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Personal modifications to Neversink's Loot Filter
#---------------------------------------------------------------------------------------------------------------
# NeverSink's Indepth Loot Filter
# traxxas modifications from VERSION 2.5 - Full
#---------------------------------------------------------------------------------------------------------------
#
# You can always find the latest version here:
# http://pastebin.com/Af00CbhA
# Forum discussion thread:
# http://www.pathofexile.com/forum/view-thread/1246208/page/1
# Please use this thread for feedback, questions and suggestions
#
#
# DESIGN GOALS:
# - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
# - Highlight and notify players when worthwhile items drop
# - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
# - Provide light, scaling filtering during levelling
# - Provide comprehensive and in-depth filtering during endgame play
# - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
# - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
# - Easy to use setup
#
#COLORS:
#Most colors remain the same, I want the filter to be very intuitive
#
#1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
#2) Golden background items are high value currency
#3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
#4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
#5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
#6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
#7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
#8) There is a blue outline around 5Linked items
#9) There's a barely visible black border around several items. It's just for contrast purposes.
#
#---------------------------------------------------------------------------------------------------------------
# LOOKUP AND QUICKJUMP TABLE
#---------------------------------------------------------------------------------------------------------------
# Select one of the strings below and use the search function
# To jump to the section in the document
# (also use Notepad++ as a edit tool if you're not using it already)
#
# ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
#
# 0000 # UTILITY AND JUST-IN-CASE
# 0100 # TOP TIER RARITY
# 0200 # UNIQUES AND MAPS
# 0201 # UNIQUE TIER LIST
# 0202 # MAP TIER LIST
# 0203 # MAP FRAGMENTS
# 0300 # CURRENCY
# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
# 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
# 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
# 0305 # DIVINATION CARD TIER LIST
# 0305 # REMAINING CURRENCY
# 0400 # SOCKET/LINK BASED stuff
# 0500 # SKILL GEMS
# 0600 # RARE ITEM HIGHLIGHTING
# 060a # RARE RINGS, AMULETS, JEWELS, BELTS
# 0601 # RARE DAGGERS
# 0602 # RARE CLAWS
# 0603 # RARE WANDS
# 0604 # RARE SWORDS
# 0605 # RARE AXES&MACES (1H)
# 0606 # RARE SCEPTRES
# 0607 # RARE STAVES
# 0608 # RARE TWO HAND SWORDS + MACES + AXES
# 0609 # RARE BOWS
# 0610 # RARE QUIVERS
# 0611 # RARE GLOVES, HELMETS, BOOTS
# 0612 # RARE SHIELDS
# 0613 # RARE BODY ARMOR
# 0614 # RARES - REMAINING RULES
# 0700 # NORMAL AND MAGIC ITEM RULES
# 0701 # 83+ ITEM CRAFTING
# 0702 # CHROMATIC ORB RECIPE ITEMS
# 0703 # MAGIC RINGS, AMULETS, BELTS
# 0704 # MAGIC JEWELS
# 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
# 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
# 0707 # CHISEL RECIPE ITEMS
# 0708 # HIGH LEVEL 4+ LINKED ITEMS
# 0709 # TOP BASES FOR CRAFTING
# 0710 # MARAKETH WEAPONS
# 0711 # PRE-ENDGAME 20% QUALITY ITEMS
# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
# 0800 # FLASKS
# 0801 # HIDE OUTDATED FLASKS
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
# 0805 # SHOW WHATEVER FLASKS REMAIN
# 0900 # LEVELING
# 0901 # LEVELING HIGHLIGHT JEWELRY
# 0903 # LEVELING GENERAL RULES
# 0904 # LEVELING WHITE ITEM PROGRESSION
# 5000 # TEMP AND WIP ENTRIES
# 5001 # WARBAND MODS
#
# OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
#
#
# XXXX # HIDE THE REST
#
#---------------------------------------------------------------------------------------------------------------
# COLOR DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
# Some new entries are not yet added to the list!
#
# Top Rarity/Currency Items
# SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
# High Currency
# SetTextColor 0 0 0 SetBackgroundColor 213 159 15
# 5Links
# SetBorderColor 0 255 255
# Vendor/Utility
# SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
# Good rares (endgame only)
# SetBorderColor 0 0 0 SetBackgroundColor 35 125 35 190
# Great rares (endgame only)
# SetBorderColor 25 180 25 SetBackgroundColor 35 125 35 190
# Bad rares (endgame only)
# SetBackgroundColor 120 25 25 180
SetFontSize 30
# Regal recipe (endgame only)
# SetTextColor 255 190 0
# Normal Leveling HL
# SetTextColor 255 255 255 255
# Magic Leveling HL
# SetTextColor 100 100 255
# Magic Jewels
# SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
# Portal/Wisdom Scroll Fade
# SetTextColor 170 158 130 215
# Divination CARDS
# SetTextColor 150 50 190 SetBorderColor 0 0 0
#---------------------------------------------------------------------------------------------------------------
# SOUND DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
# Some new entries are not yet added to the list!
#
#The filter only uses 3 sounds:
#
#PlayAlertSound 1 300 medium tier orb drop (from alchemy to regal), divination cards
#PlayAlertSound 4 300 map drops
#PlayAlertSound 6 300 uniques, high tier orb drop, 6 links, fishing rods
#
#Why not use exlusive different sounds for top tier drops?
#Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
#---------------------------------------------------------------------------------------------------------------
# FONT SIZE DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
# Some new entries are not yet added to the list!
#
# SetFontSize 20 Hidden gear
# SetFontSize 30+32 Normal type gear
# SetFontSize 35 Default font size (use it to remove a font size you don't like)
# SetFontSize 38 Maps, Medium rarity orbs, Divination Cards
# SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
# SetFontSize 44 Divines, Exalteds, Eternal orbs, Top maps
# SetFontSize 45 Mirror, Fishing Rod, 6-Link
#
#---------------------------------------------------------------------------------------------------------------
# SCRIPT by NeverSink ( the-dude- in reddit)
#---------------------------------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------------------------------------
# Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
#---------------------------------------------------------------------------------------------------------------
#This is the spot to add your own rules, that would override the color/sound/font size of all other rules
#---------------------------------------------------------------------------------------------------------------
# Section: 0000 # UTILITY AND JUST-IN-CASE
#---------------------------------------------------------------------------------------------------------------
Show
Class Microtransactions
#------------------------------------------------------------------------
# Section: 0100 # TOP TIER RARITY
#------------------------------------------------------------------------
Show
Class "Fishing Rod"
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
SetFontSize 45
PlayAlertSound 6 300
#Exception for tabula
Show
SocketGroup WWWWWW
BaseType "Simple Robe"
Rarity Unique
SetFontSize 44
PlayAlertSound 6 300
Show
LinkedSockets 6
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
SetFontSize 45
PlayAlertSound 6 300
Show
BaseType "Mirror of Kalandra"
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
SetFontSize 45
PlayAlertSound 6 300
#------------------------------------------------------------------------
# Section: 0200 # UNIQUES AND MAPS
#------------------------------------------------------------------------
#----------------------------------------------------
# 0201 # UNIQUE TIER LIST
#----------------------------------------------------
Show # Uniques: Top tier unique
SetBackgroundColor 255 255 255 255
BaseType "Golden Plate" "Lathi" "Varnished Coat" "Granite Flask" "Imperial Skean" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gold Ring" "Gavel" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Archon Kite Shield" "Opal Wand" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Paua Ring" "Reinforced Greaves" "Vaal Gauntlets" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Imperial Bow" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Zodiac Leather" "Necromancer Silks" "Conjurer Boots" "Steelscale Gauntlets" "Vaal Axe" "Fiend Dagger" "Karui Sceptre" "Sacrificial Garb"
Rarity Unique
PlayAlertSound 6 300
SetBorderColor 175 96 37
SetFontSize 45
Show
Rarity Unique
PlayAlertSound 6 300
SetFontSize 40
#----------------------------------------------------
# 0202 # MAP TIER LIST
#----------------------------------------------------
Show # Maps:68
Class Maps
BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
SetFontSize 32
PlayAlertSound 4 300
Show # Maps:69
Class Maps
BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
SetFontSize 34
PlayAlertSound 4 300
Show # Maps:70
Class Maps
BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
SetFontSize 34
PlayAlertSound 4 300
Show # Maps:71
Class Maps
BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
SetFontSize 36
PlayAlertSound 4 300
Show # Maps:72
Class Maps
BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
SetFontSize 36
PlayAlertSound 4 300
Show # Maps:73
Class Maps
BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
SetFontSize 38
PlayAlertSound 4 300
Show # Maps:74
Class Maps
BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool" "Canyon"
SetFontSize 38
PlayAlertSound 4 300
Show # Maps:75
Class Maps
BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
SetFontSize 40
PlayAlertSound 4 300
Show # Maps:76
Class Maps
BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
SetFontSize 40
PlayAlertSound 4 300
Show # Maps:77
Class Maps
BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
SetFontSize 42
PlayAlertSound 4 300
Show # Maps:78
Class Maps
BaseType "Academy" "Crematorium" "Precinct" "Springs"
SetFontSize 42
PlayAlertSound 4 300
Show # Maps:79
Class Maps
BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
SetFontSize 42
PlayAlertSound 4 300
Show # Maps:80
Class Maps
BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
SetFontSize 42
PlayAlertSound 4 300
Show # Maps:81
Class Maps
BaseType "Shrine" "Conservatory" "Palace"
SetFontSize 44
PlayAlertSound 4 300
Show # Maps:82
Class Maps
BaseType "Abyss" "Colosseum" "Core"
SetFontSize 45
PlayAlertSound 4 300
SetTextColor 0 0 0 255
SetBorderColor 0 0 0 255
SetBackgroundColor 255 255 255 255
# This shouldn't be happening, but just in case:
Show
Class Maps
PlayAlertSound 4 300
SetFontSize 44
#----------------------------------------------------
# 0203 # MAP FRAGMENTS
#----------------------------------------------------
Show
BaseType "Mortal Hope"
Class "Map Fragments"
PlayAlertSound 6 300
SetFontSize 45
SetTextColor 0 0 0 255
SetBorderColor 0 0 0 255
SetBackgroundColor 255 255 255 255
Show
