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title Robot Repairs 1.2 | |
author Weeble | |
homepage www.twitter.com/weeble | |
run_rules_on_level_start | |
again_interval 0.05 | |
key_repeat_interval 0.12 | |
noaction | |
======== | |
OBJECTS | |
======== | |
Player | |
WHITE #dddddd #6666aa #666699 #666677 #3333aa | |
.111. | |
15051 | |
10001 | |
22222 | |
3...3 | |
SphereBlue | |
#7777ff #5555ee #3333dd #2e2ecc #2222bb #1d1daa #111199 | |
.112. | |
10012 | |
10013 | |
62246 | |
.666. | |
SphereRed | |
#ff7777 #ee5555 #dd3939 #cc2e2e #bb2222 #aa1d1d #991111 | |
.112. | |
10012 | |
10013 | |
62246 | |
.666. | |
SphereYellow | |
#ffff77 #eeee55 #dddd39 #cccc2e #bbbb22 #aaaa1d #999911 | |
.112. | |
10012 | |
10013 | |
62246 | |
.666. | |
SphereRight | |
RED | |
..... | |
..... | |
...00 | |
..... | |
..... | |
SphereLeft | |
RED | |
..... | |
..... | |
00... | |
..... | |
..... | |
SphereUp | |
RED | |
..0.. | |
..0.. | |
..... | |
..... | |
..... | |
SphereDown | |
RED | |
..... | |
..... | |
..... | |
..0.. | |
..0.. | |
LaserOff | |
#205050 #1d4848 #154040 #103838 #0a3030 #052828 #330000 | |
.011. | |
06001 | |
14555 | |
444.. | |
55555 | |
Laser | |
#205050 #1d4848 #154040 #103838 #0a3030 #052828 #ff0000 | |
.011. | |
06001 | |
14555 | |
444.. | |
55555 | |
ProjectorOff | |
#205050 #1d4848 #154040 #103838 #0a3030 #052828 #333300 | |
.011. | |
00001 | |
16665 | |
46664 | |
55555 | |
Projector | |
#205050 #1d4848 #154040 #103838 #0a3030 #052828 #ffff00 | |
.011. | |
00001 | |
16665 | |
46664 | |
55555 | |
Beam | |
#ff0000 | |
..... | |
00000 | |
00000 | |
..... | |
..... | |
YellowHologram | |
#ffff00 #ffff77 | |
.1001 | |
10010 | |
0..00 | |
0..01 | |
1001. | |
Bridge | |
#ffff00 #ffff77 | |
10001 | |
0...0 | |
0...0 | |
0...0 | |
10001 | |
Floor | |
#505050 #484848 #404040 #383838 #303030 #282828 | |
23234 | |
23334 | |
23334 | |
23334 | |
23434 | |
BrokenFloor | |
#505050 #484848 #404040 #383838 #303030 #282828 | |
23444 | |
23233 | |
24334 | |
33344 | |
23434 | |
RedTarget | |
#404040 #303030 #aa1d1d #991010 #770808 | |
11111 | |
14340 | |
13230 | |
14340 | |
10000 | |
YellowTarget | |
#404040 #303030 #aaaa1d #999910 #777708 | |
11111 | |
14340 | |
13230 | |
14340 | |
10000 | |
BlueTarget | |
#404040 #303030 #1d1daa #101099 #080877 | |
11111 | |
14340 | |
13230 | |
14340 | |
10000 | |
TeleportDestOn | |
#404040 #303030 #1d1daa #5050bb #404099 | |
11111 | |
14140 | |
11300 | |
14040 | |
10000 | |
TeleportDestOff | |
#404040 #303030 #101050 #101040 #101030 | |
11111 | |
14140 | |
11300 | |
14040 | |
10000 | |
TeleportSourceOn | |
#404040 #303030 #1d1daa #5050bb #404099 | |
11111 | |
14340 | |
13030 | |
14340 | |
10000 | |
TeleportSourceOff | |
#404040 #303030 #101050 #101040 #101030 | |
11111 | |
14340 | |
13030 | |
14340 | |
10000 | |
Wall | |
#205050 #1d4848 #154040 #103838 #0a3030 #052828 | |
00035 | |
10335 | |
11435 | |
14445 | |
55555 | |
BrokenWall | |
#205050 #1d4848 #154040 #103838 #0a3030 #052828 | |
.10.. | |
3033. | |
11455 | |
14545 | |
55555 | |
Studs | |
#505050 #303030 #404040 #383838 | |
22221 | |
20301 | |
23331 | |
20301 | |
21111 | |
Warning | |
