Last active
December 17, 2016 06:30
-
-
Save wareya/8c270cc142ba99f7e14aec1066d79766 to your computer and use it in GitHub Desktop.
Minimal low-CPU desktop style SDL2 mainloop with drawing, with mouse use
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <SDL2/SDL.h> | |
#undef main | |
#include <stdio.h> | |
#include <stdint.h> | |
SDL_Rect d = {0, 0, 800, 600}; | |
int mouse_x = 0; | |
int mouse_y = 0; | |
int main() | |
{ | |
SDL_Window * window; | |
SDL_Renderer * renderer; | |
SDL_CreateWindowAndRenderer(d.w, d.h, SDL_WINDOW_RESIZABLE, &window, &renderer); | |
bool damage = true; | |
for(;;) | |
{ | |
SDL_Event event; | |
while(SDL_PollEvent(&event)) | |
{ | |
if (event.type == SDL_QUIT) | |
exit(0); | |
if (event.type == SDL_WINDOWEVENT) | |
{ | |
damage = true; | |
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) | |
d.w = event.window.data1, d.h = event.window.data2; | |
} | |
if (event.type == SDL_MOUSEMOTION or event.type == SDL_MOUSEBUTTONDOWN or event.type == SDL_MOUSEBUTTONUP or event.type == SDL_MOUSEWHEEL) | |
SDL_GetMouseState(&mouse_x, &mouse_y), damage = true; | |
} | |
if(damage) | |
{ | |
damage = false; | |
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF); | |
SDL_RenderFillRect(renderer, &d); | |
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); | |
SDL_RenderDrawLine(renderer, 0, 0, d.w, d.h); | |
SDL_RenderDrawLine(renderer, mouse_x-5, mouse_y-5, mouse_x+5, mouse_y+5); | |
SDL_RenderDrawLine(renderer, mouse_x-5, mouse_y+5, mouse_x+5, mouse_y-5); | |
SDL_RenderPresent(renderer); | |
} | |
else | |
SDL_Delay(1); | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment