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@waterlink
Created October 15, 2018 15:46
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step - 5
object SCISSORS : Throw {
override fun beats(other: Throw) = other == PAPER
}
object PAPER : Throw {
override fun beats(other: Throw) = other == ROCK
}
object ROCK : Throw {
override fun beats(other: Throw) = other == SCISSORS
}
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