib\OpenGL\raw\WGL\I3D | |
creating build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\copy_image.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\delay_before_swap.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\DX_interop.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\DX_interop2.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\float_buffer.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\gpu_affinity.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\multisample_coverage.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\present_video.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\render_depth_texture.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\render_texture_rectangle.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\swap_group.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\vertex_array_range.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\video_capture.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\video_output.py -> build\lib\OpenGL\raw\WGL\NV | |
copying OpenGL\raw\WGL\NV\__init__.py -> build\lib\OpenGL\raw\WGL\NV | |
creating build\lib\OpenGL\raw\WGL\OML | |
copying OpenGL\raw\WGL\OML\sync_control.py -> build\lib\OpenGL\raw\WGL\OML | |
copying OpenGL\raw\WGL\OML\__init__.py -> build\lib\OpenGL\raw\WGL\OML | |
creating build\lib\OpenGL\raw\WGL\VERSION | |
copying OpenGL\raw\WGL\VERSION\WGL_1_0.py -> build\lib\OpenGL\raw\WGL\VERSION | |
copying OpenGL\raw\WGL\VERSION\__init__.py -> build\lib\OpenGL\raw\WGL\VERSION | |
creating build\lib\OpenGL\Tk | |
copying OpenGL\Tk\__init__.py -> build\lib\OpenGL\Tk | |
creating build\lib\OpenGL\WGL | |
copying OpenGL\WGL\__init__.py -> build\lib\OpenGL\WGL | |
creating build\lib\OpenGL\WGL\AMD | |
copying OpenGL\WGL\AMD\gpu_association.py -> build\lib\OpenGL\WGL\AMD | |
copying OpenGL\WGL\AMD\__init__.py -> build\lib\OpenGL\WGL\AMD | |
creating build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\buffer_region.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\create_context.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\create_context_profile.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\create_context_robustness.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\extensions_string.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\framebuffer_sRGB.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\make_current_read.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\multisample.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\pbuffer.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\pixel_format.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\pixel_format_float.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\render_texture.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\robustness_application_isolation.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\robustness_share_group_isolation.py -> build\lib\OpenGL\WGL\ARB | |
copying OpenGL\WGL\ARB\__init__.py -> build\lib\OpenGL\WGL\ARB | |
creating build\lib\OpenGL\WGL\ATI | |
copying OpenGL\WGL\ATI\pixel_format_float.py -> build\lib\OpenGL\WGL\ATI | |
copying OpenGL\WGL\ATI\__init__.py -> build\lib\OpenGL\WGL\ATI | |
creating build\lib\OpenGL\WGL\DFX | |
copying OpenGL\WGL\DFX\multisample.py -> build\lib\OpenGL\WGL\DFX | |
copying OpenGL\WGL\DFX\__init__.py -> build\lib\OpenGL\WGL\DFX | |
creating build\lib\OpenGL\WGL\DL | |
copying OpenGL\WGL\DL\stereo_control.py -> build\lib\OpenGL\WGL\DL | |
copying OpenGL\WGL\DL\__init__.py -> build\lib\OpenGL\WGL\DL | |
creating build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\create_context_es2_profile.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\create_context_es_profile.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\depth_float.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\display_color_table.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\extensions_string.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\framebuffer_sRGB.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\make_current_read.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\multisample.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\pbuffer.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\pixel_format.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\pixel_format_packed_float.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\swap_control.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\swap_control_tear.py -> build\lib\OpenGL\WGL\EXT | |
copying OpenGL\WGL\EXT\__init__.py -> build\lib\OpenGL\WGL\EXT | |
creating build\lib\OpenGL\WGL\I3D | |
copying OpenGL\WGL\I3D\digital_video_control.py -> build\lib\OpenGL\WGL\I3D | |
copying OpenGL\WGL\I3D\gamma.py -> build\lib\OpenGL\WGL\I3D | |
copying OpenGL\WGL\I3D\genlock.py -> build\lib\OpenGL\WGL\I3D | |
copying OpenGL\WGL\I3D\image_buffer.py -> build\lib\OpenGL\WGL\I3D | |
copying OpenGL\WGL\I3D\swap_frame_lock.py -> build\lib\OpenGL\WGL\I3D | |
copying OpenGL\WGL\I3D\swap_frame_usage.py -> build\lib\OpenGL\WGL\I3D | |
copying OpenGL\WGL\I3D\__init__.py -> build\lib\OpenGL\WGL\I3D | |
creating build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\copy_image.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\delay_before_swap.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\DX_interop.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\DX_interop2.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\float_buffer.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\gpu_affinity.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\multisample_coverage.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\present_video.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\render_depth_texture.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\render_texture_rectangle.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\swap_group.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\vertex_array_range.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\video_capture.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\video_output.py -> build\lib\OpenGL\WGL\NV | |
copying OpenGL\WGL\NV\__init__.py -> build\lib\OpenGL\WGL\NV | |
creating build\lib\OpenGL\WGL\OML | |
copying OpenGL\WGL\OML\sync_control.py -> build\lib\OpenGL\WGL\OML | |
copying OpenGL\WGL\OML\__init__.py -> build\lib\OpenGL\WGL\OML | |
creating build\lib\OpenGL\WGL\VERSION | |
copying OpenGL\WGL\VERSION\WGL_1_0.py -> build\lib\OpenGL\WGL\VERSION | |
copying OpenGL\WGL\VERSION\__init__.py -> build\lib\OpenGL\WGL\VERSION | |
running install_lib | |
creating C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\acceleratesupport.py -> C:\Python34\Lib\site-packages\OpenGL | |
creating C:\Python34\Lib\site-packages\OpenGL\AGL | |
copying build\lib\OpenGL\AGL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\AGL | |
creating C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\arraydatatype.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\arrayhelpers.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\buffers.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\ctypesarrays.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\ctypesparameters.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\ctypespointers.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\formathandler.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\lists.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\nones.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\numbers.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\numpybuffers.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\numpymodule.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\strings.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\vbo.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\_arrayconstants.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\_strings.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\arrays\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\arrays | |
copying build\lib\OpenGL\constant.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\constants.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\contextdata.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\converters.py -> C:\Python34\Lib\site-packages\OpenGL | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\ANDROID | |
copying build\lib\OpenGL\EGL\ANDROID\blob_cache.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ANDROID | |
copying build\lib\OpenGL\EGL\ANDROID\framebuffer_target.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ANDROID | |
copying build\lib\OpenGL\EGL\ANDROID\image_native_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ANDROID | |
copying build\lib\OpenGL\EGL\ANDROID\native_fence_sync.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ANDROID | |
copying build\lib\OpenGL\EGL\ANDROID\recordable.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ANDROID | |
copying build\lib\OpenGL\EGL\ANDROID\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ANDROID | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\ANGLE | |
copying build\lib\OpenGL\EGL\ANGLE\d3d_share_handle_client_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ANGLE | |
copying build\lib\OpenGL\EGL\ANGLE\query_surface_pointer.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ANGLE | |
copying build\lib\OpenGL\EGL\ANGLE\surface_d3d_texture_2d_share_handle.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ANGLE | |
copying build\lib\OpenGL\EGL\ANGLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ANGLE | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\ARM | |
copying build\lib\OpenGL\EGL\ARM\pixmap_multisample_discard.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ARM | |
copying build\lib\OpenGL\EGL\ARM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\ARM | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\buffer_age.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\client_extensions.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\create_context_robustness.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\image_dma_buf_import.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\multiview_window.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\platform_base.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\platform_wayland.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\platform_x11.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\protected_surface.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\swap_buffers_with_damage.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
copying build\lib\OpenGL\EGL\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\HI | |
copying build\lib\OpenGL\EGL\HI\clientpixmap.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\HI | |
copying build\lib\OpenGL\EGL\HI\colorformats.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\HI | |
copying build\lib\OpenGL\EGL\HI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\HI | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\IMG | |
copying build\lib\OpenGL\EGL\IMG\context_priority.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\IMG | |
copying build\lib\OpenGL\EGL\IMG\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\IMG | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\client_get_all_proc_addresses.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\cl_event.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\cl_event2.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\config_attribs.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\create_context.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\fence_sync.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\get_all_proc_addresses.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\gl_colorspace.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\gl_renderbuffer_image.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\gl_texture_2D_image.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\gl_texture_3D_image.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\gl_texture_cubemap_image.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\image.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\image_base.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\image_pixmap.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\lock_surface.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\lock_surface2.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\lock_surface3.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\platform_android.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\platform_gbm.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\platform_wayland.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\platform_x11.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\reusable_sync.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\stream.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\stream_consumer_gltexture.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\stream_cross_process_fd.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\stream_fifo.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\stream_producer_aldatalocator.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\stream_producer_eglsurface.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\surfaceless_context.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\vg_parent_image.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\wait_sync.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
copying build\lib\OpenGL\EGL\KHR\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\KHR | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\MESA | |
copying build\lib\OpenGL\EGL\MESA\drm_image.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\MESA | |
copying build\lib\OpenGL\EGL\MESA\platform_gbm.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\MESA | |
copying build\lib\OpenGL\EGL\MESA\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\MESA | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\NOK | |
copying build\lib\OpenGL\EGL\NOK\swap_region.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NOK | |
copying build\lib\OpenGL\EGL\NOK\swap_region2.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NOK | |
copying build\lib\OpenGL\EGL\NOK\texture_from_pixmap.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NOK | |
copying build\lib\OpenGL\EGL\NOK\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NOK | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\coverage_sample.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\coverage_sample_resolve.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\depth_nonlinear.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\EGL_3dvision_surface.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\native_query.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\post_convert_rounding.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\post_sub_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\stream_sync.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\sync.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\system_time.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
copying build\lib\OpenGL\EGL\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\EGL\VERSION | |
copying build\lib\OpenGL\EGL\VERSION\EGL_1_0.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\VERSION | |
copying build\lib\OpenGL\EGL\VERSION\EGL_1_1.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\VERSION | |
copying build\lib\OpenGL\EGL\VERSION\EGL_1_2.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\VERSION | |
copying build\lib\OpenGL\EGL\VERSION\EGL_1_3.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\VERSION | |
copying build\lib\OpenGL\EGL\VERSION\EGL_1_4.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\VERSION | |
copying build\lib\OpenGL\EGL\VERSION\EGL_1_5.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\VERSION | |
copying build\lib\OpenGL\EGL\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL\VERSION | |
copying build\lib\OpenGL\EGL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\EGL | |
copying build\lib\OpenGL\error.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\extensions.py -> C:\Python34\Lib\site-packages\OpenGL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\blend_minmax_factor.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\conservative_depth.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\debug_output.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\depth_clamp_separate.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\draw_buffers_blend.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\gcn_shader.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\gpu_shader_int64.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\interleaved_elements.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\multi_draw_indirect.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\name_gen_delete.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\occlusion_query_event.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\performance_monitor.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\pinned_memory.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\query_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\sample_positions.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\seamless_cubemap_per_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\shader_atomic_counter_ops.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\shader_stencil_export.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\shader_trinary_minmax.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\sparse_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\stencil_operation_extended.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\texture_texture4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\transform_feedback3_lines_triangles.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\transform_feedback4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\vertex_shader_layer.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\vertex_shader_tessellator.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\vertex_shader_viewport_index.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
copying build\lib\OpenGL\GL\AMD\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\AMD | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\ANGLE | |
copying build\lib\OpenGL\GL\ANGLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ANGLE | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\aux_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\client_storage.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\element_array.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\fence.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\float_pixels.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\flush_buffer_range.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\object_purgeable.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\rgb_422.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\row_bytes.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\specular_vector.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\texture_range.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\transform_hint.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\vertex_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\vertex_array_range.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\vertex_program_evaluators.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\ycbcr_422.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
copying build\lib\OpenGL\GL\APPLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\APPLE | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\arrays_of_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\base_instance.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\bindless_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\blend_func_extended.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\buffer_storage.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\clear_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\clear_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\cl_event.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\color_buffer_float.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\compatibility.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\compressed_texture_pixel_storage.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\compute_shader.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\compute_variable_group_size.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\conservative_depth.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\copy_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\copy_image.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\debug_output.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\depth_buffer_float.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\depth_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\depth_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\draw_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\draw_buffers_blend.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\draw_elements_base_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\draw_indirect.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\draw_instanced.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\enhanced_layouts.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\ES2_compatibility.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\ES3_compatibility.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\explicit_attrib_location.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\explicit_uniform_location.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\fragment_coord_conventions.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\fragment_layer_viewport.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\fragment_program.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\fragment_program_shadow.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\fragment_shader.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\framebuffer_no_attachments.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\framebuffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\geometry_shader4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\get_program_binary.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\gpu_shader5.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\gpu_shader_fp64.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\half_float_pixel.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\half_float_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\imaging.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\indirect_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\instanced_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\internalformat_query.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\internalformat_query2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\invalidate_subdata.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\map_buffer_alignment.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\map_buffer_range.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\matrix_palette.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\multitexture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\multi_bind.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\multi_draw_indirect.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\occlusion_query.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\occlusion_query2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\pixel_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\point_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\point_sprite.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\program_interface_query.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\provoking_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\query_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\robustness.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\robustness_isolation.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\robust_buffer_access_behavior.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\sampler_objects.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\sample_shading.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\seamless_cubemap_per_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\seamless_cube_map.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\separate_shader_objects.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_atomic_counters.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_bit_encoding.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_draw_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_group_vote.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_image_load_store.