BaseType "Sacrifice at Midnight"
Class "Map Fragments"
PlayAlertSound 4 300
SetFontSize 40
SetBorderColor 0 255 255
Show
Class "Map Fragments"
PlayAlertSound 4 300
SetFontSize 38
#------------------------------------------------------------------------
# Section: 0300 # CURRENCY
#------------------------------------------------------------------------
#----------------------------------------------------
# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
#----------------------------------------------------
Show
BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
SetFontSize 45
#----------------------------------------------------
# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
#----------------------------------------------------
Show
BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
SetBackgroundColor 213 159 15
SetTextColor 0 0 0
SetBorderColor 0 0 0
PlayAlertSound 1 300
SetFontSize 38
# 200 158 130 this is the old background color, if you like it more use it instead
#----------------------------------------------------
# 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
#----------------------------------------------------
Show
BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
SetTextColor 190 178 135 255
SetFontSize 34
#----------------------------------------------------
# 0304 # BOTTOM TIER: LOW ORB VARIATIONS
#----------------------------------------------------
Show
BaseType "Portal Scroll" "Scroll of Wisdom"
SetTextColor 170 158 130 220
Show
BaseType "Scroll Fragment"
SetTextColor 170 158 130 165
SetFontSize 30
# 170 158 130 default currency color
#----------------------------------------------------
# 0305 # DIVINATION CARD TIER LIST
#----------------------------------------------------
# Old puple color: "SetTextColor 150 50 190"
#TIER 1: CARD VALUE OVER AN EX
Show
Class "Divination"
BaseType "The Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "Birth of the Three" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Vast" "The Thaumaturgist"
SetFontSize 45
SetBorderColor 255 0 175
SetBackgroundColor 255 255 255 255
SetTextColor 255 0 175
PlayAlertSound 6 300
#TIER 2: CARD VALUE BETWEEN 10 CHAOS AND 1 EX
Show
Class "Divination"
BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "Pride Before the Fall" "Last Hope" "Hunter's Reward" "Bowyer's Dream"
SetFontSize 42
SetBorderColor 0 0 0
SetBackgroundColor 235 15 200
SetTextColor 0 0 0
PlayAlertSound 1 300
#TIER 3: CARD VALUE BETWEEN 2 AND 10 CHAOS
Show
Class "Divination"
BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Scholar of the Seas" "The Tower" "Audacity" "The Surveyor" "Volatile Power" "The Fletcher" "The Enlightened" "Anarchy's Price"
SetFontSize 39
SetBackgroundColor 220 35 225
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 1 300
#TIER 5: CARRION CROW. SHAME!
Show
Class "Divination"
BaseType "Carrion Crow"
SetBackgroundColor 190 65 255
SetTextColor 0 0 0
SetBorderColor 0 0 0
SetFontSize 34
#TIER 4: CARD VALUE UNDER 2 CHAOS
Show
Class "Divination"
SetBackgroundColor 200 50 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 37
PlayAlertSound 1 300
#----------------------------------------------------
# 0305 # REST
#----------------------------------------------------
Show
Class Currency
Show
Class Stackable Currency
#------------------------------------------------------------------------
# Section: 0400 # SOCKET/LINK BASED stuff
#------------------------------------------------------------------------
Show
LinkedSockets 5
SetBorderColor 0 255 255
PlayAlertSound 1 300
SetFontSize 40
Show
Sockets 6
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
SetFontSize 38
PlayAlertSound 1 300
Show
Sockets 6
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
SetFontSize 38
PlayAlertSound 1 300
Show
Sockets >= 3
SocketGroup W
#------------------------------------------------------------------------
# Section: 0500 # SKILL GEMS
#------------------------------------------------------------------------
Show
Class Gem
BaseType "Empower" "Enlighten"
Quality >= 15
SetBorderColor 30 150 180 255
SetTextColor 30 150 180 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
SetFontSize 45
Show
Class Gem
Quality = 20
SetBorderColor 30 150 180 255
SetTextColor 30 150 180 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
SetFontSize 45
Show
Class Gem
BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
SetBorderColor 30 150 180
PlayAlertSound 6 300
SetFontSize 41
Show
Class "Gems"
Quality >= 15
SetBorderColor 30 150 180 255
SetFontSize 41
PlayAlertSound 1 300
Show
Class "Gems"
Quality > 0
SetBorderColor 30 150 180 155
SetFontSize 38
Show
Class Gems
#------------------------------------------------------------------------
# Section: 0600 # RARE ITEM HIGHLIGHTING
#------------------------------------------------------------------------
#----------------------------------------------------
# 060a # RARE RINGS, AMULETS, JEWELS, BELTS
#----------------------------------------------------
#Amulets, rings and jewels (likely) don't care much about the droplevel
#Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
Show
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 25 180 25
SetFontSize 38
Class Rings Amulets Belts Jewel
Rarity Rare
Show
Class Rings Amulets Belts Jewel
Rarity Rare
SetBackgroundColor 35 125 35 190
SetFontSize 38
SetBorderColor 25 180 25
#----------------------------------------------------
# 0601 # RARE DAGGERS
#----------------------------------------------------
#GOOD DAGGERS
#----------------------------------------------------
Show
Class Daggers
Rarity Rare
DropLevel >= 58
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class Daggers
