Created
February 10, 2019 19:35
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An example of lifetimes and returning a SceneManager with correct lifetime attribute
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// See this users response | |
// https://users.rust-lang.org/t/typical-cant-borrow-issue/24817 | |
trait NodeTrait { | |
fn get_x(&self) -> f32; | |
fn add(&mut self, v: f32); | |
fn step(&mut self); | |
fn process(&mut self); | |
fn print(&self) { | |
println!("node: {}", self.get_x()); | |
} | |
} | |
// -------------------------------------------- | |
// Boot | |
// -------------------------------------------- | |
struct BootScene { | |
x: f32, | |
} | |
impl NodeTrait for BootScene { | |
fn get_x(&self) -> f32 { | |
self.x | |
} | |
fn add(&mut self, v: f32) { | |
self.x += v; | |
} | |
fn step(&mut self) { | |
println!("step: {}", self.x); | |
self.process(); | |
} | |
fn process(&mut self) { | |
println!("process: {}", self.x); | |
self.x += 1.0; | |
} | |
} | |
impl BootScene { | |
fn new(v: f32) -> Self { | |
Self { x: v } | |
} | |
} | |
// -------------------------------------------- | |
// Splash | |
// -------------------------------------------- | |
struct SplashScene { | |
x: f32, | |
} | |
impl NodeTrait for SplashScene { | |
fn get_x(&self) -> f32 { | |
self.x | |
} | |
fn add(&mut self, v: f32) { | |
self.x += v; | |
} | |
fn step(&mut self) { | |
println!("step: {}", self.x); | |
self.process(); | |
} | |
fn process(&mut self) { | |
println!("process: {}", self.x); | |
self.x += 1.0; | |
} | |
} | |
impl SplashScene { | |
fn new(v: f32) -> Self { | |
Self { x: v } | |
} | |
} | |
struct SceneManager<'a> { | |
nodes: Vec<&'a mut NodeTrait>, | |
} | |
impl<'a> SceneManager<'a> { | |
fn new() -> Self { | |
Self { nodes: Vec::new() } | |
} | |
fn add(&mut self, t: &'a mut NodeTrait) { | |
self.nodes.push(t); | |
} | |
fn print(&self) { | |
for t in &self.nodes { | |
t.print(); | |
} | |
} | |
fn change(&mut self, by: f32) { | |
for t in &mut self.nodes { | |
t.add(by); | |
t.step(); | |
} | |
} | |
} | |
struct Scheduler<'a> { | |
nodes: Vec<&'a mut NodeTrait>, | |
} | |
impl<'a> Scheduler<'a> { | |
fn new() -> Self { | |
Self { nodes: Vec::new() } | |
} | |
fn add_target(&mut self, target: &'a mut NodeTrait) { | |
self.nodes.push(target); | |
} | |
} | |
type BuildCallback = fn(&mut World) -> bool; | |
struct World<'a> { | |
sm: SceneManager<'a>, | |
sch: Scheduler<'a>, | |
} | |
impl<'a> World<'a> { | |
fn new() -> Self { | |
Self { | |
sm: SceneManager::new(), | |
sch: Scheduler::new(), | |
} | |
} | |
fn get_sm_mut(&mut self) -> &mut SceneManager<'a> { | |
&mut self.sm | |
} | |
fn add_scene(&mut self, scene: &'a mut NodeTrait) { | |
self.sm.add(scene); | |
} | |
fn add_target(&mut self, target: &'a mut NodeTrait) { | |
self.sch.add_target(target); | |
} | |
fn initialize(&mut self, build: BuildCallback) { | |
build(self); | |
} | |
fn print(&self) { | |
self.sm.print(); | |
} | |
} | |
fn main() { | |
let mut w = World::new(); | |
w.initialize(builder); | |
let mut boot = BootScene::new(1.0); | |
let mut splash = SplashScene::new(2.0); | |
// sm.add(&mut boot); | |
// sm.add(&mut splash); | |
w.add_scene(&mut boot); | |
w.add_scene(&mut splash); | |
// w.add_target(&mut splash); | |
w.print(); | |
let sm = w.get_sm_mut(); | |
sm.change(3.0); | |
println!("----------------"); | |
w.print(); | |
} | |
fn builder(_world: &mut World) -> bool { | |
println!("builder called"); | |
true | |
} |
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