Created
August 31, 2022 12:06
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Pokemon Battle Swift
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import Foundation | |
enum PokemonType : Int { | |
case Water = 0 | |
case Fire | |
case Plant | |
case Electro | |
static var count: Int { return PokemonType.Electro.rawValue + 1} | |
} | |
class Pokemon { | |
var type : PokemonType | |
var atack : Double | |
var defence : Double | |
init(type:PokemonType,atack:Double,defence:Double) { | |
self.type = type | |
self.atack = atack | |
self.defence = defence | |
} | |
} | |
func getEfficiency(type1 : PokemonType, type2 : PokemonType) -> Double { | |
let effQTable : [[Double]] = [ | |
[0.5,2,0.5,1], //Water | |
[0.5,0.5,2,1], //Fire | |
[2,0.5,0.5,1], //Plant | |
[2,1,0.5,0.5] //Electro | |
] | |
let x = type1.rawValue | |
let y = type2.rawValue | |
let efficiency = effQTable[x][y] | |
//print("\(type1) vs \(type2) = \(efficiency)") | |
return efficiency | |
} | |
func getDamage(pk1 : Pokemon, pk2 : Pokemon) -> Double { | |
let effinciency = getEfficiency(type1 : pk1.type, type2 : pk2.type) | |
let damage = 50 * (pk1.atack / pk2.defence ) * effinciency | |
return damage | |
} | |
func startBattle(pk1 : Pokemon, pk2 : Pokemon) { | |
print("\(pk1.type) vs \(pk2.type)") | |
print("\(pk1.type) 🗡️ \(pk1.atack) \\ 🛡️ \(pk1.defence)") | |
print("\(pk2.type) 🗡️ \(pk2.atack) \\ 🛡️ \(pk2.defence)") | |
let damage1over2 = getDamage(pk1 : pk1, pk2 : pk2) | |
let damage2over1 = getDamage(pk1 : pk2, pk2 : pk1) | |
print("\(pk1.type) 🤺 \(damage1over2)" ) | |
print("\(pk2.type) 🤺 \(damage2over1)" ) | |
if (damage1over2 == damage2over1) { | |
print("draw fight") | |
} else if (damage1over2 > damage2over1) { | |
print("\(pk1.type) winner") | |
} else { | |
print("\(pk2.type) winner") | |
} | |
print("----------------------") | |
} | |
//Battle | |
let pokemon1 = Pokemon(type :.Water, atack : 20, defence : 30 ) | |
let pokemon2 = Pokemon(type :.Fire, atack : 20, defence : 30 ) | |
let pokemon3 = Pokemon(type :.Plant, atack : 20, defence : 30 ) | |
let pokemon4 = Pokemon(type :.Electro, atack : 20, defence : 30 ) | |
//startBattle(pk1 : pokemon1, pk2 : pokemon1) | |
//startBattle(pk1 : pokemon1, pk2 : pokemon2) | |
//startBattle(pk1 : pokemon1, pk2 : pokemon3) | |
//startBattle(pk1 : pokemon1, pk2 : pokemon4) | |
//startBattle(pk1 : pokemon2, pk2 : pokemon1) | |
//startBattle(pk1 : pokemon2, pk2 : pokemon2) | |
//startBattle(pk1 : pokemon2, pk2 : pokemon3) | |
//startBattle(pk1 : pokemon2, pk2 : pokemon4) | |
//startBattle(pk1 : pokemon3, pk2 : pokemon1) | |
//startBattle(pk1 : pokemon3, pk2 : pokemon2) | |
//startBattle(pk1 : pokemon3, pk2 : pokemon3) | |
//startBattle(pk1 : pokemon3, pk2 : pokemon4) | |
//startBattle(pk1 : pokemon4, pk2 : pokemon1) | |
//startBattle(pk1 : pokemon4, pk2 : pokemon2) | |
//startBattle(pk1 : pokemon4, pk2 : pokemon3) | |
//startBattle(pk1 : pokemon4, pk2 : pokemon4) | |
let pokemon5 = Pokemon(type :PokemonType(rawValue:Int.random(in: 0..<PokemonType.count))!, atack : Double(Int.random(in: 10..<100)), defence : Double(Int.random(in: 10..<100)) ) | |
let pokemon6 = Pokemon(type :PokemonType(rawValue:Int.random(in: 0..<PokemonType.count))!, atack : Double(Int.random(in: 10..<100)), defence : Double(Int.random(in: 10..<100)) ) | |
startBattle(pk1 : pokemon5, pk2 : pokemon6) | |
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