(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns
Compress 1K bytes with Zippy ............. 3,000 ns = 3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns = 20 µs
SSD random read ........................ 150,000 ns = 150 µs
Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs
Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
pm list packages -f |
//------------------------------------------------------------- | |
// | |
// Hypothesis: | |
// | |
// Promises/A is a Monad | |
// | |
// To be a Monad, it must provide at least: | |
// - A unit (aka return or mreturn) operation that creates a corresponding | |
// monadic value from a non-monadic value. | |
// - A bind operation that applies a function to a monadic value |
/* | |
* Example of a state monad in use. This is adapted from an example on | |
* the Haskell Wiki: | |
* http://www.haskell.org/haskellwiki/State_Monad#Complete_and_Concrete_Example_1 | |
*/ | |
require(['state', 'qunit'], function(state, qunit) { | |
/* | |
* playGame() is a recursive function that given an array of moves | |
* defines an algorithm for constructing a final game score. Along |
alias cd="pushd $@ > /dev/null" |
const daggy = require('daggy') | |
const compose = (f, g) => x => f(g(x)) | |
const id = x => x | |
//===============Define Coyoneda========= | |
const Coyoneda = daggy.tagged('x', 'f') | |
Coyoneda.prototype.map = function(f) { | |
return Coyoneda(this.x, compose(f, this.f)) | |
} |
// Utility function for detecting generators. | |
let isGenerator = x => { | |
return Function.isGenerator && | |
Function.isGenerator.call(x) | |
} | |
// Data type represents channel into which values | |
// can be `put`, or `received` from. Channel is | |
// very much like queue where reads and writes are | |
// synchronized via continuation passing. |
#!/usr/bin/python3.5 | |
# Author: Dagang Wei (github.com/weidagang) | |
# Created: 2016-11-19 | |
# Last modified: 2016-11-27 | |
# License: MIT | |
# Self link: https://gist.github.com/weidagang/1b001d0e55c4eff15ad34cc469fafb84 | |
# | |
# This code demonstrates the core algorithm for distributed MVCC based cross-row | |
# transactions. The algorithm is built on top of a distributed key-value database |