Skip to content

Instantly share code, notes, and snippets.

View wdv4758h's full-sized avatar

Chiu-Hsiang Hsu wdv4758h

View GitHub Profile
@jboner
jboner / latency.txt
Last active May 20, 2024 10:14
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@hellerbarde
hellerbarde / latency.markdown
Created May 31, 2012 13:16 — forked from jboner/latency.txt
Latency numbers every programmer should know

Latency numbers every programmer should know

L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns             
Compress 1K bytes with Zippy ............. 3,000 ns  =   3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns  =  20 µs
SSD random read ........................ 150,000 ns  = 150 µs

Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs

@ragingwind
ragingwind / Backend Architectures Keywords and References.md
Last active April 17, 2024 10:51
Backend Architectures Keywords and References
@sloria
sloria / bobp-python.md
Last active May 12, 2024 06:54
A "Best of the Best Practices" (BOBP) guide to developing in Python.

The Best of the Best Practices (BOBP) Guide for Python

A "Best of the Best Practices" (BOBP) guide to developing in Python.

In General

Values

  • "Build tools for others that you want to be built for you." - Kenneth Reitz
  • "Simplicity is alway better than functionality." - Pieter Hintjens
@mpasternacki
mpasternacki / freebsd_on_mbp.md
Created January 23, 2015 17:12
FreeBSD on a MacBook Pro

FreeBSD on a MacBook Pro

Since 2008 or 2009 I work on Apple hardware and OS: back then I grew tired of Linux desktop (which is going to be MASSIVE NEXT YEAR, at least since 2001), and switched to something that Just Works. Six years later, it less and less Just Works, started turning into spyware and nagware, and doesn't need much less maintenance than Linux desktop — at least for my work, which is system administration and software development, probably it is better for the mythical End User person. Work needed to get software I need running is not less obscure than work I'd need to do on Linux or othe Unix-like system. I am finding myself turning away from GUI programs that I used to appreciate, and most of the time I use OSX to just run a terminal, Firefox, and Emacs. GUI that used to be nice and unintrusive, got annoying. Either I came full circle in the last 15 years of my computer usage, or the OSX experience degraded in last 5 years. Again, this is from a sysadmin/developer ki

@14427
14427 / hkt.rs
Last active February 7, 2024 10:18
Higher-kinded type trait
use std::rc::Rc;
trait HKT<U> {
type C; // Current type
type T; // Type with C swapped with U
}
macro_rules! derive_hkt {
($t:ident) => {
impl<T, U> HKT<U> for $t<T> {
@ohanhi
ohanhi / frp.md
Last active May 6, 2024 05:17
Learning FP the hard way: Experiences on the Elm language

Learning FP the hard way: Experiences on the Elm language

by Ossi Hanhinen, @ohanhi

with the support of Futurice 💚.

Licensed under CC BY 4.0.

Editorial note

@CMCDragonkai
CMCDragonkai / higher_kinded_types_in_rust_and_haskell.md
Last active April 15, 2024 16:50
Rust/Haskell: Higher-Kinded Types (HKT)

Rust/Haskell: Higher-Kinded Types (HKT)

A higher kinded type is a concept that reifies a type constructor as an actual type.

A type constructor can be thought of in these analogies:

  • like a function in the type universe
  • as a type with a "hole" in it
@graphitemaster
graphitemaster / T0.md
Last active May 6, 2024 10:18
Vulkan Tutorial

Tutorial 0

What is Vulkan

Vulkan is a low-overhead, cross-platform 3D graphics and compute API.

Vulkan targets

Vulkan targets high-performance realtime 3D graphics applications such as games and interactive media across multiple platforms providing higher performance and lower CPU usage.

@nathan-osman
nathan-osman / win32.go
Last active May 14, 2024 14:18
Simple Windows GUI application written in Go
package main
import (
"log"
"syscall"
"unsafe"
)
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")