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Bounded Hough Transform
*.png
*.avi
.*.un~
.*.swp
#!/usr/bin/env ruby
require 'hornetseye_ffmpeg'
require 'hornetseye_rmagick'
require 'hornetseye_xorg'
include Hornetseye
class Node
GRAD_SIGMA = 1
COV_SIGMA = 1
K = 0.05
def corners
x = gauss_gradient GRAD_SIGMA, 0
y = gauss_gradient GRAD_SIGMA, 1
a = (x * x).gauss_blur COV_SIGMA
b = (y * y).gauss_blur COV_SIGMA
c = (x * y).gauss_blur COV_SIGMA
tr = a + b
det = a * b - c * c
det - tr * tr * K
end
THRESHOLD = 10000
def nms(threshold = THRESHOLD)
self >= dilate.major(threshold)
end
end
raise "Syntax: #{$0} <input video>" if ARGV.size != 1
name = ARGV.first
input = AVInput.new name
output = AVOutput.new "test#{name}", 100000, input.width, input.height, 5.quo(2)
px = 192
py = 144
pw = 0
w2 = 40
h2 = 40
img = MultiArray.load_ubyte 'obj.png'
rect = [px - w2 .. px + w2 , py - h2 .. py + h2]
obj = img[*rect]
obj_corners = obj.corners.nms
corner_x = lazy(*obj.shape) { |x, y| x }.mask obj_corners
corner_y = lazy(*obj.shape) { |x, y| y }.mask obj_corners
xr2 = 5
yr2 = 5
wr2 = 4
hxr2 = 2 * xr2
hyr2 = 2 * yr2
dx = MultiArray.byte(2 * wr2 + 1, *obj.shape).fill!
dy = MultiArray.byte(2 * wr2 + 1, *obj.shape).fill!
valid = MultiArray.bool(2 * wr2 + 1, *obj.shape).fill!
warp_x = lazy(2 * xr2 + 1, 2 * xr2 + 1) do |i, j|
i - xr2
end
warp_y = lazy(2 * xr2 + 1, 2 * xr2 + 1) do |i, j|
j - yr2
end
ramp = lazy(2 * xr2 + 1, 2 * yr2 + 1) do |i, j|
(i - xr2).abs.major((j - yr2).abs).minor xr2
end.normalise 1 .. 0
for k in -wr2 .. wr2
w = -k * Math::PI / 180
cw = Math.cos w
sw = Math.sin w
for j in -yr2 .. yr2
for i in -xr2 .. xr2
for c in 0 ... corner_x.size
x = corner_x[c] - w2 + i
y = corner_y[c] - h2 + j
xs = cw * x - sw * y - (x - i)
ys = sw * x + cw * y - (y - j)
if (-w2 .. w2).member?(x) and (-h2 .. h2).member?(y)
valid[k + wr2, x + w2, y + h2] = true
dx[k + wr2, x + w2, y + h2] = xs.round
dy[k + wr2, x + w2, y + h2] = ys.round
end
end
end
end
end
o_x = corner_x
o_y = corner_y
X11Display.show 2 * input.width do
puts "px = #{px}, py = #{py}, pw = #{pw}"
begin
img = input.read_ubyte
rescue RuntimeError
exit
end
w = pw * Math::PI / 180
cw = Math.cos w
sw = Math.sin w
warp_xs = finalise do |i, j, k|
(o_x[k] - w2) * cw - (o_y[k] - h2) * sw + warp_x[i, j] + px
end.round.to_int
warp_ys = finalise do |i, j, k|
(o_x[k] - w2) * sw + (o_y[k] - h2) * cw + warp_y[i, j] + py
end.round.to_int
#corners = img.corners.nms
#box = img.warp warp_xs, warp_ys
#cbox = corners.warp warp_xs, warp_ys
box = (img.warp(warp_xs, warp_ys).unroll * ramp).roll
cbox = MultiArray.dfloat *box.shape
(0 ... o_x.size).each do |k|
patch = box[k].corners
cbox[k] = patch >= [patch.max, 100000].max
end
corner_x = warp_xs.mask cbox
corner_y = warp_ys.mask cbox
hist = MultiArray.sint(2 * wr2 + 1, 2 * hxr2 + 1, 2 * hyr2 + 1).fill!
