View SmoothScroll-min.js
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// SmoothScroll for websites v1.2.1 | |
// Licensed under the terms of the MIT license. | |
// People involved | |
// - Balazs Galambosi (maintainer) | |
// - Michael Herf (Pulse Algorithm) | |
// - Tobias Wasner (optimized & minimized) | |
(function(){function c(){if(s)return;s=true;if(!document.body)return;var e=document.body;var r=document.documentElement;var a=window.innerHeight;var f=e.scrollHeight;o=document.compatMode.indexOf("CSS")>=0?r:e;u=e;var c=false;if(c){T("keydown",g)}if(l.keyboardSupport&&!c){x("keydown",g)}i=true;if(top!=self){n=true}else if(f>a&&(e.offsetHeight<=a||r.offsetHeight<=a)){var h=false;var p=function(){if(!h&&r.scrollHeight!=document.height){h=true;setTimeout(function(){r.style.height=document.height+"px";h=false},500)}};r.style.height="auto";setTimeout(p,10);if(o.offsetHeight<=a){var d=document.createElement("div");d.style.clear="both";e.appendChild(d)}}if(!l.fixedBackground&&!t){e.style.backgroundAttachment="scroll";r.style.backgroundAttachment="scroll"}}function v(e,t,n,r){r||(r=1e3);C(t,n);i |
View untrusted-lvl12-solution.js
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/* | |
* robotNav.js | |
* | |
* The green key is located in a slightly more | |
* complicated room. You'll need to get the robot | |
* past these obstacles. | |
*/ | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the |
View untrusted-lvl11-solution.js
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/* | |
* robot.js | |
* | |
* You'll need three keys in order to unlock the | |
* Algorithm: the red key, the green key, and the | |
* blue key. Unfortunately, all three of them are | |
* behind human-proof barriers. | |
* | |
* The plan is simple: reprogram the maintenance | |
* robots to grab the key and bring it through |
View untrusted-lvl10-solution.js
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/************* | |
* ambush.js * | |
************* | |
* | |
* Oh. Oh, I see. This wasn't quite part of the plan. | |
* | |
* Looks like they won't let you take the Algorithm | |
* without a fight. You'll need to carefully weave your | |
* way through the guard drones. | |
* |
View untrusted-lvl1-solution.js
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/***************** | |
* cellBlockA.js * | |
***************** | |
* | |
* Good morning, Dr. Eval. | |
* | |
* It wasn't easy, but I've managed to get your computer down | |
* to you. This system might be unfamiliar, but the underlying | |
* code is still JavaScript. Just like we predicted. | |
* |
View untrusted-lvl2-solution.js
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/******************** | |
* theLongWayOut.js * | |
******************** | |
* | |
* Well, it looks like they're on to us. The path isn't as | |
* clear as I thought it'd be. But no matter - four clever | |
* characters should be enough to erase all their tricks. | |
*/ | |
function startLevel(map) { |
View untrusted-lvl3-solution.js
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/************************ | |
* validationEngaged.js * | |
************************ | |
* | |
* They're really on to us now! The validateLevel function | |
* has been activated to enforce constraints on what you can | |
* do. In this case, you're not allowed to remove any blocks. | |
* | |
* They're doing all they can to keep you here. But you | |
* can still outsmart them. |
View untrusted-lvl4-solution.js
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/******************* | |
* multiplicity.js * | |
******************* | |
* | |
* Out of one cell and into another. They're not giving you | |
* very much to work with here, either. Ah, well. | |
* | |
* Level filenames can be hints, by the way. Have I | |
* mentioned that before? | |
* |
View untrusted-lvl5-solution.js
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/****************** | |
* minesweeper.js * | |
****************** | |
* | |
* So much for Asimov's Laws. They're actually trying to kill | |
* you now. Not to be alarmist, but the floor is littered | |
* with mines. Rushing for the exit blindly may be unwise. | |
* I need you alive, after all. | |
* | |
* If only there was some way you could track the positions |
View untrusted-lvl6-solution.js
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/**************** | |
* drones101.js * | |
**************** | |
* | |
* Do you remember, my dear Professor, a certain introductory | |
* computational rationality class you taught long ago? Assignment | |
* #2, behavior functions of autonomous agents? I remember that one | |
* fondly - but attack drones are so much easier to reason about | |
* when they're not staring you in the face, I would imagine! |
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