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_image_size.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_objects.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_precision.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_stencil_export.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_storage_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_subroutine.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shader_texture_lod.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shading_language_100.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shading_language_420pack.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shading_language_include.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shading_language_packing.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shadow.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\shadow_ambient.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\sparse_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\stencil_texturing.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\sync.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\tessellation_shader.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_border_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_buffer_object_rgb32.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_buffer_range.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_compression.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_compression_bptc.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_compression_rgtc.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_cube_map.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_cube_map_array.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_env_add.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_env_combine.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_env_crossbar.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_env_dot3.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_float.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_gather.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_mirrored_repeat.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_mirror_clamp_to_edge.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_non_power_of_two.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_query_levels.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_query_lod.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_rectangle.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_rg.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_rgb10_a2ui.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_stencil8.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_storage.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_storage_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_swizzle.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\texture_view.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\timer_query.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\transform_feedback2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\transform_feedback3.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\transform_feedback_instanced.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\transpose_matrix.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\uniform_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vboimplementation.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vertex_array_bgra.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vertex_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vertex_attrib_64bit.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vertex_attrib_binding.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vertex_blend.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vertex_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vertex_program.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vertex_shader.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vertex_type_10f_11f_11f_rev.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\vertex_type_2_10_10_10_rev.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\viewport_array.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\window_pos.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
copying build\lib\OpenGL\GL\ARB\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARB | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\ARM | |
copying build\lib\OpenGL\GL\ARM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ARM | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
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copying build\lib\OpenGL\GL\ATI\element_array.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\envmap_bumpmap.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\fragment_shader.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\map_object_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\meminfo.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\pixel_format_float.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\pn_triangles.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\separate_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\texture_env_combine3.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\texture_float.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\texture_mirror_once.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\text_fragment_shader.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\vertex_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\vertex_attrib_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\vertex_streams.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
copying build\lib\OpenGL\GL\ATI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\ATI | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\DFX | |
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copying build\lib\OpenGL\GL\DFX\tbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\GL\DFX | |
copying build\lib\OpenGL\GL\DFX\texture_compression_FXT1.py -> C:\Python34\Lib\site-packages\OpenGL\GL\DFX | |
copying build\lib\OpenGL\GL\DFX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\DFX | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\DMP | |
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copying build\lib\OpenGL\GL\exceptional.py -> C:\Python34\Lib\site-packages\OpenGL\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\abgr.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\bgra.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\bindable_uniform.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\blend_color.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\blend_equation_separate.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\blend_func_separate.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\blend_logic_op.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\blend_minmax.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\blend_subtract.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\clip_volume_hint.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\cmyka.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\color_subtable.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\compiled_vertex_array.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\convolution.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\coordinate_frame.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\copy_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\cull_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\debug_label.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\debug_marker.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\depth_bounds_test.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\direct_state_access.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\draw_buffers2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\draw_instanced.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\draw_range_elements.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\fog_coord.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\framebuffer_blit.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\framebuffer_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\framebuffer_multisample_blit_scaled.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\framebuffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\geometry_shader4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\GL_422_pixels.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\gpu_program_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\gpu_shader4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\histogram.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\index_array_formats.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\index_func.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\index_material.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\index_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\light_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\misc_attribute.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\multi_draw_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\packed_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\packed_float.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\packed_pixels.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\paletted_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\pixel_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\pixel_transform.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\pixel_transform_color_table.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\point_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\polygon_offset.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\provoking_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\rescale_normal.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\secondary_color.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\separate_shader_objects.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\separate_specular_color.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\shader_image_load_formatted.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\shader_image_load_store.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\shader_integer_mix.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\shadow_funcs.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\shared_texture_palette.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\stencil_clear_tag.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\stencil_two_side.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\stencil_wrap.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\subtexture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture3D.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_array.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_compression_latc.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_compression_rgtc.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_compression_s3tc.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_cube_map.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_env_add.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_env_combine.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_env_dot3.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_filter_anisotropic.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_integer.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_lod_bias.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_mirror_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_perturb_normal.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_shared_exponent.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_snorm.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_sRGB_decode.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\texture_swizzle.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\timer_query.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\transform_feedback.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\vertex_array.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\vertex_array_bgra.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\vertex_attrib_64bit.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\vertex_shader.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\vertex_weighting.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\x11_sync_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\EXT | |
copying build\lib\OpenGL\GL\feedback.py -> C:\Python34\Lib\site-packages\OpenGL\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\FJ | |
copying build\lib\OpenGL\GL\FJ\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\FJ | |
copying build\lib\OpenGL\GL\framebufferobjects.py -> C:\Python34\Lib\site-packages\OpenGL\GL | |
copying build\lib\OpenGL\GL\glget.py -> C:\Python34\Lib\site-packages\OpenGL\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\GREMEDY | |
copying build\lib\OpenGL\GL\GREMEDY\frame_terminator.py -> C:\Python34\Lib\site-packages\OpenGL\GL\GREMEDY | |
copying build\lib\OpenGL\GL\GREMEDY\string_marker.py -> C:\Python34\Lib\site-packages\OpenGL\GL\GREMEDY | |
copying build\lib\OpenGL\GL\GREMEDY\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\GREMEDY | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\HP | |
copying build\lib\OpenGL\GL\HP\convolution_border_modes.py -> C:\Python34\Lib\site-packages\OpenGL\GL\HP | |
copying build\lib\OpenGL\GL\HP\image_transform.py -> C:\Python34\Lib\site-packages\OpenGL\GL\HP | |
copying build\lib\OpenGL\GL\HP\occlusion_test.py -> C:\Python34\Lib\site-packages\OpenGL\GL\HP | |
copying build\lib\OpenGL\GL\HP\texture_lighting.py -> C:\Python34\Lib\site-packages\OpenGL\GL\HP | |
copying build\lib\OpenGL\GL\HP\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\HP | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\IBM | |
copying build\lib\OpenGL\GL\IBM\cull_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\GL\IBM | |
copying build\lib\OpenGL\GL\IBM\multimode_draw_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\GL\IBM | |
copying build\lib\OpenGL\GL\IBM\rasterpos_clip.py -> C:\Python34\Lib\site-packages\OpenGL\GL\IBM | |
copying build\lib\OpenGL\GL\IBM\static_data.py -> C:\Python34\Lib\site-packages\OpenGL\GL\IBM | |
copying build\lib\OpenGL\GL\IBM\texture_mirrored_repeat.py -> C:\Python34\Lib\site-packages\OpenGL\GL\IBM | |
copying build\lib\OpenGL\GL\IBM\vertex_array_lists.py -> C:\Python34\Lib\site-packages\OpenGL\GL\IBM | |
copying build\lib\OpenGL\GL\IBM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\IBM | |
copying build\lib\OpenGL\GL\images.py -> C:\Python34\Lib\site-packages\OpenGL\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\IMG | |
copying build\lib\OpenGL\GL\IMG\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\IMG | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\INGR | |
copying build\lib\OpenGL\GL\INGR\blend_func_separate.py -> C:\Python34\Lib\site-packages\OpenGL\GL\INGR | |
copying build\lib\OpenGL\GL\INGR\color_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\GL\INGR | |
copying build\lib\OpenGL\GL\INGR\interlace_read.py -> C:\Python34\Lib\site-packages\OpenGL\GL\INGR | |
copying build\lib\OpenGL\GL\INGR\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\INGR | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\INTEL | |
copying build\lib\OpenGL\GL\INTEL\fragment_shader_ordering.py -> C:\Python34\Lib\site-packages\OpenGL\GL\INTEL | |
copying build\lib\OpenGL\GL\INTEL\map_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\INTEL | |
copying build\lib\OpenGL\GL\INTEL\parallel_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\GL\INTEL | |
copying build\lib\OpenGL\GL\INTEL\performance_query.py -> C:\Python34\Lib\site-packages\OpenGL\GL\INTEL | |
copying build\lib\OpenGL\GL\INTEL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\INTEL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\KHR | |
copying build\lib\OpenGL\GL\KHR\debug.py -> C:\Python34\Lib\site-packages\OpenGL\GL\KHR | |
copying build\lib\OpenGL\GL\KHR\texture_compression_astc_hdr.py -> C:\Python34\Lib\site-packages\OpenGL\GL\KHR | |
copying build\lib\OpenGL\GL\KHR\texture_compression_astc_ldr.py -> C:\Python34\Lib\site-packages\OpenGL\GL\KHR | |
copying build\lib\OpenGL\GL\KHR\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\KHR | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\MESA | |
copying build\lib\OpenGL\GL\MESA\pack_invert.py -> C:\Python34\Lib\site-packages\OpenGL\GL\MESA | |
copying build\lib\OpenGL\GL\MESA\resize_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\GL\MESA | |
copying build\lib\OpenGL\GL\MESA\window_pos.py -> C:\Python34\Lib\site-packages\OpenGL\GL\MESA | |
copying build\lib\OpenGL\GL\MESA\ycbcr_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\MESA | |
copying build\lib\OpenGL\GL\MESA\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\MESA | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\MESAX | |
copying build\lib\OpenGL\GL\MESAX\texture_stack.py -> C:\Python34\Lib\site-packages\OpenGL\GL\MESAX | |
copying build\lib\OpenGL\GL\MESAX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\MESAX | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\bindless_multi_draw_indirect.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\bindless_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\blend_equation_advanced.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\blend_equation_advanced_coherent.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\blend_square.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\compute_program5.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\conditional_render.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\copy_depth_to_color.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\copy_image.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\deep_texture3D.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\depth_buffer_float.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\depth_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\draw_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\evaluators.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\explicit_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\fence.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\float_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\fog_distance.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\fragment_program.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\fragment_program2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\fragment_program4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\fragment_program_option.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\framebuffer_multisample_coverage.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\geometry_program4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\geometry_shader4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\gpu_program4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\gpu_program5.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\gpu_program5_mem_extended.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\gpu_shader5.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\half_float.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\light_max_exponent.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\multisample_coverage.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\multisample_filter_hint.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\occlusion_query.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\packed_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\parameter_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\parameter_buffer_object2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\path_rendering.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\pixel_data_range.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\point_sprite.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\present_video.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\primitive_restart.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\register_combiners.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\register_combiners2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\shader_atomic_counters.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\shader_atomic_float.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\shader_buffer_load.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\shader_buffer_store.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\shader_storage_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\shader_thread_group.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\shader_thread_shuffle.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\tessellation_program5.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texgen_emboss.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texgen_reflection.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texture_barrier.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texture_compression_vtc.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texture_env_combine4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texture_expand_normal.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texture_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texture_rectangle.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texture_shader.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texture_shader2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\texture_shader3.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\transform_feedback.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\transform_feedback2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vdpau_interop.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vertex_array_range.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vertex_array_range2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vertex_attrib_integer_64bit.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vertex_buffer_unified_memory.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vertex_program.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vertex_program1_1.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vertex_program2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vertex_program2_option.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vertex_program3.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\vertex_program4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\video_capture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
copying build\lib\OpenGL\GL\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\NVX | |
copying build\lib\OpenGL\GL\NVX\conditional_render.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NVX | |
copying build\lib\OpenGL\GL\NVX\gpu_memory_info.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NVX | |
copying build\lib\OpenGL\GL\NVX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\NVX | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\OES | |
copying build\lib\OpenGL\GL\OES\byte_coordinates.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OES | |
copying build\lib\OpenGL\GL\OES\compressed_paletted_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OES | |
copying build\lib\OpenGL\GL\OES\fixed_point.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OES | |
copying build\lib\OpenGL\GL\OES\query_matrix.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OES | |
copying build\lib\OpenGL\GL\OES\read_format.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OES | |
copying build\lib\OpenGL\GL\OES\single_precision.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OES | |
copying build\lib\OpenGL\GL\OES\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OES | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\OML | |
copying build\lib\OpenGL\GL\OML\interlace.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OML | |
copying build\lib\OpenGL\GL\OML\resample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OML | |
copying build\lib\OpenGL\GL\OML\subsample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OML | |
copying build\lib\OpenGL\GL\OML\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\OML | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\PGI | |
copying build\lib\OpenGL\GL\PGI\misc_hints.py -> C:\Python34\Lib\site-packages\OpenGL\GL\PGI | |
copying build\lib\OpenGL\GL\PGI\vertex_hints.py -> C:\Python34\Lib\site-packages\OpenGL\GL\PGI | |
copying build\lib\OpenGL\GL\PGI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\PGI | |
copying build\lib\OpenGL\GL\pointers.py -> C:\Python34\Lib\site-packages\OpenGL\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\QCOM | |
copying build\lib\OpenGL\GL\QCOM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\QCOM | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\REND | |
copying build\lib\OpenGL\GL\REND\screen_coordinates.py -> C:\Python34\Lib\site-packages\OpenGL\GL\REND | |
copying build\lib\OpenGL\GL\REND\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\REND | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\S3 | |
copying build\lib\OpenGL\GL\S3\s3tc.py -> C:\Python34\Lib\site-packages\OpenGL\GL\S3 | |
copying build\lib\OpenGL\GL\S3\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\S3 | |
copying build\lib\OpenGL\GL\selection.py -> C:\Python34\Lib\site-packages\OpenGL\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\SGI | |
copying build\lib\OpenGL\GL\SGI\color_matrix.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGI | |
copying build\lib\OpenGL\GL\SGI\color_table.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGI | |
copying build\lib\OpenGL\GL\SGI\texture_color_table.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGI | |
copying build\lib\OpenGL\GL\SGI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGI | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\detail_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\fog_function.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\generate_mipmap.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\pixel_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\point_line_texgen.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\point_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\sharpen_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\texture4D.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\texture_border_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\texture_color_mask.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\texture_edge_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\texture_filter4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\texture_lod.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\texture_select.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
copying build\lib\OpenGL\GL\SGIS\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIS | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\async.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\async_histogram.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\async_pixel.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\blend_alpha_minmax.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\calligraphic_fragment.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\clipmap.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\convolution_accuracy.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\depth_pass_instrument.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\depth_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\flush_raster.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\fog_offset.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\fragment_lighting.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\framezoom.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\igloo_interface.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\instruments.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\interlace.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\ir_instrument1.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\list_priority.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\pixel_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\pixel_tiles.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\polynomial_ffd.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\reference_plane.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\resample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\scalebias_hint.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\shadow.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\shadow_ambient.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\sprite.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\subsample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\tag_sample_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\texture_add_env.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\texture_coordinate_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\texture_lod_bias.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\texture_multi_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\texture_scale_bias.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\vertex_preclip.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\ycrcb.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\ycrcba.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\ycrcb_subsample.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\SGIX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SGIX | |
copying build\lib\OpenGL\GL\shaders.py -> C:\Python34\Lib\site-packages\OpenGL\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\SUN | |
copying build\lib\OpenGL\GL\SUN\convolution_border_modes.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SUN | |
copying build\lib\OpenGL\GL\SUN\global_alpha.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SUN | |
copying build\lib\OpenGL\GL\SUN\mesh_array.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SUN | |
copying build\lib\OpenGL\GL\SUN\slice_accum.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SUN | |
copying build\lib\OpenGL\GL\SUN\triangle_list.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SUN | |
copying build\lib\OpenGL\GL\SUN\vertex.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SUN | |
copying build\lib\OpenGL\GL\SUN\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SUN | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\SUNX | |
copying build\lib\OpenGL\GL\SUNX\constant_data.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SUNX | |
copying build\lib\OpenGL\GL\SUNX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\SUNX | |
copying build\lib\OpenGL\GL\vboimplementation.py -> C:\Python34\Lib\site-packages\OpenGL\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_1_0.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_1_1.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_1_2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_1_2_images.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_1_3.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_1_4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_1_5.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_2_0.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_2_1.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_3_0.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_3_1.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_3_2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_3_3.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_4_0.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_4_1.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_4_2.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_4_3.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\GL_4_4.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
copying build\lib\OpenGL\GL\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VERSION | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\VIV | |
copying build\lib\OpenGL\GL\VIV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\VIV | |
creating C:\Python34\Lib\site-packages\OpenGL\GL\WIN | |
copying build\lib\OpenGL\GL\WIN\phong_shading.py -> C:\Python34\Lib\site-packages\OpenGL\GL\WIN | |
copying build\lib\OpenGL\GL\WIN\specular_fog.py -> C:\Python34\Lib\site-packages\OpenGL\GL\WIN | |
copying build\lib\OpenGL\GL\WIN\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL\WIN | |
copying build\lib\OpenGL\GL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\GLE | |
copying build\lib\OpenGL\GLE\exceptional.py -> C:\Python34\Lib\site-packages\OpenGL\GLE | |
copying build\lib\OpenGL\GLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLE | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES1 | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES1\AMD | |
copying build\lib\OpenGL\GLES1\AMD\compressed_3DC_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\AMD | |
copying build\lib\OpenGL\GLES1\AMD\compressed_ATC_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\AMD | |
copying build\lib\OpenGL\GLES1\AMD\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\AMD | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES1\APPLE | |
copying build\lib\OpenGL\GLES1\APPLE\copy_texture_levels.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\APPLE | |
copying build\lib\OpenGL\GLES1\APPLE\framebuffer_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\APPLE | |
copying build\lib\OpenGL\GLES1\APPLE\sync.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\APPLE | |
copying build\lib\OpenGL\GLES1\APPLE\texture_2D_limited_npot.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\APPLE | |
copying build\lib\OpenGL\GLES1\APPLE\texture_format_BGRA8888.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\APPLE | |
copying build\lib\OpenGL\GLES1\APPLE\texture_max_level.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\APPLE | |
copying build\lib\OpenGL\GLES1\APPLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\APPLE | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES1\ARM | |
copying build\lib\OpenGL\GLES1\ARM\rgba8.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\ARM | |
copying build\lib\OpenGL\GLES1\ARM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\ARM | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\blend_minmax.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\discard_framebuffer.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\map_buffer_range.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\multisampled_render_to_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\multi_draw_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\read_format_bgra.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\robustness.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\texture_compression_dxt1.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\texture_filter_anisotropic.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\texture_format_BGRA8888.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\texture_lod_bias.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\texture_storage.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
copying build\lib\OpenGL\GLES1\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES1\IMG | |
copying build\lib\OpenGL\GLES1\IMG\multisampled_render_to_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\IMG | |
copying build\lib\OpenGL\GLES1\IMG\read_format.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\IMG | |
copying build\lib\OpenGL\GLES1\IMG\texture_compression_pvrtc.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\IMG | |
copying build\lib\OpenGL\GLES1\IMG\texture_env_enhanced_fixed_function.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\IMG | |
copying build\lib\OpenGL\GLES1\IMG\user_clip_plane.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\IMG | |
copying build\lib\OpenGL\GLES1\IMG\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\IMG | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES1\NV | |
copying build\lib\OpenGL\GLES1\NV\fence.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\NV | |
copying build\lib\OpenGL\GLES1\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\blend_equation_separate.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\blend_func_separate.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\blend_subtract.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\byte_coordinates.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\compressed_ETC1_RGB8_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\compressed_paletted_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\depth24.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\depth32.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\draw_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\EGL_image.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\EGL_image_external.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\element_index_uint.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\extended_matrix_palette.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\fbo_render_mipmap.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\fixed_point.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\framebuffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\mapbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\matrix_get.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\matrix_palette.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\packed_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\point_size_array.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\point_sprite.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\query_matrix.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\read_format.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\required_internalformat.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\rgb8_rgba8.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\single_precision.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\stencil1.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\stencil4.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\stencil8.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\stencil_wrap.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\texture_cube_map.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\texture_env_crossbar.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\texture_mirrored_repeat.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\vertex_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
copying build\lib\OpenGL\GLES1\OES\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\OES | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES1\QCOM | |
copying build\lib\OpenGL\GLES1\QCOM\driver_control.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\QCOM | |
copying build\lib\OpenGL\GLES1\QCOM\extended_get.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\QCOM | |
copying build\lib\OpenGL\GLES1\QCOM\extended_get2.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\QCOM | |
copying build\lib\OpenGL\GLES1\QCOM\perfmon_global_mode.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\QCOM | |
copying build\lib\OpenGL\GLES1\QCOM\tiled_rendering.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\QCOM | |
copying build\lib\OpenGL\GLES1\QCOM\writeonly_rendering.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\QCOM | |
copying build\lib\OpenGL\GLES1\QCOM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\QCOM | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES1\VERSION | |
copying build\lib\OpenGL\GLES1\VERSION\GLES1_1_0.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\VERSION | |
copying build\lib\OpenGL\GLES1\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1\VERSION | |
copying build\lib\OpenGL\GLES1\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES1 | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2 | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\AMD | |
copying build\lib\OpenGL\GLES2\AMD\compressed_3DC_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\AMD | |
copying build\lib\OpenGL\GLES2\AMD\compressed_ATC_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\AMD | |
copying build\lib\OpenGL\GLES2\AMD\performance_monitor.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\AMD | |
copying build\lib\OpenGL\GLES2\AMD\program_binary_Z400.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\AMD | |
copying build\lib\OpenGL\GLES2\AMD\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\AMD | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\depth_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\framebuffer_blit.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\framebuffer_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\instanced_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\pack_reverse_row_order.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\program_binary.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\texture_compression_dxt3.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\texture_compression_dxt5.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\texture_usage.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\translated_shader_source.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
copying build\lib\OpenGL\GLES2\ANGLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ANGLE | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\APPLE | |
copying build\lib\OpenGL\GLES2\APPLE\copy_texture_levels.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\APPLE | |
copying build\lib\OpenGL\GLES2\APPLE\framebuffer_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\APPLE | |
copying build\lib\OpenGL\GLES2\APPLE\rgb_422.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\APPLE | |
copying build\lib\OpenGL\GLES2\APPLE\sync.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\APPLE | |
copying build\lib\OpenGL\GLES2\APPLE\texture_format_BGRA8888.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\APPLE | |
copying build\lib\OpenGL\GLES2\APPLE\texture_max_level.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\APPLE | |
copying build\lib\OpenGL\GLES2\APPLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\APPLE | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\ARM | |
copying build\lib\OpenGL\GLES2\ARM\mali_program_binary.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ARM | |
copying build\lib\OpenGL\GLES2\ARM\mali_shader_binary.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ARM | |
copying build\lib\OpenGL\GLES2\ARM\rgba8.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ARM | |
copying build\lib\OpenGL\GLES2\ARM\shader_framebuffer_fetch.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ARM | |
copying build\lib\OpenGL\GLES2\ARM\shader_framebuffer_fetch_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ARM | |
copying build\lib\OpenGL\GLES2\ARM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\ARM | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\DMP | |
copying build\lib\OpenGL\GLES2\DMP\shader_binary.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\DMP | |
copying build\lib\OpenGL\GLES2\DMP\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\DMP | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\blend_minmax.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\color_buffer_half_float.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\debug_label.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\debug_marker.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\discard_framebuffer.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\disjoint_timer_query.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\draw_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\draw_instanced.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\instanced_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\map_buffer_range.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\multisampled_render_to_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\multiview_draw_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\multi_draw_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\occlusion_query_boolean.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\pvrtc_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\read_format_bgra.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\robustness.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\separate_shader_objects.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\shader_framebuffer_fetch.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\shader_integer_mix.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\shader_pixel_local_storage.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\shader_texture_lod.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\shadow_samplers.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\sRGB_write_control.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\texture_compression_dxt1.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\texture_compression_s3tc.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\texture_filter_anisotropic.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\texture_format_BGRA8888.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\texture_rg.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\texture_sRGB_decode.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\texture_storage.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\texture_type_2_10_10_10_REV.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\unpack_subimage.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
copying build\lib\OpenGL\GLES2\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\FJ | |
copying build\lib\OpenGL\GLES2\FJ\shader_binary_GCCSO.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\FJ | |
copying build\lib\OpenGL\GLES2\FJ\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\FJ | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\IMG | |
copying build\lib\OpenGL\GLES2\IMG\multisampled_render_to_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\IMG | |
copying build\lib\OpenGL\GLES2\IMG\program_binary.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\IMG | |
copying build\lib\OpenGL\GLES2\IMG\read_format.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\IMG | |
copying build\lib\OpenGL\GLES2\IMG\shader_binary.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\IMG | |
copying build\lib\OpenGL\GLES2\IMG\texture_compression_pvrtc.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\IMG | |
copying build\lib\OpenGL\GLES2\IMG\texture_compression_pvrtc2.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\IMG | |
copying build\lib\OpenGL\GLES2\IMG\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\IMG | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\INTEL | |
copying build\lib\OpenGL\GLES2\INTEL\performance_query.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\INTEL | |
copying build\lib\OpenGL\GLES2\INTEL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\INTEL | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\KHR | |
copying build\lib\OpenGL\GLES2\KHR\blend_equation_advanced.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\KHR | |
copying build\lib\OpenGL\GLES2\KHR\debug.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\KHR | |
copying build\lib\OpenGL\GLES2\KHR\texture_compression_astc_hdr.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\KHR | |
copying build\lib\OpenGL\GLES2\KHR\texture_compression_astc_ldr.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\KHR | |
copying build\lib\OpenGL\GLES2\KHR\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\KHR | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\blend_equation_advanced.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\blend_equation_advanced_coherent.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\copy_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\coverage_sample.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\depth_nonlinear.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\draw_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\draw_instanced.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\explicit_attrib_location.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\fbo_color_attachments.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\fence.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\framebuffer_blit.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\framebuffer_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\generate_mipmap_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\instanced_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\non_square_matrices.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\read_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\read_buffer_front.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\read_depth.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\read_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\read_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\shadow_samplers_array.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\shadow_samplers_cube.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\sRGB_formats.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\texture_border_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\texture_compression_s3tc_update.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\texture_npot_2D_mipmap.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