Rarity Rare
DropLevel >= 58
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
#----------------------------------------------------
Show
Class Daggers
BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
Rarity Rare
ItemLevel >= 75
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
SetTextColor 255 190 0
Show
Class Daggers
BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#BAD DAGGERS
#----------------------------------------------------
#Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
#----------------------------------------------------
# 0602 # RARE CLAWS
#----------------------------------------------------
#GOOD CLAWS
#----------------------------------------------------
#At least earlier most claws were vendor trash
#The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
#Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
Show
Class Claws
Rarity Rare
DropLevel >= 62
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class Claws
Rarity Rare
DropLevel >= 62
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#BAD CLAWS
#----------------------------------------------------
Show
Class Claws
Rarity Rare
DropLevel < 50
ItemLevel >= 75
SetBackgroundColor 120 25 25 180
SetFontSize 30
SetTextColor 255 190 0
Show
Class Claws
Rarity Rare
DropLevel < 50
ItemLevel >= 65
SetBackgroundColor 120 25 25 180
SetFontSize 30
#----------------------------------------------------
# 0603 # RARE WANDS
#----------------------------------------------------
#As spellcaster weapons, wands are good pick-ups if they're rare
#High level wands get highlighted, because of their multi-purpose potential
#GOOD WANDS
#----------------------------------------------------
Show
Class Wands
Rarity Rare
DropLevel >= 59
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class Wands
Rarity Rare
DropLevel >= 59
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#BAD WANDS
#----------------------------------------------------
#Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
#----------------------------------------------------
# 0604 # RARE SWORDS
#----------------------------------------------------
#Worthwhile swords are physical or elemental weapons
#First one require a decent droplevel, second one the highest attack speed base types
#We can bad-highlight the rest, because they are way too clunky
#Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
#GOOD SWORDS
#----------------------------------------------------
Show
Class "One Hand Swords"
Rarity Rare
DropLevel >= 60
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "One Hand Swords"
Rarity Rare
DropLevel >= 60
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#HIGH ATTACK SPEED LOWER LEVEL BASES
#These are some of the best ele ST weapons bases.
Show
Class "One Hand Swords"
BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "One Hand Swords"
BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#Show Bleeders
Show
Class "One Hand Swords"
BaseType "Courtesan Sword" "Dragoon Sword" "Smallsword"
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#BAD SWORDS
#One Hand swords with with such low base drop level are rarely anything interesting.
#High attack speed bases for viable ele weapons are filtered out above.
Show
Class "One Hand Swords"
Rarity Rare
DropLevel <= 54
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 25 25 180
SetFontSize 30
Show
Class "One Hand Swords"
Rarity Rare
DropLevel <= 54
ItemLevel >= 65
SetBackgroundColor 120 25 25 180
SetFontSize 30
#----------------------------------------------------
# 0605 # RARE AXES&MACES (1H)
#----------------------------------------------------
#1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
#GOOD 1H AXES&MACES
Show
Class "One Hand Axes"
BaseType "Siege Axe"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "One Hand Axes"
BaseType "Siege Axe"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "One Hand Axes"
Rarity Rare
DropLevel >= 64
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "One Hand Axes"
Rarity Rare
DropLevel >= 64
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "One Hand Maces"
Rarity Rare
DropLevel >= 64
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "One Hand Maces"
Rarity Rare
DropLevel >= 64
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#----------------------------------------------------
#BAD 1H MACES/AXES
#Anything with a <50lvl base won't be a priority pickup while maping.
Show
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
DropLevel <= 54
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 25 25 180
SetFontSize 30
Show
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
DropLevel <= 54
ItemLevel >= 65
SetBackgroundColor 120 25 25 180
SetFontSize 30
#----------------------------------------------------
# 0606 # RARE SCEPTRES
#----------------------------------------------------
#Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
#GOOD SCEPTRES
Show
Class "Sceptres"
Rarity Rare
DropLevel >= 62
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Sceptres"
Rarity Rare
DropLevel >= 62
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#Lets's also highlight the high base spell damage sceptres
Show
BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre" "Karui Sceptre"
Class "Sceptres"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre" "Karui Sceptre"
Class "Sceptres"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#BAD SCEPTRES
#Noone here :O
#----------------------------------------------------
# 0607 # RARE STAVES
#----------------------------------------------------
#Now staves are a bit tricky.