#5500aa #303030 #404040 #383838 #000000 #777722 #666618 | |
11111 | |
44656 | |
46564 | |
65644 | |
22222 | |
Space1 | |
BLACK WHITE | |
00001 | |
00000 | |
00010 | |
01000 | |
00000 | |
Space2 | |
BLACK WHITE | |
00000 | |
01000 | |
00000 | |
00010 | |
00000 | |
(FakeBackground | |
BLACK) | |
======= | |
LEGEND | |
======= | |
(Floors) | |
. = Floor | |
: = BrokenFloor | |
1 = RedTarget | |
2 = YellowTarget | |
3 = BlueTarget | |
# = Studs | |
X = Warning | |
Q = Space1 | |
Z = Space2 | |
S = TeleportSourceOff | |
D = TeleportDestOff | |
% = Wall and Floor | |
$ = BrokenWall and Floor | |
R = SphereRed and Floor | |
Y = SphereYellow and Floor | |
B = SphereBlue and Floor | |
~ = LaserOff and Floor | |
& = ProjectorOff and Floor | |
(G = SphereGreen and Floor) | |
@ = Player and Floor | |
TeleportSource = TeleportSourceOff or TeleportSourceOn | |
TeleportDest = TeleportDestOff or TeleportDestOn | |
Teleport = TeleportSource or TeleportDest | |
Space = Space1 or Space2 | |
Sphere = SphereRed or SphereYellow or SphereBlue | |
Mover = SphereRight or SphereLeft or SphereUp or SphereDown | |
Block = Wall or Studs or BrokenWall or YellowHologram or Laser or Projector or ProjectorOff or LaserOff | |
BlocksPlayer = Wall or BrokenWall or Warning | |
BlocksBeam = Wall or BrokenWall or YellowHologram or Sphere | |
Projection = YellowHologram or Bridge | |
Target = RedTarget or YellowTarget or BlueTarget | |
Background = Floor or Target or Studs or Warning or Space or BrokenFloor or Teleport | |
CanTeleport = Player or Sphere or YellowHologram | |
CanBlockTeleport = CanTeleport | |
======= | |
SOUNDS | |
======= | |
(Sphere MOVE 14946900) | |
sfx0 76218507 | |
sfx1 14946900 | |
sfx2 3233700 | |
sfx3 97659702 | |
sfx4 6750903 (whirr) | |
sfx5 30716303 (brr) | |
sfx6 95271309 (teleport) | |
(BrokenWall DESTROY 66942102 (kapow)) | |
BrokenWall DESTROY 96418702 (drill) | |
YellowHologram MOVE 43208707 (peep) | |
(30051908 query) | |
================ | |
COLLISIONLAYERS | |
================ | |
Mover | |
Background | |
Bridge | |
Wall, BrokenWall, Player, Sphere, Laser, LaserOff, Projector, ProjectorOff, YellowHologram | |
Beam | |
====== | |
RULES | |
====== | |
(Start of turn clean-up.) | |
(Remove lasers. We'll recreate them later.) | |
[ Beam ] -> [ ] | |
(Replace movers with moving objects.) | |
[ Sphere SphereRight ] -> [ right Sphere ] | |
[ Sphere SphereLeft ] -> [ left Sphere ] | |
[ Sphere SphereUp ] -> [ up Sphere ] | |
[ Sphere SphereDown ] -> [ down Sphere ] | |
(Holograms can be pushed one cell at a time.) | |
[ > Player | YellowHologram no Space ] -> [ Player | > YellowHologram ] | |
[ > Player | YellowHologram Space Bridge ] -> [ Player | > YellowHologram Space Bridge ] | |
(Spheres can be pushed.) | |
[ > Player | Sphere ] -> [ Player | > Sphere ] sfx0 | |
(Space without a bridge and other obstacles block player movement.) | |
[ > Player | Space no Bridge ] -> [ Player | Space ] | |
[ > Player | BlocksPlayer ] -> [ Player | BlocksPlayer ] | |
(Play a noise when a sphere comes to rest on its target.) | |
(First of all, when this happens due to a ricochet.) | |
