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////////////////////////////////////////////////////////////////////////////////
// General definitions.
////////////////////////////////////////////////////////////////////////////////
//
// Context flags.
// winnt.h (Windows SDK)
//
#define CONTEXT_i386 0x00010000L
#define CONTEXT_AMD64 0x00100000L
#define CONTEXT_ARM 0x00200000L
#define CONTEXT_ARM64 0x00400000L
//
// Machine type.
// winnt.h (Windows SDK)
//
#define IMAGE_FILE_MACHINE_TARGET_HOST 0x0001 // Useful for indicating we want to interact with the host and not a WoW guest.
#define IMAGE_FILE_MACHINE_I386 0x014c // Intel 386.
#define IMAGE_FILE_MACHINE_ARMNT 0x01c4 // ARM Thumb-2 Little-Endian
#define IMAGE_FILE_MACHINE_ARM64 0xAA64 // ARM64 Little-Endian
#define IMAGE_FILE_MACHINE_CHPE_X86 0x3A64 // Hybrid PE (defined in ntimage.h (WDK))
////////////////////////////////////////////////////////////////////////////////
// ntoskrnl.exe
////////////////////////////////////////////////////////////////////////////////
typedef struct _PS_NTDLL_EXPORT_ITEM {
PCSTR RoutineName;
PVOID RoutineAddress;
} PS_NTDLL_EXPORT_ITEM, *PPS_NTDLL_EXPORT_ITEM;
PS_NTDLL_EXPORT_ITEM NtdllExports[] = {
//
// 19 exports on x64
// 14 exports on ARM64
//
};
PVOID PsWowX86SharedInformation[Wow64SharedPageEntriesCount];
PS_NTDLL_EXPORT_ITEM NtdllWowX86Exports[] = {
{ "LdrInitializeThunk",
&PsWowX86SharedInformation[SharedNtdll32LdrInitializeThunk] },
{ "KiUserExceptionDispatcher",
&PsWowX86SharedInformation[SharedNtdll32KiUserExceptionDispatcher] },
{ "KiUserApcDispatcher",
&PsWowX86SharedInformation[SharedNtdll32KiUserApcDispatcher] },
{ "KiUserCallbackDispatcher",
&PsWowX86SharedInformation[SharedNtdll32KiUserCallbackDispatcher] },
{ "RtlUserThreadStart",
&PsWowX86SharedInformation[SharedNtdll32RtlUserThreadStart] },
{ "RtlpQueryProcessDebugInformationRemote",
&PsWowX86SharedInformation[SharedNtdll32pQueryProcessDebugInformationRemote] },
{ "LdrSystemDllInitBlock",
&PsWowX86SharedInformation[SharedNtdll32LdrSystemDllInitBlock] },
{ "RtlpFreezeTimeBias",
&PsWowX86SharedInformation[SharedNtdll32RtlpFreezeTimeBias] },
};
#ifdef _M_ARM64
PVOID PsWowArm32SharedInformation[Wow64SharedPageEntriesCount];
PS_NTDLL_EXPORT_ITEM NtdllWowArm32Exports[] = {
//
// ...
//
};
PVOID PsWowAmd64SharedInformation[Wow64SharedPageEntriesCount];
PS_NTDLL_EXPORT_ITEM NtdllWowAmd64Exports[] = {
//
// ...
//
};
PVOID PsWowChpeX86SharedInformation[Wow64SharedPageEntriesCount];
PS_NTDLL_EXPORT_ITEM NtdllWowChpeX86Exports[] = {
//
// ...
//
};
#endif // _M_ARM64
//
// ...
//
typedef struct _PS_NTDLL_EXPORT_INFORMATION {
PPS_NTDLL_EXPORT_ITEM NtdllExports;
SIZE_T Count;
} PS_NTDLL_EXPORT_INFORMATION, *PPS_NTDLL_EXPORT_INFORMATION;
//
// RTL_NUMBER_OF(NtdllExportInformation)
// == 6
// == (SYSTEM_DLL_TYPE)PsSystemDllTotalTypes
//
PS_NTDLL_EXPORT_INFORMATION NtdllExportInformation[PsSystemDllTotalTypes] = {
{ NtdllExports, RTL_NUMBER_OF(NtdllExports) },
{ NtdllWowX86Exports, RTL_NUMBER_OF(NtdllWowX86Exports) },
#ifdef _M_ARM64
{ NtdllWowArm32Exports, RTL_NUMBER_OF(NtdllWowArm32Exports) },
{ NtdllWowAmd64Exports, RTL_NUMBER_OF(NtdllWowAmd64Exports) },
{ NtdllWowChpeX86Exports, RTL_NUMBER_OF(NtdllWowChpeX86Exports) },
#endif // _M_ARM64
//
// { NULL, 0 } for the rest...