#They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
#They can also roll high base damage stats
#Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
Show
Class "Staves"
Rarity Rare
DropLevel >= 65
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Staves"
Rarity Rare
DropLevel >= 65
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Staves"
BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
Class "Staves"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#BAD STAVES
#If you're playing a caster or think it's a good idea feel free to remove the following parts
#However, chances are you won't find anything amazing around here.
Show
Class "Staves"
Rarity Rare
DropLevel <= 56
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 25 25 180
SetFontSize 30
Show
Class "Staves"
Rarity Rare
DropLevel <= 56
ItemLevel >= 65
SetBackgroundColor 120 25 25 180
SetFontSize 30
#----------------------------------------------------
# 0608 # RARE TWO HAND SWORDS + MACES + AXES
#----------------------------------------------------
#These are rather simple
#High drop level bases have a small chance to be decent
#Everything else is usually too clunky
Show
Class "Two Hand"
Rarity Rare
DropLevel >= 64
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Two Hand"
Rarity Rare
DropLevel >= 64
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
# Feel free to uncomment this if you're playing a 2H-build
Show
Class "Two Hand"
BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Two Hand"
BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
# Crafting Axe
Show
BaseType "Vaal Axe"
Rarity Magic
ItemLevel >= 73
SetFontSize 33
#BAD TWO HANDED WEAPONS
#Chances are you won't find anything amazing around here.
Show
Class "Two Hand"
Rarity Rare
DropLevel <= 56
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 25 25 180
SetFontSize 30
Show
Class "Two Hand"
Rarity Rare
DropLevel <= 56
ItemLevel >= 65
SetBackgroundColor 120 25 25 180
SetFontSize 30
#----------------------------------------------------
# 0609 # RARE BOWS
#----------------------------------------------------
#With the huge demand for good bows, it's worth checking out quite some of those
Show
BaseType "Harbinger Bow" "Steelwood Bow" "Maraketh Bow"
Class "Bows"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 25 180 25
Show
BaseType "Harbinger Bow" "Steelwood Bow" "Maraketh Bow"
Class "Bows"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 25 180 25
Show
Class "Bows"
Rarity Rare
DropLevel >= 62
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Bows"
Rarity Rare
DropLevel >= 62
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
BaseType "Reflex Bow" "Steelwood Bow" "Maraketh Bow"
SetBackgroundColor 35 125 35 190
Show
Class "Bows"
Rarity Magic Rare
Show
Quality >= 15
#BAD BOWS!
#----------------------------------------------
#The low level ones are usually just clunky
Show
Class "Bows"
Rarity Rare
DropLevel <= 50
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 25 25 180
SetFontSize 30
Show
Class "Bows"
Rarity Rare
DropLevel <= 50
ItemLevel >= 65
SetBackgroundColor 120 25 25 180
SetFontSize 30
#----------------------------------------------------
# 0610 # RARE QUIVERS
#----------------------------------------------------
#All quivers are decent pickups. However, there are some quiver-types that are just much more better.
Show
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
Class "Quivers"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
Class "Quivers"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#----------------------------------------------------
# 0611 # RARE GLOVES, HELMETS, BOOTS
#----------------------------------------------------
#High base levels of those are getting highlighted
#VERY low bases are getting negative highlighting
Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
DropLevel >= 52
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
DropLevel >= 52
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
DropLevel <= 15
SetTextColor 255 190 0
SetBackgroundColor 120 25 25 180
SetFontSize 30
Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
DropLevel <= 15
SetBackgroundColor 120 25 25 180
SetFontSize 30
#----------------------------------------------------
# 0612 # RARE SHIELDS
#----------------------------------------------------
#Shields are by far the hardest category to sort
#Here's my philosophy:
#1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
#----------------------------------------------------
Show
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 65
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
#----------------------------------------------------
Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 55
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 55
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#3) Still display the low level spirit shields as "neutral" they are small and nice
#-----------------------------------------------------
Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
#4) The Kite Shields can be quite decent too, let's highlight the good ones!
#-----------------------------------------------------
Show
BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#5) Bucklers and Spiked shields are OK-ish pickups due to their small size
#-----------------------------------------------------
Show
BaseType "Buckler" "Spiked Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 60
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
BaseType "Buckler" "Spiked Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 60
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
#6) Now lets mark some of the remaining low level shields as bad
#-----------------------------------------------------
Show
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel <= 42
SetTextColor 255 190 0
SetBackgroundColor 120 25 25 180
SetFontSize 30
Show
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel <= 42
SetBackgroundColor 120 25 25 180
SetFontSize 30
#----------------------------------------------------
# 0613 # RARE BODY ARMOR
#----------------------------------------------------
#Highlight high level tiers
#Mark really low level ones. Easy enough.
Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
DropLevel >= 60
SetTextColor 255 190 0
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
DropLevel >= 60
SetBackgroundColor 35 125 35 190
SetBorderColor 0 0 0
Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
DropLevel <= 47
SetTextColor 255 190 0
SetBackgroundColor 120 25 25 180
SetFontSize 30
Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
DropLevel <= 47
SetBackgroundColor 120 25 25 180
SetFontSize 30
#------------------------------------------------------------------------
# 0614 # RARES - REMAINING RULES
#------------------------------------------------------------------------
#Whatever rares wern't highlighted as good or bad above, will still be displayed
#Just without any priority highlighting
Show
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBorderColor 0 0 0
Show
Rarity Rare
SetBorderColor 0 0 0
#------------------------------------------------------------------------
# Section: 0700 # NORMAL AND MAGIC ITEM RULES
#------------------------------------------------------------------------
#------------------------------------------------------------------------
# 0701 # 83+ ITEM CRAFTING
#------------------------------------------------------------------------
Show # Endgame: Show normal ilvl 83+ rings/amulets
Class Rings Amulet Belts
BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
Rarity = Normal
ItemLevel >= 83
SetTextColor 255 255 255 255
SetBorderColor 255 255 0 255
SetFontSize 38
Show
BaseType "Imbued Wand" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
ItemLevel >= 83
SetBorderColor 255 255 0 255
SetFontSize 38
Show
BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
ItemLevel >= 83
SetBorderColor 255 255 0 255
SetFontSize 38
Show
BaseType "Sai"
ItemLevel >= 83
SetBorderColor 255 255 0 255
Class Daggers
SetFontSize 38
# Chancing Items
Show
BaseType "Imperial Bow" "Judgement Staff" "Occultist's Vestment" "Prophecy Wand" "Gavel"
Rarity Normal
SetBorderColor 255 255 0 255
SetFontSize 33
#------------------------------------------------------------------------
# 0702 # CHROMATIC ORB RECIPE ITEMS
#------------------------------------------------------------------------
Show
ItemLevel >= 84
BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand"
SetBorderColor 255 125 125
Show
SocketGroup RGB
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
#------------------------------------------------------------------------
# 0703 # MAGIC RINGS, AMULETS, BELTS
#------------------------------------------------------------------------
#Once we reach mapping we only want to see the top tiers of magic items
#We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
Show # Endgame: Show magic rings, amulets and belts.
Class Rings Amulets Belts
Rarity Magic
#------------------------------------------------------------------------
# 0704 # MAGIC JEWELS
#------------------------------------------------------------------------
Show
Class Jewel
SetFontSize 36
SetBackgroundColor 75 75 75
SetBorderColor 0 150 200
#------------------------------------------------------------------------
# 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
#-------------------------------------------------------------------------
# ADD ADDITIONAL STUFF HERE IF YOU WANT
Show
BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Agate Amulet" "Lapis Amulet" "Amber Amulet"
SetBorderColor 0 150 0 150
SetTextColor 255 255 255 255
Rarity Normal
Show
BaseType "Sacrificial Garb"
SetTextColor 255 255 255 255
SetBorderColor 0 150 0 150
Rarity Normal
#------------------------------------------------------------------------
# 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
#-------------------------------------------------------------------------
Show # Endgame: Show normal ilvl 75+ rings/amulets
Class Rings Amulet Belts
BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
Rarity = Normal
ItemLevel >= 75
SetTextColor 255 255 255 255
SetBorderColor 255 190 0 150
SetFontSize 32
Show # Endgame: Show normal ilvl 60+ rings/amulets
Class Rings Amulet Belts
BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
ItemLevel >= 60
ItemLevel < 75
SetTextColor 255 255 255 255
SetFontSize 32
#------------------------------------------------------------------------
# 0707 # CHISEL RECIPE ITEMS
#-------------------------------------------------------------------------
Show # Chisel Recipe: Magic Gavels with 12+ qual
Quality > 11
Rarity Magic
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
SetFontSize 32
Rarity Normal
Show # Chisel Recipe: White Gavels
Rarity Normal
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
SetFontSize 32
Rarity Normal
#------------------------------------------------------------------------
# 0708 # HIGH LEVEL 4+ LINKED ITEMS
#-------------------------------------------------------------------------
Show # Endgame: Show high level 4 linked items (64+)
DropLevel >= 64
LinkedSockets >= 4
SetFontSize 32
Rarity <= Magic
#------------------------------------------------------------------------
# 0709 # TOP BASES FOR CRAFTING
#-------------------------------------------------------------------------
#THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
#IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
Show # Weapons: Show Ambusher CRAFTING
BaseType "Ambusher"
SetFontSize 32
Rarity <= Magic
Show # Weapons: Show Harbinger Bow CRAFTING
BaseType "Harbinger Bow"
SetFontSize 32
Rarity <= Magic
#
#Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
#BaseType "Hubris Circlet"
#SetFontSize 30
#Rarity <= Magic
#Hide # Weapons: Show Platinum Kris CRAFTING
#BaseType "Platinum Kris"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Vaal Axe CRAFTING
#BaseType "Vaal Axe"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Imperial Skean CRAFTING
#BaseType "Imperial Skean"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Demon Dagger CRAFTING
#BaseType "Demon Dagger"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Vaal Rapier CRAFTING
#BaseType "Vaal Rapier"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Jewelled Foil CRAFTING
#BaseType "Jewelled Foil"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Opal Sceptre CRAFTING
#BaseType "Opal Sceptre"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
#BaseType "Imbued Wand"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
#BaseType "Prophecy Wand"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Carnal Armour ES/EV CRAFTING
#BaseType "Carnal Armour"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