copying build\lib\OpenGL\GLES2\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\compressed_ETC1_RGB8_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\compressed_paletted_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\depth24.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\depth32.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\depth_texture.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\EGL_image.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\EGL_image_external.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\element_index_uint.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\fbo_render_mipmap.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\fragment_precision_high.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\get_program_binary.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\mapbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\packed_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\required_internalformat.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\rgb8_rgba8.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\sample_shading.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\sample_variables.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\shader_image_atomic.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\shader_multisample_interpolation.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\standard_derivatives.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\stencil1.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\stencil4.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\surfaceless_context.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\texture_3D.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\texture_compression_astc.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\texture_float.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\texture_float_linear.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\texture_half_float.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\texture_half_float_linear.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\texture_npot.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\texture_stencil8.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\texture_storage_multisample_2d_array.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\vertex_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\vertex_half_float.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\vertex_type_10_10_10_2.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
copying build\lib\OpenGL\GLES2\OES\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\OES | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\QCOM | |
copying build\lib\OpenGL\GLES2\QCOM\alpha_test.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\QCOM | |
copying build\lib\OpenGL\GLES2\QCOM\binning_control.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\QCOM | |
copying build\lib\OpenGL\GLES2\QCOM\driver_control.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\QCOM | |
copying build\lib\OpenGL\GLES2\QCOM\extended_get.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\QCOM | |
copying build\lib\OpenGL\GLES2\QCOM\extended_get2.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\QCOM | |
copying build\lib\OpenGL\GLES2\QCOM\perfmon_global_mode.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\QCOM | |
copying build\lib\OpenGL\GLES2\QCOM\tiled_rendering.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\QCOM | |
copying build\lib\OpenGL\GLES2\QCOM\writeonly_rendering.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\QCOM | |
copying build\lib\OpenGL\GLES2\QCOM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\QCOM | |
copying build\lib\OpenGL\GLES2\shaders.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2 | |
copying build\lib\OpenGL\GLES2\vboimplementation.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2 | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\VERSION | |
copying build\lib\OpenGL\GLES2\VERSION\GLES2_2_0.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\VERSION | |
copying build\lib\OpenGL\GLES2\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\VERSION | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES2\VIV | |
copying build\lib\OpenGL\GLES2\VIV\shader_binary.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\VIV | |
copying build\lib\OpenGL\GLES2\VIV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2\VIV | |
copying build\lib\OpenGL\GLES2\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES2 | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES3 | |
copying build\lib\OpenGL\GLES3\vboimplementation.py -> C:\Python34\Lib\site-packages\OpenGL\GLES3 | |
creating C:\Python34\Lib\site-packages\OpenGL\GLES3\VERSION | |
copying build\lib\OpenGL\GLES3\VERSION\GLES3_3_0.py -> C:\Python34\Lib\site-packages\OpenGL\GLES3\VERSION | |
copying build\lib\OpenGL\GLES3\VERSION\GLES3_3_1.py -> C:\Python34\Lib\site-packages\OpenGL\GLES3\VERSION | |
copying build\lib\OpenGL\GLES3\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES3\VERSION | |
copying build\lib\OpenGL\GLES3\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLES3 | |
creating C:\Python34\Lib\site-packages\OpenGL\GLU | |
creating C:\Python34\Lib\site-packages\OpenGL\GLU\EXT | |
copying build\lib\OpenGL\GLU\EXT\nurbs_tessellator.py -> C:\Python34\Lib\site-packages\OpenGL\GLU\EXT | |
copying build\lib\OpenGL\GLU\EXT\object_space_tess.py -> C:\Python34\Lib\site-packages\OpenGL\GLU\EXT | |
copying build\lib\OpenGL\GLU\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLU\EXT | |
copying build\lib\OpenGL\GLU\glunurbs.py -> C:\Python34\Lib\site-packages\OpenGL\GLU | |
copying build\lib\OpenGL\GLU\glustruct.py -> C:\Python34\Lib\site-packages\OpenGL\GLU | |
copying build\lib\OpenGL\GLU\projection.py -> C:\Python34\Lib\site-packages\OpenGL\GLU | |
copying build\lib\OpenGL\GLU\quadrics.py -> C:\Python34\Lib\site-packages\OpenGL\GLU | |
copying build\lib\OpenGL\GLU\tess.py -> C:\Python34\Lib\site-packages\OpenGL\GLU | |
copying build\lib\OpenGL\GLU\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLU | |
creating C:\Python34\Lib\site-packages\OpenGL\GLUT | |
copying build\lib\OpenGL\GLUT\fonts.py -> C:\Python34\Lib\site-packages\OpenGL\GLUT | |
copying build\lib\OpenGL\GLUT\freeglut.py -> C:\Python34\Lib\site-packages\OpenGL\GLUT | |
copying build\lib\OpenGL\GLUT\osx.py -> C:\Python34\Lib\site-packages\OpenGL\GLUT | |
copying build\lib\OpenGL\GLUT\special.py -> C:\Python34\Lib\site-packages\OpenGL\GLUT | |
copying build\lib\OpenGL\GLUT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLUT | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\AMD | |
copying build\lib\OpenGL\GLX\AMD\gpu_association.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\AMD | |
copying build\lib\OpenGL\GLX\AMD\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\AMD | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\create_context.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\create_context_profile.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\create_context_robustness.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\fbconfig_float.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\get_proc_address.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\robustness_application_isolation.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\robustness_share_group_isolation.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\vertex_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
copying build\lib\OpenGL\GLX\ARB\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\ARB | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\DFX | |
copying build\lib\OpenGL\GLX\DFX\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\DFX | |
copying build\lib\OpenGL\GLX\DFX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\DFX | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\buffer_age.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\create_context_es2_profile.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\create_context_es_profile.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\fbconfig_packed_float.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\import_context.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\stereo_tree.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\swap_control.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\swap_control_tear.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\texture_from_pixmap.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\visual_info.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\visual_rating.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
copying build\lib\OpenGL\GLX\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\INTEL | |
copying build\lib\OpenGL\GLX\INTEL\swap_event.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\INTEL | |
copying build\lib\OpenGL\GLX\INTEL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\INTEL | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\MESA | |
copying build\lib\OpenGL\GLX\MESA\agp_offset.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\MESA | |
copying build\lib\OpenGL\GLX\MESA\copy_sub_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\MESA | |
copying build\lib\OpenGL\GLX\MESA\pixmap_colormap.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\MESA | |
copying build\lib\OpenGL\GLX\MESA\query_renderer.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\MESA | |
copying build\lib\OpenGL\GLX\MESA\release_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\MESA | |
copying build\lib\OpenGL\GLX\MESA\set_3dfx_mode.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\MESA | |
copying build\lib\OpenGL\GLX\MESA\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\MESA | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\NV | |
copying build\lib\OpenGL\GLX\NV\copy_image.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\NV | |
copying build\lib\OpenGL\GLX\NV\delay_before_swap.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\NV | |
copying build\lib\OpenGL\GLX\NV\float_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\NV | |
copying build\lib\OpenGL\GLX\NV\multisample_coverage.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\NV | |
copying build\lib\OpenGL\GLX\NV\present_video.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\NV | |
copying build\lib\OpenGL\GLX\NV\swap_group.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\NV | |
copying build\lib\OpenGL\GLX\NV\video_capture.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\NV | |
copying build\lib\OpenGL\GLX\NV\video_output.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\NV | |
copying build\lib\OpenGL\GLX\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\OML | |
copying build\lib\OpenGL\GLX\OML\swap_method.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\OML | |
copying build\lib\OpenGL\GLX\OML\sync_control.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\OML | |
copying build\lib\OpenGL\GLX\OML\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\OML | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\SGI | |
copying build\lib\OpenGL\GLX\SGI\cushion.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGI | |
copying build\lib\OpenGL\GLX\SGI\make_current_read.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGI | |
copying build\lib\OpenGL\GLX\SGI\swap_control.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGI | |
copying build\lib\OpenGL\GLX\SGI\video_sync.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGI | |
copying build\lib\OpenGL\GLX\SGI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGI | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\SGIS | |
copying build\lib\OpenGL\GLX\SGIS\blended_overlay.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIS | |
copying build\lib\OpenGL\GLX\SGIS\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIS | |
copying build\lib\OpenGL\GLX\SGIS\shared_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIS | |
copying build\lib\OpenGL\GLX\SGIS\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIS | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
copying build\lib\OpenGL\GLX\SGIX\dmbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
copying build\lib\OpenGL\GLX\SGIX\fbconfig.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
copying build\lib\OpenGL\GLX\SGIX\hyperpipe.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
copying build\lib\OpenGL\GLX\SGIX\pbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
copying build\lib\OpenGL\GLX\SGIX\swap_barrier.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
copying build\lib\OpenGL\GLX\SGIX\swap_group.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
copying build\lib\OpenGL\GLX\SGIX\video_resize.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
copying build\lib\OpenGL\GLX\SGIX\video_source.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
copying build\lib\OpenGL\GLX\SGIX\visual_select_group.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
copying build\lib\OpenGL\GLX\SGIX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SGIX | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\SUN | |
copying build\lib\OpenGL\GLX\SUN\get_transparent_index.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SUN | |
copying build\lib\OpenGL\GLX\SUN\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\SUN | |
creating C:\Python34\Lib\site-packages\OpenGL\GLX\VERSION | |
copying build\lib\OpenGL\GLX\VERSION\GLX_1_0.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\VERSION | |
copying build\lib\OpenGL\GLX\VERSION\GLX_1_1.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\VERSION | |
copying build\lib\OpenGL\GLX\VERSION\GLX_1_2.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\VERSION | |
copying build\lib\OpenGL\GLX\VERSION\GLX_1_3.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\VERSION | |
copying build\lib\OpenGL\GLX\VERSION\GLX_1_4.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\VERSION | |
copying build\lib\OpenGL\GLX\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX\VERSION | |
copying build\lib\OpenGL\GLX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\GLX | |
copying build\lib\OpenGL\images.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\latebind.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\lazywrapper.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\logs.py -> C:\Python34\Lib\site-packages\OpenGL | |
creating C:\Python34\Lib\site-packages\OpenGL\osmesa | |
copying build\lib\OpenGL\osmesa\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\osmesa | |
creating C:\Python34\Lib\site-packages\OpenGL\platform | |
copying build\lib\OpenGL\platform\baseplatform.py -> C:\Python34\Lib\site-packages\OpenGL\platform | |
copying build\lib\OpenGL\platform\ctypesloader.py -> C:\Python34\Lib\site-packages\OpenGL\platform | |
copying build\lib\OpenGL\platform\darwin.py -> C:\Python34\Lib\site-packages\OpenGL\platform | |
copying build\lib\OpenGL\platform\egl.py -> C:\Python34\Lib\site-packages\OpenGL\platform | |
copying build\lib\OpenGL\platform\entrypoint31.py -> C:\Python34\Lib\site-packages\OpenGL\platform | |
copying build\lib\OpenGL\platform\glx.py -> C:\Python34\Lib\site-packages\OpenGL\platform | |
copying build\lib\OpenGL\platform\osmesa.py -> C:\Python34\Lib\site-packages\OpenGL\platform | |
copying build\lib\OpenGL\platform\win32.py -> C:\Python34\Lib\site-packages\OpenGL\platform | |
copying build\lib\OpenGL\platform\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\platform | |
copying build\lib\OpenGL\plugins.py -> C:\Python34\Lib\site-packages\OpenGL | |
creating C:\Python34\Lib\site-packages\OpenGL\raw | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANDROID | |
copying build\lib\OpenGL\raw\EGL\ANDROID\blob_cache.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANDROID | |
copying build\lib\OpenGL\raw\EGL\ANDROID\framebuffer_target.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANDROID | |
copying build\lib\OpenGL\raw\EGL\ANDROID\image_native_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANDROID | |
copying build\lib\OpenGL\raw\EGL\ANDROID\native_fence_sync.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANDROID | |
copying build\lib\OpenGL\raw\EGL\ANDROID\recordable.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANDROID | |
copying build\lib\OpenGL\raw\EGL\ANDROID\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANDROID | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANGLE | |
copying build\lib\OpenGL\raw\EGL\ANGLE\d3d_share_handle_client_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANGLE | |
copying build\lib\OpenGL\raw\EGL\ANGLE\query_surface_pointer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANGLE | |
copying build\lib\OpenGL\raw\EGL\ANGLE\surface_d3d_texture_2d_share_handle.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANGLE | |
copying build\lib\OpenGL\raw\EGL\ANGLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ANGLE | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ARM | |
copying build\lib\OpenGL\raw\EGL\ARM\pixmap_multisample_discard.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ARM | |
copying build\lib\OpenGL\raw\EGL\ARM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\ARM | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\buffer_age.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\client_extensions.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\create_context_robustness.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\image_dma_buf_import.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\multiview_window.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\platform_base.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\platform_wayland.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\platform_x11.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\protected_surface.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\swap_buffers_with_damage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
copying build\lib\OpenGL\raw\EGL\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\HI | |
copying build\lib\OpenGL\raw\EGL\HI\clientpixmap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\HI | |
copying build\lib\OpenGL\raw\EGL\HI\colorformats.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\HI | |
copying build\lib\OpenGL\raw\EGL\HI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\HI | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\IMG | |
copying build\lib\OpenGL\raw\EGL\IMG\context_priority.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\IMG | |
copying build\lib\OpenGL\raw\EGL\IMG\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\IMG | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\client_get_all_proc_addresses.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\cl_event.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\cl_event2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\config_attribs.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\create_context.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\fence_sync.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\get_all_proc_addresses.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\gl_colorspace.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\gl_renderbuffer_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\gl_texture_2D_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\gl_texture_3D_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\gl_texture_cubemap_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\image_base.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\image_pixmap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\lock_surface.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\lock_surface2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\lock_surface3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\platform_android.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\platform_gbm.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\platform_wayland.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\platform_x11.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\reusable_sync.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\stream.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\stream_consumer_gltexture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\stream_cross_process_fd.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\stream_fifo.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\stream_producer_aldatalocator.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\stream_producer_eglsurface.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\surfaceless_context.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\vg_parent_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\wait_sync.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
copying build\lib\OpenGL\raw\EGL\KHR\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\KHR | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\MESA | |
copying build\lib\OpenGL\raw\EGL\MESA\drm_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\MESA | |
copying build\lib\OpenGL\raw\EGL\MESA\platform_gbm.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\MESA | |
copying build\lib\OpenGL\raw\EGL\MESA\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\MESA | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NOK | |
copying build\lib\OpenGL\raw\EGL\NOK\swap_region.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NOK | |
copying build\lib\OpenGL\raw\EGL\NOK\swap_region2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NOK | |
copying build\lib\OpenGL\raw\EGL\NOK\texture_from_pixmap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NOK | |
copying build\lib\OpenGL\raw\EGL\NOK\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NOK | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\coverage_sample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\coverage_sample_resolve.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\depth_nonlinear.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\EGL_3dvision_surface.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\native_query.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\post_convert_rounding.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\post_sub_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\stream_sync.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\sync.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\system_time.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
copying build\lib\OpenGL\raw\EGL\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\EGL\VERSION | |
copying build\lib\OpenGL\raw\EGL\VERSION\EGL_1_0.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\VERSION | |
copying build\lib\OpenGL\raw\EGL\VERSION\EGL_1_1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\VERSION | |
copying build\lib\OpenGL\raw\EGL\VERSION\EGL_1_2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\VERSION | |
copying build\lib\OpenGL\raw\EGL\VERSION\EGL_1_3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\VERSION | |
copying build\lib\OpenGL\raw\EGL\VERSION\EGL_1_4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\VERSION | |
copying build\lib\OpenGL\raw\EGL\VERSION\EGL_1_5.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\VERSION | |
copying build\lib\OpenGL\raw\EGL\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL\VERSION | |
copying build\lib\OpenGL\raw\EGL\_errors.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL | |
copying build\lib\OpenGL\raw\EGL\_glgets.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL | |
copying build\lib\OpenGL\raw\EGL\_types.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL | |
copying build\lib\OpenGL\raw\EGL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\EGL | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\blend_minmax_factor.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\conservative_depth.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\debug_output.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\depth_clamp_separate.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\draw_buffers_blend.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\gcn_shader.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\gpu_shader_int64.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\interleaved_elements.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\multi_draw_indirect.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\name_gen_delete.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\occlusion_query_event.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\performance_monitor.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\pinned_memory.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\query_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\sample_positions.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\seamless_cubemap_per_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\shader_atomic_counter_ops.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\shader_stencil_export.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\shader_trinary_minmax.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\sparse_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\stencil_operation_extended.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\texture_texture4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\transform_feedback3_lines_triangles.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\transform_feedback4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\vertex_shader_layer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\vertex_shader_tessellator.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\vertex_shader_viewport_index.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
copying build\lib\OpenGL\raw\GL\AMD\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\AMD | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\ANGLE | |
copying build\lib\OpenGL\raw\GL\ANGLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ANGLE | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\aux_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\client_storage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\element_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\fence.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\float_pixels.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\flush_buffer_range.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\object_purgeable.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\rgb_422.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\row_bytes.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\specular_vector.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\texture_range.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\transform_hint.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\vertex_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\vertex_array_range.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\vertex_program_evaluators.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\ycbcr_422.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
copying build\lib\OpenGL\raw\GL\APPLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\APPLE | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\arrays_of_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\base_instance.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\bindless_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\blend_func_extended.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\buffer_storage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\clear_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\clear_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\cl_event.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\color_buffer_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\compatibility.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\compressed_texture_pixel_storage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\compute_shader.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\compute_variable_group_size.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\conservative_depth.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\copy_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\copy_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\debug_output.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\depth_buffer_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\depth_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\depth_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\draw_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\draw_buffers_blend.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\draw_elements_base_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\draw_indirect.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\draw_instanced.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\enhanced_layouts.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\ES2_compatibility.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\ES3_compatibility.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\explicit_attrib_location.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\explicit_uniform_location.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\fragment_coord_conventions.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\fragment_layer_viewport.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\fragment_program.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\fragment_program_shadow.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\fragment_shader.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\framebuffer_no_attachments.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\framebuffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\geometry_shader4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\get_program_binary.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\gpu_shader5.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\gpu_shader_fp64.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\half_float_pixel.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\half_float_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\imaging.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\indirect_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\instanced_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\internalformat_query.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\internalformat_query2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\invalidate_subdata.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\map_buffer_alignment.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\map_buffer_range.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\matrix_palette.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\multitexture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\multi_bind.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\multi_draw_indirect.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\occlusion_query.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\occlusion_query2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\pixel_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\point_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\point_sprite.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\program_interface_query.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\provoking_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\query_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\robustness.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\robustness_isolation.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\robust_buffer_access_behavior.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\sampler_objects.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\sample_shading.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\seamless_cubemap_per_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\seamless_cube_map.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\separate_shader_objects.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_atomic_counters.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_bit_encoding.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_draw_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_group_vote.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_image_load_store.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_image_size.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_objects.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_precision.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_stencil_export.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_storage_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_subroutine.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shader_texture_lod.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shading_language_100.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shading_language_420pack.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shading_language_include.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shading_language_packing.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shadow.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\shadow_ambient.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\sparse_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\stencil_texturing.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\sync.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\tessellation_shader.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_border_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_buffer_object_rgb32.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_buffer_range.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_compression.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_compression_bptc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_compression_rgtc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_cube_map.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_cube_map_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_env_add.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_env_combine.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_env_crossbar.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_env_dot3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_gather.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_mirrored_repeat.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_mirror_clamp_to_edge.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_non_power_of_two.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_query_levels.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_query_lod.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_rectangle.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_rg.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_rgb10_a2ui.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_stencil8.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_storage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_storage_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_swizzle.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\texture_view.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\timer_query.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\transform_feedback2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\transform_feedback3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\transform_feedback_instanced.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\transpose_matrix.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\uniform_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\vertex_array_bgra.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\vertex_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\vertex_attrib_64bit.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\vertex_attrib_binding.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\vertex_blend.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\vertex_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\vertex_program.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\vertex_shader.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\vertex_type_10f_11f_11f_rev.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\vertex_type_2_10_10_10_rev.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\viewport_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\window_pos.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
copying build\lib\OpenGL\raw\GL\ARB\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARB | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\ARM | |
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creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
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copying build\lib\OpenGL\raw\GL\ATI\element_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\envmap_bumpmap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\fragment_shader.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\map_object_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\meminfo.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\pixel_format_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\pn_triangles.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\separate_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\texture_env_combine3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\texture_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\texture_mirror_once.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\text_fragment_shader.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\vertex_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\vertex_attrib_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\vertex_streams.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
copying build\lib\OpenGL\raw\GL\ATI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\ATI | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\DFX | |
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copying build\lib\OpenGL\raw\GL\DFX\tbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\DFX | |
copying build\lib\OpenGL\raw\GL\DFX\texture_compression_FXT1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\DFX | |
copying build\lib\OpenGL\raw\GL\DFX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\DFX | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\DMP | |
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creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
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copying build\lib\OpenGL\raw\GL\EXT\bgra.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\bindable_uniform.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\blend_color.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\blend_equation_separate.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\blend_func_separate.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\blend_logic_op.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\blend_minmax.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\blend_subtract.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\clip_volume_hint.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\cmyka.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\color_subtable.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\compiled_vertex_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\convolution.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\coordinate_frame.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\copy_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\cull_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\debug_label.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\debug_marker.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\depth_bounds_test.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\direct_state_access.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\draw_buffers2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\draw_instanced.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\draw_range_elements.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\fog_coord.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\framebuffer_blit.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\framebuffer_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\framebuffer_multisample_blit_scaled.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\framebuffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\geometry_shader4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\GL_422_pixels.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\gpu_program_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\gpu_shader4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\histogram.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\index_array_formats.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\index_func.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\index_material.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\index_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\light_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\misc_attribute.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\multi_draw_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\packed_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\packed_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\packed_pixels.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\paletted_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\pixel_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\pixel_transform.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\pixel_transform_color_table.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\point_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\polygon_offset.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\provoking_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\rescale_normal.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\secondary_color.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\separate_shader_objects.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\separate_specular_color.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\shader_image_load_formatted.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\shader_image_load_store.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\shader_integer_mix.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\shadow_funcs.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\shared_texture_palette.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\stencil_clear_tag.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\stencil_two_side.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\stencil_wrap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\subtexture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture3D.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_compression_latc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_compression_rgtc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_compression_s3tc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_cube_map.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_env_add.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_env_combine.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_env_dot3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_filter_anisotropic.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_integer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_lod_bias.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_mirror_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_perturb_normal.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_shared_exponent.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_snorm.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_sRGB_decode.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\texture_swizzle.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\timer_query.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\transform_feedback.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\vertex_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\vertex_array_bgra.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\vertex_attrib_64bit.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\vertex_shader.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\vertex_weighting.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\x11_sync_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
copying build\lib\OpenGL\raw\GL\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\FJ | |
copying build\lib\OpenGL\raw\GL\FJ\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\FJ | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\GREMEDY | |
copying build\lib\OpenGL\raw\GL\GREMEDY\frame_terminator.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\GREMEDY | |
copying build\lib\OpenGL\raw\GL\GREMEDY\string_marker.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\GREMEDY | |
copying build\lib\OpenGL\raw\GL\GREMEDY\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\GREMEDY | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\HP | |
copying build\lib\OpenGL\raw\GL\HP\convolution_border_modes.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\HP | |
copying build\lib\OpenGL\raw\GL\HP\image_transform.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\HP | |
copying build\lib\OpenGL\raw\GL\HP\occlusion_test.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\HP | |
copying build\lib\OpenGL\raw\GL\HP\texture_lighting.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\HP | |
copying build\lib\OpenGL\raw\GL\HP\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\HP | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\IBM | |
copying build\lib\OpenGL\raw\GL\IBM\cull_vertex.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\IBM | |
copying build\lib\OpenGL\raw\GL\IBM\multimode_draw_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\IBM | |
copying build\lib\OpenGL\raw\GL\IBM\rasterpos_clip.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\IBM | |
copying build\lib\OpenGL\raw\GL\IBM\static_data.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\IBM | |
copying build\lib\OpenGL\raw\GL\IBM\texture_mirrored_repeat.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\IBM | |
copying build\lib\OpenGL\raw\GL\IBM\vertex_array_lists.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\IBM | |
copying build\lib\OpenGL\raw\GL\IBM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\IBM | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\IMG | |
copying build\lib\OpenGL\raw\GL\IMG\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\IMG | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\INGR | |
copying build\lib\OpenGL\raw\GL\INGR\blend_func_separate.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\INGR | |
copying build\lib\OpenGL\raw\GL\INGR\color_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\INGR | |
copying build\lib\OpenGL\raw\GL\INGR\interlace_read.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\INGR | |
copying build\lib\OpenGL\raw\GL\INGR\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\INGR | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\INTEL | |
copying build\lib\OpenGL\raw\GL\INTEL\fragment_shader_ordering.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\INTEL | |
copying build\lib\OpenGL\raw\GL\INTEL\map_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\INTEL | |
copying build\lib\OpenGL\raw\GL\INTEL\parallel_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\INTEL | |
copying build\lib\OpenGL\raw\GL\INTEL\performance_query.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\INTEL | |
copying build\lib\OpenGL\raw\GL\INTEL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\INTEL | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\KHR | |
copying build\lib\OpenGL\raw\GL\KHR\debug.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\KHR | |
copying build\lib\OpenGL\raw\GL\KHR\texture_compression_astc_hdr.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\KHR | |
copying build\lib\OpenGL\raw\GL\KHR\texture_compression_astc_ldr.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\KHR | |
copying build\lib\OpenGL\raw\GL\KHR\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\KHR | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\MESA | |
copying build\lib\OpenGL\raw\GL\MESA\pack_invert.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\MESA | |
copying build\lib\OpenGL\raw\GL\MESA\resize_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\MESA | |
copying build\lib\OpenGL\raw\GL\MESA\window_pos.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\MESA | |
copying build\lib\OpenGL\raw\GL\MESA\ycbcr_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\MESA | |
copying build\lib\OpenGL\raw\GL\MESA\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\MESA | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\MESAX | |
copying build\lib\OpenGL\raw\GL\MESAX\texture_stack.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\MESAX | |