[ > SphereRed RedTarget | Sphere ] -> [ SphereRed RedTarget | > Sphere ] sfx2 sfx1 | |
[ > SphereYellow YellowTarget | Sphere ] -> [ SphereYellow YellowTarget | > Sphere ] sfx2 sfx1 | |
[ > SphereBlue BlueTarget | Sphere ] -> [ SphereBlue BlueTarget | > Sphere ] sfx2 sfx1 | |
[ > Sphere | Sphere ] -> [ Sphere | > Sphere ] sfx1 | |
(Then, when it happens due to hitting an immovable obstacle.) | |
[ > SphereRed RedTarget | Block ] ->[ SphereRed RedTarget | Block ] sfx2 | |
[ > SphereYellow YellowTarget | Block ] ->[ SphereYellow YellowTarget | Block ] sfx2 | |
[ > SphereBlue BlueTarget | Block ] ->[ SphereBlue BlueTarget | Block ] sfx2 | |
[ > Sphere | Block ] ->[ Sphere | Block ] sfx1 | |
(Holograms can't be pushed into obstacles.) | |
[ > YellowHologram | Block ] -> [ YellowHologram | Block ] | |
(Keep spheres moving if they haven't been stopped.) | |
[ right Sphere ] -> [ right Sphere right SphereRight ] again | |
[ left Sphere ] -> [ left Sphere left SphereLeft ] again | |
[ up Sphere ] -> [ up Sphere up SphereUp ] again | |
[ down Sphere ] -> [ down sphere down SphereDown ] again | |
(Late rules.) | |
(Holograms turn into bridges over space.) | |
late [ Space YellowHologram no Bridge ] -> [ Space Bridge ] sfx5 | |
(Blue cores power teleporters.) | |
late [ TeleportDestOff ] -> [ TeleportDestOn ] | |
late [ TeleportSourceOff ] -> [ TeleportSourceOn ] | |
late [ TeleportDestOn ] [ BlueTarget no SphereBlue ] -> [ TeleportDestOff ] [ BlueTarget ] | |
late [ TeleportSourceOn ] [ BlueTarget no SphereBlue ] -> [ TeleportSourceOff ] [ BlueTarget ] | |
(Yellow cores power holograms.) | |
late [ ProjectorOff ] -> [ Projector ] | |
late [ Projector ] [ YellowTarget no SphereYellow ] -> [ ProjectorOff ] [ YellowTarget ] | |
(If projectors are off, destroy all holograms.) | |
late [ ProjectorOff ] [ Projection ] -> [ ProjectorOff ] [] sfx4 | |
( Use BrokenFloor to indicate a projector has already created a projection. ) | |
late [ ProjectorOff BrokenFloor ] -> [ ProjectorOff Floor ] | |
late down [ Projector Floor | no Projection no Block no Sphere ] -> [ Projector BrokenFloor | YellowHologram ] sfx5 | |
( This next rule prevents a blocked projected from creating a | |
projection after the blockage is removed. I'm not sure if I | |
want that behaviour or not. | |
late [ Projector Floor ] -> [ Projector BrokenFloor ] ) | |
(Red cores power lasers.) | |
late [ LaserOff ] -> [ Laser ] | |
late [ Laser ] [ RedTarget no SphereRed ] -> [ LaserOff ] [ RedTarget ] | |
(Lasers shoot laser beams.) | |
late right [ Laser | no Beam no BlocksBeam ] -> [ Laser | Beam ] | |
late right [ Beam | no Beam no BlocksBeam ] -> [ Beam | Beam ] | |
(Laser beams kill robots.) | |
late [ Player Beam ] -> [ Beam ] sfx3 | |
(Laser beams destroy broken walls.) | |
late right [ Beam | BrokenWall ] -> [ Beam | no BrokenWall BrokenFloor ] again | |
late right [ Laser | BrokenWall ] -> [ Laser | no BrokenWall BrokenFloor ] again | |
(Teleports teleport.) | |
late [ TeleportSourceOn Mover CanTeleport ] [ TeleportDestOn no CanBlockTeleport ] -> [ TeleportSourceOn ] [ TeleportDestOn Mover CanTeleport ] sfx6 | |