for c in 0 ... corner_x.size
x = corner_x[c] - px
y = corner_y[c] - py
xs = cw * x + sw * y
ys = -sw * x + cw * y
x = xs.round
y = ys.round
if (-w2 .. w2).member?(x) and (-h2 .. h2).member?(y)
for k in -wr2 .. wr2
if valid[k + wr2, x + w2, y + h2]
hist[k + wr2,
dx[k + wr2, x + w2, y + h2] + hxr2,
dy[k + wr2, x + w2, y + h2] + hyr2] += 1
end
end
end
end
hist = hist.gauss_blur 1.0
if hist.max > 0
m = argmax { |k, i, j| hist[k, i, j] }
sx = m[1] - hxr2
sy = m[2] - hyr2
w = pw * Math::PI / 180
cw = Math.cos w
sw = Math.sin w
px += (cw * sx - sw * sy).round
py += (sw * sx + cw * sy).round
pw += m[0] - wr2
end
result = img.to_ubytergb
for i in 0 ... corner_x.size
result[corner_x[i], corner_y[i]] = RGB 0, 0, 255
end
for i in 0 ... o_x.size
x = o_x[i] - w2
y = o_y[i] - h2
w = pw * Math::PI / 180
cw = Math.cos w
sw = Math.sin w
xs = cw * x - sw * y
ys = sw * x + cw * y
x = (xs + px).round
y = (ys + py).round
if (1 ... img.width - 1).member?(x) and (1 ... img.height - 1).member?(y)
result[x - 1 .. x + 1, y - 1 .. y + 1] |= RGB 255, 0, 0
end
end
ox = 2 * xr2 + 1
oy = 2 * yr2 + 1
for i in 0 ... o_x.size
k = 2 * i + 1
result[k * ox ... (k + 1) * ox, oy ... 2 * oy] =
box[i] / 2 + 64
result[k * ox ... (k + 1) * ox, 3 * oy ... 4 * oy] =
cbox[i].conditional 255, 128
end
output.write result
result
end
test: testw.avi testx.avi testy.avi
testx.avi: bht.rb x.avi obj.png
HORNETSEYE_PRELOAD_CACHE=1 ruby bht.rb x.avi
testy.avi: bht.rb y.avi obj.png
HORNETSEYE_PRELOAD_CACHE=1 ruby bht.rb y.avi
testw.avi: bht.rb w.avi obj.png
HORNETSEYE_PRELOAD_CACHE=1 ruby bht.rb w.avi
obj.png: x00.png
cp $< $@
x.avi: x00.png
mencoder mf://x*.png -ovc x264 -x264encopts crf=23 -o $@
y.avi: y00.png
mencoder mf://y*.png -ovc x264 -x264encopts crf=23 -o $@
w.avi: w00.png
mencoder mf://w*.png -ovc x264 -x264encopts crf=23 -o $@
x00.png: x.ini x.pov
povray x
y00.png: y.ini y.pov
povray y
w00.png: w.ini w.pov
povray w
clean:
rm -f *.png *.avi
;Width=768
;Height=576
Width=384
Height=288
Display=On
Antialias=On
Jitter=On
Sampling_Method=2
Antialias_Threshold=0.5
Antialias_Depth=2
Test_Abort_Count=100
Input_File_Name=w.pov
Output_File_Type=N
Initial_Frame = 0
Final_Frame = 49
Initial_Clock = 0.0
Final_Clock = 1.0
Cyclic_Animation = true
Continue_Trace=Off
;Continue_Trace=On
Test_Abort=On
Display=Off
;Display=On
Pause_when_Done=Off
#include "colors.inc"
global_settings {
assumed_gamma 2.2
max_trace_level 5
ambient_light White
}
background { color Black }
#declare dist = 10000;
camera {
location < 0.0, 0.0, -dist >
look_at 0
angle atan(20.0 / dist) * 180.0 / pi
}
polygon {
4,
< -1, -1 >, < 1, -1 >, < 1, 1 >, < -1, 1 >
texture {
finish { ambient 1 diffuse 0 }
pigment { color White }
}
rotate z * clock * 90
}
;Width=768
;Height=576
Width=384
Height=288
Display=On
Antialias=On
Jitter=On
Sampling_Method=2
Antialias_Threshold=0.5
Antialias_Depth=2
Test_Abort_Count=100
Input_File_Name=x.pov
Output_File_Type=N
Initial_Frame = 0
Final_Frame = 49
Initial_Clock = 0.0
Final_Clock = 1.0
Cyclic_Animation = true
Continue_Trace=Off
;Continue_Trace=On
Test_Abort=On
Display=Off
;Display=On
Pause_when_Done=Off
#include "colors.inc"
global_settings {
assumed_gamma 2.2
max_trace_level 5
ambient_light White
}
background { color Black }
#declare dist = 10000;
camera {
location < 0.0, 0.0, -dist >
look_at 0
angle atan(20.0 / dist) * 180.0 / pi
}
polygon {
4,
< -1, -1 >, < 1, -1 >, < 1, 1 >, < -1, 1 >
texture {
finish { ambient 1 diffuse 0 }
pigment { color White }
}
translate 3 * x * clock
}
;Width=768
;Height=576
Width=384
Height=288
Display=On
Antialias=On
Jitter=On
Sampling_Method=2
Antialias_Threshold=0.5
Antialias_Depth=2
Test_Abort_Count=100
Input_File_Name=y.pov
Output_File_Type=N
Initial_Frame = 0
Final_Frame = 49
Initial_Clock = 0.0
Final_Clock = 1.0
Cyclic_Animation = true
Continue_Trace=Off
;Continue_Trace=On
Test_Abort=On
Display=Off
;Display=On
Pause_when_Done=Off
#include "colors.inc"
global_settings {
assumed_gamma 2.2
max_trace_level 5
ambient_light White
}
background { color Black }
#declare dist = 10000;
camera {
location < 0.0, 0.0, -dist >
look_at 0
angle atan(20.0 / dist) * 180.0 / pi
}
polygon {
4,
< -1, -1 >, < 1, -1 >, < 1, 1 >, < -1, 1 >
texture {
finish { ambient 1 diffuse 0 }
pigment { color White }
}
translate 3 * y * clock
}
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