//
};
typedef struct _PS_SYSTEM_DLL_INFO {
//
// Flags.
// Initialized statically.
//
USHORT Flags;
//
// Machine type of this WoW64 NTDLL.
// Initialized statically.
// Examples:
// - IMAGE_FILE_MACHINE_I386
// - IMAGE_FILE_MACHINE_ARMNT
//
USHORT MachineType;
//
// Unused, always 0.
//
ULONG Reserved1;
//
// Path to the WoW64 NTDLL.
// Initialized statically.
// Examples:
// - "\\SystemRoot\\SysWOW64\\ntdll.dll"
// - "\\SystemRoot\\SysArm32\\ntdll.dll"
//
UNICODE_STRING Ntdll32Path;
//
// Image base of the DLL.
// Initialized at runtime by PspMapSystemDll.
// Equivalent of:
// RtlImageNtHeader(BaseAddress)->
// OptionalHeader.ImageBase;
//
PVOID ImageBase;
//
// Contains DLL name (such as "ntdll.dll" or
// "ntdll32.dll") before runtime initialization.
// Initialized at runtime by MmMapViewOfSectionEx,
// called from PspMapSystemDll.
//
union {
PVOID BaseAddress;
PWCHAR DllName;
};
//
// Unused, always 0.
//
PVOID Reserved2;
//
// Section relocation information.
//
PVOID SectionRelocationInformation;
//
// Unused, always 0.
//
PVOID Reserved3;
} PS_SYSTEM_DLL_INFO, *PPS_SYSTEM_DLL_INFO;
typedef struct _PS_SYSTEM_DLL {
//
// _SECTION* object of the DLL.
// Initialized at runtime by PspLocateSystemDll.
//
union {
EX_FAST_REF SectionObjectFastRef;
PVOID SectionObject;
};
//
// Push lock.
//
EX_PUSH_LOCK PushLock;
//
// System DLL information.
// This part is returned by PsQuerySystemDllInfo.
//
PS_SYSTEM_DLL_INFO SystemDllInfo;
} PS_SYSTEM_DLL, *PPS_SYSTEM_DLL;
////////////////////////////////////////////////////////////////////////////////
// ntdll.dll
////////////////////////////////////////////////////////////////////////////////
ULONG
RtlpArchContextFlagFromMachine(
_In_ USHORT MachineType
)
/*++
Routine description:
This routine translates architecture-specific CONTEXT
flag to the machine type.
Arguments:
MachineType - One of IMAGE_FILE_MACHINE_* values.
Return Value:
Context flag.
Note:
RtlpArchContextFlagFromMachine can be found only in
ntoskrnl.exe symbols, but from ntdll.dll disassembly
it is obvious that this function is present there
as well (probably __forceinline'd, or used as a macro).
--*/
{
switch (MachineType)
{
case IMAGE_FILE_MACHINE_I386:
return CONTEXT_i386;
case IMAGE_FILE_MACHINE_AMD64:
return CONTEXT_AMD64;
case IMAGE_FILE_MACHINE_ARMNT:
return CONTEXT_ARM;
case IMAGE_FILE_MACHINE_ARM64:
return CONTEXT_ARM64;
default:
return 0;
}
}
ULONG
RtlpGetLegacyContextLength(
_In_ ULONG ArchContextFlag,
_Out_opt_ PULONG SizeOfContext,
_Out_opt_ PULONG AlignOfContext
)
/*++
Routine description:
This routine determines size and alignment of the architecture-
-specific CONTEXT structure.
Arguments:
ArchContextFlag - Architecture-specific CONTEXT flag.
SizeOfContext - Receives sizeof(CONTEXT).
AlignOfContext - Receives __alignof(CONTEXT).
Return Value:
Alignment of the CONTEXT structure.
Note:
You can find corresponding DECLSPEC_ALIGN specifiers
for each CONTEXT structure in the winnt.h (Windows SDK).