late [ TeleportSourceOn CanTeleport ] [ TeleportDestOn no CanBlockTeleport ] -> [ TeleportSourceOn ] [ TeleportDestOn CanTeleport ] sfx6 | |
============== | |
WINCONDITIONS | |
============== | |
all RedTarget on SphereRed | |
all YellowTarget on SphereYellow | |
all BlueTarget on SphereBlue | |
no Mover | |
======= | |
LEVELS | |
======= | |
message <begin program> | |
message 01. ROBOT shall return POWER CORES to SOCKETS | |
(Teaches player about pushing spheres, standing on | |
studs, and putting spheres on targets.) | |
%xxxxxxxx% | |
%########$ | |
%#@.r...#% | |
%#......#% | |
%#..#.###% | |
%#......#% | |
%######.#% | |
%#1.....#% | |
$########% | |
$xxxxxxxx% | |
message 02. POWER CORES must be SEATED with CARE | |
(Teaches player that spheres must come to rest.) | |
ZQ%%##########%%QZ | |
QZ%##........##%ZQ | |
ZZ%#......%...#%ZQ | |
zq%#.%........#%QQ | |
zq%#.......%..#%ZQ | |
qq%#.@.%......#%ZZ | |
qz%######.#.###%ZQ | |
ZZ%%%#y..2..#%%%ZZ | |
QZ%%%########%%%QZ | |
message 03. All SOCKETS must have POWER CORES | |
(Teaches player about the Newton's cradle effect.) | |
%xxxxxxxxxxx% | |
%%%####%####% | |
%#%....%...#% | |
%#%....%...#% | |
%#b...3r...#% | |
%#%.###%##.#% | |
%#@.#%%%%#.#% | |
%#..#%qz%#.#% | |
%#..#%zz%#1#% | |
%####%zq%###% | |
%%%%%%qq%%%%% | |
message 04. ROBOT must not cross SAFETY BARRIERS | |
(First non-trivial puzzle. Introduces warning bars.) | |
%%#########%% | |
%.##.....##.% | |
%.#.......#.% | |
%.#.......#.% | |
%.%xxx%xxx%.% | |
%.%...%...%.% | |
%.%.3.%.1.%.% | |
%.%.r.%.b.%.% | |
%.%xxx%xxx%.% | |
%.#...#...#.% | |
%.#@r.#.b.#.% | |
%.##1.#.3##.% | |
%%#########%% | |
message 05. POWER CORES must match SOCKET color | |
(Another warning bars puzzle. Has a one-way lock. | |
Might be too easy.) | |
qqz%%%%%%%%%%% | |
zzq%########## | |
$$$%#..2##2..# | |
###%#..r##r..# | |
#@###........# | |
###%#........# | |
%%#%xxxxxxxxxx | |
##.%#........# | |
##b##........# | |
###%#..y##y..# | |
$%%%#..1##1..# | |
zqz%########## | |
zzq%%%%%%%%%%% | |
message 06. ROBOT is TIRELESS | |
(Player experiences the drawbacks of the Newton's | |
cradle effect.) | |
%%%%%%%%%%% | |
%#########% | |
%#...@...#% | |
%#.......#% | |
##.%..%..#% | |
#r..1%...#% | |
#...11...#% | |
#..%..%..#% | |
#........#% | |
#r...r####% | |
#######%%%% | |
message 07. ROBOT restores ORDER | |
(Homage to Ricochet Robots.) | |
zq%########### | |
qz%##.......%# | |
qq%#r.%......# | |
zq%#....%3...# | |
qz%#....%%...# | |
zz%#.....b...# | |
qq%#1....2...# | |
zq%#.%y%%%%%## | |
qz%#.@.#%xxxxx | |
qq%#####%%%%%% | |
message 08. BLUE POWER CORES operate TELEPORT PADS | |
(Introduces teleporting both spheres and the player.) | |
#####%qqqq%##### | |
#bsb#%qqzq%#.d.# | |
#.b.#%zzzq%#.1.# | |
#.r.#%zqzq%#.y.# | |
#...#%zqzz%#...# | |
#.3.#%qzqq%#.r.# | |
#...#%qzzq%#...# | |
#.3.#%zzqz%#.y.# | |
#.@.#%qqzz%#.1.# | |
#.3.#%qqzz%#...# | |
#####%qzzq%##### | |
message 09. ROBOT is EFFICIENT and RELIABLE | |
(Easy version of the teleport puzzle.) | |
%%%%%%%%%zqqzqqz%%%%%%%%% | |
%#######%zqqzqzz%#######% | |
%#r.r.r#%z%%%%%z%#..1..#% | |
%#..x..#%%%...%q%#.....#% | |
%#rxsx.#......%q%#1.d.1#% | |
%#..x..#%%%@b3%z%#.....#% | |
