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A Catastrophes plugin for cuberite minecraft server
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--[=====[ | |
This is free and unencumbered software released into the public domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors | |
of this software dedicate any and all copyright interest in the | |
software to the public domain. We make this dedication for the benefit | |
of the public at large and to the detriment of our heirs and | |
successors. We intend this dedication to be an overt act of | |
relinquishment in perpetuity of all present and future rights to this | |
software under copyright law. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | |
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
OTHER DEALINGS IN THE SOFTWARE. | |
For more information, please refer to http://unlicense.org | |
--]=====] | |
allowed_distance=4*16*2 --4 chunks in both directions | |
block_count=50 | |
block_depth=3 | |
delay=100 | |
next_process=80 | |
elapsed=0 | |
function make_set(t) | |
local ret={} | |
for i,v in ipairs(t) do | |
ret[v]=true | |
end | |
return ret | |
end | |
allowed_blocks=make_set{ | |
E_BLOCK_LOG, | |
E_BLOCK_LEAVES, | |
E_BLOCK_NEW_LEAVES, | |
E_BLOCK_NEW_LOG, | |
E_BLOCK_GRASS, | |
E_BLOCK_TALL_GRASS, | |
E_BLOCK_DEAD_BUSH | |
} | |
function make_top( w,x,y,z,btype,bmeta ) | |
for i=-1,1 do | |
for j=-1,1 do | |
w:SetBlock(x+i,y,z+j,btype,bmeta) | |
end | |
end | |
end | |
function make_shoot( w,x,y,z,btype,bmeta,steps_max ,angle_step_max) | |
local angle_step=0.15+math.random()*(angle_step_max or 0) | |
local dist=1 | |
local steps=math.random(1,steps_max) | |
local theta=math.random()*math.pi | |
local phi=math.random()*math.pi*2 | |
local cx=x | |
local cy=y | |
local cz=z | |
for i=1,steps do | |
w:SetBlock(cx,cy,cz,btype,bmeta) | |
theta=theta+math.random()*angle_step/2-angle_step/2 | |
phi=phi+math.random()*angle_step/2-angle_step/2 | |
cx=cx+math.sin(theta)*math.cos(phi)*dist | |
cz=cz+math.sin(theta)*math.sin(phi)*dist | |
cy=cy+math.cos(theta)*dist | |
end | |
end | |
function block_action(w,x,y,z,btype,bmeta)--todo: rewrite to use block area | |
local new_type=btype | |
if btype==E_BLOCK_LOG then | |
new_type=E_BLOCK_LEAVES | |
elseif btype==E_BLOCK_NEW_LOG then | |
new_type=E_BLOCK_NEW_LEAVES | |
elseif btype==E_BLOCK_LEAVES then | |
new_type=E_BLOCK_LOG | |
elseif btype==E_BLOCK_NEW_LEAVES then | |
new_type=E_BLOCK_NEW_LOG | |
else | |
new_type=E_BLOCK_NEW_LOG | |
end | |
local r=math.random() | |
if r>0.85 then | |
make_top(w,x,y+1,z,new_type,bmeta) | |
elseif r>0.75 then | |
make_shoot(w,x,y,z,new_type,bmeta,15,math.random()*0.75) | |
elseif r>0.5 then | |
make_shoot(w,x,y,z,new_type,bmeta,15,math.random()*0.15) | |
else | |
w:SetBlock(x,y+1,z,new_type,bmeta) | |
end | |
end | |
function real_process(world,center) | |
return function () | |
local a2=allowed_distance/2 | |
for i=1,block_count do | |
local x=center.x+math.random(-a2,a2) | |
local z=center.z+math.random(-a2,a2) | |
local ok,h=world:TryGetHeight(x,z) | |
if h>=253 then ok=false end | |
--local h=center.y+math.random(-block_depth*2,block_depth*2) | |
if ok then | |
for i=0,-block_depth,-1 do | |
local valid,btype,bmeta=world:GetBlockTypeMeta(x,h+i,z) | |
if valid and allowed_blocks[btype] then | |
block_action(world,x,h+i,z,btype,bmeta) | |
break | |
end | |
end | |
end | |
end | |
end | |
end | |
function do_process(player) | |
local w=player:GetWorld() | |
local center=player:GetPosition() | |
w:QueueTask(real_process(w,center)) | |
end | |
function every_tick(time_delta) | |
elapsed=elapsed+time_delta | |
if elapsed>next_process then | |
next_process=math.random(delay/2,delay*2) | |
elapsed=0 | |
cRoot:Get():ForEachPlayer(do_process) | |
--cRoot:Get():ForEachPlayer(hang) | |
end | |
end | |
function Initialize(a_Plugin) | |
a_Plugin:SetName("NaturesRevenge"); | |
a_Plugin:SetVersion(1); | |
cPluginManager:AddHook(cPluginManager.HOOK_TICK, every_tick); | |
return true; | |
end |
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