copying build\lib\OpenGL\raw\GL\MESAX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\MESAX | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\bindless_multi_draw_indirect.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\bindless_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\blend_equation_advanced.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\blend_equation_advanced_coherent.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\blend_square.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\compute_program5.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\conditional_render.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\copy_depth_to_color.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\copy_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\deep_texture3D.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\depth_buffer_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\depth_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\draw_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\evaluators.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\explicit_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\fence.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\float_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\fog_distance.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\fragment_program.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\fragment_program2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\fragment_program4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\fragment_program_option.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\framebuffer_multisample_coverage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\geometry_program4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\geometry_shader4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\gpu_program4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\gpu_program5.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\gpu_program5_mem_extended.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\gpu_shader5.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\half_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\light_max_exponent.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\multisample_coverage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\multisample_filter_hint.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\occlusion_query.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\packed_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\parameter_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\parameter_buffer_object2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\path_rendering.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\pixel_data_range.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\point_sprite.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\present_video.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\primitive_restart.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\register_combiners.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\register_combiners2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\shader_atomic_counters.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\shader_atomic_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\shader_buffer_load.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\shader_buffer_store.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\shader_storage_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\shader_thread_group.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\shader_thread_shuffle.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\tessellation_program5.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texgen_emboss.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texgen_reflection.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texture_barrier.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texture_compression_vtc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texture_env_combine4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texture_expand_normal.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texture_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texture_rectangle.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texture_shader.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texture_shader2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\texture_shader3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\transform_feedback.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\transform_feedback2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vdpau_interop.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vertex_array_range.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vertex_array_range2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vertex_attrib_integer_64bit.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vertex_buffer_unified_memory.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vertex_program.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vertex_program1_1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vertex_program2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vertex_program2_option.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vertex_program3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\vertex_program4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\video_capture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
copying build\lib\OpenGL\raw\GL\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\NVX | |
copying build\lib\OpenGL\raw\GL\NVX\conditional_render.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NVX | |
copying build\lib\OpenGL\raw\GL\NVX\gpu_memory_info.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NVX | |
copying build\lib\OpenGL\raw\GL\NVX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\NVX | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\OES | |
copying build\lib\OpenGL\raw\GL\OES\byte_coordinates.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OES | |
copying build\lib\OpenGL\raw\GL\OES\compressed_paletted_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OES | |
copying build\lib\OpenGL\raw\GL\OES\fixed_point.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OES | |
copying build\lib\OpenGL\raw\GL\OES\query_matrix.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OES | |
copying build\lib\OpenGL\raw\GL\OES\read_format.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OES | |
copying build\lib\OpenGL\raw\GL\OES\single_precision.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OES | |
copying build\lib\OpenGL\raw\GL\OES\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OES | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\OML | |
copying build\lib\OpenGL\raw\GL\OML\interlace.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OML | |
copying build\lib\OpenGL\raw\GL\OML\resample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OML | |
copying build\lib\OpenGL\raw\GL\OML\subsample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OML | |
copying build\lib\OpenGL\raw\GL\OML\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\OML | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\PGI | |
copying build\lib\OpenGL\raw\GL\PGI\misc_hints.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\PGI | |
copying build\lib\OpenGL\raw\GL\PGI\vertex_hints.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\PGI | |
copying build\lib\OpenGL\raw\GL\PGI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\PGI | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\QCOM | |
copying build\lib\OpenGL\raw\GL\QCOM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\QCOM | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\REND | |
copying build\lib\OpenGL\raw\GL\REND\screen_coordinates.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\REND | |
copying build\lib\OpenGL\raw\GL\REND\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\REND | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\S3 | |
copying build\lib\OpenGL\raw\GL\S3\s3tc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\S3 | |
copying build\lib\OpenGL\raw\GL\S3\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\S3 | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGI | |
copying build\lib\OpenGL\raw\GL\SGI\color_matrix.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGI | |
copying build\lib\OpenGL\raw\GL\SGI\color_table.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGI | |
copying build\lib\OpenGL\raw\GL\SGI\texture_color_table.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGI | |
copying build\lib\OpenGL\raw\GL\SGI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGI | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\detail_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\fog_function.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\generate_mipmap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\pixel_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\point_line_texgen.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\point_parameters.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\sharpen_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\texture4D.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\texture_border_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\texture_color_mask.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\texture_edge_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\texture_filter4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\texture_lod.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\texture_select.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
copying build\lib\OpenGL\raw\GL\SGIS\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIS | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\async.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\async_histogram.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\async_pixel.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\blend_alpha_minmax.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\calligraphic_fragment.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\clipmap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\convolution_accuracy.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\depth_pass_instrument.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\depth_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\flush_raster.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\fog_offset.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\fragment_lighting.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\framezoom.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\igloo_interface.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\instruments.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\interlace.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\ir_instrument1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\list_priority.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\pixel_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\pixel_tiles.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\polynomial_ffd.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\reference_plane.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\resample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\scalebias_hint.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\shadow.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\shadow_ambient.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\sprite.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\subsample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\tag_sample_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\texture_add_env.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\texture_coordinate_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\texture_lod_bias.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\texture_multi_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\texture_scale_bias.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\vertex_preclip.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\ycrcb.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\ycrcba.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\ycrcb_subsample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
copying build\lib\OpenGL\raw\GL\SGIX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SGIX | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUN | |
copying build\lib\OpenGL\raw\GL\SUN\convolution_border_modes.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUN | |
copying build\lib\OpenGL\raw\GL\SUN\global_alpha.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUN | |
copying build\lib\OpenGL\raw\GL\SUN\mesh_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUN | |
copying build\lib\OpenGL\raw\GL\SUN\slice_accum.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUN | |
copying build\lib\OpenGL\raw\GL\SUN\triangle_list.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUN | |
copying build\lib\OpenGL\raw\GL\SUN\vertex.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUN | |
copying build\lib\OpenGL\raw\GL\SUN\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUN | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUNX | |
copying build\lib\OpenGL\raw\GL\SUNX\constant_data.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUNX | |
copying build\lib\OpenGL\raw\GL\SUNX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\SUNX | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_1_0.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_1_1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_1_2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_1_3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_1_4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_1_5.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_2_0.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_2_1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_3_0.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_3_1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_3_2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_3_3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_4_0.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_4_1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_4_2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_4_3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\GL_4_4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
copying build\lib\OpenGL\raw\GL\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VERSION | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\VIV | |
copying build\lib\OpenGL\raw\GL\VIV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\VIV | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GL\WIN | |
copying build\lib\OpenGL\raw\GL\WIN\phong_shading.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\WIN | |
copying build\lib\OpenGL\raw\GL\WIN\specular_fog.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\WIN | |
copying build\lib\OpenGL\raw\GL\WIN\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL\WIN | |
copying build\lib\OpenGL\raw\GL\_errors.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL | |
copying build\lib\OpenGL\raw\GL\_glgets.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL | |
copying build\lib\OpenGL\raw\GL\_lookupint.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL | |
copying build\lib\OpenGL\raw\GL\_types.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL | |
copying build\lib\OpenGL\raw\GL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GL | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLE | |
copying build\lib\OpenGL\raw\GLE\annotations.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLE | |
copying build\lib\OpenGL\raw\GLE\constants.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLE | |
copying build\lib\OpenGL\raw\GLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLE | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES1 | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\AMD | |
copying build\lib\OpenGL\raw\GLES1\AMD\compressed_3DC_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\AMD | |
copying build\lib\OpenGL\raw\GLES1\AMD\compressed_ATC_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\AMD | |
copying build\lib\OpenGL\raw\GLES1\AMD\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\AMD | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\APPLE | |
copying build\lib\OpenGL\raw\GLES1\APPLE\copy_texture_levels.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\APPLE | |
copying build\lib\OpenGL\raw\GLES1\APPLE\framebuffer_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\APPLE | |
copying build\lib\OpenGL\raw\GLES1\APPLE\sync.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\APPLE | |
copying build\lib\OpenGL\raw\GLES1\APPLE\texture_2D_limited_npot.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\APPLE | |
copying build\lib\OpenGL\raw\GLES1\APPLE\texture_format_BGRA8888.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\APPLE | |
copying build\lib\OpenGL\raw\GLES1\APPLE\texture_max_level.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\APPLE | |
copying build\lib\OpenGL\raw\GLES1\APPLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\APPLE | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\ARM | |
copying build\lib\OpenGL\raw\GLES1\ARM\rgba8.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\ARM | |
copying build\lib\OpenGL\raw\GLES1\ARM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\ARM | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\blend_minmax.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\discard_framebuffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\map_buffer_range.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\multisampled_render_to_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\multi_draw_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\read_format_bgra.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\robustness.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\texture_compression_dxt1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\texture_filter_anisotropic.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\texture_format_BGRA8888.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\texture_lod_bias.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\texture_storage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
copying build\lib\OpenGL\raw\GLES1\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\IMG | |
copying build\lib\OpenGL\raw\GLES1\IMG\multisampled_render_to_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\IMG | |
copying build\lib\OpenGL\raw\GLES1\IMG\read_format.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\IMG | |
copying build\lib\OpenGL\raw\GLES1\IMG\texture_compression_pvrtc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\IMG | |
copying build\lib\OpenGL\raw\GLES1\IMG\texture_env_enhanced_fixed_function.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\IMG | |
copying build\lib\OpenGL\raw\GLES1\IMG\user_clip_plane.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\IMG | |
copying build\lib\OpenGL\raw\GLES1\IMG\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\IMG | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\NV | |
copying build\lib\OpenGL\raw\GLES1\NV\fence.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\NV | |
copying build\lib\OpenGL\raw\GLES1\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\blend_equation_separate.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\blend_func_separate.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\blend_subtract.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\byte_coordinates.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\compressed_ETC1_RGB8_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\compressed_paletted_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\depth24.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\depth32.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\draw_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\EGL_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\EGL_image_external.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\element_index_uint.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\extended_matrix_palette.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\fbo_render_mipmap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\fixed_point.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\framebuffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\mapbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\matrix_get.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\matrix_palette.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\packed_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\point_size_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\point_sprite.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\query_matrix.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\read_format.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\required_internalformat.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\rgb8_rgba8.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\single_precision.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\stencil1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\stencil4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\stencil8.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\stencil_wrap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\texture_cube_map.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\texture_env_crossbar.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\texture_mirrored_repeat.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\vertex_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
copying build\lib\OpenGL\raw\GLES1\OES\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\OES | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\QCOM | |
copying build\lib\OpenGL\raw\GLES1\QCOM\driver_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\QCOM | |
copying build\lib\OpenGL\raw\GLES1\QCOM\extended_get.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\QCOM | |
copying build\lib\OpenGL\raw\GLES1\QCOM\extended_get2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\QCOM | |
copying build\lib\OpenGL\raw\GLES1\QCOM\perfmon_global_mode.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\QCOM | |
copying build\lib\OpenGL\raw\GLES1\QCOM\tiled_rendering.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\QCOM | |
copying build\lib\OpenGL\raw\GLES1\QCOM\writeonly_rendering.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\QCOM | |
copying build\lib\OpenGL\raw\GLES1\QCOM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\QCOM | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\VERSION | |
copying build\lib\OpenGL\raw\GLES1\VERSION\GLES1_1_0.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\VERSION | |
copying build\lib\OpenGL\raw\GLES1\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1\VERSION | |
copying build\lib\OpenGL\raw\GLES1\_errors.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1 | |
copying build\lib\OpenGL\raw\GLES1\_glgets.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1 | |
copying build\lib\OpenGL\raw\GLES1\_types.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1 | |
copying build\lib\OpenGL\raw\GLES1\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES1 | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2 | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\AMD | |
copying build\lib\OpenGL\raw\GLES2\AMD\compressed_3DC_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\AMD | |
copying build\lib\OpenGL\raw\GLES2\AMD\compressed_ATC_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\AMD | |
copying build\lib\OpenGL\raw\GLES2\AMD\performance_monitor.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\AMD | |
copying build\lib\OpenGL\raw\GLES2\AMD\program_binary_Z400.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\AMD | |
copying build\lib\OpenGL\raw\GLES2\AMD\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\AMD | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\depth_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\framebuffer_blit.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\framebuffer_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\instanced_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\pack_reverse_row_order.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\program_binary.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\texture_compression_dxt3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\texture_compression_dxt5.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\texture_usage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\translated_shader_source.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
copying build\lib\OpenGL\raw\GLES2\ANGLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ANGLE | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\APPLE | |
copying build\lib\OpenGL\raw\GLES2\APPLE\copy_texture_levels.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\APPLE | |
copying build\lib\OpenGL\raw\GLES2\APPLE\framebuffer_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\APPLE | |
copying build\lib\OpenGL\raw\GLES2\APPLE\rgb_422.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\APPLE | |
copying build\lib\OpenGL\raw\GLES2\APPLE\sync.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\APPLE | |
copying build\lib\OpenGL\raw\GLES2\APPLE\texture_format_BGRA8888.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\APPLE | |
