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{ | |
// ====================== | |
// 共鸣 | |
// ====================== | |
extraTexts: [ | |
'[出現条件] 【メインフェイズ】 ' | |
], | |
resonaPhase: 'mainPhase', | |
resonaCondition: function () { | |
// 注意 summonZone ! | |
// 注意 limit ! | |
var cards = this.player.signis.filter(function (signi) { | |
return !signi.resona && signi.hasClass('宇宙') && signi.canTrashAsCost(); | |
},this); | |
return (cards.length >= 3); | |
}, | |
resonaAsyn: function () { | |
return; | |
}, | |
// ====================== | |
// 附加效果 | |
// ====================== | |
attachedEffectTexts: [ | |
'【エナチャ―ジ1】' | |
], | |
// ====================== | |
// 常时效果 | |
// ====================== | |
constEffectTexts: [ | |
"【常時能力】" | |
], | |
constEffects: [{ | |
condition: function () { | |
}, | |
action: function (set,add) { | |
var effect = this.game.newEffect({ | |
source: this, | |
description: '1396-const-0', | |
actionAsyn: function () { | |
return this.player.enerCharge(1); | |
} | |
}); | |
add(this,'onAttack',effect); | |
} | |
}], | |
// ====================== | |
// 常时效果 | |
// ====================== | |
constEffectTexts: [ | |
"【自】:このシグニがアタックしたとき、このシグニのパワーが15000以上の場合、このシグニの正面のシグニ1体をバニッシュする。" | |
], | |
constEffects: [{ | |
auto: 'onAttack', | |
effect: { | |
condition: function () { | |
return (this.power >= 15000) && this.getOpposingSigni(); | |
}, | |
actionAsyn: function () { | |
var opposingSigni = this.getOpposingSigni(); | |
if (!opposingSigni) return; | |
return opposingSigni.banishAsyn(); | |
}, | |
}, | |
}], | |
// ====================== | |
// 起动效果 | |
// ====================== | |
actionEffectTexts: [ | |
"【起動能力】" | |
], | |
actionEffects: [{ | |
costWhite: 1, | |
costCondition: function () { | |
return this.player.hands.some(function (card) { | |
return (card.type === 'SIGNI') && (card.color === 'white'); | |
},this); | |
}, | |
costAsyn: function () { | |
var cards = this.player.hands.filter(function (card) { | |
return (card.type === 'SIGNI') && (card.color === 'white'); | |
},this); | |
return this.player.selectAsyn('PAY',cards).callback(this,function (card) { | |
if (!card) return; | |
card.trash(); | |
}); | |
}, | |
actionAsyn: function () { | |
var cards = this.player.opponent.signis; | |
return this.player.selectTargetAsyn(cards).callback(this,function (card) { | |
if (!card) return; | |
card.moveTo(card.player.handZone); | |
}); | |
} | |
}], | |
// ====================== | |
// 出场效果 | |
// ====================== | |
startUpEffectTexts: [ | |
"【出現時能力】" | |
], | |
startUpEffects: [{ | |
costWhite: 1, | |
actionAsyn: function () { | |
var filter = function (card) { | |
return card.cid === 112; // <甲冑 ローメイル> | |
}; | |
return this.player.seekAsyn(filter,1); | |
} | |
}], | |
// ====================== | |
// 魔法效果 | |
// ====================== | |
spellEffectTexts: [ | |
"あなたのデッキからシグニを1枚" | |
], | |
spellEffect: { | |
getTargets: function () { | |
return this.player.opponent.signis.filter(function (signi) { | |
return signi.power <= 5000; | |
},this); | |
}, | |
actionAsyn: function (target) { | |
return target.banishAsyn(); | |
} | |
}, | |
// ====================== | |
// 技艺效果 | |
// ====================== | |
timmings: ['mainPhase'], | |
artsEffectTexts: [ | |
"対戦相手のパワー7000以下のシグニ1体をバニッシュする。" | |
], | |
artsEffect: { | |
actionAsyn: function () { | |
var cards = this.player.opponent.signis.filter(function (signi) { | |
return signi.power <= 12000; | |
},this); | |
return this.player.selectTargetOptionalAsyn(cards).callback(this,function (card) { | |
if (!card) return; | |
return card.banishAsyn(); | |
}); | |
} | |
} | |
// ====================== | |
// 迸发效果 | |
// ====================== | |
burstEffectTexts: [ | |
"【※】:カードを1枚引く。" | |
], | |
burstEffect: { | |
actionAsyn: function () { | |
this.player.draw(1); | |
} | |
} | |
} |
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