#BaseType "Saint's Hauberk"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
#BaseType "Saintly Chainmail"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
#BaseType "Triumphant Lamellar"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show General's Brigandine AR=EV CRAFTING
#BaseType "General's Brigandine"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
#BaseType "Full Dragonscale"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Assassin's Garb EV CRAFTING
#BaseType "Assassin's Garb"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Zodiac Leather EV CRAFTING
#BaseType "Zodiac Leather"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Astral Plate AR CRAFTING
#BaseType "Astral Plate"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
#BaseType "Glorious Plate"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Vaal Regalia ES CRAFTING
#BaseType "Vaal Regalia"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
#BaseType "Titanium Spirit Shield"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Sorcerer Gloves ES CRAFTING
#BaseType "Sorcerer Gloves"
#SetFontSize 32
#Rarity <= Magic
#
#------------------------------------------------------------------------
# 0710 # MARAKETH WEAPONS
#-------------------------------------------------------------------------
Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
BaseType "Gemini Claw"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
BaseType "Behemoth Mace"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Sai (1h block dagger)
BaseType "Sai"
Class Daggers
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
BaseType "Tiger Hook"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
BaseType "Dragoon Sword"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
BaseType "Runic Hatchet"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
BaseType "Maraketh Bow"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
BaseType "Exquisite Blade"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
BaseType "Eclipse Staff"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
BaseType "Fleshripper"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
BaseType "Coronal Maul"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
BaseType "Sambar Sceptre"
SetFontSize 32
Rarity <= Magic
#------------------------------------------------------------------------
# 0711 # PRE-ENDGAME 20% QUALITY ITEMS
#------------------------------------------------------------------------
#WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
Show
Quality = 20
# Rarity <= Magic
# ItemLevel <= 60
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
# Rarity Normal
#------------------------------------------------------------------------
# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
#------------------------------------------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 5 lines)
#Show
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Normal
# SetBackgroundColor 0 0 0
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
#------------------------------------------------------------------------
# Section: 0800 # FLASKS
#------------------------------------------------------------------------
Show
Class "Utility Flasks"
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
Show
BaseType "Flask"
Quality >= 1
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
#------------------------------------------------------------------------
# 0801 # HIDE OUTDATED FLASKS
#------------------------------------------------------------------------
Hide
BaseType Flask
ItemLevel >= 35
BaseType Small Medium Large Greater Grand
SetFontSize 20
Hide
BaseType Flask
ItemLevel >= 53
BaseType Giant Colossal Sacred
SetFontSize 20
#----------------------------------------------------
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
#----------------------------------------------------
Hide # Endgame: Show non quality flasks in maps
BaseType Flask
ItemLevel >= 69
SetFontSize 20
#----------------------------------------------------
# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
#----------------------------------------------------
Show
Class Flask
Rarity Normal
ItemLevel <= 6
ItemLevel >= 3
BaseType "Medium"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 9
ItemLevel >= 5
BaseType "Large"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 15
ItemLevel >= 12
BaseType "Greater"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 21
ItemLevel >= 18
BaseType "Grand"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 27
ItemLevel >= 24
BaseType "Giant"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 33
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 39
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 45
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 51
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 62
ItemLevel >= 60
BaseType "Divine"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 67
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 255 255 255 255
#----------------------------------------------------
# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
#----------------------------------------------------
Show
Class Flask
Rarity Magic
ItemLevel <= 6
ItemLevel >= 3
BaseType "Medium"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 9
ItemLevel >= 5
BaseType "Large"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 15
ItemLevel >= 12
BaseType "Greater"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 21
ItemLevel >= 18
BaseType "Grand"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 27
ItemLevel >= 24
BaseType "Giant"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 33
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 39
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 45
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 51
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 63
ItemLevel >= 60
BaseType "Divine"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 68
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 100 100 255
#------------------------------------------------------------------------
# 0805 # SHOW WHATEVER FLASKS REMAIN
#------------------------------------------------------------------------
Show
BaseType Flask
SetFontSize 30
Rarity <= Magic
#------------------------------------------------------------------------
# Section: 0900 # LEVELING
#------------------------------------------------------------------------
#Until itemlevel 12 you will see everything
#Then NORMAL items under your level will SLOWLY start getting filtered out.