copying build\lib\OpenGL\raw\GLES2\APPLE\texture_max_level.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\APPLE | |
copying build\lib\OpenGL\raw\GLES2\APPLE\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\APPLE | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ARM | |
copying build\lib\OpenGL\raw\GLES2\ARM\mali_program_binary.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ARM | |
copying build\lib\OpenGL\raw\GLES2\ARM\mali_shader_binary.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ARM | |
copying build\lib\OpenGL\raw\GLES2\ARM\rgba8.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ARM | |
copying build\lib\OpenGL\raw\GLES2\ARM\shader_framebuffer_fetch.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ARM | |
copying build\lib\OpenGL\raw\GLES2\ARM\shader_framebuffer_fetch_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ARM | |
copying build\lib\OpenGL\raw\GLES2\ARM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\ARM | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\DMP | |
copying build\lib\OpenGL\raw\GLES2\DMP\shader_binary.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\DMP | |
copying build\lib\OpenGL\raw\GLES2\DMP\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\DMP | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\blend_minmax.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\color_buffer_half_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\debug_label.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\debug_marker.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\discard_framebuffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\disjoint_timer_query.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\draw_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\draw_instanced.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\instanced_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\map_buffer_range.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\multisampled_render_to_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\multiview_draw_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\multi_draw_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\occlusion_query_boolean.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\pvrtc_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\read_format_bgra.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\robustness.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\separate_shader_objects.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\shader_framebuffer_fetch.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\shader_integer_mix.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\shader_pixel_local_storage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\shader_texture_lod.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\shadow_samplers.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\sRGB_write_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\texture_compression_dxt1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\texture_compression_s3tc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\texture_filter_anisotropic.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\texture_format_BGRA8888.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\texture_rg.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\texture_sRGB_decode.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\texture_storage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\texture_type_2_10_10_10_REV.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\unpack_subimage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
copying build\lib\OpenGL\raw\GLES2\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\FJ | |
copying build\lib\OpenGL\raw\GLES2\FJ\shader_binary_GCCSO.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\FJ | |
copying build\lib\OpenGL\raw\GLES2\FJ\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\FJ | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\IMG | |
copying build\lib\OpenGL\raw\GLES2\IMG\multisampled_render_to_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\IMG | |
copying build\lib\OpenGL\raw\GLES2\IMG\program_binary.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\IMG | |
copying build\lib\OpenGL\raw\GLES2\IMG\read_format.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\IMG | |
copying build\lib\OpenGL\raw\GLES2\IMG\shader_binary.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\IMG | |
copying build\lib\OpenGL\raw\GLES2\IMG\texture_compression_pvrtc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\IMG | |
copying build\lib\OpenGL\raw\GLES2\IMG\texture_compression_pvrtc2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\IMG | |
copying build\lib\OpenGL\raw\GLES2\IMG\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\IMG | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\INTEL | |
copying build\lib\OpenGL\raw\GLES2\INTEL\performance_query.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\INTEL | |
copying build\lib\OpenGL\raw\GLES2\INTEL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\INTEL | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\KHR | |
copying build\lib\OpenGL\raw\GLES2\KHR\blend_equation_advanced.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\KHR | |
copying build\lib\OpenGL\raw\GLES2\KHR\debug.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\KHR | |
copying build\lib\OpenGL\raw\GLES2\KHR\texture_compression_astc_hdr.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\KHR | |
copying build\lib\OpenGL\raw\GLES2\KHR\texture_compression_astc_ldr.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\KHR | |
copying build\lib\OpenGL\raw\GLES2\KHR\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\KHR | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\blend_equation_advanced.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\blend_equation_advanced_coherent.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\copy_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\coverage_sample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\depth_nonlinear.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\draw_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\draw_instanced.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\explicit_attrib_location.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\fbo_color_attachments.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\fence.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\framebuffer_blit.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\framebuffer_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\generate_mipmap_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\instanced_arrays.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\non_square_matrices.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\read_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\read_buffer_front.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\read_depth.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\read_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\read_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\shadow_samplers_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\shadow_samplers_cube.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\sRGB_formats.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\texture_border_clamp.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\texture_compression_s3tc_update.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\texture_npot_2D_mipmap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
copying build\lib\OpenGL\raw\GLES2\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\compressed_ETC1_RGB8_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\compressed_paletted_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\depth24.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\depth32.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\depth_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\EGL_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\EGL_image_external.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\element_index_uint.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\fbo_render_mipmap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\fragment_precision_high.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\get_program_binary.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\mapbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\packed_depth_stencil.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\required_internalformat.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\rgb8_rgba8.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\sample_shading.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\sample_variables.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\shader_image_atomic.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\shader_multisample_interpolation.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\standard_derivatives.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\stencil1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\stencil4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\surfaceless_context.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\texture_3D.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\texture_compression_astc.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\texture_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\texture_float_linear.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\texture_half_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\texture_half_float_linear.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\texture_npot.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\texture_stencil8.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\texture_storage_multisample_2d_array.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\vertex_array_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\vertex_half_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\vertex_type_10_10_10_2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
copying build\lib\OpenGL\raw\GLES2\OES\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\OES | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\QCOM | |
copying build\lib\OpenGL\raw\GLES2\QCOM\alpha_test.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\QCOM | |
copying build\lib\OpenGL\raw\GLES2\QCOM\binning_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\QCOM | |
copying build\lib\OpenGL\raw\GLES2\QCOM\driver_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\QCOM | |
copying build\lib\OpenGL\raw\GLES2\QCOM\extended_get.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\QCOM | |
copying build\lib\OpenGL\raw\GLES2\QCOM\extended_get2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\QCOM | |
copying build\lib\OpenGL\raw\GLES2\QCOM\perfmon_global_mode.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\QCOM | |
copying build\lib\OpenGL\raw\GLES2\QCOM\tiled_rendering.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\QCOM | |
copying build\lib\OpenGL\raw\GLES2\QCOM\writeonly_rendering.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\QCOM | |
copying build\lib\OpenGL\raw\GLES2\QCOM\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\QCOM | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\VERSION | |
copying build\lib\OpenGL\raw\GLES2\VERSION\GLES2_2_0.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\VERSION | |
copying build\lib\OpenGL\raw\GLES2\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\VERSION | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\VIV | |
copying build\lib\OpenGL\raw\GLES2\VIV\shader_binary.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\VIV | |
copying build\lib\OpenGL\raw\GLES2\VIV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2\VIV | |
copying build\lib\OpenGL\raw\GLES2\_errors.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2 | |
copying build\lib\OpenGL\raw\GLES2\_glgets.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2 | |
copying build\lib\OpenGL\raw\GLES2\_types.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2 | |
copying build\lib\OpenGL\raw\GLES2\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES2 | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES3 | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLES3\VERSION | |
copying build\lib\OpenGL\raw\GLES3\VERSION\GLES3_3_0.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES3\VERSION | |
copying build\lib\OpenGL\raw\GLES3\VERSION\GLES3_3_1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES3\VERSION | |
copying build\lib\OpenGL\raw\GLES3\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES3\VERSION | |
copying build\lib\OpenGL\raw\GLES3\_errors.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES3 | |
copying build\lib\OpenGL\raw\GLES3\_glgets.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES3 | |
copying build\lib\OpenGL\raw\GLES3\_types.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES3 | |
copying build\lib\OpenGL\raw\GLES3\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLES3 | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLU | |
copying build\lib\OpenGL\raw\GLU\annotations.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLU | |
copying build\lib\OpenGL\raw\GLU\constants.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLU | |
copying build\lib\OpenGL\raw\GLU\_errors.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLU | |
copying build\lib\OpenGL\raw\GLU\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLU | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLUT | |
copying build\lib\OpenGL\raw\GLUT\annotations.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLUT | |
copying build\lib\OpenGL\raw\GLUT\constants.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLUT | |
copying build\lib\OpenGL\raw\GLUT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLUT | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\AMD | |
copying build\lib\OpenGL\raw\GLX\AMD\gpu_association.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\AMD | |
copying build\lib\OpenGL\raw\GLX\AMD\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\AMD | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\create_context.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\create_context_profile.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\create_context_robustness.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\fbconfig_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\get_proc_address.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\robustness_application_isolation.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\robustness_share_group_isolation.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\vertex_buffer_object.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
copying build\lib\OpenGL\raw\GLX\ARB\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\ARB | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\DFX | |
copying build\lib\OpenGL\raw\GLX\DFX\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\DFX | |
copying build\lib\OpenGL\raw\GLX\DFX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\DFX | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\buffer_age.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\create_context_es2_profile.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\create_context_es_profile.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\fbconfig_packed_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\import_context.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\stereo_tree.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\swap_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\swap_control_tear.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\texture_from_pixmap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\visual_info.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\visual_rating.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
copying build\lib\OpenGL\raw\GLX\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\INTEL | |
copying build\lib\OpenGL\raw\GLX\INTEL\swap_event.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\INTEL | |
copying build\lib\OpenGL\raw\GLX\INTEL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\INTEL | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\MESA | |
copying build\lib\OpenGL\raw\GLX\MESA\agp_offset.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\MESA | |
copying build\lib\OpenGL\raw\GLX\MESA\copy_sub_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\MESA | |
copying build\lib\OpenGL\raw\GLX\MESA\pixmap_colormap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\MESA | |
copying build\lib\OpenGL\raw\GLX\MESA\query_renderer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\MESA | |
copying build\lib\OpenGL\raw\GLX\MESA\release_buffers.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\MESA | |
copying build\lib\OpenGL\raw\GLX\MESA\set_3dfx_mode.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\MESA | |
copying build\lib\OpenGL\raw\GLX\MESA\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\MESA | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\NV | |
copying build\lib\OpenGL\raw\GLX\NV\copy_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\NV | |
copying build\lib\OpenGL\raw\GLX\NV\delay_before_swap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\NV | |
copying build\lib\OpenGL\raw\GLX\NV\float_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\NV | |
copying build\lib\OpenGL\raw\GLX\NV\multisample_coverage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\NV | |
copying build\lib\OpenGL\raw\GLX\NV\present_video.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\NV | |
copying build\lib\OpenGL\raw\GLX\NV\swap_group.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\NV | |
copying build\lib\OpenGL\raw\GLX\NV\video_capture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\NV | |
copying build\lib\OpenGL\raw\GLX\NV\video_output.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\NV | |
copying build\lib\OpenGL\raw\GLX\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\OML | |
copying build\lib\OpenGL\raw\GLX\OML\swap_method.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\OML | |
copying build\lib\OpenGL\raw\GLX\OML\sync_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\OML | |
copying build\lib\OpenGL\raw\GLX\OML\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\OML | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGI | |
copying build\lib\OpenGL\raw\GLX\SGI\cushion.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGI | |
copying build\lib\OpenGL\raw\GLX\SGI\make_current_read.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGI | |
copying build\lib\OpenGL\raw\GLX\SGI\swap_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGI | |
copying build\lib\OpenGL\raw\GLX\SGI\video_sync.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGI | |
copying build\lib\OpenGL\raw\GLX\SGI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGI | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIS | |
copying build\lib\OpenGL\raw\GLX\SGIS\blended_overlay.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIS | |
copying build\lib\OpenGL\raw\GLX\SGIS\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIS | |
copying build\lib\OpenGL\raw\GLX\SGIS\shared_multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIS | |
copying build\lib\OpenGL\raw\GLX\SGIS\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIS | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
copying build\lib\OpenGL\raw\GLX\SGIX\dmbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
copying build\lib\OpenGL\raw\GLX\SGIX\fbconfig.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
copying build\lib\OpenGL\raw\GLX\SGIX\hyperpipe.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
copying build\lib\OpenGL\raw\GLX\SGIX\pbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
copying build\lib\OpenGL\raw\GLX\SGIX\swap_barrier.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
copying build\lib\OpenGL\raw\GLX\SGIX\swap_group.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
copying build\lib\OpenGL\raw\GLX\SGIX\video_resize.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
copying build\lib\OpenGL\raw\GLX\SGIX\video_source.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
copying build\lib\OpenGL\raw\GLX\SGIX\visual_select_group.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
copying build\lib\OpenGL\raw\GLX\SGIX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SGIX | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SUN | |
copying build\lib\OpenGL\raw\GLX\SUN\get_transparent_index.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SUN | |
copying build\lib\OpenGL\raw\GLX\SUN\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\SUN | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\GLX\VERSION | |
copying build\lib\OpenGL\raw\GLX\VERSION\GLX_1_0.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\VERSION | |
copying build\lib\OpenGL\raw\GLX\VERSION\GLX_1_1.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\VERSION | |
copying build\lib\OpenGL\raw\GLX\VERSION\GLX_1_2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\VERSION | |
copying build\lib\OpenGL\raw\GLX\VERSION\GLX_1_3.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\VERSION | |
copying build\lib\OpenGL\raw\GLX\VERSION\GLX_1_4.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\VERSION | |
copying build\lib\OpenGL\raw\GLX\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX\VERSION | |
copying build\lib\OpenGL\raw\GLX\_errors.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX | |
copying build\lib\OpenGL\raw\GLX\_glgets.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX | |
copying build\lib\OpenGL\raw\GLX\_types.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX | |
copying build\lib\OpenGL\raw\GLX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\GLX | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\osmesa | |
copying build\lib\OpenGL\raw\osmesa\mesa.py -> C:\Python34\Lib\site-packages\OpenGL\raw\osmesa | |
copying build\lib\OpenGL\raw\osmesa\_types.py -> C:\Python34\Lib\site-packages\OpenGL\raw\osmesa | |
copying build\lib\OpenGL\raw\osmesa\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\osmesa | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL\AMD | |
copying build\lib\OpenGL\raw\WGL\AMD\gpu_association.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\AMD | |
copying build\lib\OpenGL\raw\WGL\AMD\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\AMD | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\buffer_region.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\create_context.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\create_context_profile.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\create_context_robustness.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\extensions_string.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\make_current_read.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\pbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\pixel_format.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\pixel_format_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\render_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\robustness_application_isolation.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\robustness_share_group_isolation.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
copying build\lib\OpenGL\raw\WGL\ARB\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ARB | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ATI | |
copying build\lib\OpenGL\raw\WGL\ATI\pixel_format_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ATI | |
copying build\lib\OpenGL\raw\WGL\ATI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\ATI | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL\DFX | |
copying build\lib\OpenGL\raw\WGL\DFX\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\DFX | |
copying build\lib\OpenGL\raw\WGL\DFX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\DFX | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL\DL | |
copying build\lib\OpenGL\raw\WGL\DL\stereo_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\DL | |
copying build\lib\OpenGL\raw\WGL\DL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\DL | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\create_context_es2_profile.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\create_context_es_profile.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\depth_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\display_color_table.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\extensions_string.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\make_current_read.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\pbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\pixel_format.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\pixel_format_packed_float.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\swap_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\swap_control_tear.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
