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@wararyo
Last active August 29, 2015 14:16
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いろんな所から拝借して組み合わせたコードです。
#define GLFW_INCLUDE_GLU
#include <gl/glfw3.h>
#include <iostream>
#include <cstdlib>
#include <string>
int main()
{
GLFWwindow* window;
if (!glfwInit()) return -1;
window = glfwCreateWindow(640, 480, "Hello OpenGL", nullptr, nullptr);
if (!window) {
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
while (!glfwWindowShouldClose(window)) {
// OpenGLでの描画処理をここに書く
float ratio;
int width, height;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef((float) glfwGetTime() * 100.f, 0.f, 0.f, 1.f);
glBegin(GL_TRIANGLES);
glColor3f(1.f, 0.f, 0.f);
glVertex3f(-0.6f, -0.4f, 0.f);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(0.6f, -0.4f, 0.f);
glColor3f(0.f, 0.f, 1.f);
glVertex3f(0.f, 0.6f, 0.f);
glEnd();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
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