By WOW64_CONTEXT_* here is meant an original CONTEXT
structure for the specific architecture (as CONTEXT
structures for other architectures are not available,
because it is selected during compile-time).
--*/
{
ULONG SizeOf = 0;
ULONG AlignOf = 0;
switch (ArchContextFlag)
{
case CONTEXT_i386:
SizeOf = sizeof(WOW64_CONTEXT_i386);
AlignOf = __alignof(WOW64_CONTEXT_i386); // 4
break;
case CONTEXT_AMD64:
SizeOf = sizeof(WOW64_CONTEXT_AMD64);
AlignOf = __alignof(WOW64_CONTEXT_AMD64); // 16
break;
case CONTEXT_ARM:
SizeOf = sizeof(WOW64_CONTEXT_ARM);
AlignOf = __alignof(WOW64_CONTEXT_ARM); // 8
break;
case CONTEXT_ARM64:
SizeOf = sizeof(WOW64_CONTEXT_ARM64);
AlignOf = __alignof(WOW64_CONTEXT_ARM64); // 16
break;
}
if (SizeOfContext) {
*SizeOfContext = SizeOf;
}
if (AlignOfContext) {
*AlignOfContext = AlignOf;
}
return AlignOf;
}
PULONG
RtlpGetContextFlagsLocation(
_In_ PCONTEXT_UNION Context,
_In_ ULONG ArchContextFlag
)
/*++
Routine description:
This routine returns pointer to the the "ContextFlags"
member of the CONTEXT structure.
Arguments:
Context - Architecture-specific CONTEXT structure.
ArchContextFlag - Architecture-specific CONTEXT flag.
Return Value:
Pointer to the the "ContextFlags" member.
--*/
{
//
// ContextFlags is always the first member of the
// CONTEXT struct - except for AMD64.
//
switch (ArchContextFlag)
{
case CONTEXT_i386:
return &Context->X86.ContextFlags; // Context + 0x00
case CONTEXT_AMD64:
return &Context->X64.ContextFlags; // Context + 0x30
case CONTEXT_ARM:
return &Context->ARM.ContextFlags; // Context + 0x00
case CONTEXT_ARM64:
return &Context->ARM64.ContextFlags; // Context + 0x00
default:
//
// Assume first member (Context + 0x00).
//
return (PULONG)Context;
}
}
//
// Architecture-specific WoW64 structure,
// holding the machine type and context
// structure.
//
#define WOW64_CPURESERVED_FLAG_RESET_STATE 1
typedef struct _WOW64_CPURESERVED {
USHORT Flags;
USHORT MachineType;
//
// CONTEXT has different alignment for
// each architecture and its location
// is determined at runtime (see
// RtlWow64GetCpuAreaInfo below).
//
// CONTEXT Context;
// CONTEXT_EX ContextEx;
//
} WOW64_CPURESERVED, *PWOW64_CPURESERVED;
typedef struct _WOW64_CPU_AREA_INFO {
PCONTEXT_UNION Context;
PCONTEXT_EX ContextEx;
PVOID ContextFlagsLocation;
PWOW64_CPURESERVED CpuReserved;
ULONG ContextFlag;
USHORT MachineType;
} WOW64_CPU_AREA_INFO, *PWOW64_CPU_AREA_INFO;
NTSTATUS
RtlWow64GetCpuAreaInfo(
_In_ PWOW64_CPURESERVED CpuReserved,
_In_ ULONG Reserved,
_Out_ PWOW64_CPU_AREA_INFO CpuAreaInfo
)
/*++
Routine description:
This routine returns architecture- and WoW64-specific
information based on the CPU-reserved region. It is
used mainly for fetching MachineType and the pointer
to the architecture-specific CONTEXT structure (which
is part of the WOW64_CPURESERVED structure). Because
the CONTEXT structure has different size and alignment
for each architecture, the pointer must be obtained
dynamically.
Arguments:
CpuReserved - WoW64 CPU-reserved region, usually located
at NtCurrentTeb()->TlsSlots[/* 1 */ WOW64_TLS_CPURESERVED]
Reserved - Unused. All callers set this argument to 0.
CpuAreaInfo - Receives the CPU-area information.
