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# Git attributes for Unity projects | |
# | |
# Compiled by the GameCI community under the MIT license - https://game.ci | |
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# Latest version at https://gist.github.com/webbertakken/ff250a0d5e59a8aae961c2e509c07fbc | |
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# Ensure that text files that any contributor introduces to the repository have their line endings normalized | |
* text=auto | |
# Increase probability of success for merging files with specific extensions | |
*.cs diff=csharp | |
# Macro attribute: Files with Unity's yaml format | |
# linguist-generated means the file is ignored for the repository's language statistics and diffs are hidden by default. | |
[attr]unity-yaml-file -text merge=unityyamlmerge linguist-generated | |
# Macro attribute: Files intended for LFS | |
[attr]lfs-file filter=lfs diff=lfs merge=lfs -text | |
# Unity files | |
*.asmdef unity-yaml-file -linguist-generated | |
*.anim unity-yaml-file | |
*.asset unity-yaml-file | |
*.brush unity-yaml-file | |
*.controller unity-yaml-file | |
*.flare unity-yaml-file | |
*.fontsettings unity-yaml-file | |
*.giparams unity-yaml-file | |
*.guiskin unity-yaml-file | |
*.mask unity-yaml-file | |
*.mat unity-yaml-file | |
*.meta unity-yaml-file | |
*.mixer unity-yaml-file | |
*.overrideController unity-yaml-file | |
*.physicMaterial unity-yaml-file | |
*.physicsMaterial2D unity-yaml-file | |
*.playable unity-yaml-file | |
*.prefab unity-yaml-file | |
*.preset unity-yaml-file | |
*.renderTexture unity-yaml-file | |
*.shadervariants unity-yaml-file | |
*.spriteatlas unity-yaml-file | |
*.terrainlayer unity-yaml-file | |
*.unity unity-yaml-file | |
# Unity binary files | |
*.bundle lfs-file | |
*.cubemap lfs-file | |
*.unitypackage lfs-file | |
# Unity specific assets | |
*-[Nn]av[Mm]esh.asset lfs-file | |
*-[Tt]errain.asset lfs-file | |
*OcclusionCullingData.asset | |
# Creative software | |
*.rns lfs-file | |
*.reason lfs-file | |
*.lxo lfs-file | |
*.exr lfs-file | |
# Documents | |
*.pdf lfs-file | |
# Image formats | |
*.afdesign lfs-file | |
*.afphoto lfs-file | |
*.ai lfs-file | |
*.bmp lfs-file | |
*.dds lfs-file | |
*.jpg lfs-file | |
*.gif lfs-file | |
*.iff lfs-file | |
*.pict lfs-file | |
*.png lfs-file | |
*.psd lfs-file | |
*.svg lfs-file | |
*.tga lfs-file | |
*.tiff lfs-file | |
*.webp lfs-file | |
# Audio formats | |
*.aif lfs-file | |
*.aiff lfs-file | |
*.it lfs-file | |
*.mod lfs-file | |
*.mp3 lfs-file | |
*.ogg lfs-file | |
*.s3m lfs-file | |
*.wav lfs-file | |
*.xm lfs-file | |
# Video formats | |
*.mov lfs-file | |
*.avi lfs-file | |
*.asf lfs-file | |
*.mpg lfs-file | |
*.mpeg lfs-file | |
*.mp4 lfs-file | |
# 3D formats | |
*.3ds lfs-file | |
*.3dm lfs-file | |
*.abc lfs-file | |
*.blend lfs-file | |
*.c4d lfs-file | |
*.dae lfs-file | |
*.dfx lfs-file | |
*.FBX lfs-file | |
*.fbx lfs-file | |
*.glb lfs-file | |
*.gltf lfs-file | |
*.lwo lfs-file | |
*.lwo2 lfs-file | |
*.lxo lfs-file | |
*.obj lfs-file | |
*.ma lfs-file | |
*.max lfs-file | |
*.mb lfs-file | |
# Font formats | |
*.ttf lfs-file | |
*.otf lfs-file | |
# Bundles and binaries | |
*.dll lfs-file | |
*.exe lfs-file | |
*.mdb lfs-file | |
*.pdb lfs-file | |
*.so lfs-file | |
# Packaging | |
*.zip lfs-file | |
*.7z lfs-file | |
*.gz lfs-file | |
*.rar lfs-file | |
*.tar lfs-file |
Added glTF, an open standard (ISO/IEC) for exchanging files between 3d software and engine software.
The .glf
is the binary format. The .gltf
is the (readable) text format.
*.glf lfs-file
*.gltf lfs-file
Shouldn't the binary format be .glb
? At least when exporting with Blender it is so.
Nice catch. You are right.
Source: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#file-extensions-and-media-types
I've updated the file accordingly.
Why is the merge being unset on line 17. Is that a typo?
@AndyUrquijo I believe it was indeed a typo. I've updated it.
Some times TextMeshPro's font assets; <font_name>.asset
can end up being too big.
Could a filter for assets inside a font/fonts folder be added?
Something like:
**/[Ff]ont*/**/*.asset lfs-file
(Ii'm not very versed on how the topic, so I don't know if any other attributes should be set)
@JosiahJack I've added both suggestions. Thank you!