copying build\lib\OpenGL\raw\WGL\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL\I3D | |
copying build\lib\OpenGL\raw\WGL\I3D\digital_video_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\I3D | |
copying build\lib\OpenGL\raw\WGL\I3D\gamma.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\I3D | |
copying build\lib\OpenGL\raw\WGL\I3D\genlock.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\I3D | |
copying build\lib\OpenGL\raw\WGL\I3D\image_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\I3D | |
copying build\lib\OpenGL\raw\WGL\I3D\swap_frame_lock.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\I3D | |
copying build\lib\OpenGL\raw\WGL\I3D\swap_frame_usage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\I3D | |
copying build\lib\OpenGL\raw\WGL\I3D\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\I3D | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\copy_image.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\delay_before_swap.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\DX_interop.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\DX_interop2.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\float_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\gpu_affinity.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\multisample_coverage.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\present_video.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\render_depth_texture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\render_texture_rectangle.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\swap_group.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\vertex_array_range.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\video_capture.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\video_output.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
copying build\lib\OpenGL\raw\WGL\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL\OML | |
copying build\lib\OpenGL\raw\WGL\OML\sync_control.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\OML | |
copying build\lib\OpenGL\raw\WGL\OML\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\OML | |
creating C:\Python34\Lib\site-packages\OpenGL\raw\WGL\VERSION | |
copying build\lib\OpenGL\raw\WGL\VERSION\WGL_1_0.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\VERSION | |
copying build\lib\OpenGL\raw\WGL\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL\VERSION | |
copying build\lib\OpenGL\raw\WGL\_errors.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL | |
copying build\lib\OpenGL\raw\WGL\_glgets.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL | |
copying build\lib\OpenGL\raw\WGL\_types.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL | |
copying build\lib\OpenGL\raw\WGL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw\WGL | |
copying build\lib\OpenGL\raw\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\raw | |
creating C:\Python34\Lib\site-packages\OpenGL\Tk | |
copying build\lib\OpenGL\Tk\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\Tk | |
copying build\lib\OpenGL\version.py -> C:\Python34\Lib\site-packages\OpenGL | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL\AMD | |
copying build\lib\OpenGL\WGL\AMD\gpu_association.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\AMD | |
copying build\lib\OpenGL\WGL\AMD\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\AMD | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\buffer_region.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\create_context.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\create_context_profile.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\create_context_robustness.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\extensions_string.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\make_current_read.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\pbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\pixel_format.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\pixel_format_float.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\render_texture.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\robustness_application_isolation.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\robustness_share_group_isolation.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
copying build\lib\OpenGL\WGL\ARB\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ARB | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL\ATI | |
copying build\lib\OpenGL\WGL\ATI\pixel_format_float.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ATI | |
copying build\lib\OpenGL\WGL\ATI\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\ATI | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL\DFX | |
copying build\lib\OpenGL\WGL\DFX\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\DFX | |
copying build\lib\OpenGL\WGL\DFX\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\DFX | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL\DL | |
copying build\lib\OpenGL\WGL\DL\stereo_control.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\DL | |
copying build\lib\OpenGL\WGL\DL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\DL | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\create_context_es2_profile.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\create_context_es_profile.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\depth_float.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\display_color_table.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\extensions_string.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\framebuffer_sRGB.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\make_current_read.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\multisample.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\pbuffer.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\pixel_format.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\pixel_format_packed_float.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\swap_control.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\swap_control_tear.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
copying build\lib\OpenGL\WGL\EXT\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\EXT | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL\I3D | |
copying build\lib\OpenGL\WGL\I3D\digital_video_control.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\I3D | |
copying build\lib\OpenGL\WGL\I3D\gamma.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\I3D | |
copying build\lib\OpenGL\WGL\I3D\genlock.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\I3D | |
copying build\lib\OpenGL\WGL\I3D\image_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\I3D | |
copying build\lib\OpenGL\WGL\I3D\swap_frame_lock.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\I3D | |
copying build\lib\OpenGL\WGL\I3D\swap_frame_usage.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\I3D | |
copying build\lib\OpenGL\WGL\I3D\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\I3D | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\copy_image.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\delay_before_swap.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\DX_interop.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\DX_interop2.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\float_buffer.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\gpu_affinity.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\multisample_coverage.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\present_video.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\render_depth_texture.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\render_texture_rectangle.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\swap_group.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\vertex_array_range.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\video_capture.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\video_output.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
copying build\lib\OpenGL\WGL\NV\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\NV | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL\OML | |
copying build\lib\OpenGL\WGL\OML\sync_control.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\OML | |
copying build\lib\OpenGL\WGL\OML\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\OML | |
creating C:\Python34\Lib\site-packages\OpenGL\WGL\VERSION | |
copying build\lib\OpenGL\WGL\VERSION\WGL_1_0.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\VERSION | |
copying build\lib\OpenGL\WGL\VERSION\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL\VERSION | |
copying build\lib\OpenGL\WGL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL\WGL | |
copying build\lib\OpenGL\wrapper.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\_bytes.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\_configflags.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\_null.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\_opaque.py -> C:\Python34\Lib\site-packages\OpenGL | |
copying build\lib\OpenGL\__init__.py -> C:\Python34\Lib\site-packages\OpenGL | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\acceleratesupport.py to acceleratesupport.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\AGL\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\arraydatatype.py to arraydatatype.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\arrayhelpers.py to arrayhelpers.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\buffers.py to buffers.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\ctypesarrays.py to ctypesarrays.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\ctypesparameters.py to ctypesparameters.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\ctypespointers.py to ctypespointers.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\formathandler.py to formathandler.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\lists.py to lists.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\nones.py to nones.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\numbers.py to numbers.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\numpybuffers.py to numpybuffers.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\numpymodule.py to numpymodule.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\strings.py to strings.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\vbo.py to vbo.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\_arrayconstants.py to _arrayconstants.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\_buffers.py to _buffers.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\_strings.py to _strings.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\arrays\__init__.py to __init__.cpython-34.pyc | |
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byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\I3D\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\copy_image.py to copy_image.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\delay_before_swap.py to delay_before_swap.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\DX_interop.py to DX_interop.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\DX_interop2.py to DX_interop2.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\float_buffer.py to float_buffer.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\gpu_affinity.py to gpu_affinity.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\multisample_coverage.py to multisample_coverage.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\present_video.py to present_video.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\render_depth_texture.py to render_depth_texture.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\render_texture_rectangle.py to render_texture_rectangle.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\swap_group.py to swap_group.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\vertex_array_range.py to vertex_array_range.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\video_capture.py to video_capture.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\video_output.py to video_output.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\NV\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\OML\sync_control.py to sync_control.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\OML\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\VERSION\WGL_1_0.py to WGL_1_0.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\VERSION\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\_errors.py to _errors.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\_glgets.py to _glgets.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\_types.py to _types.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\WGL\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\raw\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\Tk\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\version.py to version.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\AMD\gpu_association.py to gpu_association.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\AMD\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\buffer_region.py to buffer_region.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\create_context.py to create_context.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\create_context_profile.py to create_context_profile.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\create_context_robustness.py to create_context_robustness.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\extensions_string.py to extensions_string.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\framebuffer_sRGB.py to framebuffer_sRGB.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\make_current_read.py to make_current_read.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\multisample.py to multisample.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\pbuffer.py to pbuffer.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\pixel_format.py to pixel_format.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\pixel_format_float.py to pixel_format_float.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\render_texture.py to render_texture.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\robustness_application_isolation.py to robustness_application_isolation.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\robustness_share_group_isolation.py to robustness_share_group_isolation.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ARB\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ATI\pixel_format_float.py to pixel_format_float.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\ATI\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\DFX\multisample.py to multisample.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\DFX\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\DL\stereo_control.py to stereo_control.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\DL\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\create_context_es2_profile.py to create_context_es2_profile.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\create_context_es_profile.py to create_context_es_profile.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\depth_float.py to depth_float.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\display_color_table.py to display_color_table.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\extensions_string.py to extensions_string.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\framebuffer_sRGB.py to framebuffer_sRGB.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\make_current_read.py to make_current_read.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\multisample.py to multisample.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\pbuffer.py to pbuffer.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\pixel_format.py to pixel_format.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\pixel_format_packed_float.py to pixel_format_packed_float.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\swap_control.py to swap_control.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\swap_control_tear.py to swap_control_tear.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\EXT\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\I3D\digital_video_control.py to digital_video_control.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\I3D\gamma.py to gamma.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\I3D\genlock.py to genlock.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\I3D\image_buffer.py to image_buffer.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\I3D\swap_frame_lock.py to swap_frame_lock.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\I3D\swap_frame_usage.py to swap_frame_usage.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\I3D\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\copy_image.py to copy_image.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\delay_before_swap.py to delay_before_swap.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\DX_interop.py to DX_interop.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\DX_interop2.py to DX_interop2.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\float_buffer.py to float_buffer.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\gpu_affinity.py to gpu_affinity.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\multisample_coverage.py to multisample_coverage.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\present_video.py to present_video.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\render_depth_texture.py to render_depth_texture.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\render_texture_rectangle.py to render_texture_rectangle.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\swap_group.py to swap_group.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\vertex_array_range.py to vertex_array_range.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\video_capture.py to video_capture.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\video_output.py to video_output.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\NV\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\OML\sync_control.py to sync_control.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\OML\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\VERSION\WGL_1_0.py to WGL_1_0.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\VERSION\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\WGL\__init__.py to __init__.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\wrapper.py to wrapper.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\_bytes.py to _bytes.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\_configflags.py to _configflags.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\_null.py to _null.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\_opaque.py to _opaque.cpython-34.pyc | |
byte-compiling C:\Python34\Lib\site-packages\OpenGL\__init__.py to __init__.cpython-34.pyc | |
running install_data | |
creating C:\Python34\Lib\site-packages\OpenGL\DLLS | |
running install_egg_info | |
running egg_info | |
writing dependency_links to PyOpenGL.egg-info\dependency_links.txt | |
writing top-level names to PyOpenGL.egg-info\top_level.txt | |
writing PyOpenGL.egg-info\PKG-INFO | |
warning: manifest_maker: standard file '-c' not found | |
reading manifest file 'PyOpenGL.egg-info\SOURCES.txt' | |
reading manifest template 'MANIFEST.in' | |
warning: no previously-included files matching '*.odt' found anywhere in distribution | |
warning: no previously-included files matching '*.odp' found anywhere in distribution | |
warning: no previously-included files matching '.cvsignore' found anywhere in distribution | |
warning: no previously-included files matching '*.diff' found anywhere in distribution | |
warning: no previously-included files found matching 'src\*.h' | |
warning: no previously-included files found matching 'src\*.xml' | |
warning: no previously-included files found matching 'src\*.zip' | |
warning: no previously-included files found matching 'src\*.pdf' | |
warning: no previously-included files found matching 'src\*.zip' | |
warning: no previously-included files found matching 'src\*.txt' | |
warning: no files found matching 'src\win32deps.py' | |
warning: no files found matching 'src\toglinstall\get_togl.py' | |
warning: no files found matching 'metadata.py' | |
warning: no files found matching 'ChangeLog.txt' | |
warning: no previously-included files found matching 'OpenGL_accelerate' | |
writing manifest file 'PyOpenGL.egg-info\SOURCES.txt' | |
Copying PyOpenGL.egg-info to C:\Python34\Lib\site-packages\PyOpenGL-3.1.0-py3.4.egg-info | |
running install_scripts | |
writing list of installed files to 'C:\Users\B15D~1\AppData\Local\Temp\pip-f1bbe2i8-record\install-record.txt' | |
Running setup.py install for PyOpenGL-accelerate | |
Running command C:\Python34\python.exe -c "import setuptools, tokenize;__file__='C:\\Users\\B15D~1\\AppData\\Local\\Temp\\pip_build_วรรณพงษ์\\PyOpenGL-accelerate\\setup.py';exec(compile(getattr(tokenize, 'open', open)(__file__).read().replace('\r\n', '\n'), __file__, 'exec'))" install --record C:\Users\B15D~1\AppData\Local\Temp\pip-u2jb1o8b-record\install-record.txt --single-version-externally-managed --compile | |
running install | |
running build | |
running build_py | |
creating build | |
creating build\lib.win32-3.4 | |
creating build\lib.win32-3.4\OpenGL_accelerate | |
copying .\setup.py -> build\lib.win32-3.4\OpenGL_accelerate | |
copying .\__init__.py -> build\lib.win32-3.4\OpenGL_accelerate | |
running build_ext | |
building 'OpenGL_accelerate.wrapper' extension | |
Unable to import numpy, skipping numpy extension building | |
error: Unable to find vcvarsall.bat | |
Complete output from command C:\Python34\python.exe -c "import setuptools, tokenize;__file__='C:\\Users\\B15D~1\\AppData\\Local\\Temp\\pip_build_วรรณพงษ์\\PyOpenGL-accelerate\\setup.py';exec(compile(getattr(tokenize, 'open', open)(__file__).read().replace('\r\n', '\n'), __file__, 'exec'))" install --record C:\Users\B15D~1\AppData\Local\Temp\pip-u2jb1o8b-record\install-record.txt --single-version-externally-managed --compile: | |
running install | |
running build | |
running build_py | |
creating build | |
creating build\lib.win32-3.4 | |
creating build\lib.win32-3.4\OpenGL_accelerate | |
copying .\setup.py -> build\lib.win32-3.4\OpenGL_accelerate | |
copying .\__init__.py -> build\lib.win32-3.4\OpenGL_accelerate | |
running build_ext | |
building 'OpenGL_accelerate.wrapper' extension | |
Unable to import numpy, skipping numpy extension building | |
error: Unable to find vcvarsall.bat | |
---------------------------------------- | |
Cleaning up... | |
Removing temporary dir C:\Users\B15D~1\AppData\Local\Temp\pip_build_วรรณพงษ์... | |
Command C:\Python34\python.exe -c "import setuptools, tokenize;__file__='C:\\Users\\B15D~1\\AppData\\Local\\Temp\\pip_build_วรรณพงษ์\\PyOpenGL-accelerate\\setup.py';exec(compile(getattr(tokenize, 'open', open)(__file__).read().replace('\r\n', '\n'), __file__, 'exec'))" install --record C:\Users\B15D~1\AppData\Local\Temp\pip-u2jb1o8b-record\install-record.txt --single-version-externally-managed --compile failed with error code 1 in C:\Users\B15D~1\AppData\Local\Temp\pip_build_วรรณพงษ์\PyOpenGL-accelerate | |
Exception information: | |
Traceback (most recent call last): | |
File "C:\Python34\lib\site-packages\pip\basecommand.py", line 122, in main | |
status = self.run(options, args) | |
File "C:\Python34\lib\site-packages\pip\commands\install.py", line 283, in run | |
requirement_set.install(install_options, global_options, root=options.root_path) | |
File "C:\Python34\lib\site-packages\pip\req.py", line 1435, in install | |
requirement.install(install_options, global_options, *args, **kwargs) | |
File "C:\Python34\lib\site-packages\pip\req.py", line 706, in install | |
cwd=self.source_dir, filter_stdout=self._filter_install, show_stdout=False) | |
File "C:\Python34\lib\site-packages\pip\util.py", line 697, in call_subprocess | |
% (command_desc, proc.returncode, cwd)) | |
pip.exceptions.InstallationError: Command C:\Python34\python.exe -c "import setuptools, tokenize;__file__='C:\\Users\\B15D~1\\AppData\\Local\\Temp\\pip_build_วรรณพงษ์\\PyOpenGL-accelerate\\setup.py';exec(compile(getattr(tokenize, 'open', open)(__file__).read().replace('\r\n', '\n'), __file__, 'exec'))" install --record C:\Users\B15D~1\AppData\Local\Temp\pip-u2jb1o8b-record\install-record.txt --single-version-externally-managed --compile failed with error code 1 in C:\Users\B15D~1\AppData\Local\Temp\pip_build_วรรณพงษ์\PyOpenGL-accelerate |
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