Return Value:
STATUS_SUCCESS - on success
STATUS_INVALID_PARAMETER - if CpuReserved contains invalid MachineType
--*/
{
ULONG ContextFlag;
ULONG SizeOfContext;
ULONG AlignOfContext;
//
// In the ntdll.dll, this call is probably inlined, because
// RtlpArchContextFlagFromMachine symbol is not present there.
//
ContextFlag = RtlpArchContextFlagFromMachine(CpuReserved->MachineType);
if (!ContextFlag) {
return STATUS_INVALID_PARAMETER;
}
RtlpGetLegacyContextLength(ContextFlag, &SizeOfContext, &AlignOfContext);
//
// CpuAreaInfo->Context = &CpuReserved->Context;
// CpuAreaInfo->ContextEx = &CpuReserved->ContextEx;
//
CpuAreaInfo->Context = ALIGN_UP_POINTER_BY(
(PUCHAR)CpuArea + sizeof(WOW64_CPU_AREA),
AlignOfContext
);
CpuAreaInfo->ContextEx = ALIGN_UP_POINTER_BY(
(PUCHAR)Context + SizeOfContext + sizeof(CONTEXT_EX),
sizeof(PVOID)
);
CpuAreaInfo->ContextFlagsLocation = ContextFlagsLocation;
CpuAreaInfo->CpuArea = CpuArea;
CpuAreaInfo->ContextFlag = ContextFlag;
CpuAreaInfo->MachineType = CpuReserved->MachineType;
return STATUS_SUCCESS;
}
////////////////////////////////////////////////////////////////////////////////
// wow64.dll
////////////////////////////////////////////////////////////////////////////////
//
// WOW64INFO, based on:
// wow64t.h (WRK: https://github.com/mic101/windows/blob/master/WRK-v1.2/public/internal/base/inc/wow64t.h#L269)
//
#define WOW64_CPUFLAGS_MSFT64 0x00000001
#define WOW64_CPUFLAGS_SOFTWARE 0x00000002
typedef struct _WOW64INFO {
ULONG NativeSystemPageSize;
ULONG CpuFlags;
ULONG Wow64ExecuteFlags;
ULONG Unknown1;
USHORT NativeMachineType;
USHORT EmulatedMachineType;
} WOW64INFO, *PWOW64INFO;
//
// Thread Local Storage (TLS) support. TLS slots are statically allocated.
// wow64tls.h (WRK: https://github.com/mic101/windows/blob/master/WRK-v1.2/public/internal/base/inc/wow64tls.h#L23)
// Note: Not all fields probably matches their names on Windows 10.
//
#define WOW64_TLS_STACKPTR64 0 // contains 64-bit stack ptr when simulating 32-bit code
#define WOW64_TLS_CPURESERVED 1 // per-thread data for the CPU simulator
#define WOW64_TLS_INCPUSIMULATION 2 // Set when inside the CPU
#define WOW64_TLS_TEMPLIST 3 // List of memory allocated in thunk call.
#define WOW64_TLS_EXCEPTIONADDR 4 // 32-bit exception address (used during exception unwinds)
#define WOW64_TLS_USERCALLBACKDATA 5 // Used by win32k callbacks
#define WOW64_TLS_EXTENDED_FLOAT 6 // Used in ia64 to pass in floating point
#define WOW64_TLS_APCLIST 7 // List of outstanding usermode APCs
#define WOW64_TLS_FILESYSREDIR 8 // Used to enable/disable the filesystem redirector
#define WOW64_TLS_LASTWOWCALL 9 // Pointer to the last wow call struct (Used when wowhistory is enabled)
#define WOW64_TLS_WOW64INFO 10 // Wow64Info address (structure shared between 32-bit and 64-bit code inside Wow64).
#define WOW64_TLS_INITIAL_TEB32 11 // A pointer to the 32-bit initial TEB
#define WOW64_TLS_PERFDATA 12 // A pointer to temporary timestamps used in perf measurement
#define WOW64_TLS_DEBUGGER_COMM 13 // Communicate with 32bit debugger for event notification
#define WOW64_TLS_INVALID_STARTUP_CONTEXT 14 // Used by IA64 to indicate an invalid startup context. After startup, it stores a pointer to the context.
#define WOW64_TLS_SLIST_FAULT 15 // Used to retry RtlpInterlockedPopEntrySList faults
#define WOW64_TLS_UNWIND_NATIVE_STACK 16 // Forces an unwind of the native 64-bit stack after an APC
#define WOW64_TLS_APC_WRAPPER 17 // Holds the Wow64 APC jacket routine
#define WOW64_TLS_IN_SUSPEND_THREAD 18 // Indicates the current thread is in the middle of NtSuspendThread. Used by software CPUs.