#We will still see all 3L's until level 30 and all 4L's until level 69
#All magic items will be visible without further filtering until level 67
# 0901 # HIGHLIGHT LEVELING JEWELRY
#------------------------------------------------------------------------
Show
Rarity Normal
ItemLevel < 35
Class "Rings" "Amulets" "Belts"
SetTextColor 255 255 255 255
Show
Rarity Magic
ItemLevel < 45
Class "Rings" "Amulets" "Belts"
SetTextColor 100 100 255
# 0902 # HIGHLIGHT LEVELING LINKED GEAR
#------------------------------------------------------------------------
Show
LinkedSockets >= 4
ItemLevel <= 66
Rarity Normal
SetTextColor 255 255 255 255
Show
LinkedSockets >= 4
ItemLevel <= 68
Rarity Magic
SetTextColor 100 100 255
Show
LinkedSockets >= 3
ItemLevel <= 25
Rarity Normal
SetTextColor 255 255 255 255
Show
LinkedSockets >= 3
ItemLevel <= 25
Rarity Magic
SetTextColor 100 100 255
# 0903 # LEVELING GENERAL RULES
#------------------------------------------------------------------------
#Show
# ItemLevel < 62
# Rarity Magic
# Class Rings Amulets Belts
Show
ItemLevel < 62
Rarity Magic
# 0904 # LEVELING WHITE ITEM PROGRESSION
#------------------------------------------------------------------------
Show
ItemLevel < 12
Show
Rarity Normal
ItemLevel < 13
DropLevel >= 2
Show
Rarity Normal
ItemLevel < 14
DropLevel >= 4
Show
Rarity Normal
ItemLevel < 16
DropLevel >= 6
Show
Rarity Normal
ItemLevel < 18
DropLevel >= 8
Show
Rarity Normal
ItemLevel < 20
DropLevel >= 10
Show
Rarity Normal
ItemLevel < 22
DropLevel >= 13
Show
Rarity Normal
ItemLevel < 24
DropLevel >= 16
Show
Rarity Normal
ItemLevel < 26
DropLevel >= 19
Show
Rarity Normal
ItemLevel < 28
DropLevel >= 22
Show
Sockets >= 3
Rarity Normal
ItemLevel < 30
DropLevel >= 24
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 30
DropLevel >= 28
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 32
DropLevel >= 26
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 32
DropLevel >= 30
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 34
DropLevel >= 28
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 34
DropLevel >= 32
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 36
DropLevel >= 32
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 36
DropLevel >= 34
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 38
DropLevel >= 34
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 38
DropLevel >= 37
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 40
DropLevel >= 37
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 40
DropLevel >= 39
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 42
DropLevel >= 39
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 42
DropLevel >= 41
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 46
DropLevel >= 43
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 46
DropLevel >= 45
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 48
DropLevel >= 46
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 48
DropLevel >= 47
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 50
DropLevel >= 48
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 50
DropLevel >= 49
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 52
DropLevel >= 50
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 52
DropLevel >= 52
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 54
DropLevel >= 52
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 54
DropLevel >= 54
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 56
DropLevel >= 54
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 56
DropLevel >= 56
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 58
DropLevel >= 56
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 58
DropLevel >= 58
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 60
DropLevel >= 58
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 60
DropLevel >= 60
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 62
DropLevel >= 60
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 62
DropLevel >= 62
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 64
DropLevel >= 63
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 64
DropLevel >= 64
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 66
DropLevel >= 65
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 66
DropLevel >= 66
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 68
DropLevel >= 67
SetFontSize 30
Rarity <= Magic
#------------------------------------------------------------------------
# Section: 5000 # TEMP AND WIP ENTRIES
#------------------------------------------------------------------------
#Work-in-progress entries are added here
#------------------------------------------------------------------------
# 5001 # WARBAND MODS
#------------------------------------------------------------------------
Hide
Rarity Magic
Class "Helmets"
SetBorderColor 175 30 30
SetBackgroundColor 200 60 0 175
SetFontSize 30
Hide
Rarity Magic
Class "Gloves"
SetBorderColor 30 0 175
SetBackgroundColor 50 25 150 175
SetFontSize 30
Hide
Rarity Magic
Class "Boots"
SetBorderColor 25 150 90
SetBackgroundColor 50 125 125 175
SetFontSize 30
#---------------------------------------------------------------------------------------------------------------
# Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
#---------------------------------------------------------------------------------------------------------------
#This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
#------------------------------------------------------------------------
# Section: XXXX # HIDE THE REST
#------------------------------------------------------------------------
#You can replace the "hide" with a "show" below to display all hidden items in a really small font.
Hide # Minimize junk instead of hiding (if "Show")
Rarity Magic
SetFontSize 23
SetBackgroundColor 0 0 0 150
Hide # Minimize junk instead of hiding (if "Show")
Rarity Normal
SetFontSize 20
SetBackgroundColor 0 0 0 100
Show
SetFontSize 45
#---------------------------------------------------------------------------------------------------------------
# CREDITS
#---------------------------------------------------------------------------------------------------------------
# SCRIPT by NeverSink ( the-dude- on reddit )
#
# "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
# "Malchron" - for helping out with his advice. And stuff.
# "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
# "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
# "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :)
# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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