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jQuery(function($) { | |
var WIDTH = 80; | |
var HEIGHT = WIDTH; | |
var SIZE = 5; | |
var field; | |
var canvas; | |
var Field = function(width, height){ | |
this.width = width; | |
this.height = height; | |
this.field; | |
this.init(); | |
}; | |
Field.prototype = { | |
init: function(){ | |
this.field = []; | |
for (var y = 0; y < this.height; y++) { | |
this.field[y] = []; | |
for (var x = 0; x < this.width; x++) { | |
this.set(x, y, null); | |
} | |
} | |
}, | |
randomize: function(){ | |
for (var y = 0; y < this.height; y++) { | |
for (var x = 0; x < this.width; x++) { | |
var val = random(1, 10) == 1 ? 1 : 0; | |
this.set(x, y, val); | |
} | |
} | |
}, | |
next: function(){ | |
this.active = 0; | |
var tempField = $.extend(true, {}, this.field); | |
for (var y = 0; y < this.height; y++) { | |
for (var x = 0; x < this.width; x++) { | |
var n = this.neighbor(x, y, tempField); | |
var val = this.fate(tempField[y][x], n); | |
this.set(x, y, val); | |
} | |
} | |
}, | |
neighbor: function(x, y, field) { | |
var n = 0; | |
for (var s = -1; s < 2; s++) { | |
if (y + s < 0 || y + s > this.height - 1) { | |
continue; | |
} | |
for (var t = -1; t < 2; t++) { | |
if (s == 0 && t == 0) { | |
continue; | |
} | |
if (x + t < 0 || x + t > this.width - 1) { | |
continue; | |
} | |
if (field[y + s][x + t] == 1) { | |
n++; | |
} | |
} | |
} | |
return n; | |
}, | |
fate: function(mine, neighbor){ | |
// 生存 | |
if (mine == 1 && (neighbor == 2 || neighbor == 3)) { | |
return 1; | |
} | |
// 誕生 | |
if (mine == 0 && neighbor == 3) { | |
return 1; | |
} | |
// 過疎, 過密 | |
return 0; | |
}, | |
val: function(x, y){ | |
return this.field[y][x]; | |
}, | |
set: function(x, y, v){ | |
this.field[y][x] = v; | |
} | |
}; | |
var Canvas = function(ctx, field, size) { | |
this.ctx = ctx; | |
this.field = field; | |
this.size = size; | |
}; | |
Canvas.prototype = { | |
clear: function(){ | |
this.ctx.clearRect(0, 0, this.field.width * this.size, this.field.height * this.size); | |
}, | |
draw: function() { | |
this.clear(); | |
this.ctx.fillStyle = 'rgb(0, 0, 0)'; | |
for (var y = 0; y < this.field.height; y++) { | |
for (var x = 0; x < this.field.width; x++) { | |
if (this.field.val(x, y) == 0) { | |
continue; | |
} | |
this.ctx.fillRect(x * this.size, y * this.size, this.size, this.size); | |
} | |
} | |
} | |
}; | |
var init = function() { | |
var $canvas = $("#canvas"); | |
var ctx = $canvas.get(0).getContext('2d'); | |
field = new Field(WIDTH, HEIGHT); | |
field.randomize(); | |
canvas = new Canvas(ctx, field, SIZE); | |
}; | |
var draw = function() { | |
canvas.draw(); | |
}; | |
var lifegame = function() { | |
field.next(); | |
draw(); | |
} | |
var random = function(min, max) { | |
return min + Math.floor(Math.random() * (max + 1)); | |
}; | |
init(); | |
draw(); | |
setInterval(lifegame, 100); | |
}); |
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