#define WOW64_TLS_MAX_NUMBER 19 // Maximum number of TLS slot entries to allocate
typedef struct _WOW64_ERROR_CASE {
ULONG Case;
NTSTATUS TransformedStatus;
} WOW64_ERROR_CASE, *PWOW64_ERROR_CASE;
typedef struct _WOW64_SERVICE_TABLE_DESCRIPTOR {
//
// struct _KSERVICE_TABLE_DESCRIPTOR {
//
// //
// // Pointer to a system call table (array of function pointers).
// //
//
// PULONG_PTR Base;
//
// //
// // Pointer to a system call count table.
// // This field has been set only on checked (debug) builds,
// // where the Count (with the corresponding system call index)
// // has been incremented with each system call.
// // On non-checked builds it is set to NULL.
// //
//
// PULONG Count;
//
// //
// // Maximum number of items in the system call table.
// // In ntoskrnl.exe it corresponds with the actual number
// // of system calls. In wow64.dll it is set to 4096.
// //
//
// ULONG Limit;
//
// //
// // Pointer to a system call argument table.
// // The elements in this table actually contain how many
// // bytes on the stack are assigned to the function parameters
// // for a particular system call.
// // On 32-bit systems, if you divide this number by 4, you'll
// // get the the number of arguments that the system call expects.
// //
//
// PUCHAR Number;
// };
//
KSERVICE_TABLE_DESCRIPTOR Descriptor;
//
// Extended fields of the WoW64 servie table:
// Wow64HandleSystemServiceError
//
WOW64_ERROR_CASE ErrorCaseDefault;
PWOW64_ERROR_CASE ErrorCase;
} WOW64_SERVICE_TABLE_DESCRIPTOR, *PWOW64_SERVICE_TABLE_DESCRIPTOR;
#define WOW64_NTDLL_SERVICE_INDEX 0
#define WOW64_WIN32U_SERVICE_INDEX 1
#define WOW64_KERNEL32_SERVICE_INDEX 2
#define WOW64_USER32_SERVICE_INDEX 3
#define WOW64_SERVICE_TABLE_MAX 4
WOW64_SERVICE_TABLE_DESCRIPTOR ServiceTables[WOW64_SERVICE_TABLE_MAX];
typedef struct _WOW64_LOG_SERVICE
{
PVOID Reserved;
PULONG Arguments;
ULONG ServiceTable;
ULONG ServiceNumber;
NTSTATUS Status;
BOOLEAN PostCall;
} WOW64_LOG_SERVICE, *PWOW64_LOG_SERVICE;
NTSTATUS
Wow64HandleSystemServiceError(
_In_ NTSTATUS ExceptionStatus,
_In_ PWOW64_LOG_SERVICE LogService
)
/*++
Routine description:
This routine transforms exception from native system
call to WoW64-compatible NTSTATUS.
Arguments:
ExceptionStatus - NTSTATUS raised from executing system call.
LogService - Information about the WoW64 system call.
Return Value:
Transformed NTSTATUS.
--*/
{
PWOW64_SERVICE_TABLE_DESCRIPTOR ServiceTable;
PWOW64_ERROR_CASE ErrorCaseTable;
ULONG ErrorCase;
NTSTATUS TransformedStatus;
ErrorCaseTable = ServiceTables[LogService->ServiceTable].ErrorCase;
if (!ErrorCaseTable)
{
ErrorCaseTable = &ServiceTables[LogService->ServiceTable].ErrorCaseDefault;
}
ErrorCase = ErrorCaseTable[LogService->ServiceNumber].ErrorCase;
TransformedStatus = ErrorCaseTable[LogService->ServiceNumber].TransformedStatus;
switch (ErrorCase)
{
case 0:
return ExceptionStatus;
case 1:
NtCurrentTeb()->LastErrorValue = RtlNtStatusToDosError(ExceptionStatus);
return ExceptionStatus;
case 2:
return TransformedStatus;
case 3:
NtCurrentTeb()->LastErrorValue = RtlNtStatusToDosError(ExceptionStatus);
return TransformedStatus;
default:
return STATUS_INVALID_PARAMETER;
}
}
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