%#r...1#%z%%%%%z%#..1..#% | |
%#######%qqzzqqq%#######% | |
%%%%%%%%%qzqqqqz%%%%%%%%% | |
message 10. ROBOT is optimized to RESOLVE and REPAIR | |
(This level was *way* too hard to be level 4. Everyone | |
gave up when they got here. Revamped it with teleports | |
and moved it further in.) | |
q%%########%% | |
q%#1..1..1#.% | |
z%#.....s.#.% | |
q%#.......#.% | |
q%%xxxxxxx%.% | |
qz%......b%.% | |
zz%bd.....%.% | |
zq%...b...%.% | |
q%%xxxxxxx%.% | |
z%#.......#.% | |
z%#@r.r..r#.% | |
q%#3..3..3#.% | |
z%%########%% | |
message 11. YELLOW POWER CORES operate ENERGY PROJECTORS | |
(Introduces projectors, demonstrating utility of | |
holograms. The puzzle with the blue spheres is a | |
nice stand-alone puzzle, but for now players get | |
to solve it the "easy" way with a hologram.) | |
%%%%%%%%%%%%%%%% | |
%#r1...#%%#####% | |
%#r.1..#%%#b.b#% | |
%#r..1.#%%#...#% | |
%#%...%#%%#3.b#% | |
%#..&...%%#...#% | |
%#..@.........#% | |
%#%...%#%%#3.3#% | |
%#y...2#%%#...#% | |
%#2...y#%%#3.b#% | |
%#y...2#%%#####% | |
%%%%%%%%%%%%%%%% | |
message 12. ROBOT can install ENERGY CUBES as BRIDGES across the VOID | |
(Introduces use of holograms as bridges.) | |
zqz%%%%%%%qqz | |
zq%%.....%%zz | |
q%%%..#..%%%q | |
%%%%.#y#.%%%% | |
xxx%.&2&.%xxx | |
%%%%..#..%%%% | |
#..z.....z..# | |
#r.q.@...q.b# | |
#..z.....q..# | |
%%%q%3%1%q%%% | |
qqzq%%%%%zzqz | |
message 13. RED POWER CORES operate DANGEROUS LASERS | |
(Introduces laser.) | |
zzqq%#####%zzqz | |
qqqz%#.2..%%%%% | |
qzzq%#....%#### | |
q%%%%#....x...# | |
%%3%%#.r..%..r# | |
%~........x...# | |
%%b###....%r.y# | |
%1........r...# | |
%%%%%%....%..r# | |
qzzqq%....x.@.# | |
qqzzz%####%#### | |
message 14. DANGEROUS LASERS must be operated with GREAT CARE | |
(More lasers.) | |
zz%%%%%%xxx%%%%%%zz | |
zq%.............%qz | |
zq%####%%%%%####%qq | |
qq%#.r#%###$#..#%qz | |
%%%#..#%.3.$#..#%%% | |
%x%~..#$$$$$#..#%x% | |
%%%#.@#%.b.%#..#%%% | |
qz%#r.#%...%#..#%zq | |
qz%####%%%%%####%qz | |
zq%....#1xr#....%qz | |
qz%%xxx%%%%%xxx%%zq | |
message 15. ROBOT is FULLY AUTONOMOUS | |
(Uses holograms and lasers.) | |
(I don't like how linear this level is. You're | |
kind of forced into every step. You can't push | |
the red spheres sideways or they'd get stuck. | |
You can't push them down because you couldn't | |
get them up again. You have to start by pushing | |
the yellow sphere. At every stage you have a | |
tiny number of options.) | |
(It used to be the penultimate level. I've moved | |
it back to somewhere it seems a more appropriate | |
level of difficulty. I think that it's okay for | |
some levels to be quite linear, as long as it's | |
not several in a row. It's much better than a | |
level that's so open as to be impossible to | |
reason about.) | |
zqzqzq%%%%%%%zzqqqz | |
qzzqq%.#####.%qqzqz | |
qqzz%..r###r..%zqzq | |
zqq%....&%&....%qqz | |
zq%%1....&....1%%qq | |
q%%..#@......#..%%z | |
q%...%%%%%%%%%...%z | |
%%.....#y2y.#%...%% | |
%%...%..%%%..%.&.%% | |
z%%~.$$$$$$$$$.$$%z | |
zq%%###########%%zq | |
zqq%xxxx%%%xxxx%zqz | |
message 16. ROBOT can operate in ADVERSE CONDITIONS | |
(Hard version of 12 - one hologram, can't replace it.) | |
zqz%%%%%%%qqz | |
zq%%.....$%zz | |
q%%:..#..$%%q | |
%%$$.#y#.:$%% | |
x:::.$2$.::xx | |
%::$.&$%.$::$ | |
#..z.....z..# | |
#r.q.@...q.b# | |
#..z.....q..# | |
%%%q%3%1%q%%% | |
qqzq%%%%%zzqz | |
message 17. ROBOT is RECALCULATING | |
(Hard version of 14 - can't turn off the laser, extra blue target.) | |
zz$$$$$$xxx$##$%%zz | |
zq%%::......::$%%qz | |
zq%##:#$%%%%#:##%qq | |
qq%#rr#$###$#..#%qz | |
%%%#..#%.3.$#..#%%% | |
%x%~...$$$$$...:$3% | |
%%%#.@#%.b.%#..#%%% | |
qz%#r.#%.b.%#..#%zq | |
qz%####%:::%##:#%qz | |
zq%::::$1:::....%qz | |
qz%%xxx$%%%%###%%zq | |
message 18. ROBOT is ANALYTIC and PRECISE | |
(Hard version of 09. Probably pushing the limits | |
of how much sphere shuffling the player will put up | |
with...) | |
%%%%%%%%%zqqzqqz$%%%%%%%% | |
%#######%zqqzqzz%#######% | |
%#ry..r#%z%%%$:q%#..1..#% | |
%#yrx..#%%%.&.$q$#..2..#% | |
%#.xsx.#......:q:#12d21#% | |
%#..xyr#%%%@b3$z$#..2..#% | |
%#b..ry#%z%%%%%q$#1.1..#% | |
%#######%qqzzqqz%#######% | |
%%%%%%%%%qzqqqqz%%%%%%%%% | |
message 19. ROBOT is IMPASSIVE in the face of DANGER | |
(Hard version of 11. This time you can't use the | |
hologram to help with the blue puzzle, and you | |
can't switch the hologram off and on again, so | |
you need to be clever about the red puzzle.) | |
%%%%%%%%%%%%%%%% | |
%#r1...#%%#####% | |
%#r.1..#%%#b.b#% | |
%#r..1.#%$#...#% | |
%#%...%#$$#3.b#% | |
%#..&..:::#...#% | |
$:.....::q::::#% | |
qz:::zzqqz#3:3#$ | |
zzqzzq:#..#:.:#% | |
zqzq:@y#.$#3:b#% | |
zzq$:.2#$$#####% | |
qzq$$%%%%%%%%%%% | |
message 20. ROBOT REPAIRS | |
(Try to include everything for the finale. Hopefully | |
the player will understand the core of the puzzle and | |
plan out what they need to do to succeed. Also let's | |
hope that there isn't some ridiculously easy way to | |
do it...) | |
(This level used to be a fair bit larger. The puzzle | |
remains essentially the same, it's just less messy. | |
There are fewer yellow spheres, so hopefully they're | |
easier to reason about, but they're a bit harder to | |
get into position. The blue spheres are now bunched | |
up and a hologram projector is provided - this lets | |
the player focus on figuring out where to put the | |
blue spheres without also needing to worry about | |
whether it's even possible to do so. Each blue sphere | |
area is now a simple rectangle rather than a ragged | |
and confusing shape.) | |
(It could probably still be a bit more tight, but I'm | |
happier with it than I was before.) | |
%%%%%%%%%%%%%%%%%%%%%%%%%%%q | |
x#####%xxx################%% | |
x#..d#%xx######&&%%qz######% | |
~#...#%x#######qq.#.q######% | |
x#...######qq%%&&.#.z######% | |
x#...#..&.#q.#....#.q#.&..#% | |
%#...#....xz.#.&&%%qqx....#% | |
%#...#....xq.#.qq.#.zx....#% | |
%#..2#....xqz%%&&.#.qx....#% | |
x#...#....xq.#....#.qx....#% | |
x#.&.#b...xz.#.%%%%qqx..bb#% | |
~#...#....xz.#.@.b..zx.3bb#% | |
x#yyy#....#qs%%%%%%sq#..bb#% | |
x##########q###r1###z#####%% | |
%%%%%%%%%%%zqqzzqzzqq%%%%%%z | |
message OPERATIONS COMPLETE | |
message ROBOT awaits INSTRUCTIONS | |
message <end program> |
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